mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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Says what it does on the tin, hovering over the rotary furnace steam, fluid, and fuel ports, tells you what each one is for Also gets rid of a vanilla obfuscation ID variable on a NTM class for strange reasons
118 lines
3.9 KiB
Java
118 lines
3.9 KiB
Java
package com.hbm.blocks.machine;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.blocks.ILookOverlay;
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import com.hbm.tileentity.TileEntityProxyCombo;
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import com.hbm.tileentity.machine.TileEntityMachineRotaryFurnace;
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import com.hbm.util.fauxpointtwelve.DirPos;
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import com.hbm.util.i18n.I18nUtil;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumChatFormatting;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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import net.minecraftforge.common.util.ForgeDirection;
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import java.util.ArrayList;
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import java.util.List;
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public class MachineRotaryFurnace extends BlockDummyable implements ILookOverlay {
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public MachineRotaryFurnace(Material mat) {
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super(mat);
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}
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@Override
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public TileEntity createNewTileEntity(World world, int meta) {
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if(meta >= 12) return new TileEntityMachineRotaryFurnace();
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if(meta >= 6) return new TileEntityProxyCombo().inventory().fluid();
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return null;
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}
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
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return this.standardOpenBehavior(world, x, y, z, player, 0);
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}
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@Override
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public int[] getDimensions() {
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return new int[] {4, 0, 1, 1, 2, 2};
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}
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@Override
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public int getOffset() {
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return 1;
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}
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@Override
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protected void fillSpace(World world, int x, int y, int z, ForgeDirection dir, int o) {
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super.fillSpace(world, x, y, z, dir, o);
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x += dir.offsetX * o;
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z += dir.offsetZ * o;
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ForgeDirection rot = dir.getRotation(ForgeDirection.DOWN);
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//back
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for(int i = -2; i <= 2; i++) {
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this.makeExtra(world, x - dir.offsetX + rot.offsetX * i, y, z - dir.offsetZ + rot.offsetZ * i);
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}
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//side fluid
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this.makeExtra(world, x + dir.offsetX + rot.offsetX * 2, y, z + dir.offsetZ + rot.offsetZ * 2);
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//exhaust
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this.makeExtra(world, x + rot.offsetX, y + 4, z + rot.offsetZ);
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//solid fuel
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this.makeExtra(world, x + dir.offsetX + rot.offsetX, y, z + dir.offsetZ + rot.offsetZ);
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}
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@Override
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public void printHook(RenderGameOverlayEvent.Pre event, World world, int x, int y, int z) {
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int[] pos = this.findCore(world, x, y, z);
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if(pos == null) return;
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TileEntity te = world.getTileEntity(pos[0], pos[1], pos[2]);
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if(!(te instanceof TileEntityMachineRotaryFurnace)) return;
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TileEntityMachineRotaryFurnace furnace = (TileEntityMachineRotaryFurnace) te;
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ForgeDirection dir = ForgeDirection.getOrientation(furnace.getBlockMetadata() - offset);
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List<String> text = new ArrayList<>();
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//steam
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if(hitCheck(dir, pos[0], pos[1], pos[2], -1, -1, 0, x, y, z) || hitCheck(dir, pos[0], pos[1], pos[2], -1, -2, 0, x, y, z)) {
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text.add(EnumChatFormatting.GREEN + "-> " + EnumChatFormatting.RESET + furnace.tanks[1].getTankType().getLocalizedName());
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text.add(EnumChatFormatting.RED + "<- " + EnumChatFormatting.RESET + furnace.tanks[2].getTankType().getLocalizedName());
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}
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//fluids
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if(hitCheck(dir, pos[0], pos[1], pos[2], 1, 2, 0, x, y, z) || hitCheck(dir, pos[0], pos[1], pos[2], -1, 2, 0, x, y, z)) {
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text.add(EnumChatFormatting.GREEN + "-> " + EnumChatFormatting.RESET + furnace.tanks[0].getTankType().getLocalizedName());
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}
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if(hitCheck(dir, pos[0], pos[1], pos[2], 1, 1, 0, x, y, z)) {
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text.add(EnumChatFormatting.YELLOW + "-> " + EnumChatFormatting.RESET + "Fuel");
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}
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if(!text.isEmpty()) {
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ILookOverlay.printGeneric(event, I18nUtil.resolveKey(getUnlocalizedName() + ".name"), 0xffff00, 0x404000, text);
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}
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}
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protected boolean hitCheck(ForgeDirection dir, int coreX, int coreY, int coreZ, int exDir, int exRot, int exY, int hitX, int hitY, int hitZ) {
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ForgeDirection turn = dir.getRotation(ForgeDirection.DOWN);
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int iX = coreX + dir.offsetX * exDir + turn.offsetX * exRot;
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int iY = coreY + exY;
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int iZ = coreZ + dir.offsetZ * exDir + turn.offsetZ * exRot;
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return iX == hitX && iZ == hitZ && iY == hitY;
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}
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}
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