2024-12-23 23:56:43 +01:00

160 lines
5.4 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import com.hbm.blocks.generic.BlockLoot.TileEntityLoot;
import com.hbm.items.ModItems;
import com.hbm.items.armor.ArmorTrenchmaster;
import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo;
import com.hbm.main.ResourceManager;
import com.hbm.util.Tuple.Quartet;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;
public class RenderLoot extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x, y, z);
GL11.glEnable(GL11.GL_LIGHTING);
RenderHelper.enableStandardItemLighting();
TileEntityLoot loot = (TileEntityLoot) te;
for(Quartet<ItemStack, Double, Double, Double> item : loot.items) {
ItemStack stack = item.getW();
GL11.glPushMatrix();
GL11.glTranslated(item.getX(), item.getY(), item.getZ());
if(stack.getItem() == ModItems.ammo_standard && stack.getItemDamage() >= EnumAmmo.NUKE_STANDARD.ordinal() && stack.getItemDamage() <= EnumAmmo.NUKE_HIVE.ordinal()) {
renderNuke();
} else if(stack.getItem() == ModItems.gun_maresleg) {
renderShotgun();
} else if(stack.getItem() instanceof ArmorTrenchmaster) {
renderTrenchmaster(stack);
} else {
renderStandardItem(item.getW());
}
GL11.glPopMatrix();
}
GL11.glPopMatrix();
}
private void renderTrenchmaster(ItemStack stack) {
GL11.glPushMatrix();
GL11.glTranslated(0.5, 1.5, 0.5);
GL11.glScaled(0.0625, 0.0625, 0.0625);
GL11.glRotated(180, 1, 0, 0);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
if(stack.getItem() == ModItems.trenchmaster_helmet) {
bindTexture(ResourceManager.trenchmaster_helmet);
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
ResourceManager.armor_trenchmaster.renderPart("Helmet");
GL11.glDisable(GL11.GL_BLEND);
float lastX = OpenGlHelper.lastBrightnessX;
float lastY = OpenGlHelper.lastBrightnessY;
GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
GL11.glDisable(GL11.GL_LIGHTING);
ResourceManager.armor_trenchmaster.renderPart("Light");
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopAttrib();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lastX, lastY);
}
if(stack.getItem() == ModItems.trenchmaster_plate) {
bindTexture(ResourceManager.trenchmaster_chest);
ResourceManager.armor_trenchmaster.renderPart("Chest");
bindTexture(ResourceManager.trenchmaster_arm);
GL11.glPushMatrix();
GL11.glRotated(-3, 1, 0, 0);
ResourceManager.armor_trenchmaster.renderPart("LeftArm");
ResourceManager.armor_trenchmaster.renderPart("RightArm");
GL11.glPopMatrix();
}
if(stack.getItem() == ModItems.trenchmaster_legs) {
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.trenchmaster_leg);
ResourceManager.armor_trenchmaster.renderPart("LeftLeg");
GL11.glPushMatrix();
GL11.glRotated(-0.1, 1, 0, 0);
ResourceManager.armor_trenchmaster.renderPart("RightLeg");
GL11.glPopMatrix();
}
if(stack.getItem() == ModItems.trenchmaster_boots) {
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.trenchmaster_leg);
ResourceManager.armor_trenchmaster.renderPart("LeftBoot");
GL11.glPushMatrix();
GL11.glRotated(-0.1, 1, 0, 0);
ResourceManager.armor_trenchmaster.renderPart("RightBoot");
GL11.glPopMatrix();
}
GL11.glPopMatrix();
}
private void renderNuke() {
GL11.glScaled(0.5, 0.5, 0.5);
GL11.glTranslated(1, 0.5, 1);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.mini_nuke_tex);
ResourceManager.projectiles.renderPart("MiniNuke");
GL11.glShadeModel(GL11.GL_FLAT);
}
private void renderShotgun() {
GL11.glScaled(0.125, 0.125, 0.125);
GL11.glTranslated(3, 0, 0);
GL11.glRotated(25, 0, 1, 0);
GL11.glRotated(90, 1, 0, 0);
GL11.glRotated(90, 0, 1, 0);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
bindTexture(ResourceManager.maresleg_tex);
ResourceManager.maresleg.renderAll();
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
}
private void renderStandardItem(ItemStack stack) {
GL11.glTranslated(0.25, 0, 0.25);
GL11.glScaled(0.5, 0.5, 0.5);
GL11.glRotated(90, 1, 0, 0);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
bindTexture(TextureMap.locationItemsTexture);
for(int i = 0; i < stack.getItem().getRenderPasses(stack.getItemDamage()); i++) {
IIcon icon = stack.getItem().getIcon(stack, i);
float f14 = icon.getMinU();
float f15 = icon.getMaxU();
float f4 = icon.getMinV();
float f5 = icon.getMaxV();
int k1 = stack.getItem().getColorFromItemStack(stack, i);
float f10 = (float) (k1 >> 16 & 255) / 255.0F;
float f11 = (float) (k1 >> 8 & 255) / 255.0F;
float f12 = (float) (k1 & 255) / 255.0F;
GL11.glColor4f(1.0F * f10, 1.0F * f11, 1.0F * f12, 1.0F);
ItemRenderer.renderItemIn2D(Tessellator.instance, f15, f4, f14, f5, icon.getIconWidth(), icon.getIconHeight(), 0.0625F);
}
}
}