Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/tileentity/turret/TileEntityTurretChekhov.java
2021-03-07 16:29:28 +01:00

146 lines
3.4 KiB
Java

package com.hbm.tileentity.turret;
import java.util.ArrayList;
import java.util.List;
import com.hbm.handler.BulletConfigSyncingUtil;
import com.hbm.handler.BulletConfiguration;
import com.hbm.packet.AuxParticlePacketNT;
import com.hbm.packet.PacketDispatcher;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.Vec3;
public class TileEntityTurretChekhov extends TileEntityTurretBaseNT {
static List<Integer> configs = new ArrayList();
//because cramming it into the ArrayList's constructor with nested curly brackets and all that turned out to be not as pretty
//also having a floaty `static` like this looks fun
//idk if it's just me though
static {
configs.add(BulletConfigSyncingUtil.BMG50_NORMAL);
configs.add(BulletConfigSyncingUtil.BMG50_INCENDIARY);
configs.add(BulletConfigSyncingUtil.BMG50_EXPLOSIVE);
configs.add(BulletConfigSyncingUtil.BMG50_AP);
configs.add(BulletConfigSyncingUtil.BMG50_DU);
configs.add(BulletConfigSyncingUtil.BMG50_STAR);
configs.add(BulletConfigSyncingUtil.BMG50_PHOSPHORUS);
configs.add(BulletConfigSyncingUtil.BMG50_SLEEK);
configs.add(BulletConfigSyncingUtil.CHL_BMG50);
}
@Override
protected List<Integer> getAmmoList() {
return configs;
}
@Override
public String getName() {
return "container.turretChekhov";
}
@Override
public double getTurretElevation() {
return 45D;
}
@Override
public long getMaxPower() {
return 10000;
}
@Override
public double getBarrelLength() {
return 3.5D;
}
@Override
public double getAcceptableInaccuracy() {
return 15;
}
int timer;
@Override
public void updateFiringTick() {
timer++;
if(timer > 20 && timer % getDelay() == 0) {
BulletConfiguration conf = this.getFirstConfigLoaded();
if(conf != null) {
this.spawnBullet(conf);
this.conusmeAmmo(conf.ammo);
this.worldObj.playSoundEffect(xCoord, yCoord, zCoord, "hbm:turret.chekhov_fire", 2.0F, 1.0F);
Vec3 pos = this.getTurretPos();
Vec3 vec = Vec3.createVectorHelper(this.getBarrelLength(), 0, 0);
vec.rotateAroundZ((float) -this.rotationPitch);
vec.rotateAroundY((float) -(this.rotationYaw + Math.PI * 0.5));
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "vanillaExt");
data.setString("mode", "largeexplode");
data.setFloat("size", 1.5F);
data.setByte("count", (byte)1);
PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, pos.xCoord + vec.xCoord, pos.yCoord + vec.yCoord, pos.zCoord + vec.zCoord), new TargetPoint(worldObj.provider.dimensionId, xCoord, yCoord, zCoord, 50));
}
}
}
public int getDelay() {
return 2;
}
public float spin;
public float lastSpin;
private float accel;
private boolean manual;
@Override
public void updateEntity() {
super.updateEntity();
if(worldObj.isRemote) {
if(this.target != null || manual) {
this.accel = Math.min(45F, this.accel += 2);
} else {
this.accel = Math.max(0F, this.accel -= 2);
}
manual = false;
this.lastSpin = this.spin;
this.spin += this.accel;
if(this.spin >= 360F) {
this.spin -= 360F;
this.lastSpin -= 360F;
}
} else {
if(this.target == null && !manual) {
this.timer--;
if(timer > 20)
timer = 20;
if(timer < 0)
timer = 0;
}
}
}
@Override
public void manualSetup() {
manual = true;
}
}