mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
110 lines
3.3 KiB
Java
110 lines
3.3 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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public class RenderNukeN45 extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
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{
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boolean standing = tileEntity.getWorldObj().getBlock(tileEntity.xCoord, tileEntity.yCoord - 1, tileEntity.zCoord).isNormalCube();
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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bindTexture(ResourceManager.universal);
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GL11.glPushMatrix();
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//GL11.glScaled(2.0D, 2.0D, 2.0D);
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if(standing) {
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ResourceManager.n45_stand.renderAll();
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}
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double d = /*0;*/ Math.sin((System.currentTimeMillis() % (1000* Math.PI)) / 500D) * 0.175 + 0.175;
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GL11.glTranslated(0, standing ? 1D : 0.5D, 0);
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ResourceManager.n45_globe.renderAll();
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GL11.glRotated(90, 1, 0, 0);
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for(int i = 0; i < 8; i++) {
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ResourceManager.n45_knob.renderAll();
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GL11.glTranslated(0, -d, 0);
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ResourceManager.n45_rod.renderAll();
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GL11.glTranslated(0, d, 0);
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GL11.glRotated(45, 0, 0, 1);
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}
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GL11.glRotated(45, 0, 0, 1);
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for(int i = 0; i < 4; i++) {
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GL11.glRotated(-45, 1, 0, 0);
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ResourceManager.n45_knob.renderAll();
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GL11.glTranslated(0, -d, 0);
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ResourceManager.n45_rod.renderAll();
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GL11.glTranslated(0, d, 0);
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GL11.glRotated(45, 1, 0, 0);
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GL11.glRotated(90, 0, 0, 1);
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}
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GL11.glRotated(-90, 0, 0, 1);
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for(int i = 0; i < 4; i++) {
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GL11.glRotated(45, 1, 0, 0);
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ResourceManager.n45_knob.renderAll();
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GL11.glTranslated(0, -d, 0);
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ResourceManager.n45_rod.renderAll();
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GL11.glTranslated(0, d, 0);
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GL11.glRotated(-45, 1, 0, 0);
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GL11.glRotated(90, 0, 0, 1);
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}
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GL11.glRotated(45, 0, 0, 1);
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GL11.glRotated(-90, 1, 0, 0);
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ResourceManager.n45_knob.renderAll();
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GL11.glTranslated(0, -d, 0);
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ResourceManager.n45_rod.renderAll();
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GL11.glTranslated(0, d, 0);
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if(!standing) {
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int depth = 0;
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for(int i = 0; i < 51; i++) {
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if(!tileEntity.getWorldObj().getBlock(tileEntity.xCoord, tileEntity.yCoord - i - 1, tileEntity.zCoord).isNormalCube()) {
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depth++;
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} else {
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break;
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}
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}
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if(depth != 0 && depth < 51) {
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GL11.glTranslated(0, -1D, 0);
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for(int i = 0; i < depth + 1; i++) {
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ResourceManager.n45_chain.renderAll();
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GL11.glTranslated(0, -1, 0);
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}
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}
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}
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GL11.glPopMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glPopMatrix();
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}
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}
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