83 lines
3.2 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.render.util.BeamPronter;
import com.hbm.render.util.BeamPronter.EnumBeamType;
import com.hbm.render.util.BeamPronter.EnumWaveType;
import com.hbm.tileentity.machine.TileEntityMachineMiningLaser;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
public class RenderLaserMiner extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interpolation) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y - 1, z + 0.5);
TileEntityMachineMiningLaser laser = (TileEntityMachineMiningLaser)te;
double tx = (laser.targetX - laser.lastTargetX) * interpolation + laser.lastTargetX;
double ty = (laser.targetY - laser.lastTargetY) * interpolation + laser.lastTargetY;
double tz = (laser.targetZ - laser.lastTargetZ) * interpolation + laser.lastTargetZ;
double vx = tx - laser.xCoord;
double vy = ty - laser.yCoord + 1.5;
double vz = tz - laser.zCoord;
Vec3 nVec = Vec3.createVectorHelper(vx, vy, vz);
nVec = nVec.normalize();
double d = 1.5D;
nVec.xCoord *= d;
nVec.yCoord *= d;
nVec.zCoord *= d;
Vec3 vec = Vec3.createVectorHelper(vx - nVec.xCoord, vy - nVec.yCoord, vz - nVec.zCoord);
double length = vec.lengthVector();
double yaw = Math.toDegrees(Math.atan2(vec.xCoord, vec.zCoord));
double sqrt = MathHelper.sqrt_double(vec.xCoord * vec.xCoord + vec.zCoord * vec.zCoord);
double pitch = Math.toDegrees(Math.atan2(vec.yCoord, sqrt));
//turns out using tan(vec.yCoord, length) was inaccurate,
//the emitter wouldn't match the laser perfectly when pointing down
bindTexture(ResourceManager.mining_laser_base_tex);
ResourceManager.mining_laser.renderPart("Base");
//GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glPushMatrix();
GL11.glRotated(yaw, 0, 1, 0);
bindTexture(ResourceManager.mining_laser_pivot_tex);
ResourceManager.mining_laser.renderPart("Pivot");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glRotated(yaw, 0, 1, 0);
GL11.glTranslated(0, -1, 0);
GL11.glRotated(pitch + 90, -1, 0, 0);
GL11.glTranslated(0, 1, 0);
bindTexture(ResourceManager.mining_laser_laser_tex);
ResourceManager.mining_laser.renderPart("Laser");
GL11.glPopMatrix();
//GL11.glShadeModel(GL11.GL_FLAT);
if(laser.beam) {
length = vec.lengthVector();
GL11.glTranslated(nVec.xCoord, nVec.yCoord - 1, nVec.zCoord);
int range = (int)Math.ceil(length * 0.5);
BeamPronter.prontBeam(vec, EnumWaveType.SPIRAL, EnumBeamType.SOLID, 0xa00000, 0xa00000, (int)te.getWorldObj().getTotalWorldTime() * -25 % 360, range * 2, 0.075F, 3, 0.025F);
BeamPronter.prontBeam(vec, EnumWaveType.SPIRAL, EnumBeamType.SOLID, 0xa00000, 0xa00000, (int)te.getWorldObj().getTotalWorldTime() * -25 % 360 + 120, range * 2, 0.075F, 3, 0.025F);
BeamPronter.prontBeam(vec, EnumWaveType.SPIRAL, EnumBeamType.SOLID, 0xa00000, 0xa00000, (int)te.getWorldObj().getTotalWorldTime() * -25 % 360 + 240, range * 2, 0.075F, 3, 0.025F);
}
GL11.glPopMatrix();
}
}