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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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36 lines
1.1 KiB
Java
36 lines
1.1 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import com.hbm.tileentity.machine.TileEntityMachineReactorSmall;
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import com.hbm.tileentity.machine.TileEntityMachineSeleniumEngine;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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public class RenderSmallReactor extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
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{
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glRotatef(180, 0F, 1F, 0F);
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TileEntityMachineReactorSmall reactor = (TileEntityMachineReactorSmall)tileEntity;
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bindTexture(ResourceManager.reactor_small_base_tex);
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ResourceManager.reactor_small_base.renderAll();
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GL11.glTranslated(0.0D, reactor.rods / 100D, 0.0D);
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bindTexture(ResourceManager.reactor_small_rods_tex);
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ResourceManager.reactor_small_rods.renderAll();
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GL11.glPopMatrix();
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}
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}
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