2018-09-18 19:20:51 +02:00

413 lines
19 KiB
Java

//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"
package com.hbm.world;
import java.util.Random;
import com.hbm.blocks.ModBlocks;
import com.hbm.lib.HbmChestContents;
import com.hbm.main.MainRegistry;
import com.hbm.tileentity.bomb.TileEntitySellafield;
import com.hbm.tileentity.machine.TileEntityCrateSteel;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemDoor;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
public class Barrel extends WorldGenerator {
protected Block[] GetValidSpawnBlocks() {
return new Block[] {
Blocks.grass,
Blocks.dirt,
Blocks.sand,
Blocks.stone,
Blocks.sandstone
};
}
public boolean LocationIsValidSpawn(World world, int x, int y, int z) {
Block checkBlock = world.getBlock(x, y - 1, z);
Block blockAbove = world.getBlock(x, y, z);
Block blockBelow = world.getBlock(x, y - 2, z);
for (Block i : GetValidSpawnBlocks()) {
if (blockAbove != Blocks.air) {
return false;
}
if (checkBlock == i) {
return true;
} else if (checkBlock == Blocks.snow_layer && blockBelow == i) {
return true;
} else if (checkBlock.getMaterial() == Material.plants && blockBelow == i) {
return true;
}
}
return false;
}
public boolean generate(World world, Random rand, int x, int y, int z) {
int i = rand.nextInt(1);
if (i == 0) {
generate_r0(world, rand, x, y, z);
}
return true;
}
Block Block1 = ModBlocks.reinforced_brick;
Block Block2 = ModBlocks.sellafield_slaked;
Block Block3 = ModBlocks.brick_concrete;
Block Block4 = ModBlocks.sellafield_3;
Block Block5 = ModBlocks.sellafield_4;
Block Block6 = ModBlocks.sellafield_core;
Block Block7 = ModBlocks.sellafield_2;
Block Block8 = ModBlocks.sellafield_1;
Block Block9 = ModBlocks.sellafield_0;
Block Block10 = ModBlocks.deco_lead;
Block Block11 = ModBlocks.reinforced_glass;
Block Block12 = ModBlocks.toxic_block;
public boolean generate_r0(World world, Random rand, int x, int y, int z) {
if (!LocationIsValidSpawn(world, x, y, z) || !LocationIsValidSpawn(world, x + 4, y, z)
|| !LocationIsValidSpawn(world, x + 4, y, z + 6) || !LocationIsValidSpawn(world, x, y, z + 6)) {
return false;
}
world.setBlock(x + 1, y + -1, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 0, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + -1, z + 1, Block1, 0, 3);
world.setBlock(x + 1, y + -1, z + 1, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 1, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 1, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 1, Block1, 0, 3);
world.setBlock(x + 0, y + -1, z + 2, Block1, 0, 3);
world.setBlock(x + 1, y + -1, z + 2, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 2, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 2, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 2, Block1, 0, 3);
world.setBlock(x + 0, y + -1, z + 3, Block1, 0, 3);
world.setBlock(x + 1, y + -1, z + 3, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 3, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 3, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 3, Block1, 0, 3);
world.setBlock(x + 1, y + -1, z + 4, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 4, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 4, Block1, 0, 3);
world.setBlock(x + 1, y + -1, z + 5, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 5, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 5, Block1, 0, 3);
world.setBlock(x + 1, y + -1, z + 6, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 6, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 6, Block1, 0, 3);
world.setBlock(x + 1, y + 0, z + 0, Block2, 0, 3);
world.setBlock(x + 2, y + 0, z + 0, Block3, 0, 3);
world.setBlock(x + 3, y + 0, z + 0, Block2, 0, 3);
world.setBlock(x + 0, y + 0, z + 1, Block3, 0, 3);
world.setBlock(x + 1, y + 0, z + 1, Block4, 0, 3);
world.setBlock(x + 2, y + 0, z + 1, Block5, 0, 3);
world.setBlock(x + 3, y + 0, z + 1, Block4, 0, 3);
world.setBlock(x + 4, y + 0, z + 1, Block3, 0, 3);
world.setBlock(x + 0, y + 0, z + 2, Block3, 0, 3);
world.setBlock(x + 1, y + 0, z + 2, Block5, 0, 3);
world.setBlock(x + 2, y + 0, z + 2, Block6, 0, 3);
if(world.getTileEntity(x + 2, y + 0, z + 2) instanceof TileEntitySellafield) {
((TileEntitySellafield)world.getTileEntity(x + 2, y + 0, z + 2)).radius = 2.5;
}
world.setBlock(x + 3, y + 0, z + 2, Block5, 0, 3);
world.setBlock(x + 4, y + 0, z + 2, Block2, 0, 3);
world.setBlock(x + 0, y + 0, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + 0, z + 3, Block5, 0, 3);
world.setBlock(x + 2, y + 0, z + 3, Block4, 0, 3);
world.setBlock(x + 3, y + 0, z + 3, Block5, 0, 3);
world.setBlock(x + 4, y + 0, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + 0, z + 4, Block2, 0, 3);
world.setBlock(x + 2, y + 0, z + 4, Block3, 0, 3);
world.setBlock(x + 3, y + 0, z + 4, Block3, 0, 3);
world.setBlock(x + 1, y + 1, z + 0, Block2, 0, 3);
world.setBlock(x + 2, y + 1, z + 0, Block3, 0, 3);
world.setBlock(x + 3, y + 1, z + 0, Block2, 0, 3);
world.setBlock(x + 0, y + 1, z + 1, Block3, 0, 3);
world.setBlock(x + 1, y + 1, z + 1, Block7, 0, 3);
world.setBlock(x + 2, y + 1, z + 1, Block4, 0, 3);
world.setBlock(x + 3, y + 1, z + 1, Block4, 0, 3);
world.setBlock(x + 4, y + 1, z + 1, Block2, 0, 3);
world.setBlock(x + 0, y + 1, z + 2, Block3, 0, 3);
world.setBlock(x + 1, y + 1, z + 2, Block4, 0, 3);
/*world.setBlock(x + 2, y + 1, z + 2, Blocks.chest, 3, 3);
if(world.getBlock(x + 2, y + 1, z + 2) == Blocks.chest)
{
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityChest)world.getTileEntity(x + 2, y + 1, z + 2), 16);
}*/
world.setBlock(x + 2, y + 1, z + 2, ModBlocks.crate_steel, 0, 3);
if(world.getBlock(x + 2, y + 1, z + 2) == ModBlocks.crate_steel)
{
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityCrateSteel)world.getTileEntity(x + 2, y + 1, z + 2), 16);
}
world.setBlock(x + 3, y + 1, z + 2, Block4, 0, 3);
world.setBlock(x + 4, y + 1, z + 2, Block3, 0, 3);
world.setBlock(x + 0, y + 1, z + 3, Block3, 0, 3);
world.setBlock(x + 1, y + 1, z + 3, Block4, 0, 3);
world.setBlock(x + 2, y + 1, z + 3, Block7, 0, 3);
world.setBlock(x + 3, y + 1, z + 3, Block4, 0, 3);
world.setBlock(x + 4, y + 1, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + 1, z + 4, Block2, 0, 3);
world.setBlock(x + 2, y + 1, z + 4, Block3, 0, 3);
world.setBlock(x + 3, y + 1, z + 4, Block3, 0, 3);
world.setBlock(x + 1, y + 2, z + 0, Block3, 0, 3);
world.setBlock(x + 2, y + 2, z + 0, Block2, 0, 3);
world.setBlock(x + 3, y + 2, z + 0, Block3, 0, 3);
world.setBlock(x + 0, y + 2, z + 1, Block2, 0, 3);
world.setBlock(x + 1, y + 2, z + 1, Block8, 0, 3);
world.setBlock(x + 2, y + 2, z + 1, Block7, 0, 3);
world.setBlock(x + 3, y + 2, z + 1, Block7, 0, 3);
world.setBlock(x + 4, y + 2, z + 1, Block3, 0, 3);
world.setBlock(x + 0, y + 2, z + 2, Block3, 0, 3);
world.setBlock(x + 1, y + 2, z + 2, Block7, 0, 3);
world.setBlock(x + 2, y + 2, z + 2, Block5, 0, 3);
world.setBlock(x + 3, y + 2, z + 2, Block7, 0, 3);
world.setBlock(x + 4, y + 2, z + 2, Block3, 0, 3);
world.setBlock(x + 0, y + 2, z + 3, Block3, 0, 3);
world.setBlock(x + 1, y + 2, z + 3, Block7, 0, 3);
world.setBlock(x + 2, y + 2, z + 3, Block8, 0, 3);
world.setBlock(x + 3, y + 2, z + 3, Block7, 0, 3);
world.setBlock(x + 4, y + 2, z + 3, Block3, 0, 3);
world.setBlock(x + 1, y + 2, z + 4, Block3, 0, 3);
world.setBlock(x + 2, y + 2, z + 4, Block3, 0, 3);
world.setBlock(x + 3, y + 2, z + 4, Block3, 0, 3);
world.setBlock(x + 1, y + 3, z + 0, Block3, 0, 3);
world.setBlock(x + 2, y + 3, z + 0, Block3, 0, 3);
world.setBlock(x + 3, y + 3, z + 0, Block3, 0, 3);
world.setBlock(x + 0, y + 3, z + 1, Block3, 0, 3);
world.setBlock(x + 1, y + 3, z + 1, Block8, 0, 3);
world.setBlock(x + 2, y + 3, z + 1, Block8, 0, 3);
world.setBlock(x + 3, y + 3, z + 1, Block8, 0, 3);
world.setBlock(x + 4, y + 3, z + 1, Block2, 0, 3);
world.setBlock(x + 0, y + 3, z + 2, Block3, 0, 3);
world.setBlock(x + 1, y + 3, z + 2, Block8, 0, 3);
world.setBlock(x + 2, y + 3, z + 2, Block4, 0, 3);
world.setBlock(x + 3, y + 3, z + 2, Block8, 0, 3);
world.setBlock(x + 4, y + 3, z + 2, Block3, 0, 3);
world.setBlock(x + 0, y + 3, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + 3, z + 3, Block8, 0, 3);
world.setBlock(x + 2, y + 3, z + 3, Block9, 0, 3);
world.setBlock(x + 3, y + 3, z + 3, Block8, 0, 3);
world.setBlock(x + 4, y + 3, z + 3, Block3, 0, 3);
world.setBlock(x + 1, y + 3, z + 4, Block3, 0, 3);
world.setBlock(x + 2, y + 3, z + 4, Block3, 0, 3);
world.setBlock(x + 3, y + 3, z + 4, Block3, 0, 3);
world.setBlock(x + 1, y + 4, z + 0, Block3, 0, 3);
world.setBlock(x + 2, y + 4, z + 0, Block3, 0, 3);
world.setBlock(x + 3, y + 4, z + 0, Block3, 0, 3);
world.setBlock(x + 0, y + 4, z + 1, Block3, 0, 3);
world.setBlock(x + 1, y + 4, z + 1, Block9, 0, 3);
world.setBlock(x + 2, y + 4, z + 1, Block8, 0, 3);
world.setBlock(x + 3, y + 4, z + 1, Block9, 0, 3);
world.setBlock(x + 4, y + 4, z + 1, Block3, 0, 3);
world.setBlock(x + 0, y + 4, z + 2, Block3, 0, 3);
world.setBlock(x + 1, y + 4, z + 2, Block9, 0, 3);
world.setBlock(x + 2, y + 4, z + 2, Block7, 0, 3);
world.setBlock(x + 3, y + 4, z + 2, Block8, 0, 3);
world.setBlock(x + 4, y + 4, z + 2, Block2, 0, 3);
world.setBlock(x + 0, y + 4, z + 3, Block3, 0, 3);
world.setBlock(x + 1, y + 4, z + 3, Block8, 0, 3);
world.setBlock(x + 2, y + 4, z + 3, Block9, 0, 3);
world.setBlock(x + 3, y + 4, z + 3, Block9, 0, 3);
world.setBlock(x + 4, y + 4, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + 4, z + 4, Block3, 0, 3);
world.setBlock(x + 2, y + 4, z + 4, Block3, 0, 3);
world.setBlock(x + 3, y + 4, z + 4, Block2, 0, 3);
world.setBlock(x + 1, y + 5, z + 0, Block3, 0, 3);
world.setBlock(x + 2, y + 5, z + 0, Block3, 0, 3);
world.setBlock(x + 3, y + 5, z + 0, Block3, 0, 3);
world.setBlock(x + 0, y + 5, z + 1, Block3, 0, 3);
world.setBlock(x + 1, y + 5, z + 1, Block9, 0, 3);
world.setBlock(x + 2, y + 5, z + 1, Block9, 0, 3);
world.setBlock(x + 3, y + 5, z + 1, Block9, 0, 3);
world.setBlock(x + 4, y + 5, z + 1, Block2, 0, 3);
world.setBlock(x + 0, y + 5, z + 2, Block3, 0, 3);
world.setBlock(x + 1, y + 5, z + 2, Block12, 0, 3);
world.setBlock(x + 2, y + 5, z + 2, Block8, 0, 3);
world.setBlock(x + 3, y + 5, z + 2, Block12, 0, 3);
world.setBlock(x + 4, y + 5, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 5, z + 3, Block3, 0, 3);
world.setBlock(x + 1, y + 5, z + 3, Block9, 0, 3);
world.setBlock(x + 2, y + 5, z + 3, Block9, 0, 3);
world.setBlock(x + 3, y + 5, z + 3, Block12, 0, 3);
world.setBlock(x + 4, y + 5, z + 3, Block2, 0, 3);
world.setBlock(x + 1, y + 5, z + 4, Block3, 0, 3);
world.setBlock(x + 2, y + 5, z + 4, Block3, 0, 3);
world.setBlock(x + 3, y + 5, z + 4, Block3, 0, 3);
world.setBlock(x + 1, y + 6, z + 0, Block10, 0, 3);
world.setBlock(x + 2, y + 6, z + 0, Block10, 0, 3);
world.setBlock(x + 3, y + 6, z + 0, Block10, 0, 3);
world.setBlock(x + 0, y + 6, z + 1, Block10, 0, 3);
world.setBlock(x + 1, y + 6, z + 1, Block12, 0, 3);
world.setBlock(x + 2, y + 6, z + 1, Block12, 0, 3);
world.setBlock(x + 3, y + 6, z + 1, Block12, 0, 3);
world.setBlock(x + 4, y + 6, z + 1, Block10, 0, 3);
world.setBlock(x + 0, y + 6, z + 2, Block10, 0, 3);
world.setBlock(x + 1, y + 6, z + 2, Block12, 0, 3);
world.setBlock(x + 2, y + 6, z + 2, Block9, 0, 3);
world.setBlock(x + 3, y + 6, z + 2, Block12, 0, 3);
world.setBlock(x + 4, y + 6, z + 2, Block10, 0, 3);
world.setBlock(x + 0, y + 6, z + 3, Block10, 0, 3);
world.setBlock(x + 1, y + 6, z + 3, Block12, 0, 3);
world.setBlock(x + 2, y + 6, z + 3, Block12, 0, 3);
world.setBlock(x + 3, y + 6, z + 3, Block12, 0, 3);
world.setBlock(x + 4, y + 6, z + 3, Block10, 0, 3);
world.setBlock(x + 1, y + 6, z + 4, Block10, 0, 3);
world.setBlock(x + 2, y + 6, z + 4, Block10, 0, 3);
world.setBlock(x + 3, y + 6, z + 4, Block10, 0, 3);
world.setBlock(x + 1, y + 7, z + 0, Block3, 0, 3);
world.setBlock(x + 2, y + 7, z + 0, Block3, 0, 3);
world.setBlock(x + 3, y + 7, z + 0, Block3, 0, 3);
world.setBlock(x + 0, y + 7, z + 1, Block3, 0, 3);
world.setBlock(x + 1, y + 7, z + 1, Block12, 0, 3);
world.setBlock(x + 2, y + 7, z + 1, Block12, 0, 3);
world.setBlock(x + 3, y + 7, z + 1, Block12, 0, 3);
world.setBlock(x + 4, y + 7, z + 1, Block2, 0, 3);
world.setBlock(x + 0, y + 7, z + 2, Block3, 0, 3);
world.setBlock(x + 1, y + 7, z + 2, Block12, 0, 3);
world.setBlock(x + 2, y + 7, z + 2, Block12, 0, 3);
world.setBlock(x + 3, y + 7, z + 2, Block12, 0, 3);
world.setBlock(x + 4, y + 7, z + 2, Block2, 0, 3);
world.setBlock(x + 0, y + 7, z + 3, Block3, 0, 3);
world.setBlock(x + 1, y + 7, z + 3, Block12, 0, 3);
world.setBlock(x + 2, y + 7, z + 3, Block12, 0, 3);
world.setBlock(x + 3, y + 7, z + 3, Block12, 0, 3);
world.setBlock(x + 4, y + 7, z + 3, Block3, 0, 3);
world.setBlock(x + 1, y + 7, z + 4, Block3, 0, 3);
world.setBlock(x + 2, y + 7, z + 4, Block3, 0, 3);
world.setBlock(x + 3, y + 7, z + 4, Block3, 0, 3);
world.setBlock(x + 1, y + 8, z + 0, Block10, 0, 3);
world.setBlock(x + 2, y + 8, z + 0, Block10, 0, 3);
world.setBlock(x + 3, y + 8, z + 0, Block10, 0, 3);
world.setBlock(x + 0, y + 8, z + 1, Block10, 0, 3);
world.setBlock(x + 1, y + 8, z + 1, Block12, 0, 3);
world.setBlock(x + 2, y + 8, z + 1, Block12, 0, 3);
world.setBlock(x + 3, y + 8, z + 1, Block12, 0, 3);
world.setBlock(x + 4, y + 8, z + 1, Block10, 0, 3);
world.setBlock(x + 0, y + 8, z + 2, Block10, 0, 3);
world.setBlock(x + 1, y + 8, z + 2, Block12, 0, 3);
world.setBlock(x + 2, y + 8, z + 2, Block12, 0, 3);
world.setBlock(x + 3, y + 8, z + 2, Block12, 0, 3);
world.setBlock(x + 4, y + 8, z + 2, Block10, 0, 3);
world.setBlock(x + 0, y + 8, z + 3, Block10, 0, 3);
world.setBlock(x + 1, y + 8, z + 3, Block12, 0, 3);
world.setBlock(x + 2, y + 8, z + 3, Block12, 0, 3);
world.setBlock(x + 3, y + 8, z + 3, Block12, 0, 3);
world.setBlock(x + 4, y + 8, z + 3, Block10, 0, 3);
world.setBlock(x + 1, y + 8, z + 4, Block10, 0, 3);
world.setBlock(x + 2, y + 8, z + 4, Block10, 0, 3);
world.setBlock(x + 3, y + 8, z + 4, Block10, 0, 3);
world.setBlock(x + 1, y + 9, z + 0, Block3, 0, 3);
world.setBlock(x + 2, y + 9, z + 0, Block3, 0, 3);
world.setBlock(x + 3, y + 9, z + 0, Block3, 0, 3);
world.setBlock(x + 0, y + 9, z + 1, Block3, 0, 3);
world.setBlock(x + 4, y + 9, z + 1, Block3, 0, 3);
world.setBlock(x + 0, y + 9, z + 2, Block3, 0, 3);
world.setBlock(x + 4, y + 9, z + 2, Block3, 0, 3);
world.setBlock(x + 0, y + 9, z + 3, Block3, 0, 3);
world.setBlock(x + 4, y + 9, z + 3, Block3, 0, 3);
world.setBlock(x + 1, y + 9, z + 4, Block3, 0, 3);
world.setBlock(x + 2, y + 9, z + 4, Block3, 0, 3);
world.setBlock(x + 3, y + 9, z + 4, Block3, 0, 3);
world.setBlock(x + 1, y + 10, z + 0, Block3, 0, 3);
world.setBlock(x + 2, y + 10, z + 0, Block3, 0, 3);
world.setBlock(x + 3, y + 10, z + 0, Block3, 0, 3);
world.setBlock(x + 0, y + 10, z + 1, Block3, 0, 3);
world.setBlock(x + 4, y + 10, z + 1, Block3, 0, 3);
world.setBlock(x + 0, y + 10, z + 2, Block3, 0, 3);
world.setBlock(x + 4, y + 10, z + 2, Block3, 0, 3);
world.setBlock(x + 0, y + 10, z + 3, Block3, 0, 3);
world.setBlock(x + 4, y + 10, z + 3, Block3, 0, 3);
world.setBlock(x + 1, y + 10, z + 4, Block3, 0, 3);
//world.setBlock(x + 2, y + 10, z + 4, Blocks.iron_door, 2, 3);
world.setBlock(x + 3, y + 10, z + 4, Block3, 0, 3);
world.setBlock(x + 1, y + 11, z + 0, Block3, 0, 3);
world.setBlock(x + 2, y + 11, z + 0, Block3, 0, 3);
world.setBlock(x + 3, y + 11, z + 0, Block3, 0, 3);
world.setBlock(x + 0, y + 11, z + 1, Block11, 0, 3);
world.setBlock(x + 0, y + 11, z + 2, Block11, 0, 3);
world.setBlock(x + 4, y + 11, z + 2, Block11, 0, 3);
world.setBlock(x + 0, y + 11, z + 3, Block11, 0, 3);
world.setBlock(x + 4, y + 11, z + 3, Block11, 0, 3);
world.setBlock(x + 1, y + 11, z + 4, Block3, 0, 3);
//world.setBlock(x + 2, y + 11, z + 4, Blocks.iron_door, 8, 3);
ItemDoor.placeDoorBlock(world, x + 2, y + 10, z + 4, 2, Blocks.iron_door);
world.setBlock(x + 3, y + 11, z + 4, Block3, 0, 3);
world.setBlock(x + 1, y + 12, z + 0, Block3, 0, 3);
world.setBlock(x + 2, y + 12, z + 0, Block3, 0, 3);
world.setBlock(x + 3, y + 12, z + 0, Block3, 0, 3);
world.setBlock(x + 0, y + 12, z + 1, Block3, 0, 3);
world.setBlock(x + 4, y + 12, z + 1, Block3, 0, 3);
world.setBlock(x + 0, y + 12, z + 2, Block3, 0, 3);
world.setBlock(x + 4, y + 12, z + 2, Block3, 0, 3);
world.setBlock(x + 0, y + 12, z + 3, Block3, 0, 3);
world.setBlock(x + 4, y + 12, z + 3, Block3, 0, 3);
world.setBlock(x + 1, y + 12, z + 4, Block3, 0, 3);
world.setBlock(x + 2, y + 12, z + 4, Block3, 0, 3);
world.setBlock(x + 3, y + 12, z + 4, Block3, 0, 3);
world.setBlock(x + 1, y + 13, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + 13, z + 0, Block1, 0, 3);
world.setBlock(x + 3, y + 13, z + 0, Block1, 0, 3);
world.setBlock(x + 0, y + 13, z + 1, Block1, 0, 3);
world.setBlock(x + 1, y + 13, z + 1, Block10, 0, 3);
world.setBlock(x + 2, y + 13, z + 1, Block10, 0, 3);
world.setBlock(x + 3, y + 13, z + 1, Block10, 0, 3);
world.setBlock(x + 4, y + 13, z + 1, Block1, 0, 3);
world.setBlock(x + 0, y + 13, z + 2, Block1, 0, 3);
world.setBlock(x + 1, y + 13, z + 2, Block10, 0, 3);
world.setBlock(x + 2, y + 13, z + 2, Block10, 0, 3);
world.setBlock(x + 4, y + 13, z + 2, Block1, 0, 3);
world.setBlock(x + 0, y + 13, z + 3, Block1, 0, 3);
world.setBlock(x + 1, y + 13, z + 3, Block10, 0, 3);
world.setBlock(x + 2, y + 13, z + 3, Block10, 0, 3);
world.setBlock(x + 1, y + 13, z + 4, Block1, 0, 3);
world.setBlock(x + 2, y + 13, z + 4, Block1, 0, 3);
world.setBlock(x + 3, y + 13, z + 4, Block1, 0, 3);
generate_r02_last(world, rand, x, y, z);
return true;
}
public boolean generate_r02_last(World world, Random rand, int x, int y, int z) {
world.setBlock(x + 2, y + 0, z + 5, Blocks.ladder, 3, 3);
world.setBlock(x + 2, y + 1, z + 5, Blocks.ladder, 3, 3);
world.setBlock(x + 2, y + 2, z + 5, Blocks.ladder, 3, 3);
world.setBlock(x + 2, y + 3, z + 5, Blocks.ladder, 3, 3);
world.setBlock(x + 2, y + 4, z + 5, Blocks.ladder, 3, 3);
world.setBlock(x + 2, y + 5, z + 5, Blocks.ladder, 3, 3);
world.setBlock(x + 2, y + 6, z + 5, Blocks.ladder, 3, 3);
world.setBlock(x + 2, y + 7, z + 5, Blocks.ladder, 3, 3);
world.setBlock(x + 2, y + 8, z + 5, Blocks.ladder, 3, 3);
world.setBlock(x + 2, y + 9, z + 5, Blocks.ladder, 3, 3);
if(MainRegistry.enableDebugMode)
System.out.print("[Debug] Successfully spawned waste tank at " + x + " " + y +" " + z + "\n");
return true;
}
}