399 lines
14 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.ModBlocks;
import com.hbm.lib.RefStrings;
import com.hbm.main.ResourceManager;
import com.hbm.render.model.ModelBroadcaster;
import com.hbm.render.model.ModelGeiger;
import com.hbm.render.model.ModelRadio;
import com.hbm.render.model.ModelSteelBeam;
import com.hbm.render.model.ModelSteelCorner;
import com.hbm.render.model.ModelSteelRoof;
import com.hbm.render.model.ModelSteelScaffold;
import com.hbm.render.model.ModelSteelWall;
import com.hbm.tileentity.deco.TileEntityBomber;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
public class RenderDecoBlock extends TileEntitySpecialRenderer {
private static final ResourceLocation texture1 = new ResourceLocation(RefStrings.MODID + ":" + "textures/models/SteelWall.png");
private static final ResourceLocation texture2 = new ResourceLocation(RefStrings.MODID + ":" + "textures/models/SteelCorner.png");
private static final ResourceLocation texture3 = new ResourceLocation(RefStrings.MODID + ":" + "textures/models/SteelRoof.png");
private static final ResourceLocation texture4 = new ResourceLocation(RefStrings.MODID + ":" + "textures/models/SteelBeam.png");
private static final ResourceLocation texture5 = new ResourceLocation(RefStrings.MODID + ":" + "textures/models/SteelScaffold.png");
private static final ResourceLocation texture6 = new ResourceLocation(RefStrings.MODID + ":" + "textures/models/ModelBroadcaster.png");
private static final ResourceLocation texture7 = new ResourceLocation(RefStrings.MODID + ":" + "textures/models/ModelRadio.png");
private static final ResourceLocation texture8 = new ResourceLocation(RefStrings.MODID + ":" + "textures/models/ModelRadioReceiver.png");
private static final ResourceLocation texture9 = new ResourceLocation(RefStrings.MODID + ":" + "textures/models/ModelGeiger.png");
private ModelSteelWall model1;
private ModelSteelCorner model2;
private ModelSteelRoof model3;
private ModelSteelBeam model4;
private ModelSteelScaffold model5;
private ModelBroadcaster model6;
private ModelRadio model7;
private ModelGeiger model8;
public RenderDecoBlock() {
this.model1 = new ModelSteelWall();
this.model2 = new ModelSteelCorner();
this.model3 = new ModelSteelRoof();
this.model4 = new ModelSteelBeam();
this.model5 = new ModelSteelScaffold();
this.model6 = new ModelBroadcaster();
this.model7 = new ModelRadio();
this.model8 = new ModelGeiger();
}
@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
GL11.glRotatef(180, 0F, 0F, 1F);
GL11.glEnable(GL11.GL_LIGHTING);
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_wall)
{
this.bindTexture(texture1);
switch(tileentity.getBlockMetadata())
{
case 4:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 2:
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 5:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 3:
GL11.glRotatef(0, 0F, 1F, 0F); break;
}
}
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_corner)
{
this.bindTexture(texture2);
switch(tileentity.getBlockMetadata())
{
case 4:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 2:
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 5:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 3:
GL11.glRotatef(0, 0F, 1F, 0F); break;
}
}
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_roof)
{
this.bindTexture(texture3);
}
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_beam)
{
this.bindTexture(texture4);
}
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_scaffold)
{
this.bindTexture(texture5);
switch(tileentity.getBlockMetadata())
{
case 4:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 2:
GL11.glRotatef(0, 0F, 1F, 0F); break;
case 5:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 3:
GL11.glRotatef(0, 0F, 1F, 0F); break;
}
}
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.broadcaster_pc)
{
this.bindTexture(texture6);
switch(tileentity.getBlockMetadata())
{
case 4:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 2:
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 5:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 3:
GL11.glRotatef(0, 0F, 1F, 0F); break;
}
}
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.geiger)
{
this.bindTexture(texture9);
switch(tileentity.getBlockMetadata())
{
case 4:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 2:
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 5:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 3:
GL11.glRotatef(0, 0F, 1F, 0F); break;
}
}
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.radiorec)
{
this.bindTexture(texture8);
switch(tileentity.getBlockMetadata())
{
case 4:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 2:
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 5:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 3:
GL11.glRotatef(0, 0F, 1F, 0F); break;
}
}
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.radiobox)
{
this.bindTexture(texture7);
switch(tileentity.getBlockMetadata())
{
case 4:
case 8:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 2:
case 6:
GL11.glRotatef(0, 0F, 1F, 0F); break;
case 5:
case 9:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 3:
case 7:
GL11.glRotatef(180, 0F, 1F, 0F); break;
}
GL11.glTranslatef(0, 0, 1);
}
GL11.glPushMatrix();
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_wall)
this.model1.renderModel(0.0625F);
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_corner)
this.model2.renderModel(0.0625F);
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_roof)
this.model3.renderModel(0.0625F);
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_beam)
this.model4.renderModel(0.0625F);
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.steel_scaffold)
this.model5.renderModel(0.0625F);
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.broadcaster_pc)
this.model6.renderModel(0.0625F);
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.geiger)
this.model8.renderModel(0.0625F);
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.radiobox)
this.model7.renderModel(0.0625F, tileentity.getBlockMetadata() > 5 ? 160 : 20);
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.radiorec)
this.model6.renderModel(0.0625F);
GL11.glPopMatrix();
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.boxcar) {
GL11.glTranslatef(0, 0, -1.5F);
GL11.glRotated(90, 1, 0, 0);
GL11.glDisable(GL11.GL_CULL_FACE);
bindTexture(ResourceManager.boxcar_tex);
ResourceManager.boxcar.renderAll();
GL11.glEnable(GL11.GL_CULL_FACE);
}
if(tileentity instanceof TileEntityBomber)
{
TileEntityBomber bomber = (TileEntityBomber)tileentity;
float yaw = (float)(((double)bomber.yaw) / 180D * Math.PI);
float pitch = (float)(((double)bomber.pitch) / 180D * Math.PI);
GL11.glRotatef(yaw - 90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(90, 0F, 0F, 1F);
GL11.glRotatef(pitch, 0.0F, 0.0F, 1.0F);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glScalef(5F, 5F, 5F);
int i = bomber.type;
switch(i) {
case 0: bindTexture(ResourceManager.dornier_0_tex); break;
case 1: bindTexture(ResourceManager.dornier_1_tex); break;
case 2: bindTexture(ResourceManager.dornier_2_tex); break;
default: bindTexture(ResourceManager.dornier_1_tex); break;
}
ResourceManager.dornier.renderAll();
}
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.sat_radar) {
GL11.glRotatef(180, 0F, 0F, 1F);
GL11.glTranslatef(0, -1.5F, 0);
GL11.glRotated(90, 0, 1, 0);
switch(tileentity.getBlockMetadata())
{
case 4:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 2:
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 5:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 3:
GL11.glRotatef(0, 0F, 1F, 0F); break;
}
GL11.glEnable(GL11.GL_CULL_FACE);
bindTexture(ResourceManager.sat_base_tex);
ResourceManager.sat_base.renderAll();
bindTexture(ResourceManager.sat_radar_tex);
ResourceManager.sat_radar.renderAll();
}
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.sat_resonator) {
GL11.glRotatef(180, 0F, 0F, 1F);
GL11.glTranslatef(0, -1.5F, 0);
GL11.glRotated(90, 0, 1, 0);
switch(tileentity.getBlockMetadata())
{
case 4:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 2:
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 5:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 3:
GL11.glRotatef(0, 0F, 1F, 0F); break;
}
GL11.glEnable(GL11.GL_CULL_FACE);
bindTexture(ResourceManager.sat_base_tex);
ResourceManager.sat_base.renderAll();
bindTexture(ResourceManager.sat_resonator_tex);
ResourceManager.sat_resonator.renderAll();
}
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.sat_scanner) {
GL11.glRotatef(180, 0F, 0F, 1F);
GL11.glTranslatef(0, -1.5F, 0);
GL11.glRotated(90, 0, 1, 0);
switch(tileentity.getBlockMetadata())
{
case 4:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 2:
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 5:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 3:
GL11.glRotatef(0, 0F, 1F, 0F); break;
}
GL11.glEnable(GL11.GL_CULL_FACE);
bindTexture(ResourceManager.sat_base_tex);
ResourceManager.sat_base.renderAll();
bindTexture(ResourceManager.sat_scanner_tex);
ResourceManager.sat_scanner.renderAll();
}
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.sat_mapper) {
GL11.glRotatef(180, 0F, 0F, 1F);
GL11.glTranslatef(0, -1.5F, 0);
GL11.glRotated(90, 0, 1, 0);
switch(tileentity.getBlockMetadata())
{
case 4:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 2:
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 5:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 3:
GL11.glRotatef(0, 0F, 1F, 0F); break;
}
GL11.glEnable(GL11.GL_CULL_FACE);
bindTexture(ResourceManager.sat_base_tex);
ResourceManager.sat_base.renderAll();
bindTexture(ResourceManager.sat_mapper_tex);
ResourceManager.sat_mapper.renderAll();
}
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.sat_laser) {
GL11.glRotatef(180, 0F, 0F, 1F);
GL11.glTranslatef(0, -1.5F, 0);
GL11.glRotated(90, 0, 1, 0);
switch(tileentity.getBlockMetadata())
{
case 4:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 2:
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 5:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 3:
GL11.glRotatef(0, 0F, 1F, 0F); break;
}
GL11.glEnable(GL11.GL_CULL_FACE);
bindTexture(ResourceManager.sat_base_tex);
ResourceManager.sat_base.renderAll();
bindTexture(ResourceManager.sat_laser_tex);
ResourceManager.sat_laser.renderAll();
}
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.sat_foeq) {
GL11.glRotatef(180, 0F, 0F, 1F);
GL11.glTranslatef(0, -1.5F, 0);
GL11.glRotated(90, 0, 1, 0);
switch(tileentity.getBlockMetadata())
{
case 4:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 2:
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 5:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 3:
GL11.glRotatef(0, 0F, 1F, 0F); break;
}
GL11.glEnable(GL11.GL_CULL_FACE);
bindTexture(ResourceManager.sat_foeq_tex);
ResourceManager.sat_foeq.renderAll();
}
if(tileentity.getWorldObj().getBlock(tileentity.xCoord, tileentity.yCoord, tileentity.zCoord) == ModBlocks.sat_dock) {
GL11.glRotatef(180, 0F, 0F, 1F);
GL11.glTranslatef(0, -1.5F, 0);
bindTexture(ResourceManager.satdock_tex);
ResourceManager.satDock.renderAll();
}
GL11.glPopMatrix();
}
}