mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
61 lines
4.0 KiB
Plaintext
61 lines
4.0 KiB
Plaintext
## Added
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* Limestone dust
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* Limestone now shreds into limestone dust instead of calcium (yields 4)
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* Can be combination cooked into calcium
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* Used for making cement
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* Cement
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* Used in all concretes (only requires 1 per 16 concrete)
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* Either made from combining 1 limestone dust with 3 clay (yields 4) or from shredding slag (also yields 4)
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* Bedrock ore processor
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* Used for separating the new bedrock ore
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* Creates ore slop as a byproduct
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* Slop can be coked into some rare byproducts or solidified into tar sand
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* Vitriol can be coked into iron and sulfuric acid or electrolyzed into sulfuric acid and chlorine
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* New bedrock ore processing
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* Most bedrock ores now create a single common item that contains different quantities of the 6 main ore types
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* Ores can be processed in many different ways with three tiers of byproducts and many optional steps, also making use of machines that the old bedrock ores didn't
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* New bedrock ores are now rarer, only spawning in every 10th chunk vs in evbery 3rd
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* The old system can be restored via config
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## Changed
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* Updated italian localization
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* Updated boxducts
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* All boxducts are now way cleaner, only having bolts on intersections, with straight parts only having very light seams
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* Intersections now have unique textures for each size
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* Copper boxducts now have a much nicer color gradient
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* Exhaust pipes now have a more rusted appearance
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* Added an alternate recipe for blank upgrades using integrated circuits and polymer instead of analog circuits
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* Update the soyuz and orbital module recipes
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* Simplified the recipes, fewer microcrafting parts
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* Both now use low-density elements which are made from aluminium/titanium, fiberglass and hard plastic
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* Both now make use of more advanced electronics, although in smaller numbers
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* Removed the recipes for the satellite deco blocks, those will be phased out soon. Existing deco blocks can still be crafted back into functional satellites
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* Moved the satellite recipes to the welder, the attachment is now welded onto the common satellite body
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* Simplified the satellite recipes, adjusted cost based on utility (depth scanner, death ray and resonator are more expensive than the mapper/radar)
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* CTRL + ALT view now shows the item's internal name and domain
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* Adjusted Mekanism compat
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* Decreased crafting complexity and time for the digiminer assembler recipe
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* Replaced recipes for the wind turbine and atomic disassembler
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* Added a config option for toggling Mekanism compat
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* Added recipe caching to the combinator funnel, meaning it no longer has to iterate over the entire recipe list all the time for compression/automation, this should improve performance by a fair bit
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* Diodes now use silicon nuggets instead of nether quartz
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* Aluminium wire's coloring is now consistent with the ingot
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* Nuclear explosions below a radius of 75 no longer have a gamma flash, therefore a high yield mini nuke should no longer be able to instakill someone wearing full euph armor
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* Updated OpenComputers compat
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* The solar boiler now has a tooltip showing its contents
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* Updated drones
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* Drones will now drop when destroyed
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* Drones are now generally faster (standard drones are now as fast as express drones used to be)
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* Holding a transport drone item now shows transport drone paths, just like how logistics drones work
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* Drones should no longer randomly get stuck on waypoints
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* Drones will now move upwards to avoid small ledges, this usually happens when drones approach docks from a lower angle
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* Logistics drone crates can now be disabled with a redstone signal
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* Logistics drone docks are now 5x faster, spawning a new rone every second instead of every 5 seconds
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* Drones are now a fair bit cheaper
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* Tar sand can now be liquefacted into bitumen directly with a higher yield than the chemplant recipe
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* This however is slower, more energy intensive and yields no sand byproduct
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## Fixed
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* Fixed crash caused by PRISM updating unloaded worlds
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* Hopefully fixed another crash caused by PRISM (reproduction was unreliable and sporadic, not confirmed)
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