Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/tileentity/bomb/TileEntityLaunchPadLarge.java
2024-02-14 15:38:25 +01:00

306 lines
9.2 KiB
Java

package com.hbm.tileentity.bomb;
import com.hbm.inventory.fluid.Fluids;
import com.hbm.items.weapon.ItemMissile;
import com.hbm.items.weapon.ItemMissile.MissileFormFactor;
import com.hbm.main.MainRegistry;
import com.hbm.sound.AudioWrapper;
import com.hbm.tileentity.IGUIProvider;
import com.hbm.tileentity.IRadarCommandReceiver;
import api.hbm.energy.IEnergyUser;
import api.hbm.fluid.IFluidStandardReceiver;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import io.netty.buffer.ByteBuf;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
public class TileEntityLaunchPadLarge extends TileEntityLaunchPadBase implements IEnergyUser, IFluidStandardReceiver, IGUIProvider, IRadarCommandReceiver {
public int formFactor = -1;
/** Whether the missile has already been placed on the launchpad. Missile will render statically on the pad if true */
public boolean erected = false;
/** Whether the missile can be lifted. Missile will not render at all if false and not erected */
public boolean readyToLoad = false;
/** Instead of setting erected to true outright, this makes it so that it ties into the delay,
* which prevents a jerky transition due to the animation of the erector lagging behind a bit */
public boolean scheduleErect = false;
public float lift = 1F;
public float erector = 90F;
public float prevLift = 1F;
public float prevErector = 90F;
public float syncLift;
public float syncErector;
private int sync;
/** Delay between erector movements */
public int delay = 20;
private AudioWrapper audioLift;
private AudioWrapper audioErector;
protected boolean liftMoving = false;
protected boolean erectorMoving = false;
@Override public boolean isReadyForLaunch() { return this.erected && this.readyToLoad; }
@Override public double getLaunchOffset() { return 2D; }
@Override
public void updateEntity() {
if(!worldObj.isRemote) {
this.prevLift = this.lift;
this.prevErector = this.erector;
float erectorSpeed = 1.5F;
float liftSpeed = 0.025F;
if(this.isMissileValid()) {
if(slots[0].getItem() instanceof ItemMissile) {
ItemMissile missile = (ItemMissile) slots[0].getItem();
this.formFactor = missile.formFactor.ordinal();
setFuel(missile);
if(missile.formFactor == MissileFormFactor.ATLAS || missile.formFactor == MissileFormFactor.HUGE) {
erectorSpeed /= 2F;
liftSpeed /= 2F;
}
}
if(this.erector == 90F && this.lift == 1F) {
this.readyToLoad = true;
}
} else {
readyToLoad = false;
erected = false;
delay = 20;
}
if(delay > 0) {
delay--;
if(delay < 10 && scheduleErect) {
this.erected = true;
this.scheduleErect = false;
}
// if there is no missile or the missile isn't ready (i.e. the erector hasn't returned to zero position yet), retract
if(slots[0] == null || !readyToLoad) {
//fold back erector
if(erector < 90F) {
erector = Math.min(erector + erectorSpeed, 90F);
if(erector == 90F) delay = 20;
//extend lift
} else if(lift < 1F) {
lift = Math.min(lift + liftSpeed, 1F);
if(erector == 1F) {
//if the lift is fully extended, the loading can begin
readyToLoad = true;
delay = 20;
}
}
}
} else {
//only extend if the erector isn't up yet and the missile can be loaded
if(!erected && readyToLoad) {
//first, rotate the erector
if(erector != 0F) {
erector = Math.max(erector - erectorSpeed, 0F);
if(erector == 0F) delay = 20;
//then retract the lift
} else if(lift > 0) {
lift = Math.max(lift - liftSpeed, 0F);
if(lift == 0F) {
//once the lift is at the bottom, the missile is deployed
scheduleErect = true;
delay = 20;
}
}
} else {
//first, fold back the erector
if(erector < 90F) {
erector = Math.min(erector + erectorSpeed, 90F);
if(erector == 90F) delay = 20;
//then extend the lift again
} else if(lift < 1F) {
lift = Math.min(lift + liftSpeed, 1F);
if(erector == 1F) {
//if the lift is fully extended, the loading can begin
readyToLoad = true;
delay = 20;
}
}
}
}
boolean prevLiftMoving = this.liftMoving;
boolean prevErectorMoving = this.erectorMoving;
this.liftMoving = false;
this.erectorMoving = false;
if(this.prevLift != this.lift) this.liftMoving = true;
if(this.prevErector != this.erector) this.erectorMoving = true;
if(prevLiftMoving && !this.liftMoving) worldObj.playSoundEffect(xCoord, yCoord, zCoord, "hbm:door.wgh_stop", 2F, 1F);
if(prevErectorMoving && !this.erectorMoving) worldObj.playSoundEffect(xCoord, yCoord, zCoord, "hbm:door.garage_stop", 2F, 1F);
} else {
this.prevLift = this.lift;
this.prevErector = this.erector;
if(this.sync > 0) {
this.lift = this.lift + ((this.syncLift - this.lift) / (float) this.sync);
this.erector = this.erector + ((this.syncErector - this.erector) / (float) this.sync);
--this.sync;
} else {
this.lift = this.syncLift;
this.erector = this.syncErector;
}
if(this.liftMoving) {
if(this.audioLift == null || !this.audioLift.isPlaying()) {
this.audioLift = MainRegistry.proxy.getLoopedSound("hbm:door.wgh_start", xCoord, yCoord, zCoord, 0.75F, 25F, 1.0F, 5);
this.audioLift.startSound();
}
this.audioLift.keepAlive();
} else {
if(this.audioLift != null) {
this.audioLift.stopSound();
this.audioLift = null;
}
}
if(this.erectorMoving) {
if(this.audioErector == null || !this.audioErector.isPlaying()) {
this.audioErector = MainRegistry.proxy.getLoopedSound("hbm:door.garage_move", xCoord, yCoord, zCoord, 1.5F, 25F, 1.0F, 5);
this.audioErector.startSound();
}
this.audioErector.keepAlive();
} else {
if(this.audioErector != null) {
this.audioErector.stopSound();
this.audioErector = null;
}
}
if(this.erected && this.hasFuel() && this.tanks[1].getTankType() == Fluids.OXYGEN) {
//maybe too much?
/*if(this.formFactor == MissileFormFactor.ATLAS.ordinal() && worldObj.getTotalWorldTime() % 4 == 0) {
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - 10);
ForgeDirection rot = dir.getRotation(ForgeDirection.DOWN);
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "tower");
data.setFloat("lift", -5F);
data.setFloat("base", 0.25F);
data.setFloat("max", 0.5F);
data.setInteger("life", 30 + worldObj.rand.nextInt(10));
data.setDouble("posX", xCoord + 0.5 - (dir.offsetX + rot.offsetX) * 0.5);
data.setDouble("posZ", zCoord + 0.5 - (dir.offsetZ + rot.offsetZ) * 0.5);
data.setDouble("posY", yCoord + 14.625);
data.setBoolean("noWind", true);
data.setFloat("alphaMod", 0.01F);
data.setFloat("strafe", 0.05F);
for(int i = 0; i < 3; i++) MainRegistry.proxy.effectNT(data);
}*/
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "tower");
data.setFloat("lift", 0F);
data.setFloat("base", 0.5F);
data.setFloat("max", 2F);
data.setInteger("life", 60 + worldObj.rand.nextInt(30));
data.setDouble("posX", xCoord + 0.5);
data.setDouble("posZ", zCoord + 0.5);
data.setDouble("posY", yCoord + 2);
data.setBoolean("noWind", true);
data.setFloat("alphaMod", 2F);
data.setFloat("strafe", 0.05F);
for(int i = 0; i < 3; i++) MainRegistry.proxy.effectNT(data);
}
}
super.updateEntity();
}
@Override
public void serialize(ByteBuf buf) {
super.serialize(buf);
buf.writeBoolean(this.liftMoving);
buf.writeBoolean(this.erectorMoving);
buf.writeBoolean(this.erected);
buf.writeBoolean(this.readyToLoad);
buf.writeByte((byte) this.formFactor);
buf.writeFloat(this.lift);
buf.writeFloat(this.erector);
}
@Override
public void deserialize(ByteBuf buf) {
super.deserialize(buf);
this.liftMoving = buf.readBoolean();
this.erectorMoving = buf.readBoolean();
this.erected = buf.readBoolean();
this.readyToLoad = buf.readBoolean();
this.formFactor = buf.readByte();
this.syncLift = buf.readFloat();
this.syncErector = buf.readFloat();
if(this.lift != this.syncLift || this.erector != this.syncErector) {
this.sync = 3;
}
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
this.erected = nbt.getBoolean("erected");
this.readyToLoad = nbt.getBoolean("readyToLoad");
this.lift = nbt.getFloat("lift");
this.erector = nbt.getFloat("erector");
this.formFactor = nbt.getInteger("formFactor");
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
nbt.setBoolean("erected", erected);
nbt.setBoolean("readyToLoad", readyToLoad);
nbt.setFloat("lift", lift);
nbt.setFloat("erector", erector);
nbt.setInteger("formFactor", formFactor);
}
AxisAlignedBB bb = null;
@Override
public AxisAlignedBB getRenderBoundingBox() {
if(bb == null) {
bb = AxisAlignedBB.getBoundingBox(
xCoord - 10,
yCoord,
zCoord - 10,
xCoord + 11,
yCoord + 15,
zCoord + 11
);
}
return bb;
}
@Override
@SideOnly(Side.CLIENT)
public double getMaxRenderDistanceSquared() {
return 65536.0D;
}
}