2026-07-09 21:33:49 +02:00

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## Added
* Pneumatic Storage System
* Mass storage logistics system that can perform various automation tasks
* Items can be stored in clutter storages (steel crate equivalent) or mono type storages (ironically supports three types set using filters holding several thousand items)
* In order to be accessible, all storages need a supply of compressed air with the compression level dictating range
* Access points allow items to be retrieved and inserted manually
* Access points have a search function as well as several sorting options
* Importers allow hopper IO to add items to the network
* Exporters allow items to be retrieved and then taken using hopper IO, things like filters and request rules can be defined in several ways
* Allows continuous request and request on demand (redstone or RoR command)
* Filters can be set using items or RoR commands
* Requests can be configured to take as much as possible, to only take full stacks, or to only take full requests
* In combination with assembler recipe switching, using RoR logic, this means that on-demand recipe automation is now possible
* Still in testing, there's no recipes for any of the parts yet
* Cargo door
* Steel grate door which goes well with the cargo elevators
## Changed
* Updated chinese localization
* Watz powerplant now has OC and RoR integration
* The automatic thresher now has a fluid port on the bottom as well
* The foundry basins and outlet filters now use the properly translated name instead of the internal name for the material
* Removed config for new bedrock ores
* New ores are the default anyway and old bedrock ores are now properly deprecated
* Existing setups will continue to work for now
* Old bedrock ore items still exist but are no longer listed in the creative tab
* Removed recipe for the small single block steam turbine
* We have steam engines and industrial turbines are really not that expensive
* "oh no, i have to build an actually good looking setup now if i want to build a zirnox!" yeah you do
* Updated light brick texture
* The maximum character limit on RoR channels is now the same for all RoR devices, being 15
* This does not include special RoR interactive devices that don't use GUI text fields like the RoR terminal or the AUTOCAL units
* Pile output rods like the bred uranium and the plutonium rods can no longer be dismantled using the anvil, the PUREX is now mandatory
* If too many conveyor item entities intersect with one another, they explode
* The conveyor belt the items were on is broken, preventing further item buildup
* Items that leave the covneyor belt, usually by trying to enter a full inserter, now have a shortened lifespan of 1 minute instead of 5
* Base steam production per consumed heat has been increased by 50% on the ZIRNOX
* Both radioisotope cell variants have been finally removed after being deprecated for a while
* Selfchargers now have a tooltip explaining the hazards of using them in a battery socket
* The alternate recipe for the assembler in the assembler now uses integrated circuits instead of analog ones
* Added an alternate chemical plant recipe that uses a smaller selection of items and ICs instead of ACs
* Flashgold and flashlead are now made in the PUREX instead of the crafting table
* The flashgold recipe now yields two billets instead of one
* Slightly changed the HSS ingot and plate textures to not look identical to steel except slightly greenish
* The AUTOCAL's buffer is now limited to 256 characters instead of being infinite
* Increased the blast furnace's fuel buffer by 50%, allowing coke blocks to be used
* If an RoR controller tries to parse an integer, but the supplied string represents a decimal, instead of canceling the operation, the system will now interpret decimals and round them to be integers
* This means that the AUTOCAL can now send RoR commands using calculated values directly without the use of `round` or `evalr`
* Assembly machines and chemical plants now support Redstone-over-Radio
* Active state (0 or 1), progress (0-100) and current recipe (internal name) can now be read
* The recipe can be set using a controller
* Do note that setting a recipe that needs a blueprint without that blueprint will not work
* RoR set recipes cause the assembler to go into low power mode, making it run at only 25% speed (visible through the blue progress bar)
* The speed penalty is removed as soon as a recipe is assigned manually again
* Assembly factories, chemical factories, PUREX and plasma forges can now be read (but not configured) using Redstone-over-Radio
* Fusion reactor vessels can now be read and configured using RoR
* Unlike assemblers and chemplants, remote recipe configuration does not cause a speed penalty
* The AUTOCAL's script interpreter now runs MS-ES v1.1 (First Extended Instruction Set)
* Allows the use of a global stack, similar to the buffer which can hold 256 values
* Allows splitting of strings and counting of string fragments
* Adds substring operations
* Polling for receiving only fresh RoR signals
* A command for writing the world time to the buffer, allowing for more precise timers
* All RoR values/commands are now case-insensitive
* Changed mask man spawning rules
* Instead of random checks and chances, if a player meets the requirements, a timer starts (timer exists per player)
* Once this timer runs out, mask man spawns
* Should the timer run out but the spawn be unsuccessful (spawn restrictions) then a different message appears
* If the requirements are no longer met, the timer immediately resets, making it easier to avoid him deliberately
* The default spawn timer is now 20 minutes, making it easier to spawn him deliberately
* One minute before the timer ends, a warning message appears
* Changed normal mode control unit recipes
* Standard control units now use rubber instead of speed I upgrades
* Advanced control units now use hardplastics instead of speed III upgrades
* Quantum computers now use speed III upgrades instead of overdrive I
* Updated electric furnace, burner press and electric press GUIs
* The RoR terminal can now accept RoR controller input, allowing the terminal screen to be written directly and RoR terminal commands to be executed via incoming RoR signals
* The last part seems redundant, why would you need to send RoR by sending RoR? The answer being, the terminal can be toggled to send polling signals, which will run independently of the source
* For AUTOCALs, this means that they can now send polling signals "in parallel", i.e. independently of the code that actually runs on said AUTOCAL, by simply toggling polling on a terminal
* Since AUTOCALs now have a proper screen to output things with, it is now theoretically possible to program a functioning arcade machine (with terminal graphics)
* Glyphids will now try to target new players every 5 seconds if their current target is farther away than any other potential target
* 1/3 of glyphids do not have this behavior, this means that larger groups of glyphids cannot be trapped indefinitely by triggering target changes on purpose
* Pedestal blocks fitted with charms now have a 200x200 block square area around them where the charm effect of repelling meteors applies to all players
* Pedestal blocks fitted with golden defusers now have a 50x50 block area around them where creepers are automatically defused
* Disabled GTNH-NEI filter drag functionality because GTNH-NEI breaks the pattern slots of the new pneumatics stuff and the person who added it originally was too bald to fix it despite being told multiple times
* 70k it's 70k and he's bald bald haha bald head
* baldie baldie hahaha he bald he has the no of hair
* follically challenged baldie bald head
* Increased flue gas burn value from 10kTU to 25kTU
## Fixed
* Fixed AUTOCAL's number comparison functions not working with variable substitution as advertised
* Fixed broken thorium ore centrifuging recipe shown in NEI
* Fixed industrial turbine not properly saving its energy values, causing the flywheel to stop on relog
* Fixed lapis dust to cobalt shredder recipe not using oredict
* Fixed AUTOCAL's file opening buttons not working on some systems, it will fall back to opening the folder instead
* Fixed some recipes not using ore dict when they should
* Fixed `anyBismoid` group not being a proper group, causing other mods' bismuth and arsenic to not be included
* Fixed RoR gauge not using SI suffixes on values below 0
* Fixed AUTOCAL units not closing their GUI when the unit is destroyed
* Fixed AUTOCAL's $buffer$ substitution not working
* Fixed meteorite sword localization still being broken
* Fixed missing localization on the FM radio
* Fixed mufflers not working on large doors
* Fixed the electric press not displaying the currently pressed item in the model