mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
413 lines
19 KiB
Java
413 lines
19 KiB
Java
//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"
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package com.hbm.world;
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import java.util.Random;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.lib.HbmChestContents;
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import com.hbm.main.MainRegistry;
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import com.hbm.tileentity.bomb.TileEntitySellafield;
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import com.hbm.tileentity.machine.TileEntityCrateSteel;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemDoor;
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import net.minecraft.tileentity.TileEntityChest;
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import net.minecraft.util.WeightedRandomChestContent;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.WorldGenerator;
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public class Barrel extends WorldGenerator {
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protected Block[] GetValidSpawnBlocks() {
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return new Block[] {
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Blocks.grass,
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Blocks.dirt,
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Blocks.sand,
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Blocks.stone,
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Blocks.sandstone
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};
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}
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public boolean LocationIsValidSpawn(World world, int x, int y, int z) {
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Block checkBlock = world.getBlock(x, y - 1, z);
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Block blockAbove = world.getBlock(x, y, z);
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Block blockBelow = world.getBlock(x, y - 2, z);
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for (Block i : GetValidSpawnBlocks()) {
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if (blockAbove != Blocks.air) {
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return false;
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}
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if (checkBlock == i) {
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return true;
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} else if (checkBlock == Blocks.snow_layer && blockBelow == i) {
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return true;
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} else if (checkBlock.getMaterial() == Material.plants && blockBelow == i) {
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return true;
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}
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}
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return false;
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}
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public boolean generate(World world, Random rand, int x, int y, int z) {
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int i = rand.nextInt(1);
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if (i == 0) {
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generate_r0(world, rand, x, y, z);
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}
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return true;
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}
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Block Block1 = ModBlocks.reinforced_brick;
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Block Block2 = ModBlocks.sellafield_slaked;
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Block Block3 = ModBlocks.brick_concrete;
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Block Block4 = ModBlocks.sellafield_3;
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Block Block5 = ModBlocks.sellafield_4;
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Block Block6 = ModBlocks.sellafield_core;
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Block Block7 = ModBlocks.sellafield_2;
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Block Block8 = ModBlocks.sellafield_1;
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Block Block9 = ModBlocks.sellafield_0;
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Block Block10 = ModBlocks.deco_lead;
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Block Block11 = ModBlocks.reinforced_glass;
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Block Block12 = ModBlocks.toxic_block;
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public boolean generate_r0(World world, Random rand, int x, int y, int z) {
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if (!LocationIsValidSpawn(world, x, y, z) || !LocationIsValidSpawn(world, x + 4, y, z)
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|| !LocationIsValidSpawn(world, x + 4, y, z + 6) || !LocationIsValidSpawn(world, x, y, z + 6)) {
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return false;
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}
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world.setBlock(x + 1, y + -1, z + 0, Block1, 0, 3);
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world.setBlock(x + 2, y + -1, z + 0, Block1, 0, 3);
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world.setBlock(x + 3, y + -1, z + 0, Block1, 0, 3);
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world.setBlock(x + 0, y + -1, z + 1, Block1, 0, 3);
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world.setBlock(x + 1, y + -1, z + 1, Block1, 0, 3);
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world.setBlock(x + 2, y + -1, z + 1, Block1, 0, 3);
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world.setBlock(x + 3, y + -1, z + 1, Block1, 0, 3);
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world.setBlock(x + 4, y + -1, z + 1, Block1, 0, 3);
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world.setBlock(x + 0, y + -1, z + 2, Block1, 0, 3);
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world.setBlock(x + 1, y + -1, z + 2, Block1, 0, 3);
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world.setBlock(x + 2, y + -1, z + 2, Block1, 0, 3);
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world.setBlock(x + 3, y + -1, z + 2, Block1, 0, 3);
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world.setBlock(x + 4, y + -1, z + 2, Block1, 0, 3);
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world.setBlock(x + 0, y + -1, z + 3, Block1, 0, 3);
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world.setBlock(x + 1, y + -1, z + 3, Block1, 0, 3);
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world.setBlock(x + 2, y + -1, z + 3, Block1, 0, 3);
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world.setBlock(x + 3, y + -1, z + 3, Block1, 0, 3);
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world.setBlock(x + 4, y + -1, z + 3, Block1, 0, 3);
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world.setBlock(x + 1, y + -1, z + 4, Block1, 0, 3);
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world.setBlock(x + 2, y + -1, z + 4, Block1, 0, 3);
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world.setBlock(x + 3, y + -1, z + 4, Block1, 0, 3);
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world.setBlock(x + 1, y + -1, z + 5, Block1, 0, 3);
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world.setBlock(x + 2, y + -1, z + 5, Block1, 0, 3);
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world.setBlock(x + 3, y + -1, z + 5, Block1, 0, 3);
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world.setBlock(x + 1, y + -1, z + 6, Block1, 0, 3);
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world.setBlock(x + 2, y + -1, z + 6, Block1, 0, 3);
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world.setBlock(x + 3, y + -1, z + 6, Block1, 0, 3);
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world.setBlock(x + 1, y + 0, z + 0, Block2, 0, 3);
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world.setBlock(x + 2, y + 0, z + 0, Block3, 0, 3);
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world.setBlock(x + 3, y + 0, z + 0, Block2, 0, 3);
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world.setBlock(x + 0, y + 0, z + 1, Block3, 0, 3);
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world.setBlock(x + 1, y + 0, z + 1, Block4, 0, 3);
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world.setBlock(x + 2, y + 0, z + 1, Block5, 0, 3);
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world.setBlock(x + 3, y + 0, z + 1, Block4, 0, 3);
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world.setBlock(x + 4, y + 0, z + 1, Block3, 0, 3);
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world.setBlock(x + 0, y + 0, z + 2, Block3, 0, 3);
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world.setBlock(x + 1, y + 0, z + 2, Block5, 0, 3);
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world.setBlock(x + 2, y + 0, z + 2, Block6, 0, 3);
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if(world.getTileEntity(x + 2, y + 0, z + 2) instanceof TileEntitySellafield) {
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((TileEntitySellafield)world.getTileEntity(x + 2, y + 0, z + 2)).radius = 2.5;
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}
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world.setBlock(x + 3, y + 0, z + 2, Block5, 0, 3);
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world.setBlock(x + 4, y + 0, z + 2, Block2, 0, 3);
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world.setBlock(x + 0, y + 0, z + 3, Block2, 0, 3);
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world.setBlock(x + 1, y + 0, z + 3, Block5, 0, 3);
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world.setBlock(x + 2, y + 0, z + 3, Block4, 0, 3);
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world.setBlock(x + 3, y + 0, z + 3, Block5, 0, 3);
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world.setBlock(x + 4, y + 0, z + 3, Block2, 0, 3);
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world.setBlock(x + 1, y + 0, z + 4, Block2, 0, 3);
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world.setBlock(x + 2, y + 0, z + 4, Block3, 0, 3);
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world.setBlock(x + 3, y + 0, z + 4, Block3, 0, 3);
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world.setBlock(x + 1, y + 1, z + 0, Block2, 0, 3);
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world.setBlock(x + 2, y + 1, z + 0, Block3, 0, 3);
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world.setBlock(x + 3, y + 1, z + 0, Block2, 0, 3);
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world.setBlock(x + 0, y + 1, z + 1, Block3, 0, 3);
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world.setBlock(x + 1, y + 1, z + 1, Block7, 0, 3);
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world.setBlock(x + 2, y + 1, z + 1, Block4, 0, 3);
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world.setBlock(x + 3, y + 1, z + 1, Block4, 0, 3);
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world.setBlock(x + 4, y + 1, z + 1, Block2, 0, 3);
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world.setBlock(x + 0, y + 1, z + 2, Block3, 0, 3);
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world.setBlock(x + 1, y + 1, z + 2, Block4, 0, 3);
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/*world.setBlock(x + 2, y + 1, z + 2, Blocks.chest, 3, 3);
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if(world.getBlock(x + 2, y + 1, z + 2) == Blocks.chest)
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{
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WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityChest)world.getTileEntity(x + 2, y + 1, z + 2), 16);
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}*/
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world.setBlock(x + 2, y + 1, z + 2, ModBlocks.crate_steel, 0, 3);
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if(world.getBlock(x + 2, y + 1, z + 2) == ModBlocks.crate_steel)
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{
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WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityCrateSteel)world.getTileEntity(x + 2, y + 1, z + 2), 16);
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}
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world.setBlock(x + 3, y + 1, z + 2, Block4, 0, 3);
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world.setBlock(x + 4, y + 1, z + 2, Block3, 0, 3);
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world.setBlock(x + 0, y + 1, z + 3, Block3, 0, 3);
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world.setBlock(x + 1, y + 1, z + 3, Block4, 0, 3);
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world.setBlock(x + 2, y + 1, z + 3, Block7, 0, 3);
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world.setBlock(x + 3, y + 1, z + 3, Block4, 0, 3);
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world.setBlock(x + 4, y + 1, z + 3, Block2, 0, 3);
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world.setBlock(x + 1, y + 1, z + 4, Block2, 0, 3);
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world.setBlock(x + 2, y + 1, z + 4, Block3, 0, 3);
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world.setBlock(x + 3, y + 1, z + 4, Block3, 0, 3);
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world.setBlock(x + 1, y + 2, z + 0, Block3, 0, 3);
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world.setBlock(x + 2, y + 2, z + 0, Block2, 0, 3);
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world.setBlock(x + 3, y + 2, z + 0, Block3, 0, 3);
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world.setBlock(x + 0, y + 2, z + 1, Block2, 0, 3);
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world.setBlock(x + 1, y + 2, z + 1, Block8, 0, 3);
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world.setBlock(x + 2, y + 2, z + 1, Block7, 0, 3);
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world.setBlock(x + 3, y + 2, z + 1, Block7, 0, 3);
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world.setBlock(x + 4, y + 2, z + 1, Block3, 0, 3);
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world.setBlock(x + 0, y + 2, z + 2, Block3, 0, 3);
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world.setBlock(x + 1, y + 2, z + 2, Block7, 0, 3);
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world.setBlock(x + 2, y + 2, z + 2, Block5, 0, 3);
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world.setBlock(x + 3, y + 2, z + 2, Block7, 0, 3);
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world.setBlock(x + 4, y + 2, z + 2, Block3, 0, 3);
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world.setBlock(x + 0, y + 2, z + 3, Block3, 0, 3);
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world.setBlock(x + 1, y + 2, z + 3, Block7, 0, 3);
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world.setBlock(x + 2, y + 2, z + 3, Block8, 0, 3);
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world.setBlock(x + 3, y + 2, z + 3, Block7, 0, 3);
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world.setBlock(x + 4, y + 2, z + 3, Block3, 0, 3);
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world.setBlock(x + 1, y + 2, z + 4, Block3, 0, 3);
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world.setBlock(x + 2, y + 2, z + 4, Block3, 0, 3);
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world.setBlock(x + 3, y + 2, z + 4, Block3, 0, 3);
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world.setBlock(x + 1, y + 3, z + 0, Block3, 0, 3);
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world.setBlock(x + 2, y + 3, z + 0, Block3, 0, 3);
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world.setBlock(x + 3, y + 3, z + 0, Block3, 0, 3);
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world.setBlock(x + 0, y + 3, z + 1, Block3, 0, 3);
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world.setBlock(x + 1, y + 3, z + 1, Block8, 0, 3);
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world.setBlock(x + 2, y + 3, z + 1, Block8, 0, 3);
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world.setBlock(x + 3, y + 3, z + 1, Block8, 0, 3);
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world.setBlock(x + 4, y + 3, z + 1, Block2, 0, 3);
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world.setBlock(x + 0, y + 3, z + 2, Block3, 0, 3);
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world.setBlock(x + 1, y + 3, z + 2, Block8, 0, 3);
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world.setBlock(x + 2, y + 3, z + 2, Block4, 0, 3);
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world.setBlock(x + 3, y + 3, z + 2, Block8, 0, 3);
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world.setBlock(x + 4, y + 3, z + 2, Block3, 0, 3);
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world.setBlock(x + 0, y + 3, z + 3, Block2, 0, 3);
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world.setBlock(x + 1, y + 3, z + 3, Block8, 0, 3);
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world.setBlock(x + 2, y + 3, z + 3, Block9, 0, 3);
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world.setBlock(x + 3, y + 3, z + 3, Block8, 0, 3);
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world.setBlock(x + 4, y + 3, z + 3, Block3, 0, 3);
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world.setBlock(x + 1, y + 3, z + 4, Block3, 0, 3);
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world.setBlock(x + 2, y + 3, z + 4, Block3, 0, 3);
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world.setBlock(x + 3, y + 3, z + 4, Block3, 0, 3);
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world.setBlock(x + 1, y + 4, z + 0, Block3, 0, 3);
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world.setBlock(x + 2, y + 4, z + 0, Block3, 0, 3);
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world.setBlock(x + 3, y + 4, z + 0, Block3, 0, 3);
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world.setBlock(x + 0, y + 4, z + 1, Block3, 0, 3);
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world.setBlock(x + 1, y + 4, z + 1, Block9, 0, 3);
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world.setBlock(x + 2, y + 4, z + 1, Block8, 0, 3);
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world.setBlock(x + 3, y + 4, z + 1, Block9, 0, 3);
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world.setBlock(x + 4, y + 4, z + 1, Block3, 0, 3);
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world.setBlock(x + 0, y + 4, z + 2, Block3, 0, 3);
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world.setBlock(x + 1, y + 4, z + 2, Block9, 0, 3);
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world.setBlock(x + 2, y + 4, z + 2, Block7, 0, 3);
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world.setBlock(x + 3, y + 4, z + 2, Block8, 0, 3);
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world.setBlock(x + 4, y + 4, z + 2, Block2, 0, 3);
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world.setBlock(x + 0, y + 4, z + 3, Block3, 0, 3);
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world.setBlock(x + 1, y + 4, z + 3, Block8, 0, 3);
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world.setBlock(x + 2, y + 4, z + 3, Block9, 0, 3);
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world.setBlock(x + 3, y + 4, z + 3, Block9, 0, 3);
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world.setBlock(x + 4, y + 4, z + 3, Block2, 0, 3);
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world.setBlock(x + 1, y + 4, z + 4, Block3, 0, 3);
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world.setBlock(x + 2, y + 4, z + 4, Block3, 0, 3);
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world.setBlock(x + 3, y + 4, z + 4, Block2, 0, 3);
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world.setBlock(x + 1, y + 5, z + 0, Block3, 0, 3);
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world.setBlock(x + 2, y + 5, z + 0, Block3, 0, 3);
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world.setBlock(x + 3, y + 5, z + 0, Block3, 0, 3);
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world.setBlock(x + 0, y + 5, z + 1, Block3, 0, 3);
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world.setBlock(x + 1, y + 5, z + 1, Block9, 0, 3);
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world.setBlock(x + 2, y + 5, z + 1, Block9, 0, 3);
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world.setBlock(x + 3, y + 5, z + 1, Block9, 0, 3);
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world.setBlock(x + 4, y + 5, z + 1, Block2, 0, 3);
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world.setBlock(x + 0, y + 5, z + 2, Block3, 0, 3);
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world.setBlock(x + 1, y + 5, z + 2, Block12, 0, 3);
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world.setBlock(x + 2, y + 5, z + 2, Block8, 0, 3);
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world.setBlock(x + 3, y + 5, z + 2, Block12, 0, 3);
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world.setBlock(x + 4, y + 5, z + 2, Blocks.air, 0, 3);
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world.setBlock(x + 0, y + 5, z + 3, Block3, 0, 3);
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world.setBlock(x + 1, y + 5, z + 3, Block9, 0, 3);
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world.setBlock(x + 2, y + 5, z + 3, Block9, 0, 3);
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world.setBlock(x + 3, y + 5, z + 3, Block12, 0, 3);
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world.setBlock(x + 4, y + 5, z + 3, Block2, 0, 3);
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world.setBlock(x + 1, y + 5, z + 4, Block3, 0, 3);
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world.setBlock(x + 2, y + 5, z + 4, Block3, 0, 3);
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world.setBlock(x + 3, y + 5, z + 4, Block3, 0, 3);
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world.setBlock(x + 1, y + 6, z + 0, Block10, 0, 3);
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world.setBlock(x + 2, y + 6, z + 0, Block10, 0, 3);
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world.setBlock(x + 3, y + 6, z + 0, Block10, 0, 3);
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world.setBlock(x + 0, y + 6, z + 1, Block10, 0, 3);
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world.setBlock(x + 1, y + 6, z + 1, Block12, 0, 3);
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world.setBlock(x + 2, y + 6, z + 1, Block12, 0, 3);
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world.setBlock(x + 3, y + 6, z + 1, Block12, 0, 3);
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world.setBlock(x + 4, y + 6, z + 1, Block10, 0, 3);
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world.setBlock(x + 0, y + 6, z + 2, Block10, 0, 3);
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world.setBlock(x + 1, y + 6, z + 2, Block12, 0, 3);
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world.setBlock(x + 2, y + 6, z + 2, Block9, 0, 3);
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world.setBlock(x + 3, y + 6, z + 2, Block12, 0, 3);
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world.setBlock(x + 4, y + 6, z + 2, Block10, 0, 3);
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world.setBlock(x + 0, y + 6, z + 3, Block10, 0, 3);
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world.setBlock(x + 1, y + 6, z + 3, Block12, 0, 3);
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world.setBlock(x + 2, y + 6, z + 3, Block12, 0, 3);
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world.setBlock(x + 3, y + 6, z + 3, Block12, 0, 3);
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world.setBlock(x + 4, y + 6, z + 3, Block10, 0, 3);
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world.setBlock(x + 1, y + 6, z + 4, Block10, 0, 3);
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world.setBlock(x + 2, y + 6, z + 4, Block10, 0, 3);
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world.setBlock(x + 3, y + 6, z + 4, Block10, 0, 3);
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world.setBlock(x + 1, y + 7, z + 0, Block3, 0, 3);
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world.setBlock(x + 2, y + 7, z + 0, Block3, 0, 3);
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world.setBlock(x + 3, y + 7, z + 0, Block3, 0, 3);
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world.setBlock(x + 0, y + 7, z + 1, Block3, 0, 3);
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world.setBlock(x + 1, y + 7, z + 1, Block12, 0, 3);
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world.setBlock(x + 2, y + 7, z + 1, Block12, 0, 3);
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world.setBlock(x + 3, y + 7, z + 1, Block12, 0, 3);
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world.setBlock(x + 4, y + 7, z + 1, Block2, 0, 3);
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world.setBlock(x + 0, y + 7, z + 2, Block3, 0, 3);
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world.setBlock(x + 1, y + 7, z + 2, Block12, 0, 3);
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world.setBlock(x + 2, y + 7, z + 2, Block12, 0, 3);
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world.setBlock(x + 3, y + 7, z + 2, Block12, 0, 3);
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world.setBlock(x + 4, y + 7, z + 2, Block2, 0, 3);
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world.setBlock(x + 0, y + 7, z + 3, Block3, 0, 3);
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world.setBlock(x + 1, y + 7, z + 3, Block12, 0, 3);
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world.setBlock(x + 2, y + 7, z + 3, Block12, 0, 3);
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world.setBlock(x + 3, y + 7, z + 3, Block12, 0, 3);
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world.setBlock(x + 4, y + 7, z + 3, Block3, 0, 3);
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world.setBlock(x + 1, y + 7, z + 4, Block3, 0, 3);
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world.setBlock(x + 2, y + 7, z + 4, Block3, 0, 3);
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world.setBlock(x + 3, y + 7, z + 4, Block3, 0, 3);
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world.setBlock(x + 1, y + 8, z + 0, Block10, 0, 3);
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world.setBlock(x + 2, y + 8, z + 0, Block10, 0, 3);
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world.setBlock(x + 3, y + 8, z + 0, Block10, 0, 3);
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|
world.setBlock(x + 0, y + 8, z + 1, Block10, 0, 3);
|
|
world.setBlock(x + 1, y + 8, z + 1, Block12, 0, 3);
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world.setBlock(x + 2, y + 8, z + 1, Block12, 0, 3);
|
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world.setBlock(x + 3, y + 8, z + 1, Block12, 0, 3);
|
|
world.setBlock(x + 4, y + 8, z + 1, Block10, 0, 3);
|
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world.setBlock(x + 0, y + 8, z + 2, Block10, 0, 3);
|
|
world.setBlock(x + 1, y + 8, z + 2, Block12, 0, 3);
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|
world.setBlock(x + 2, y + 8, z + 2, Block12, 0, 3);
|
|
world.setBlock(x + 3, y + 8, z + 2, Block12, 0, 3);
|
|
world.setBlock(x + 4, y + 8, z + 2, Block10, 0, 3);
|
|
world.setBlock(x + 0, y + 8, z + 3, Block10, 0, 3);
|
|
world.setBlock(x + 1, y + 8, z + 3, Block12, 0, 3);
|
|
world.setBlock(x + 2, y + 8, z + 3, Block12, 0, 3);
|
|
world.setBlock(x + 3, y + 8, z + 3, Block12, 0, 3);
|
|
world.setBlock(x + 4, y + 8, z + 3, Block10, 0, 3);
|
|
world.setBlock(x + 1, y + 8, z + 4, Block10, 0, 3);
|
|
world.setBlock(x + 2, y + 8, z + 4, Block10, 0, 3);
|
|
world.setBlock(x + 3, y + 8, z + 4, Block10, 0, 3);
|
|
world.setBlock(x + 1, y + 9, z + 0, Block3, 0, 3);
|
|
world.setBlock(x + 2, y + 9, z + 0, Block3, 0, 3);
|
|
world.setBlock(x + 3, y + 9, z + 0, Block3, 0, 3);
|
|
world.setBlock(x + 0, y + 9, z + 1, Block3, 0, 3);
|
|
world.setBlock(x + 4, y + 9, z + 1, Block3, 0, 3);
|
|
world.setBlock(x + 0, y + 9, z + 2, Block3, 0, 3);
|
|
world.setBlock(x + 4, y + 9, z + 2, Block3, 0, 3);
|
|
world.setBlock(x + 0, y + 9, z + 3, Block3, 0, 3);
|
|
world.setBlock(x + 4, y + 9, z + 3, Block3, 0, 3);
|
|
world.setBlock(x + 1, y + 9, z + 4, Block3, 0, 3);
|
|
world.setBlock(x + 2, y + 9, z + 4, Block3, 0, 3);
|
|
world.setBlock(x + 3, y + 9, z + 4, Block3, 0, 3);
|
|
world.setBlock(x + 1, y + 10, z + 0, Block3, 0, 3);
|
|
world.setBlock(x + 2, y + 10, z + 0, Block3, 0, 3);
|
|
world.setBlock(x + 3, y + 10, z + 0, Block3, 0, 3);
|
|
world.setBlock(x + 0, y + 10, z + 1, Block3, 0, 3);
|
|
world.setBlock(x + 4, y + 10, z + 1, Block3, 0, 3);
|
|
world.setBlock(x + 0, y + 10, z + 2, Block3, 0, 3);
|
|
world.setBlock(x + 4, y + 10, z + 2, Block3, 0, 3);
|
|
world.setBlock(x + 0, y + 10, z + 3, Block3, 0, 3);
|
|
world.setBlock(x + 4, y + 10, z + 3, Block3, 0, 3);
|
|
world.setBlock(x + 1, y + 10, z + 4, Block3, 0, 3);
|
|
//world.setBlock(x + 2, y + 10, z + 4, Blocks.iron_door, 2, 3);
|
|
world.setBlock(x + 3, y + 10, z + 4, Block3, 0, 3);
|
|
world.setBlock(x + 1, y + 11, z + 0, Block3, 0, 3);
|
|
world.setBlock(x + 2, y + 11, z + 0, Block3, 0, 3);
|
|
world.setBlock(x + 3, y + 11, z + 0, Block3, 0, 3);
|
|
world.setBlock(x + 0, y + 11, z + 1, Block11, 0, 3);
|
|
world.setBlock(x + 0, y + 11, z + 2, Block11, 0, 3);
|
|
world.setBlock(x + 4, y + 11, z + 2, Block11, 0, 3);
|
|
world.setBlock(x + 0, y + 11, z + 3, Block11, 0, 3);
|
|
world.setBlock(x + 4, y + 11, z + 3, Block11, 0, 3);
|
|
world.setBlock(x + 1, y + 11, z + 4, Block3, 0, 3);
|
|
//world.setBlock(x + 2, y + 11, z + 4, Blocks.iron_door, 8, 3);
|
|
ItemDoor.placeDoorBlock(world, x + 2, y + 10, z + 4, 2, Blocks.iron_door);
|
|
world.setBlock(x + 3, y + 11, z + 4, Block3, 0, 3);
|
|
world.setBlock(x + 1, y + 12, z + 0, Block3, 0, 3);
|
|
world.setBlock(x + 2, y + 12, z + 0, Block3, 0, 3);
|
|
world.setBlock(x + 3, y + 12, z + 0, Block3, 0, 3);
|
|
world.setBlock(x + 0, y + 12, z + 1, Block3, 0, 3);
|
|
world.setBlock(x + 4, y + 12, z + 1, Block3, 0, 3);
|
|
world.setBlock(x + 0, y + 12, z + 2, Block3, 0, 3);
|
|
world.setBlock(x + 4, y + 12, z + 2, Block3, 0, 3);
|
|
world.setBlock(x + 0, y + 12, z + 3, Block3, 0, 3);
|
|
world.setBlock(x + 4, y + 12, z + 3, Block3, 0, 3);
|
|
world.setBlock(x + 1, y + 12, z + 4, Block3, 0, 3);
|
|
world.setBlock(x + 2, y + 12, z + 4, Block3, 0, 3);
|
|
world.setBlock(x + 3, y + 12, z + 4, Block3, 0, 3);
|
|
world.setBlock(x + 1, y + 13, z + 0, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + 13, z + 0, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + 13, z + 0, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + 13, z + 1, Block1, 0, 3);
|
|
world.setBlock(x + 1, y + 13, z + 1, Block10, 0, 3);
|
|
world.setBlock(x + 2, y + 13, z + 1, Block10, 0, 3);
|
|
world.setBlock(x + 3, y + 13, z + 1, Block10, 0, 3);
|
|
world.setBlock(x + 4, y + 13, z + 1, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + 13, z + 2, Block1, 0, 3);
|
|
world.setBlock(x + 1, y + 13, z + 2, Block10, 0, 3);
|
|
world.setBlock(x + 2, y + 13, z + 2, Block10, 0, 3);
|
|
world.setBlock(x + 4, y + 13, z + 2, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + 13, z + 3, Block1, 0, 3);
|
|
world.setBlock(x + 1, y + 13, z + 3, Block10, 0, 3);
|
|
world.setBlock(x + 2, y + 13, z + 3, Block10, 0, 3);
|
|
world.setBlock(x + 1, y + 13, z + 4, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + 13, z + 4, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + 13, z + 4, Block1, 0, 3);
|
|
|
|
generate_r02_last(world, rand, x, y, z);
|
|
return true;
|
|
|
|
}
|
|
|
|
public boolean generate_r02_last(World world, Random rand, int x, int y, int z) {
|
|
|
|
world.setBlock(x + 2, y + 0, z + 5, Blocks.ladder, 3, 3);
|
|
world.setBlock(x + 2, y + 1, z + 5, Blocks.ladder, 3, 3);
|
|
world.setBlock(x + 2, y + 2, z + 5, Blocks.ladder, 3, 3);
|
|
world.setBlock(x + 2, y + 3, z + 5, Blocks.ladder, 3, 3);
|
|
world.setBlock(x + 2, y + 4, z + 5, Blocks.ladder, 3, 3);
|
|
world.setBlock(x + 2, y + 5, z + 5, Blocks.ladder, 3, 3);
|
|
world.setBlock(x + 2, y + 6, z + 5, Blocks.ladder, 3, 3);
|
|
world.setBlock(x + 2, y + 7, z + 5, Blocks.ladder, 3, 3);
|
|
world.setBlock(x + 2, y + 8, z + 5, Blocks.ladder, 3, 3);
|
|
world.setBlock(x + 2, y + 9, z + 5, Blocks.ladder, 3, 3);
|
|
|
|
if(MainRegistry.enableDebugMode)
|
|
System.out.print("[Debug] Successfully spawned waste tank at " + x + " " + y +" " + z + "\n");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
} |