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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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48 lines
1.3 KiB
Java
48 lines
1.3 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.lib.RefStrings;
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import com.hbm.render.model.ModelRotationTester;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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public class RenderRotationTester extends TileEntitySpecialRenderer {
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private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":" + "textures/blocks/test_container.png");
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private ModelRotationTester model;
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public RenderRotationTester() {
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this.model = new ModelRotationTester();
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}
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@Override
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public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
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GL11.glPushMatrix();
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GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
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GL11.glRotatef(180, 0F, 0F, 1F);
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switch(tileentity.getBlockMetadata())
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{
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case 5:
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GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 3:
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GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 4:
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GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 2:
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GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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this.bindTexture(texture);
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GL11.glPushMatrix();
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this.model.renderModel(0.0625F);
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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}
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}
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