55 lines
2.1 KiB
Java

package com.hbm.world.generator.room;
import com.hbm.blocks.ModBlocks;
import com.hbm.world.generator.CellularDungeon;
import com.hbm.world.generator.CellularDungeonRoom;
import com.hbm.world.generator.DungeonToolbox;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
public class TestDungeonRoom6 extends CellularDungeonRoom {
public TestDungeonRoom6(CellularDungeon parent) {
super(parent);
}
public void generateMain(World world, int x, int y, int z) {
super.generateMain(world, x, y, z);
DungeonToolbox.generateBox(world, x + 1, y, z + 1, parent.width - 2, 1, parent.width - 2, ModBlocks.toxic_block);
DungeonToolbox.generateBox(world, x + parent.width / 2 - 1, y, z + parent.width / 2 - 1, 3, 1, 3, ModBlocks.meteor_brick_chiseled);
world.setBlock(x + parent.width / 2, y, z + parent.width / 2, ModBlocks.meteor_polished);
world.setBlock(x + 1, y, z + parent.width / 2, ModBlocks.meteor_polished);
world.setBlock(x + parent.width / 2, y, z + 1, ModBlocks.meteor_polished);
world.setBlock(x + parent.width - 2, y, z + parent.width / 2, ModBlocks.meteor_polished);
world.setBlock(x + parent.width / 2, y, z + parent.width - 2, ModBlocks.meteor_polished);
}
public void generateWall(World world, int x, int y, int z, ForgeDirection wall, boolean door) {
super.generateWall(world, x, y, z, wall, door);
if(!door)
return;
if(wall == ForgeDirection.NORTH) {
DungeonToolbox.generateBox(world, x + parent.width / 2, y, z + 1, 1, 1, parent.width / 2 - 2, ModBlocks.meteor_polished);
}
if(wall == ForgeDirection.SOUTH) {
DungeonToolbox.generateBox(world, x + parent.width / 2, y, z + parent.width / 2 + 2, 1, 1, parent.width / 2 - 2, ModBlocks.meteor_polished);
}
if(wall == ForgeDirection.WEST) {
DungeonToolbox.generateBox(world, x + 1, y, z + parent.width / 2, parent.width / 2 - 2, 1, 1, ModBlocks.meteor_polished);
}
if(wall == ForgeDirection.EAST) {
DungeonToolbox.generateBox(world, x + parent.width / 2 + 2, y, z + parent.width / 2, parent.width / 2 - 2, 1, 1, ModBlocks.meteor_polished);
}
}
}