514 lines
29 KiB
Java

//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"
package com.hbm.world;
import java.util.Random;
import com.hbm.blocks.ModBlocks;
import com.hbm.lib.HbmChestContents;
import com.hbm.main.MainRegistry;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
public class Vertibird extends WorldGenerator
{
Block Block2 = ModBlocks.deco_steel;
Block Block1 = ModBlocks.deco_tungsten;
Block Block4 = ModBlocks.reinforced_glass;
Block Block3 = ModBlocks.deco_titanium;
protected Block[] GetValidSpawnBlocks()
{
return new Block[]
{
Blocks.sand,
Blocks.sandstone,
};
}
public boolean LocationIsValidSpawn(World world, int x, int y, int z)
{
Block checkBlock = world.getBlock(x, y - 1, z);
Block blockAbove = world.getBlock(x, y , z);
Block blockBelow = world.getBlock(x, y - 2, z);
for (Block i : GetValidSpawnBlocks())
{
if (blockAbove != Blocks.air)
{
return false;
}
if (checkBlock == i)
{
return true;
}
else if (checkBlock == Blocks.snow_layer && blockBelow == i)
{
return true;
}
else if (checkBlock.getMaterial() == Material.plants && blockBelow == i)
{
return true;
}
}
return false;
}
@Override
public boolean generate(World world, Random rand, int x, int y, int z)
{
int i = rand.nextInt(1);
if(i == 0)
{
generate_r0(world, rand, x, y, z);
}
return true;
}
public boolean generate_r0(World world, Random rand, int x, int y, int z)
{
int yOffset = 3 + rand.nextInt(4);
if(!LocationIsValidSpawn(world, x + 13, y, z + 10))
{
return false;
}
world.setBlock(x + 13, y + 0 - yOffset, z + 2, Block1, 0, 3);
world.setBlock(x + 12, y + 0 - yOffset, z + 7, Block1, 0, 3);
world.setBlock(x + 14, y + 0 - yOffset, z + 7, Block1, 0, 3);
world.setBlock(x + 13, y + 0 - yOffset, z + 9, Block1, 0, 3);
world.setBlock(x + 12, y + 1 - yOffset, z + 1, Block2, 0, 3);
world.setBlock(x + 13, y + 1 - yOffset, z + 1, Block2, 0, 3);
world.setBlock(x + 14, y + 1 - yOffset, z + 1, Block2, 0, 3);
world.setBlock(x + 12, y + 1 - yOffset, z + 2, Block2, 0, 3);
world.setBlock(x + 13, y + 1 - yOffset, z + 2, Block2, 0, 3);
world.setBlock(x + 14, y + 1 - yOffset, z + 2, Block2, 0, 3);
world.setBlock(x + 11, y + 1 - yOffset, z + 3, Block1, 0, 3);
world.setBlock(x + 12, y + 1 - yOffset, z + 3, Block2, 0, 3);
world.setBlock(x + 13, y + 1 - yOffset, z + 3, Block2, 0, 3);
world.setBlock(x + 14, y + 1 - yOffset, z + 3, Block2, 0, 3);
world.setBlock(x + 15, y + 1 - yOffset, z + 3, Block1, 0, 3);
world.setBlock(x + 11, y + 1 - yOffset, z + 4, Block1, 0, 3);
world.setBlock(x + 12, y + 1 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 13, y + 1 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 14, y + 1 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 15, y + 1 - yOffset, z + 4, Block1, 0, 3);
world.setBlock(x + 11, y + 1 - yOffset, z + 5, Block1, 0, 3);
world.setBlock(x + 12, y + 1 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 13, y + 1 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 14, y + 1 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 15, y + 1 - yOffset, z + 5, Block1, 0, 3);
world.setBlock(x + 12, y + 1 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 13, y + 1 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 14, y + 1 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 12, y + 1 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 13, y + 1 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 14, y + 1 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 12, y + 1 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 13, y + 1 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 14, y + 1 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 12, y + 1 - yOffset, z + 9, Block2, 0, 3);
world.setBlock(x + 13, y + 1 - yOffset, z + 9, Block2, 0, 3);
world.setBlock(x + 14, y + 1 - yOffset, z + 9, Block2, 0, 3);
world.setBlock(x + 12, y + 2 - yOffset, z + 0, Block2, 0, 3);
world.setBlock(x + 13, y + 2 - yOffset, z + 0, Block2, 0, 3);
world.setBlock(x + 14, y + 2 - yOffset, z + 0, Block2, 0, 3);
world.setBlock(x + 11, y + 2 - yOffset, z + 1, Block2, 0, 3);
world.setBlock(x + 15, y + 2 - yOffset, z + 1, Block2, 0, 3);
world.setBlock(x + 11, y + 2 - yOffset, z + 2, Block2, 0, 3);
world.setBlock(x + 12, y + 2 - yOffset, z + 2, Blocks.stone_stairs, 2, 3);
world.setBlock(x + 14, y + 2 - yOffset, z + 2, Blocks.stone_stairs, 2, 3);
world.setBlock(x + 15, y + 2 - yOffset, z + 2, Block2, 0, 3);
world.setBlock(x + 15, y + 2 - yOffset, z + 3, Block3, 0, 3);
world.setBlock(x + 15, y + 2 - yOffset, z + 4, Block3, 0, 3);
world.setBlock(x + 10, y + 2 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 15, y + 2 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 10, y + 2 - yOffset, z + 6, Block3, 0, 3);
world.setBlock(x + 11, y + 2 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 15, y + 2 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 10, y + 2 - yOffset, z + 7, Block3, 0, 3);
world.setBlock(x + 11, y + 2 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 14, y + 2 - yOffset, z + 7, Blocks.chest, 2, 3);
if(world.getBlock(x + 14, y + 2 - yOffset, z + 7) == Blocks.chest)
{
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(6), (TileEntityChest)world.getTileEntity(x + 14, y + 2 - yOffset, z + 7), 8);
}
world.setBlock(x + 15, y + 2 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 12, y + 2 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 13, y + 2 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 14, y + 2 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 12, y + 2 - yOffset, z + 9, Block2, 0, 3);
world.setBlock(x + 13, y + 2 - yOffset, z + 9, Block3, 0, 3);
world.setBlock(x + 14, y + 2 - yOffset, z + 9, Block2, 0, 3);
world.setBlock(x + 12, y + 2 - yOffset, z + 10, Block2, 0, 3);
world.setBlock(x + 13, y + 2 - yOffset, z + 10, Block2, 0, 3);
world.setBlock(x + 14, y + 2 - yOffset, z + 10, Block2, 0, 3);
world.setBlock(x + 12, y + 2 - yOffset, z + 11, Block2, 0, 3);
world.setBlock(x + 13, y + 2 - yOffset, z + 11, Block2, 0, 3);
world.setBlock(x + 14, y + 2 - yOffset, z + 11, Block2, 0, 3);
world.setBlock(x + 13, y + 2 - yOffset, z + 18, Block2, 0, 3);
world.setBlock(x + 12, y + 3 - yOffset, z + 0, Block4, 0, 3);
world.setBlock(x + 13, y + 3 - yOffset, z + 0, Block4, 0, 3);
world.setBlock(x + 14, y + 3 - yOffset, z + 0, Block4, 0, 3);
world.setBlock(x + 11, y + 3 - yOffset, z + 1, Block4, 0, 3);
world.setBlock(x + 15, y + 3 - yOffset, z + 1, Block4, 0, 3);
world.setBlock(x + 11, y + 3 - yOffset, z + 2, Block2, 0, 3);
world.setBlock(x + 15, y + 3 - yOffset, z + 2, Block2, 0, 3);
world.setBlock(x + 11, y + 3 - yOffset, z + 3, Block2, 0, 3);
world.setBlock(x + 15, y + 3 - yOffset, z + 3, Block2, 0, 3);
world.setBlock(x + 15, y + 3 - yOffset, z + 4, Block3, 0, 3);
world.setBlock(x + 15, y + 3 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 10, y + 3 - yOffset, z + 6, Block3, 0, 3);
world.setBlock(x + 11, y + 3 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 15, y + 3 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 10, y + 3 - yOffset, z + 7, Block3, 0, 3);
world.setBlock(x + 11, y + 3 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 15, y + 3 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 12, y + 3 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 13, y + 3 - yOffset, z + 8, ModBlocks.machine_battery, 2, 3);
world.setBlock(x + 14, y + 3 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 12, y + 3 - yOffset, z + 9, Block2, 0, 3);
world.setBlock(x + 13, y + 3 - yOffset, z + 9, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 14, y + 3 - yOffset, z + 9, Block2, 0, 3);
world.setBlock(x + 12, y + 3 - yOffset, z + 10, Block2, 0, 3);
world.setBlock(x + 13, y + 3 - yOffset, z + 10, Block3, 0, 3);
world.setBlock(x + 14, y + 3 - yOffset, z + 10, Block2, 0, 3);
world.setBlock(x + 12, y + 3 - yOffset, z + 11, Block2, 0, 3);
world.setBlock(x + 13, y + 3 - yOffset, z + 11, Block3, 0, 3);
world.setBlock(x + 14, y + 3 - yOffset, z + 11, Block2, 0, 3);
world.setBlock(x + 12, y + 3 - yOffset, z + 12, Block2, 0, 3);
world.setBlock(x + 13, y + 3 - yOffset, z + 12, Block2, 0, 3);
world.setBlock(x + 14, y + 3 - yOffset, z + 12, Block2, 0, 3);
world.setBlock(x + 13, y + 3 - yOffset, z + 17, Block2, 0, 3);
world.setBlock(x + 13, y + 3 - yOffset, z + 18, Block2, 0, 3);
world.setBlock(x + 12, y + 4 - yOffset, z + 0, Block2, 0, 3);
world.setBlock(x + 13, y + 4 - yOffset, z + 0, Block2, 0, 3);
world.setBlock(x + 14, y + 4 - yOffset, z + 0, Block2, 0, 3);
world.setBlock(x + 11, y + 4 - yOffset, z + 1, Block4, 0, 3);
world.setBlock(x + 12, y + 4 - yOffset, z + 1, Block2, 0, 3);
world.setBlock(x + 13, y + 4 - yOffset, z + 1, Block2, 0, 3);
world.setBlock(x + 14, y + 4 - yOffset, z + 1, Block2, 0, 3);
world.setBlock(x + 15, y + 4 - yOffset, z + 1, Block4, 0, 3);
world.setBlock(x + 11, y + 4 - yOffset, z + 2, Block4, 0, 3);
world.setBlock(x + 15, y + 4 - yOffset, z + 2, Block4, 0, 3);
world.setBlock(x + 11, y + 4 - yOffset, z + 3, Block2, 0, 3);
world.setBlock(x + 15, y + 4 - yOffset, z + 3, Block2, 0, 3);
world.setBlock(x + 11, y + 4 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 15, y + 4 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + 4 - yOffset, z + 5, Block1, 0, 3);
world.setBlock(x + 11, y + 4 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 15, y + 4 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 22, y + 4 - yOffset, z + 5, Block1, 0, 3);
world.setBlock(x + 11, y + 4 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 12, y + 4 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 14, y + 4 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 15, y + 4 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 11, y + 4 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 12, y + 4 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 13, y + 4 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 14, y + 4 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 15, y + 4 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 11, y + 4 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 12, y + 4 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 13, y + 4 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 14, y + 4 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 15, y + 4 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 11, y + 4 - yOffset, z + 9, Block2, 0, 3);
world.setBlock(x + 12, y + 4 - yOffset, z + 9, ModBlocks.machine_generator, 0, 3);
world.setBlock(x + 13, y + 4 - yOffset, z + 9, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 14, y + 4 - yOffset, z + 9, ModBlocks.machine_generator, 0, 3);
world.setBlock(x + 15, y + 4 - yOffset, z + 9, Block2, 0, 3);
world.setBlock(x + 11, y + 4 - yOffset, z + 10, Block2, 0, 3);
world.setBlock(x + 12, y + 4 - yOffset, z + 10, ModBlocks.machine_generator, 0, 3);
world.setBlock(x + 13, y + 4 - yOffset, z + 10, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 14, y + 4 - yOffset, z + 10, ModBlocks.machine_generator, 0, 3);
world.setBlock(x + 15, y + 4 - yOffset, z + 10, Block2, 0, 3);
world.setBlock(x + 11, y + 4 - yOffset, z + 11, Block2, 0, 3);
world.setBlock(x + 12, y + 4 - yOffset, z + 11, Block2, 0, 3);
world.setBlock(x + 13, y + 4 - yOffset, z + 11, Block3, 0, 3);
world.setBlock(x + 14, y + 4 - yOffset, z + 11, Block2, 0, 3);
world.setBlock(x + 15, y + 4 - yOffset, z + 11, Block2, 0, 3);
world.setBlock(x + 11, y + 4 - yOffset, z + 12, Block2, 0, 3);
world.setBlock(x + 12, y + 4 - yOffset, z + 12, Block2, 0, 3);
world.setBlock(x + 13, y + 4 - yOffset, z + 12, Block3, 0, 3);
world.setBlock(x + 14, y + 4 - yOffset, z + 12, Block2, 0, 3);
world.setBlock(x + 15, y + 4 - yOffset, z + 12, Block2, 0, 3);
world.setBlock(x + 12, y + 4 - yOffset, z + 13, Block2, 0, 3);
world.setBlock(x + 13, y + 4 - yOffset, z + 13, Block2, 0, 3);
world.setBlock(x + 14, y + 4 - yOffset, z + 13, Block2, 0, 3);
world.setBlock(x + 13, y + 4 - yOffset, z + 14, Block2, 0, 3);
world.setBlock(x + 13, y + 4 - yOffset, z + 15, Block2, 0, 3);
world.setBlock(x + 13, y + 4 - yOffset, z + 16, Block2, 0, 3);
world.setBlock(x + 13, y + 4 - yOffset, z + 17, Block2, 0, 3);
world.setBlock(x + 13, y + 4 - yOffset, z + 18, Block2, 0, 3);
world.setBlock(x + 12, y + 5 - yOffset, z + 1, Block2, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 1, Block2, 0, 3);
world.setBlock(x + 14, y + 5 - yOffset, z + 1, Block2, 0, 3);
world.setBlock(x + 12, y + 5 - yOffset, z + 2, Block2, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 2, Block2, 0, 3);
world.setBlock(x + 14, y + 5 - yOffset, z + 2, Block2, 0, 3);
world.setBlock(x + 11, y + 5 - yOffset, z + 3, Block2, 0, 3);
world.setBlock(x + 12, y + 5 - yOffset, z + 3, Block2, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 3, Block2, 0, 3);
world.setBlock(x + 14, y + 5 - yOffset, z + 3, Block2, 0, 3);
world.setBlock(x + 15, y + 5 - yOffset, z + 3, Block2, 0, 3);
world.setBlock(x + 4, y + 5 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 11, y + 5 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 12, y + 5 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 14, y + 5 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 15, y + 5 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 22, y + 5 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 3, y + 5 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 4, y + 5 - yOffset, z + 5, Block1, 0, 3);
world.setBlock(x + 5, y + 5 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 5 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 9, y + 5 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 10, y + 5 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 11, y + 5 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 12, y + 5 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 14, y + 5 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 15, y + 5 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 16, y + 5 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 17, y + 5 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 18, y + 5 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 21, y + 5 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 22, y + 5 - yOffset, z + 5, Block1, 0, 3);
world.setBlock(x + 23, y + 5 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 4, y + 5 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 11, y + 5 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 12, y + 5 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 14, y + 5 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 15, y + 5 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 22, y + 5 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 11, y + 5 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 12, y + 5 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 14, y + 5 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 15, y + 5 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 11, y + 5 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 12, y + 5 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 14, y + 5 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 15, y + 5 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 11, y + 5 - yOffset, z + 9, Block2, 0, 3);
world.setBlock(x + 12, y + 5 - yOffset, z + 9, ModBlocks.machine_generator, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 9, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 14, y + 5 - yOffset, z + 9, ModBlocks.machine_generator, 0, 3);
world.setBlock(x + 15, y + 5 - yOffset, z + 9, Block2, 0, 3);
world.setBlock(x + 11, y + 5 - yOffset, z + 10, Block2, 0, 3);
world.setBlock(x + 12, y + 5 - yOffset, z + 10, ModBlocks.machine_generator, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 10, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 14, y + 5 - yOffset, z + 10, ModBlocks.machine_generator, 0, 3);
world.setBlock(x + 15, y + 5 - yOffset, z + 10, Block2, 0, 3);
world.setBlock(x + 12, y + 5 - yOffset, z + 11, Block2, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 11, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 14, y + 5 - yOffset, z + 11, Block2, 0, 3);
world.setBlock(x + 12, y + 5 - yOffset, z + 12, Block2, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 12, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 14, y + 5 - yOffset, z + 12, Block2, 0, 3);
world.setBlock(x + 12, y + 5 - yOffset, z + 13, Block2, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 13, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 14, y + 5 - yOffset, z + 13, Block2, 0, 3);
world.setBlock(x + 12, y + 5 - yOffset, z + 14, Block2, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 14, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 14, y + 5 - yOffset, z + 14, Block2, 0, 3);
world.setBlock(x + 12, y + 5 - yOffset, z + 15, Block2, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 15, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 14, y + 5 - yOffset, z + 15, Block2, 0, 3);
world.setBlock(x + 9, y + 5 - yOffset, z + 16, Block2, 0, 3);
world.setBlock(x + 10, y + 5 - yOffset, z + 16, Block2, 0, 3);
world.setBlock(x + 11, y + 5 - yOffset, z + 16, Block2, 0, 3);
world.setBlock(x + 12, y + 5 - yOffset, z + 16, Block2, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 16, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 14, y + 5 - yOffset, z + 16, Block2, 0, 3);
world.setBlock(x + 15, y + 5 - yOffset, z + 16, Block2, 0, 3);
world.setBlock(x + 16, y + 5 - yOffset, z + 16, Block2, 0, 3);
world.setBlock(x + 17, y + 5 - yOffset, z + 16, Block2, 0, 3);
world.setBlock(x + 8, y + 5 - yOffset, z + 17, Block2, 0, 3);
world.setBlock(x + 9, y + 5 - yOffset, z + 17, Block2, 0, 3);
world.setBlock(x + 10, y + 5 - yOffset, z + 17, Block2, 0, 3);
world.setBlock(x + 11, y + 5 - yOffset, z + 17, Block2, 0, 3);
world.setBlock(x + 12, y + 5 - yOffset, z + 17, Block2, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 17, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 14, y + 5 - yOffset, z + 17, Block2, 0, 3);
world.setBlock(x + 15, y + 5 - yOffset, z + 17, Block2, 0, 3);
world.setBlock(x + 16, y + 5 - yOffset, z + 17, Block2, 0, 3);
world.setBlock(x + 17, y + 5 - yOffset, z + 17, Block2, 0, 3);
world.setBlock(x + 18, y + 5 - yOffset, z + 17, Block2, 0, 3);
world.setBlock(x + 12, y + 5 - yOffset, z + 18, Block2, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 18, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 14, y + 5 - yOffset, z + 18, Block2, 0, 3);
world.setBlock(x + 13, y + 5 - yOffset, z + 19, Block1, 0, 3);
world.setBlock(x + 12, y + 6 - yOffset, z + 1, Block1, 0, 3);
world.setBlock(x + 14, y + 6 - yOffset, z + 1, Block1, 0, 3);
world.setBlock(x + 12, y + 6 - yOffset, z + 3, Block2, 0, 3);
world.setBlock(x + 13, y + 6 - yOffset, z + 3, Block2, 0, 3);
world.setBlock(x + 14, y + 6 - yOffset, z + 3, Block2, 0, 3);
world.setBlock(x + 4, y + 6 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 11, y + 6 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 12, y + 6 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 13, y + 6 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 14, y + 6 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 15, y + 6 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 22, y + 6 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 3, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 4, y + 6 - yOffset, z + 5, Block1, 0, 3);
world.setBlock(x + 5, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 9, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 10, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 11, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 12, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 13, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 14, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 15, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 16, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 17, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 18, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 19, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 20, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 21, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 22, y + 6 - yOffset, z + 5, Block1, 0, 3);
world.setBlock(x + 23, y + 6 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 4, y + 6 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 11, y + 6 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 12, y + 6 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 13, y + 6 - yOffset, z + 6, Blocks.chest, 2, 3);
if(world.getBlock(x + 13, y + 6 - yOffset, z + 6) == Blocks.chest)
{
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityChest)world.getTileEntity(x + 13, y + 6 - yOffset, z + 6), 8);
}
world.setBlock(x + 14, y + 6 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 15, y + 6 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 22, y + 6 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 11, y + 6 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 12, y + 6 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 13, y + 6 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 14, y + 6 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 15, y + 6 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 11, y + 6 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 12, y + 6 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 13, y + 6 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 14, y + 6 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 15, y + 6 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 12, y + 6 - yOffset, z + 9, Block2, 0, 3);
world.setBlock(x + 13, y + 6 - yOffset, z + 9, Block3, 0, 3);
world.setBlock(x + 14, y + 6 - yOffset, z + 9, Block2, 0, 3);
world.setBlock(x + 12, y + 6 - yOffset, z + 10, Block2, 0, 3);
world.setBlock(x + 13, y + 6 - yOffset, z + 10, Block3, 0, 3);
world.setBlock(x + 14, y + 6 - yOffset, z + 10, Block2, 0, 3);
world.setBlock(x + 12, y + 6 - yOffset, z + 11, Block2, 0, 3);
world.setBlock(x + 13, y + 6 - yOffset, z + 11, Block2, 0, 3);
world.setBlock(x + 14, y + 6 - yOffset, z + 11, Block2, 0, 3);
world.setBlock(x + 12, y + 6 - yOffset, z + 12, Block2, 0, 3);
world.setBlock(x + 13, y + 6 - yOffset, z + 12, Block2, 0, 3);
world.setBlock(x + 14, y + 6 - yOffset, z + 12, Block2, 0, 3);
world.setBlock(x + 13, y + 6 - yOffset, z + 13, Block2, 0, 3);
world.setBlock(x + 13, y + 6 - yOffset, z + 14, Block2, 0, 3);
world.setBlock(x + 13, y + 6 - yOffset, z + 17, Block2, 0, 3);
world.setBlock(x + 13, y + 6 - yOffset, z + 18, Block2, 0, 3);
world.setBlock(x + 4, y + 7 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 13, y + 7 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 22, y + 7 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 3, y + 7 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 4, y + 7 - yOffset, z + 5, Block1, 0, 3);
world.setBlock(x + 5, y + 7 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 12, y + 7 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 13, y + 7 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 14, y + 7 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 21, y + 7 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 22, y + 7 - yOffset, z + 5, Block1, 0, 3);
world.setBlock(x + 23, y + 7 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 4, y + 7 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 12, y + 7 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 13, y + 7 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 14, y + 7 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 22, y + 7 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 12, y + 7 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 13, y + 7 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 14, y + 7 - yOffset, z + 7, Block2, 0, 3);
world.setBlock(x + 12, y + 7 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 13, y + 7 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 14, y + 7 - yOffset, z + 8, Block2, 0, 3);
world.setBlock(x + 13, y + 7 - yOffset, z + 9, Block2, 0, 3);
world.setBlock(x + 13, y + 7 - yOffset, z + 10, Block2, 0, 3);
world.setBlock(x + 13, y + 7 - yOffset, z + 11, Block2, 0, 3);
world.setBlock(x + 4, y + 8 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 22, y + 8 - yOffset, z + 4, Block2, 0, 3);
world.setBlock(x + 3, y + 8 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 4, y + 8 - yOffset, z + 5, Block1, 0, 3);
world.setBlock(x + 5, y + 8 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 21, y + 8 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 22, y + 8 - yOffset, z + 5, Block1, 0, 3);
world.setBlock(x + 23, y + 8 - yOffset, z + 5, Block2, 0, 3);
world.setBlock(x + 4, y + 8 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 22, y + 8 - yOffset, z + 6, Block2, 0, 3);
world.setBlock(x + 4, y + 9 - yOffset, z + 5, Block1, 0, 3);
world.setBlock(x + 22, y + 9 - yOffset, z + 5, Block1, 0, 3);
world.setBlock(x + 4, y + 10 - yOffset, z + 1, Block3, 0, 3);
world.setBlock(x + 22, y + 10 - yOffset, z + 1, Block3, 0, 3);
world.setBlock(x + 4, y + 10 - yOffset, z + 2, Block3, 0, 3);
world.setBlock(x + 22, y + 10 - yOffset, z + 2, Block3, 0, 3);
world.setBlock(x + 4, y + 10 - yOffset, z + 3, Block3, 0, 3);
world.setBlock(x + 22, y + 10 - yOffset, z + 3, Block3, 0, 3);
world.setBlock(x + 4, y + 10 - yOffset, z + 4, Block3, 0, 3);
world.setBlock(x + 22, y + 10 - yOffset, z + 4, Block3, 0, 3);
world.setBlock(x + 0, y + 10 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 1, y + 10 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 2, y + 10 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 3, y + 10 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 4, y + 10 - yOffset, z + 5, Block1, 0, 3);
world.setBlock(x + 5, y + 10 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 6, y + 10 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 7, y + 10 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 8, y + 10 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 18, y + 10 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 19, y + 10 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 20, y + 10 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 21, y + 10 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 22, y + 10 - yOffset, z + 5, Block1, 0, 3);
world.setBlock(x + 23, y + 10 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 24, y + 10 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 25, y + 10 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 26, y + 10 - yOffset, z + 5, Block3, 0, 3);
world.setBlock(x + 4, y + 10 - yOffset, z + 6, Block3, 0, 3);
world.setBlock(x + 22, y + 10 - yOffset, z + 6, Block3, 0, 3);
world.setBlock(x + 4, y + 10 - yOffset, z + 7, Block3, 0, 3);
world.setBlock(x + 22, y + 10 - yOffset, z + 7, Block3, 0, 3);
world.setBlock(x + 4, y + 10 - yOffset, z + 8, Block3, 0, 3);
world.setBlock(x + 22, y + 10 - yOffset, z + 8, Block3, 0, 3);
world.setBlock(x + 4, y + 10 - yOffset, z + 9, Block3, 0, 3);
world.setBlock(x + 22, y + 10 - yOffset, z + 9, Block3, 0, 3);
generate_r02_last(world, rand, x, y, z, yOffset);
return true;
}
public boolean generate_r02_last(World world, Random rand, int x, int y, int z, int yOffset)
{
world.setBlock(x + 12, y + 2 - yOffset, z + 1, Blocks.lever, 3, 3);
world.setBlock(x + 14, y + 2 - yOffset, z + 1, Blocks.lever, 3, 3);
if(MainRegistry.enableDebugMode)
System.out.print("[Debug] Successfully spawned Vertibird at " + x + " " + y +" " + z + "\n");
return true;
}
}