mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
179 lines
4.9 KiB
Java
179 lines
4.9 KiB
Java
package com.hbm.render.item.weapon;
|
|
|
|
import org.lwjgl.opengl.GL11;
|
|
|
|
import com.hbm.handler.BulletConfiguration;
|
|
import com.hbm.items.weapon.ItemEnergyGunBase;
|
|
import com.hbm.main.ResourceManager;
|
|
|
|
import net.minecraft.client.Minecraft;
|
|
import net.minecraft.client.renderer.OpenGlHelper;
|
|
import net.minecraft.client.renderer.Tessellator;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraftforge.client.IItemRenderer;
|
|
|
|
public class ItemRenderWeaponGlass implements IItemRenderer {
|
|
|
|
public ItemRenderWeaponGlass() { }
|
|
|
|
@Override
|
|
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
|
|
switch(type) {
|
|
case EQUIPPED:
|
|
case EQUIPPED_FIRST_PERSON:
|
|
case ENTITY:
|
|
case INVENTORY:
|
|
return true;
|
|
default: return false;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
|
|
|
|
return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
|
|
}
|
|
|
|
@Override
|
|
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
|
|
|
|
GL11.glPushMatrix();
|
|
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
GL11.glEnable(GL11.GL_CULL_FACE);
|
|
|
|
|
|
switch(type) {
|
|
|
|
case EQUIPPED_FIRST_PERSON:
|
|
|
|
double s0 = 0.5D;
|
|
GL11.glRotated(25, 0, 0, 1);
|
|
GL11.glTranslated(2.25, 0.0, 0.125);
|
|
GL11.glRotatef(-10, 0, 1, 0);
|
|
GL11.glScaled(s0, s0, s0);
|
|
|
|
break;
|
|
|
|
case EQUIPPED:
|
|
|
|
double scale = 0.25D;
|
|
GL11.glScaled(-scale, scale, scale);
|
|
GL11.glRotatef(20F, -3.0F, -0.75F, -1.0F);
|
|
GL11.glRotatef(-170, 0.0F, 1.0F, 0.0F);
|
|
GL11.glRotatef(-30F, 2.0F, -1F, -5.0F);
|
|
GL11.glTranslatef(5F, -0.35F, 0.25F);
|
|
|
|
break;
|
|
|
|
case ENTITY:
|
|
|
|
double s1 = 0.5D;
|
|
GL11.glScaled(s1, s1, s1);
|
|
|
|
break;
|
|
|
|
case INVENTORY:
|
|
|
|
double s = 1.65D;
|
|
GL11.glTranslatef(8F, 8F, 0F);
|
|
GL11.glRotated(90, 0, 0, 1);
|
|
GL11.glRotated(135, 0, 0, 1);
|
|
GL11.glScaled(s, s, s);
|
|
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
|
|
GL11.glShadeModel(GL11.GL_SMOOTH);
|
|
|
|
GL11.glDisable(GL11.GL_LIGHTING);
|
|
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
|
|
|
GL11.glEnable(GL11.GL_BLEND);
|
|
GL11.glAlphaFunc(GL11.GL_GREATER, 0);
|
|
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
|
|
GL11.glColor4f(0.9F, 1.0F, 1.0F, 0.5F);
|
|
GL11.glDepthMask(false);
|
|
|
|
ResourceManager.glass_cannon.renderPart("Gun");
|
|
|
|
GL11.glDepthMask(true);
|
|
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
|
|
GL11.glDisable(GL11.GL_BLEND);
|
|
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
|
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
|
|
|
GL11.glShadeModel(GL11.GL_FLAT);
|
|
GL11.glDisable(GL11.GL_CULL_FACE);
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
|
|
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.glass_cannon_panel_tex);
|
|
ResourceManager.glass_cannon.renderPart("Panel");
|
|
|
|
GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
|
|
GL11.glDisable(GL11.GL_LIGHTING);
|
|
GL11.glDisable(GL11.GL_CULL_FACE);
|
|
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
|
|
GL11.glDisable(GL11.GL_LIGHTING);
|
|
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
|
|
|
int color = 0xFFFFFF;
|
|
double freq = 1;
|
|
|
|
if(item.getItem() instanceof ItemEnergyGunBase) {
|
|
BulletConfiguration config = ((ItemEnergyGunBase)item.getItem()).getConfig(item);
|
|
String name = config.modeName;
|
|
switch(name) {
|
|
case "weapon.elecGun.glass_cannon.radio": color = 0xaa2200; freq = 0.5; break;
|
|
case "weapon.elecGun.glass_cannon.micro": color = 0xdc221f; freq = 1; break;
|
|
case "weapon.elecGun.glass_cannon.ir": color = 0xfc3d3a; freq = 1.5; break;
|
|
case "weapon.elecGun.glass_cannon.visible": color = 0x8fe325; freq = 2; break;
|
|
case "weapon.elecGun.glass_cannon.uv": color = 0x37d5f3; freq = 2.5; break;
|
|
case "weapon.elecGun.glass_cannon.xray": color = 0x2542fd; freq = 3; break;
|
|
case "weapon.elecGun.glass_cannon.gamma": color = 0xdc20f3; freq = 3.5; break;
|
|
}
|
|
}
|
|
|
|
float px = 0.0625F;
|
|
GL11.glTranslatef(-2F, px * 18, -px * 14);
|
|
GL11.glRotatef(90, 0, 1, 0);
|
|
GL11.glTranslatef(-0.7F, -0.86F, -0.33F);
|
|
|
|
Tessellator tess = Tessellator.instance;
|
|
tess.startDrawing(GL11.GL_QUADS);
|
|
|
|
int sub = 32;
|
|
double width = px * 21.25;
|
|
double len = width / sub;
|
|
double time = System.currentTimeMillis() / -100D;
|
|
double amplitude = 0.075;
|
|
|
|
tess.setColorOpaque_I(color);
|
|
|
|
for(int i = 0; i < sub; i++) {
|
|
double h0 = Math.sin(freq * i * 0.5 + time) * amplitude;
|
|
double h1 = Math.sin(freq * (i + 1) * 0.5 + time) * amplitude;
|
|
tess.addVertex(0, -px * 0.25 + h1, len * (i + 1));
|
|
tess.addVertex(0, px * 0.25 + h1, len * (i + 1));
|
|
tess.addVertex(0, px * 0.25 + h0, len * i);
|
|
tess.addVertex(0, -px * 0.25 + h0, len * i);
|
|
}
|
|
tess.setColorOpaque_F(1F, 1F, 1F);
|
|
|
|
tess.draw();
|
|
|
|
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
|
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
GL11.glPopAttrib();
|
|
|
|
GL11.glShadeModel(GL11.GL_FLAT);
|
|
|
|
GL11.glPopMatrix();
|
|
|
|
}
|
|
|
|
}
|