mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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18 lines
837 B
Plaintext
18 lines
837 B
Plaintext
## Changed
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* .75 bolts now work as advertised
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* Updated lead pipe texture
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* Removed recipes from a few ancient melee weapons, as well as the creative tab listing
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* Removed flat magnets
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* Taint should now also affect non-solid blocks that are full cubes
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* Reduced the AoE size of 7.62mm, .50 BMG and 10 gauge explosive projectiles
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* Removed the old gun mechanism items, turrets now use the new cast parts
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* A secret weapon and its variant have become craftable
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* NEI now shows RBMK fuel rod recycling and cooling
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* Removed most of the old unused siege mobs
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## Fixed
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* Fixed taint destroying bedrock
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* Fixed ferrouranium plate not being castable
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* Fixed bayonet not rendering properly in third person
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* Fixed xenon poison gauge in the RBMK control panel not showing up on colums (oops)
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* Fixed hitscan projectiles colliding with dead mobs |