mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
26 lines
1.5 KiB
Plaintext
26 lines
1.5 KiB
Plaintext
## Added
|
|
* N I 4 N I
|
|
* It's that one gun from that one game, you throw coins and your shots bounce around
|
|
* Needs no introduction
|
|
* Can be upgraded with nickels or gold doubloons for more pocket change to yeet
|
|
* Found in airdrop supply crates, about 10x rarer than a double barrel shotgun
|
|
* More structures
|
|
* I haven't even looked at them so it's a surprise for everyone
|
|
* PWR printer
|
|
* Using it on a PWR controller will cause the game to generate images of each layer of the reactor
|
|
|
|
## Changed
|
|
* Updated ukrainian, chinese and russian localization, including QMAW
|
|
* Some previously hardcoded lang strings are now affected by translations
|
|
* Due to severe issues with ticking order as well as a crash caused by certain tiles that uses threaded packets, Torcherino accelerator torches no longer affect NTM machines
|
|
* RBMK control rod colors and auto control rod settings are now copiable
|
|
* Murky wings no longer have slowfall, and using shift+space cancels the momentum
|
|
* Murky wings are now slow by default and speed up when sprinting
|
|
* The arc furnace can now be used with AE2 buses, which was previously not possible due to the unique stacksize limitations
|
|
|
|
## Fixed
|
|
* Fixed conveyor grabber dropping items off at an offset when placing them on a conveyor belt due to a client desync
|
|
* Fixed occasional crash caused by using the settings tool on the autoloader
|
|
* Fixed QMAW not correctly working with other languages
|
|
* Fixed QMAW loading breaking entirely due to file encoding
|
|
* Fixed PWR fuel rod textures being 18x18 instead of 16x16 |