2024-03-20 16:46:05 +01:00

1696 lines
94 KiB
Java

//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"
package com.hbm.world.dungeon;
import java.util.Random;
import com.hbm.blocks.ModBlocks;
import com.hbm.blocks.generic.BlockBobble.BobbleType;
import com.hbm.blocks.generic.BlockBobble.TileEntityBobble;
import com.hbm.config.GeneralConfig;
import com.hbm.itempool.ItemPool;
import com.hbm.itempool.ItemPoolsLegacy;
import com.hbm.items.ModItems;
import com.hbm.lib.Library;
import com.hbm.tileentity.machine.storage.TileEntityCrateIron;
import com.hbm.util.LootGenerator;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemDoor;
import net.minecraft.item.ItemStack;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
public class Relay extends WorldGenerator
{
Block Block1 = ModBlocks.reinforced_brick;
Block Block2 = ModBlocks.deco_steel;
Block Block4 = ModBlocks.steel_scaffold;
Block Block5 = ModBlocks.reinforced_glass;
Block Block6 = ModBlocks.deco_beryllium;
Block Block7 = ModBlocks.deco_red_copper;
Block Block8 = ModBlocks.deco_tungsten;
Block Block9 = ModBlocks.pole_top;
int s2 = 0;
int s3 = 0;
int s4 = 8;
int s5 = 8;
protected Block[] GetValidSpawnBlocks()
{
return new Block[]
{
Blocks.stone,
Blocks.grass,
Blocks.dirt,
Blocks.sand,
Blocks.sandstone,
};
}
public boolean LocationIsValidSpawn(World world, int x, int y, int z)
{
Block checkBlock = world.getBlock(x, y - 1, z);
Block blockAbove = world.getBlock(x, y , z);
Block blockBelow = world.getBlock(x, y - 2, z);
for (Block i : GetValidSpawnBlocks())
{
if (blockAbove != Blocks.air)
{
return false;
}
if (checkBlock == i)
{
return true;
}
else if (checkBlock == Blocks.snow_layer && blockBelow == i)
{
return true;
}
else if (checkBlock.getMaterial() == Material.plants && blockBelow == i)
{
return true;
}
}
return false;
}
@Override
public boolean generate(World world, Random rand, int x, int y, int z)
{
int i = rand.nextInt(1);
if(i == 0)
{
generate_r0(world, rand, x, y, z);
}
return true;
}
public boolean generate_r0(World world, Random rand, int x, int y, int z)
{
if(!LocationIsValidSpawn(world, x + 5, y, z + 8))
{
return false;
}
world.setBlock(x + 2, y + -3, z + 0, Block1, 0, 3);
world.setBlock(x + 3, y + -3, z + 0, Block1, 0, 3);
world.setBlock(x + 4, y + -3, z + 0, Block1, 0, 3);
world.setBlock(x + 5, y + -3, z + 0, Block1, 0, 3);
world.setBlock(x + 6, y + -3, z + 0, Block1, 0, 3);
world.setBlock(x + 7, y + -3, z + 0, Block1, 0, 3);
world.setBlock(x + 8, y + -3, z + 0, Block1, 0, 3);
world.setBlock(x + 9, y + -3, z + 0, Block1, 0, 3);
world.setBlock(x + 10, y + -3, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + -3, z + 1, Block1, 0, 3);
world.setBlock(x + 3, y + -3, z + 1, Block1, 0, 3);
world.setBlock(x + 4, y + -3, z + 1, Block1, 0, 3);
world.setBlock(x + 5, y + -3, z + 1, Block1, 0, 3);
world.setBlock(x + 6, y + -3, z + 1, Block1, 0, 3);
world.setBlock(x + 7, y + -3, z + 1, Block1, 0, 3);
world.setBlock(x + 8, y + -3, z + 1, Block1, 0, 3);
world.setBlock(x + 9, y + -3, z + 1, Block1, 0, 3);
world.setBlock(x + 10, y + -3, z + 1, Block1, 0, 3);
world.setBlock(x + 2, y + -3, z + 2, Block1, 0, 3);
world.setBlock(x + 3, y + -3, z + 2, Block1, 0, 3);
world.setBlock(x + 4, y + -3, z + 2, Block1, 0, 3);
world.setBlock(x + 5, y + -3, z + 2, Block1, 0, 3);
world.setBlock(x + 6, y + -3, z + 2, Block1, 0, 3);
world.setBlock(x + 7, y + -3, z + 2, Block1, 0, 3);
world.setBlock(x + 8, y + -3, z + 2, Block1, 0, 3);
world.setBlock(x + 9, y + -3, z + 2, Block1, 0, 3);
world.setBlock(x + 10, y + -3, z + 2, Block1, 0, 3);
world.setBlock(x + 2, y + -3, z + 3, Block1, 0, 3);
world.setBlock(x + 3, y + -3, z + 3, Block1, 0, 3);
world.setBlock(x + 4, y + -3, z + 3, Block1, 0, 3);
world.setBlock(x + 5, y + -3, z + 3, Block1, 0, 3);
world.setBlock(x + 6, y + -3, z + 3, Block1, 0, 3);
world.setBlock(x + 7, y + -3, z + 3, Block1, 0, 3);
world.setBlock(x + 8, y + -3, z + 3, Block1, 0, 3);
world.setBlock(x + 9, y + -3, z + 3, Block1, 0, 3);
world.setBlock(x + 10, y + -3, z + 3, Block1, 0, 3);
world.setBlock(x + 2, y + -3, z + 4, Block1, 0, 3);
world.setBlock(x + 3, y + -3, z + 4, Block1, 0, 3);
world.setBlock(x + 4, y + -3, z + 4, Block1, 0, 3);
world.setBlock(x + 5, y + -3, z + 4, Block1, 0, 3);
world.setBlock(x + 6, y + -3, z + 4, Block1, 0, 3);
world.setBlock(x + 7, y + -3, z + 4, Block1, 0, 3);
world.setBlock(x + 8, y + -3, z + 4, Block1, 0, 3);
world.setBlock(x + 9, y + -3, z + 4, Block1, 0, 3);
world.setBlock(x + 10, y + -3, z + 4, Block1, 0, 3);
world.setBlock(x + 2, y + -3, z + 5, Block1, 0, 3);
world.setBlock(x + 3, y + -3, z + 5, Block1, 0, 3);
world.setBlock(x + 4, y + -3, z + 5, Block1, 0, 3);
world.setBlock(x + 5, y + -3, z + 5, Block1, 0, 3);
world.setBlock(x + 6, y + -3, z + 5, Block1, 0, 3);
world.setBlock(x + 7, y + -3, z + 5, Block1, 0, 3);
world.setBlock(x + 8, y + -3, z + 5, Block1, 0, 3);
world.setBlock(x + 9, y + -3, z + 5, Block1, 0, 3);
world.setBlock(x + 10, y + -3, z + 5, Block1, 0, 3);
world.setBlock(x + 2, y + -3, z + 6, Block1, 0, 3);
world.setBlock(x + 3, y + -3, z + 6, Block1, 0, 3);
world.setBlock(x + 4, y + -3, z + 6, Block1, 0, 3);
world.setBlock(x + 5, y + -3, z + 6, Block1, 0, 3);
world.setBlock(x + 6, y + -3, z + 6, Block1, 0, 3);
world.setBlock(x + 7, y + -3, z + 6, Block1, 0, 3);
world.setBlock(x + 8, y + -3, z + 6, Block1, 0, 3);
world.setBlock(x + 9, y + -3, z + 6, Block1, 0, 3);
world.setBlock(x + 10, y + -3, z + 6, Block1, 0, 3);
world.setBlock(x + 0, y + -3, z + 7, Block1, 0, 3);
world.setBlock(x + 1, y + -3, z + 7, Block1, 0, 3);
world.setBlock(x + 2, y + -3, z + 7, Block1, 0, 3);
world.setBlock(x + 3, y + -3, z + 7, Block1, 0, 3);
world.setBlock(x + 4, y + -3, z + 7, Block1, 0, 3);
world.setBlock(x + 5, y + -3, z + 7, Block1, 0, 3);
world.setBlock(x + 6, y + -3, z + 7, Block1, 0, 3);
world.setBlock(x + 7, y + -3, z + 7, Block1, 0, 3);
world.setBlock(x + 8, y + -3, z + 7, Block1, 0, 3);
world.setBlock(x + 9, y + -3, z + 7, Block1, 0, 3);
world.setBlock(x + 10, y + -3, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + -3, z + 8, Block1, 0, 3);
world.setBlock(x + 1, y + -3, z + 8, Block1, 0, 3);
world.setBlock(x + 2, y + -3, z + 8, Block1, 0, 3);
world.setBlock(x + 3, y + -3, z + 8, Block1, 0, 3);
world.setBlock(x + 4, y + -3, z + 8, Block1, 0, 3);
world.setBlock(x + 5, y + -3, z + 8, Block1, 0, 3);
world.setBlock(x + 6, y + -3, z + 8, Block1, 0, 3);
world.setBlock(x + 7, y + -3, z + 8, Block1, 0, 3);
world.setBlock(x + 8, y + -3, z + 8, Block1, 0, 3);
world.setBlock(x + 9, y + -3, z + 8, Block1, 0, 3);
world.setBlock(x + 10, y + -3, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + -3, z + 9, Block1, 0, 3);
world.setBlock(x + 1, y + -3, z + 9, Block1, 0, 3);
world.setBlock(x + 2, y + -3, z + 9, Block1, 0, 3);
world.setBlock(x + 3, y + -3, z + 9, Block1, 0, 3);
world.setBlock(x + 4, y + -3, z + 9, Block1, 0, 3);
world.setBlock(x + 5, y + -3, z + 9, Block1, 0, 3);
world.setBlock(x + 6, y + -3, z + 9, Block1, 0, 3);
world.setBlock(x + 7, y + -3, z + 9, Block1, 0, 3);
world.setBlock(x + 8, y + -3, z + 9, Block1, 0, 3);
world.setBlock(x + 9, y + -3, z + 9, Block1, 0, 3);
world.setBlock(x + 10, y + -3, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + -3, z + 10, Block1, 0, 3);
world.setBlock(x + 1, y + -3, z + 10, Block1, 0, 3);
world.setBlock(x + 2, y + -3, z + 10, Block1, 0, 3);
world.setBlock(x + 3, y + -3, z + 10, Block1, 0, 3);
world.setBlock(x + 4, y + -3, z + 10, Block1, 0, 3);
world.setBlock(x + 5, y + -3, z + 10, Block1, 0, 3);
world.setBlock(x + 6, y + -3, z + 10, Block1, 0, 3);
world.setBlock(x + 7, y + -3, z + 10, Block1, 0, 3);
world.setBlock(x + 8, y + -3, z + 10, Block1, 0, 3);
world.setBlock(x + 9, y + -3, z + 10, Block1, 0, 3);
world.setBlock(x + 10, y + -3, z + 10, Block1, 0, 3);
world.setBlock(x + 0, y + -3, z + 11, Block1, 0, 3);
world.setBlock(x + 1, y + -3, z + 11, Block1, 0, 3);
world.setBlock(x + 2, y + -3, z + 11, Block1, 0, 3);
world.setBlock(x + 3, y + -3, z + 11, Block1, 0, 3);
world.setBlock(x + 4, y + -3, z + 11, Block1, 0, 3);
world.setBlock(x + 5, y + -3, z + 11, Block1, 0, 3);
world.setBlock(x + 6, y + -3, z + 11, Block1, 0, 3);
world.setBlock(x + 7, y + -3, z + 11, Block1, 0, 3);
world.setBlock(x + 8, y + -3, z + 11, Block1, 0, 3);
world.setBlock(x + 9, y + -3, z + 11, Block1, 0, 3);
world.setBlock(x + 10, y + -3, z + 11, Block1, 0, 3);
world.setBlock(x + 0, y + -3, z + 12, Block1, 0, 3);
world.setBlock(x + 1, y + -3, z + 12, Block1, 0, 3);
world.setBlock(x + 2, y + -3, z + 12, Block1, 0, 3);
world.setBlock(x + 3, y + -3, z + 12, Block1, 0, 3);
world.setBlock(x + 4, y + -3, z + 12, Block1, 0, 3);
world.setBlock(x + 5, y + -3, z + 12, Block1, 0, 3);
world.setBlock(x + 6, y + -3, z + 12, Block1, 0, 3);
world.setBlock(x + 7, y + -3, z + 12, Block1, 0, 3);
world.setBlock(x + 8, y + -3, z + 12, Block1, 0, 3);
world.setBlock(x + 9, y + -3, z + 12, Block1, 0, 3);
world.setBlock(x + 10, y + -3, z + 12, Block1, 0, 3);
world.setBlock(x + 0, y + -3, z + 13, Block1, 0, 3);
world.setBlock(x + 1, y + -3, z + 13, Block1, 0, 3);
world.setBlock(x + 2, y + -3, z + 13, Block1, 0, 3);
world.setBlock(x + 3, y + -3, z + 13, Block1, 0, 3);
world.setBlock(x + 4, y + -3, z + 13, Block1, 0, 3);
world.setBlock(x + 5, y + -3, z + 13, Block1, 0, 3);
world.setBlock(x + 6, y + -3, z + 13, Block1, 0, 3);
world.setBlock(x + 7, y + -3, z + 13, Block1, 0, 3);
world.setBlock(x + 8, y + -3, z + 13, Block1, 0, 3);
world.setBlock(x + 9, y + -3, z + 13, Block1, 0, 3);
world.setBlock(x + 10, y + -3, z + 13, Block1, 0, 3);
world.setBlock(x + 0, y + -3, z + 14, Block1, 0, 3);
world.setBlock(x + 1, y + -3, z + 14, Block1, 0, 3);
world.setBlock(x + 2, y + -3, z + 14, Block1, 0, 3);
world.setBlock(x + 3, y + -3, z + 14, Block1, 0, 3);
world.setBlock(x + 4, y + -3, z + 14, Block1, 0, 3);
world.setBlock(x + 5, y + -3, z + 14, Block1, 0, 3);
world.setBlock(x + 6, y + -3, z + 14, Block1, 0, 3);
world.setBlock(x + 7, y + -3, z + 14, Block1, 0, 3);
world.setBlock(x + 8, y + -3, z + 14, Block1, 0, 3);
world.setBlock(x + 9, y + -3, z + 14, Block1, 0, 3);
world.setBlock(x + 10, y + -3, z + 14, Block1, 0, 3);
world.setBlock(x + 0, y + -3, z + 15, Block1, 0, 3);
world.setBlock(x + 1, y + -3, z + 15, Block1, 0, 3);
world.setBlock(x + 2, y + -3, z + 15, Block1, 0, 3);
world.setBlock(x + 3, y + -3, z + 15, Block1, 0, 3);
world.setBlock(x + 4, y + -3, z + 15, Block1, 0, 3);
world.setBlock(x + 5, y + -3, z + 15, Block1, 0, 3);
world.setBlock(x + 6, y + -3, z + 15, Block1, 0, 3);
world.setBlock(x + 7, y + -3, z + 15, Block1, 0, 3);
world.setBlock(x + 8, y + -3, z + 15, Block1, 0, 3);
world.setBlock(x + 9, y + -3, z + 15, Block1, 0, 3);
world.setBlock(x + 10, y + -3, z + 15, Block1, 0, 3);
world.setBlock(x + 2, y + -2, z + 0, Block1, 0, 3);
world.setBlock(x + 3, y + -2, z + 0, Block1, 0, 3);
world.setBlock(x + 4, y + -2, z + 0, Block1, 0, 3);
world.setBlock(x + 5, y + -2, z + 0, Block1, 0, 3);
world.setBlock(x + 6, y + -2, z + 0, Block1, 0, 3);
world.setBlock(x + 7, y + -2, z + 0, Block1, 0, 3);
world.setBlock(x + 8, y + -2, z + 0, Block1, 0, 3);
world.setBlock(x + 9, y + -2, z + 0, Block1, 0, 3);
world.setBlock(x + 10, y + -2, z + 0, Block1, 0, 3);
world.setBlock(x + 2, y + -2, z + 1, Block1, 0, 3);
world.setBlock(x + 3, y + -2, z + 1, Block1, 0, 3);
world.setBlock(x + 4, y + -2, z + 1, Block1, 0, 3);
world.setBlock(x + 5, y + -2, z + 1, Block1, 0, 3);
world.setBlock(x + 6, y + -2, z + 1, Block1, 0, 3);
world.setBlock(x + 7, y + -2, z + 1, Block1, 0, 3);
world.setBlock(x + 8, y + -2, z + 1, Block1, 0, 3);
world.setBlock(x + 9, y + -2, z + 1, Block1, 0, 3);
world.setBlock(x + 10, y + -2, z + 1, Block1, 0, 3);
world.setBlock(x + 2, y + -2, z + 2, Block1, 0, 3);
world.setBlock(x + 3, y + -2, z + 2, Block1, 0, 3);
world.setBlock(x + 4, y + -2, z + 2, Block2, 0, 3);
world.setBlock(x + 5, y + -2, z + 2, Block2, 0, 3);
world.setBlock(x + 6, y + -2, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + -2, z + 2, Block2, 0, 3);
world.setBlock(x + 8, y + -2, z + 2, Block2, 0, 3);
world.setBlock(x + 9, y + -2, z + 2, Block1, 0, 3);
world.setBlock(x + 10, y + -2, z + 2, Block1, 0, 3);
world.setBlock(x + 2, y + -2, z + 3, Block1, 0, 3);
world.setBlock(x + 3, y + -2, z + 3, Block1, 0, 3);
world.setBlock(x + 4, y + -2, z + 3, Block2, 0, 3);
world.setBlock(x + 5, y + -2, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + -2, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + -2, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + -2, z + 3, Block2, 0, 3);
world.setBlock(x + 9, y + -2, z + 3, Block1, 0, 3);
world.setBlock(x + 10, y + -2, z + 3, Block1, 0, 3);
world.setBlock(x + 2, y + -2, z + 4, Block1, 0, 3);
world.setBlock(x + 3, y + -2, z + 4, Block1, 0, 3);
world.setBlock(x + 4, y + -2, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + -2, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + -2, z + 4, Block2, 0, 3);
world.setBlock(x + 7, y + -2, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + -2, z + 4, Block2, 0, 3);
world.setBlock(x + 9, y + -2, z + 4, Block1, 0, 3);
world.setBlock(x + 10, y + -2, z + 4, Block1, 0, 3);
world.setBlock(x + 2, y + -2, z + 5, Block1, 0, 3);
world.setBlock(x + 3, y + -2, z + 5, Block1, 0, 3);
world.setBlock(x + 4, y + -2, z + 5, Block2, 0, 3);
world.setBlock(x + 5, y + -2, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + -2, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + -2, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + -2, z + 5, Block2, 0, 3);
world.setBlock(x + 9, y + -2, z + 5, Block1, 0, 3);
world.setBlock(x + 10, y + -2, z + 5, Block1, 0, 3);
world.setBlock(x + 2, y + -2, z + 6, Block1, 0, 3);
world.setBlock(x + 3, y + -2, z + 6, Block1, 0, 3);
world.setBlock(x + 4, y + -2, z + 6, Block2, 0, 3);
world.setBlock(x + 5, y + -2, z + 6, Block2, 0, 3);
world.setBlock(x + 6, y + -2, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + -2, z + 6, Block2, 0, 3);
world.setBlock(x + 8, y + -2, z + 6, Block2, 0, 3);
world.setBlock(x + 9, y + -2, z + 6, Block1, 0, 3);
world.setBlock(x + 10, y + -2, z + 6, Block1, 0, 3);
world.setBlock(x + 0, y + -2, z + 7, Block1, 0, 3);
world.setBlock(x + 1, y + -2, z + 7, Block1, 0, 3);
world.setBlock(x + 2, y + -2, z + 7, Block1, 0, 3);
world.setBlock(x + 3, y + -2, z + 7, Block1, 0, 3);
world.setBlock(x + 4, y + -2, z + 7, Block1, 0, 3);
world.setBlock(x + 5, y + -2, z + 7, Block1, 0, 3);
world.setBlock(x + 6, y + -2, z + 7, Block1, 0, 3);
world.setBlock(x + 7, y + -2, z + 7, Block1, 0, 3);
world.setBlock(x + 8, y + -2, z + 7, Block1, 0, 3);
world.setBlock(x + 9, y + -2, z + 7, Block1, 0, 3);
world.setBlock(x + 10, y + -2, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + -2, z + 8, Block1, 0, 3);
world.setBlock(x + 1, y + -2, z + 8, Block1, 0, 3);
world.setBlock(x + 2, y + -2, z + 8, Block1, 0, 3);
world.setBlock(x + 3, y + -2, z + 8, Block1, 0, 3);
world.setBlock(x + 4, y + -2, z + 8, Block1, 0, 3);
world.setBlock(x + 5, y + -2, z + 8, Block1, 0, 3);
world.setBlock(x + 6, y + -2, z + 8, Block1, 0, 3);
world.setBlock(x + 7, y + -2, z + 8, Block1, 0, 3);
world.setBlock(x + 8, y + -2, z + 8, Block1, 0, 3);
world.setBlock(x + 9, y + -2, z + 8, Block1, 0, 3);
world.setBlock(x + 10, y + -2, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + -2, z + 9, Block1, 0, 3);
world.setBlock(x + 1, y + -2, z + 9, Block1, 0, 3);
world.setBlock(x + 2, y + -2, z + 9, Block1, 0, 3);
world.setBlock(x + 3, y + -2, z + 9, Block1, 0, 3);
world.setBlock(x + 4, y + -2, z + 9, Block1, 0, 3);
world.setBlock(x + 5, y + -2, z + 9, Block1, 0, 3);
world.setBlock(x + 6, y + -2, z + 9, Block1, 0, 3);
world.setBlock(x + 7, y + -2, z + 9, Block1, 0, 3);
world.setBlock(x + 8, y + -2, z + 9, Block1, 0, 3);
world.setBlock(x + 9, y + -2, z + 9, Block1, 0, 3);
world.setBlock(x + 10, y + -2, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + -2, z + 10, Block1, 0, 3);
world.setBlock(x + 1, y + -2, z + 10, Block1, 0, 3);
world.setBlock(x + 2, y + -2, z + 10, Block1, 0, 3);
world.setBlock(x + 3, y + -2, z + 10, Block1, 0, 3);
world.setBlock(x + 4, y + -2, z + 10, Block1, 0, 3);
world.setBlock(x + 5, y + -2, z + 10, Block1, 0, 3);
world.setBlock(x + 6, y + -2, z + 10, Block1, 0, 3);
world.setBlock(x + 7, y + -2, z + 10, Block1, 0, 3);
world.setBlock(x + 8, y + -2, z + 10, Block1, 0, 3);
world.setBlock(x + 9, y + -2, z + 10, Block1, 0, 3);
world.setBlock(x + 10, y + -2, z + 10, Block1, 0, 3);
world.setBlock(x + 0, y + -2, z + 11, Block1, 0, 3);
world.setBlock(x + 1, y + -2, z + 11, Block1, 0, 3);
world.setBlock(x + 2, y + -2, z + 11, Block1, 0, 3);
world.setBlock(x + 3, y + -2, z + 11, Block1, 0, 3);
world.setBlock(x + 4, y + -2, z + 11, Block1, 0, 3);
world.setBlock(x + 5, y + -2, z + 11, Block1, 0, 3);
world.setBlock(x + 6, y + -2, z + 11, Block1, 0, 3);
world.setBlock(x + 7, y + -2, z + 11, Block1, 0, 3);
world.setBlock(x + 8, y + -2, z + 11, Block1, 0, 3);
world.setBlock(x + 9, y + -2, z + 11, Block1, 0, 3);
world.setBlock(x + 10, y + -2, z + 11, Block1, 0, 3);
world.setBlock(x + 0, y + -2, z + 12, Block1, 0, 3);
world.setBlock(x + 1, y + -2, z + 12, Block1, 0, 3);
world.setBlock(x + 2, y + -2, z + 12, Block1, 0, 3);
world.setBlock(x + 3, y + -2, z + 12, Block1, 0, 3);
world.setBlock(x + 4, y + -2, z + 12, Block1, 0, 3);
world.setBlock(x + 5, y + -2, z + 12, Block1, 0, 3);
world.setBlock(x + 6, y + -2, z + 12, Block1, 0, 3);
world.setBlock(x + 7, y + -2, z + 12, Block1, 0, 3);
world.setBlock(x + 8, y + -2, z + 12, Block1, 0, 3);
world.setBlock(x + 9, y + -2, z + 12, Block1, 0, 3);
world.setBlock(x + 10, y + -2, z + 12, Block1, 0, 3);
world.setBlock(x + 0, y + -2, z + 13, Block1, 0, 3);
world.setBlock(x + 1, y + -2, z + 13, Block1, 0, 3);
world.setBlock(x + 2, y + -2, z + 13, Block1, 0, 3);
world.setBlock(x + 3, y + -2, z + 13, Block1, 0, 3);
world.setBlock(x + 4, y + -2, z + 13, Block1, 0, 3);
world.setBlock(x + 5, y + -2, z + 13, Block1, 0, 3);
world.setBlock(x + 6, y + -2, z + 13, Block1, 0, 3);
world.setBlock(x + 7, y + -2, z + 13, Block1, 0, 3);
world.setBlock(x + 8, y + -2, z + 13, Block1, 0, 3);
world.setBlock(x + 9, y + -2, z + 13, Block1, 0, 3);
world.setBlock(x + 10, y + -2, z + 13, Block1, 0, 3);
world.setBlock(x + 0, y + -2, z + 14, Block1, 0, 3);
world.setBlock(x + 1, y + -2, z + 14, Block1, 0, 3);
world.setBlock(x + 2, y + -2, z + 14, Block1, 0, 3);
world.setBlock(x + 3, y + -2, z + 14, Block1, 0, 3);
world.setBlock(x + 4, y + -2, z + 14, Block1, 0, 3);
world.setBlock(x + 5, y + -2, z + 14, Block1, 0, 3);
world.setBlock(x + 6, y + -2, z + 14, Block1, 0, 3);
world.setBlock(x + 7, y + -2, z + 14, Block1, 0, 3);
world.setBlock(x + 8, y + -2, z + 14, Block1, 0, 3);
world.setBlock(x + 9, y + -2, z + 14, Block1, 0, 3);
world.setBlock(x + 10, y + -2, z + 14, Block1, 0, 3);
world.setBlock(x + 0, y + -2, z + 15, Block1, 0, 3);
world.setBlock(x + 1, y + -2, z + 15, Block1, 0, 3);
world.setBlock(x + 2, y + -2, z + 15, Block1, 0, 3);
world.setBlock(x + 3, y + -2, z + 15, Block1, 0, 3);
world.setBlock(x + 4, y + -2, z + 15, Block1, 0, 3);
world.setBlock(x + 5, y + -2, z + 15, Block1, 0, 3);
world.setBlock(x + 6, y + -2, z + 15, Block1, 0, 3);
world.setBlock(x + 7, y + -2, z + 15, Block1, 0, 3);
world.setBlock(x + 8, y + -2, z + 15, Block1, 0, 3);
world.setBlock(x + 9, y + -2, z + 15, Block1, 0, 3);
world.setBlock(x + 10, y + -2, z + 15, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 3, y + -1, z + 0, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 0, Block1, 0, 3);
world.setBlock(x + 5, y + -1, z + 0, Block1, 0, 3);
world.setBlock(x + 6, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 7, y + -1, z + 0, Block1, 0, 3);
world.setBlock(x + 8, y + -1, z + 0, Block1, 0, 3);
world.setBlock(x + 9, y + -1, z + 0, Block1, 0, 3);
world.setBlock(x + 10, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 2, y + -1, z + 1, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 1, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 1, Block1, 0, 3);
world.setBlock(x + 5, y + -1, z + 1, Block1, 0, 3);
world.setBlock(x + 6, y + -1, z + 1, Block1, 0, 3);
world.setBlock(x + 7, y + -1, z + 1, Block1, 0, 3);
world.setBlock(x + 8, y + -1, z + 1, Block1, 0, 3);
world.setBlock(x + 9, y + -1, z + 1, Block1, 0, 3);
world.setBlock(x + 10, y + -1, z + 1, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 2, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 2, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 2, Block2, 0, 3);
world.setBlock(x + 5, y + -1, z + 2, Block2, 0, 3);
world.setBlock(x + 6, y + -1, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + -1, z + 2, Block2, 0, 3);
world.setBlock(x + 8, y + -1, z + 2, Block2, 0, 3);
world.setBlock(x + 9, y + -1, z + 2, Block1, 0, 3);
world.setBlock(x + 10, y + -1, z + 2, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 3, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 3, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 3, Block2, 0, 3);
world.setBlock(x + 5, y + -1, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + -1, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + -1, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + -1, z + 3, Block2, 0, 3);
world.setBlock(x + 9, y + -1, z + 3, Block1, 0, 3);
world.setBlock(x + 10, y + -1, z + 3, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 4, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 4, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + -1, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + -1, z + 4, Block2, 0, 3);
world.setBlock(x + 7, y + -1, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + -1, z + 4, Block2, 0, 3);
world.setBlock(x + 9, y + -1, z + 4, Block1, 0, 3);
world.setBlock(x + 10, y + -1, z + 4, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 5, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 5, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 5, Block2, 0, 3);
world.setBlock(x + 5, y + -1, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + -1, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + -1, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + -1, z + 5, Block2, 0, 3);
world.setBlock(x + 9, y + -1, z + 5, Block1, 0, 3);
world.setBlock(x + 10, y + -1, z + 5, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 6, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 6, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 6, Block2, 0, 3);
world.setBlock(x + 5, y + -1, z + 6, Block2, 0, 3);
world.setBlock(x + 6, y + -1, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + -1, z + 6, Block2, 0, 3);
world.setBlock(x + 8, y + -1, z + 6, Block2, 0, 3);
world.setBlock(x + 9, y + -1, z + 6, Block1, 0, 3);
world.setBlock(x + 10, y + -1, z + 6, Block1, 0, 3);
world.setBlock(x + 0, y + -1, z + 7, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 1, y + -1, z + 7, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 7, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 3, y + -1, z + 7, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 7, Block1, 0, 3);
world.setBlock(x + 5, y + -1, z + 7, Block1, 0, 3);
world.setBlock(x + 6, y + -1, z + 7, Block1, 0, 3);
world.setBlock(x + 7, y + -1, z + 7, Block1, 0, 3);
world.setBlock(x + 8, y + -1, z + 7, Block1, 0, 3);
world.setBlock(x + 9, y + -1, z + 7, Block1, 0, 3);
world.setBlock(x + 10, y + -1, z + 7, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 0, y + -1, z + 8, Block1, 0, 3);
world.setBlock(x + 1, y + -1, z + 8, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 8, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 8, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 8, Block1, 0, 3);
world.setBlock(x + 5, y + -1, z + 8, Block1, 0, 3);
world.setBlock(x + 6, y + -1, z + 8, Block1, 0, 3);
world.setBlock(x + 7, y + -1, z + 8, Block1, 0, 3);
world.setBlock(x + 8, y + -1, z + 8, Block1, 0, 3);
world.setBlock(x + 9, y + -1, z + 8, Block1, 0, 3);
world.setBlock(x + 10, y + -1, z + 8, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 0, y + -1, z + 9, Block1, 0, 3);
world.setBlock(x + 1, y + -1, z + 9, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 9, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 9, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 9, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 5, y + -1, z + 9, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 6, y + -1, z + 9, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 7, y + -1, z + 9, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 8, y + -1, z + 9, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 9, y + -1, z + 9, Block1, 0, 3);
world.setBlock(x + 10, y + -1, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 1, y + -1, z + 10, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 10, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 10, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 5, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 6, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 7, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 8, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 9, y + -1, z + 10, Block1, 0, 3);
world.setBlock(x + 10, y + -1, z + 10, Block1, 0, 3);
world.setBlock(x + 0, y + -1, z + 11, Block1, 0, 3);
world.setBlock(x + 1, y + -1, z + 11, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 11, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 11, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 11, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 5, y + -1, z + 11, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 6, y + -1, z + 11, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 7, y + -1, z + 11, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 8, y + -1, z + 11, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 9, y + -1, z + 11, Block1, 0, 3);
world.setBlock(x + 10, y + -1, z + 11, Block1, 0, 3);
world.setBlock(x + 0, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 1, y + -1, z + 12, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 12, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 12, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 5, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 6, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 7, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 8, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 9, y + -1, z + 12, Block1, 0, 3);
world.setBlock(x + 10, y + -1, z + 12, Block1, 0, 3);
world.setBlock(x + 0, y + -1, z + 13, Block1, 0, 3);
world.setBlock(x + 1, y + -1, z + 13, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 13, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 13, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 13, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 5, y + -1, z + 13, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 6, y + -1, z + 13, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 7, y + -1, z + 13, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 8, y + -1, z + 13, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 9, y + -1, z + 13, Block1, 0, 3);
world.setBlock(x + 10, y + -1, z + 13, Block1, 0, 3);
world.setBlock(x + 0, y + -1, z + 14, Block1, 0, 3);
world.setBlock(x + 1, y + -1, z + 14, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 14, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 14, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 14, Block1, 0, 3);
world.setBlock(x + 5, y + -1, z + 14, Block1, 0, 3);
world.setBlock(x + 6, y + -1, z + 14, Block1, 0, 3);
world.setBlock(x + 7, y + -1, z + 14, Block1, 0, 3);
world.setBlock(x + 8, y + -1, z + 14, Block1, 0, 3);
world.setBlock(x + 9, y + -1, z + 14, Block1, 0, 3);
world.setBlock(x + 10, y + -1, z + 14, Block1, 0, 3);
world.setBlock(x + 0, y + -1, z + 15, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 1, y + -1, z + 15, Block1, 0, 3);
world.setBlock(x + 2, y + -1, z + 15, Block1, 0, 3);
world.setBlock(x + 3, y + -1, z + 15, Block1, 0, 3);
world.setBlock(x + 4, y + -1, z + 15, Block1, 0, 3);
world.setBlock(x + 5, y + -1, z + 15, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 6, y + -1, z + 15, Block1, 0, 3);
world.setBlock(x + 7, y + -1, z + 15, Block1, 0, 3);
world.setBlock(x + 8, y + -1, z + 15, Block1, 0, 3);
world.setBlock(x + 9, y + -1, z + 15, Block1, 0, 3);
world.setBlock(x + 10, y + -1, z + 15, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 2, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 3, y + 0, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 0, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 0, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 6, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 7, y + 0, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 8, y + 0, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 9, y + 0, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 10, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 2, y + 0, z + 1, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 10, y + 0, z + 1, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 2, y + 0, z + 2, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 0, z + 2, Block4, s3, 3);
world.setBlock(x + 6, y + 0, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 0, z + 2, Block4, s3, 3);
world.setBlock(x + 10, y + 0, z + 2, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 2, y + 0, z + 3, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 0, z + 3, Block4, s5, 3);
world.setBlock(x + 5, y + 0, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 0, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 0, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 0, z + 3, Block4, s4, 3);
world.setBlock(x + 10, y + 0, z + 3, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 2, y + 0, z + 4, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 0, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 0, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 0, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 0, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 0, z + 4, Block2, 0, 3);
world.setBlock(x + 10, y + 0, z + 4, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 2, y + 0, z + 5, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 0, z + 5, Block4, s5, 3);
world.setBlock(x + 5, y + 0, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 0, z + 5, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 0, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 0, z + 5, Block4, s4, 3);
world.setBlock(x + 10, y + 0, z + 5, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 2, y + 0, z + 6, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 0, z + 6, Block4, s2, 3);
world.setBlock(x + 6, y + 0, z + 6, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 0, z + 6, Block4, s2, 3);
world.setBlock(x + 10, y + 0, z + 6, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 0, y + 0, z + 7, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 1, y + 0, z + 7, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 2, y + 0, z + 7, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 3, y + 0, z + 7, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 0, z + 7, Block2, 0, 3);
world.setBlock(x + 5, y + 0, z + 7, Block2, 0, 3);
world.setBlock(x + 6, y + 0, z + 7, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 0, z + 7, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 8, y + 0, z + 7, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 10, y + 0, z + 7, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 0, y + 0, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 3, y + 0, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 0, z + 8, Block2, 0, 3);
world.setBlock(x + 5, y + 0, z + 8, Block2, 0, 3);
world.setBlock(x + 6, y + 0, z + 8, Block2, 0, 3);
world.setBlock(x + 7, y + 0, z + 8, Block2, 0, 3);
world.setBlock(x + 8, y + 0, z + 8, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 10, y + 0, z + 8, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 0, y + 0, z + 9, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 0, z + 9, Blocks.brick_block, 0, 3);
world.setBlock(x + 5, y + 0, z + 9, Blocks.brick_block, 0, 3);
world.setBlock(x + 6, y + 0, z + 9, Blocks.brick_block, 0, 3);
world.setBlock(x + 7, y + 0, z + 9, Blocks.brick_block, 0, 3);
world.setBlock(x + 8, y + 0, z + 9, Blocks.brick_block, 0, 3);
world.setBlock(x + 10, y + 0, z + 9, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 0, y + 0, z + 10, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 4, y + 0, z + 10, Blocks.brick_block, 0, 3);
world.setBlock(x + 6, y + 0, z + 10, ModBlocks.crate_iron, 0, 3);
world.setBlockMetadataWithNotify(x + 6, y + 0, z + 10, 3, 3);
WeightedRandomChestContent.generateChestContents(rand, ItemPool.getPool(ItemPoolsLegacy.POOL_GENERIC), (TileEntityCrateIron)world.getTileEntity(x + 6, y + 0, z + 10), 8);
if(world.rand.nextInt(5) == 0) {
((TileEntityCrateIron)world.getTileEntity(x + 6, y + 0, z + 10)).setInventorySlotContents(11, new ItemStack(ModItems.morning_glory));
}
if(world.rand.nextInt(10) > 0) {
LootGenerator.setBlock(world, x + 6, y + 1, z + 10);
LootGenerator.lootCapNuke(world, x + 6, y + 1, z + 10);
} else {
world.setBlock(x + 6, y + 1, z + 10, ModBlocks.bobblehead, 2, 3);
TileEntityBobble bobble = (TileEntityBobble) world.getTileEntity(x + 6, y + 1, z + 10);
if(bobble != null) {
bobble.type = BobbleType.values()[world.rand.nextInt(BobbleType.values().length - 1) + 1];
bobble.markDirty();
}
}
world.setBlock(x + 7, y + 0, z + 10, Blocks.brick_block, 0, 3);
world.setBlock(x + 8, y + 0, z + 10, Blocks.brick_block, 0, 3);
world.setBlock(x + 10, y + 0, z + 10, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 0, z + 11, Blocks.brick_block, 0, 3);
world.setBlock(x + 7, y + 0, z + 11, Blocks.brick_block, 0, 3);
world.setBlock(x + 8, y + 0, z + 11, Blocks.brick_block, 0, 3);
world.setBlock(x + 10, y + 0, z + 11, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 0, y + 0, z + 12, Library.getRandomConcrete(), 0, 3);
//world.setBlock(x + 4, y + 0, z + 12, Blocks.iron_door, 0, 3);
ItemDoor.placeDoorBlock(world, x + 4, y + 0, z + 12, 0, Blocks.iron_door);
world.setBlock(x + 7, y + 0, z + 12, Blocks.brick_block, 0, 3);
world.setBlock(x + 8, y + 0, z + 12, Blocks.brick_block, 0, 3);
world.setBlock(x + 10, y + 0, z + 12, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 0, y + 0, z + 13, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 0, z + 13, Blocks.brick_block, 0, 3);
world.setBlock(x + 5, y + 0, z + 13, Blocks.brick_block, 0, 3);
world.setBlock(x + 6, y + 0, z + 13, Blocks.brick_block, 0, 3);
world.setBlock(x + 7, y + 0, z + 13, Blocks.brick_block, 0, 3);
world.setBlock(x + 8, y + 0, z + 13, Blocks.brick_block, 0, 3);
world.setBlock(x + 10, y + 0, z + 13, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 0, y + 0, z + 14, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 10, y + 0, z + 14, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 0, y + 0, z + 15, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 1, y + 0, z + 15, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 2, y + 0, z + 15, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 3, y + 0, z + 15, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 0, z + 15, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 0, z + 15, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 6, y + 0, z + 15, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 7, y + 0, z + 15, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 8, y + 0, z + 15, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 9, y + 0, z + 15, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 10, y + 0, z + 15, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 2, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 3, y + 1, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 1, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 1, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 6, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 7, y + 1, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 8, y + 1, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 9, y + 1, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 10, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 2, y + 1, z + 1, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 10, y + 1, z + 1, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 2, y + 1, z + 2, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 1, z + 2, Block4, s3, 3);
world.setBlock(x + 6, y + 1, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 1, z + 2, Block4, s3, 3);
world.setBlock(x + 10, y + 1, z + 2, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 2, y + 1, z + 3, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 1, z + 3, Block4, s5, 3);
world.setBlock(x + 5, y + 1, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 1, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 1, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 1, z + 3, Block4, s4, 3);
world.setBlock(x + 10, y + 1, z + 3, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 2, y + 1, z + 4, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 1, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 1, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 1, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 1, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 1, z + 4, Block2, 0, 3);
world.setBlock(x + 10, y + 1, z + 4, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 2, y + 1, z + 5, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 1, z + 5, Block4, s5, 3);
world.setBlock(x + 5, y + 1, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 1, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 1, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 1, z + 5, Block4, s4, 3);
world.setBlock(x + 10, y + 1, z + 5, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 2, y + 1, z + 6, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 1, z + 6, Block4, s2, 3);
world.setBlock(x + 6, y + 1, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 1, z + 6, Block4, s2, 3);
world.setBlock(x + 10, y + 1, z + 6, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 0, y + 1, z + 7, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 1, y + 1, z + 7, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 2, y + 1, z + 7, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 3, y + 1, z + 7, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 1, z + 7, Block2, 0, 3);
world.setBlock(x + 6, y + 1, z + 7, Block2, 0, 3);
world.setBlock(x + 7, y + 1, z + 7, Block2, 0, 3);
world.setBlock(x + 8, y + 1, z + 7, Block2, 0, 3);
world.setBlock(x + 10, y + 1, z + 7, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 0, y + 1, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 3, y + 1, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 1, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 1, z + 8, Block2, 0, 3);
world.setBlock(x + 6, y + 1, z + 8, Block2, 0, 3);
world.setBlock(x + 7, y + 1, z + 8, Block2, 0, 3);
world.setBlock(x + 8, y + 1, z + 8, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 10, y + 1, z + 8, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 0, y + 1, z + 9, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 1, z + 9, Blocks.brick_block, 0, 3);
world.setBlock(x + 5, y + 1, z + 9, Blocks.brick_block, 0, 3);
world.setBlock(x + 6, y + 1, z + 9, Blocks.brick_block, 0, 3);
world.setBlock(x + 7, y + 1, z + 9, Blocks.brick_block, 0, 3);
world.setBlock(x + 8, y + 1, z + 9, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 10, y + 1, z + 9, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 0, y + 1, z + 10, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 4, y + 1, z + 10, Block5, 0, 3);
world.setBlock(x + 7, y + 1, z + 10, ModBlocks.machine_battery, 4, 3);
world.setBlock(x + 8, y + 1, z + 10, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 10, y + 1, z + 10, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 1, z + 11, Blocks.brick_block, 0, 3);
world.setBlock(x + 7, y + 1, z + 11, ModBlocks.machine_battery, 4, 3);
world.setBlock(x + 8, y + 1, z + 11, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 10, y + 1, z + 11, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 0, y + 1, z + 12, Library.getRandomConcrete(), 0, 3);
//world.setBlock(x + 4, y + 1, z + 12, Blocks.iron_door, 8, 3);
world.setBlock(x + 7, y + 1, z + 12, ModBlocks.machine_battery, 4, 3);
world.setBlock(x + 8, y + 1, z + 12, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 10, y + 1, z + 12, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 0, y + 1, z + 13, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 1, z + 13, Blocks.brick_block, 0, 3);
world.setBlock(x + 5, y + 1, z + 13, Blocks.brick_block, 0, 3);
world.setBlock(x + 6, y + 1, z + 13, Block5, 0, 3);
world.setBlock(x + 7, y + 1, z + 13, Blocks.brick_block, 0, 3);
world.setBlock(x + 8, y + 1, z + 13, Blocks.brick_block, 0, 3);
world.setBlock(x + 10, y + 1, z + 13, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 0, y + 1, z + 14, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 10, y + 1, z + 14, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 0, y + 1, z + 15, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 1, y + 1, z + 15, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 2, y + 1, z + 15, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 3, y + 1, z + 15, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 1, z + 15, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 1, z + 15, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 6, y + 1, z + 15, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 7, y + 1, z + 15, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 8, y + 1, z + 15, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 9, y + 1, z + 15, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 10, y + 1, z + 15, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 2, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 3, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 4, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 5, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 6, y + 2, z + 0, ModBlocks.deco_steel, 3, 3);
world.setBlock(x + 7, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 8, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 9, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 10, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 2, y + 2, z + 1, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 10, y + 2, z + 1, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 2, y + 2, z + 2, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 5, y + 2, z + 2, Block4, s3, 3);
world.setBlock(x + 6, y + 2, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 2, z + 2, Block4, s3, 3);
world.setBlock(x + 10, y + 2, z + 2, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 2, y + 2, z + 3, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 4, y + 2, z + 3, Block4, s5, 3);
world.setBlock(x + 5, y + 2, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 2, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 2, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 2, z + 3, Block4, s4, 3);
world.setBlock(x + 10, y + 2, z + 3, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 2, y + 2, z + 4, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 4, y + 2, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 2, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 2, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 2, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 2, z + 4, Block2, 0, 3);
world.setBlock(x + 10, y + 2, z + 4, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 2, y + 2, z + 5, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 4, y + 2, z + 5, Block4, s5, 3);
world.setBlock(x + 5, y + 2, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 2, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 2, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 2, z + 5, Block4, s4, 3);
world.setBlock(x + 10, y + 2, z + 5, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 2, y + 2, z + 6, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 5, y + 2, z + 6, Block4, s2, 3);
world.setBlock(x + 6, y + 2, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 2, z + 6, Block4, s2, 3);
world.setBlock(x + 10, y + 2, z + 6, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 0, y + 2, z + 7, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 1, y + 2, z + 7, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 2, y + 2, z + 7, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 3, y + 2, z + 7, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 6, y + 2, z + 7, Block2, 0, 3);
world.setBlock(x + 7, y + 2, z + 7, Block2, 0, 3);
world.setBlock(x + 8, y + 2, z + 7, Block2, 0, 3);
world.setBlock(x + 10, y + 2, z + 7, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 0, y + 2, z + 8, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 3, y + 2, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 2, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 2, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 6, y + 2, z + 8, Block2, 0, 3);
world.setBlock(x + 7, y + 2, z + 8, Block2, 0, 3);
world.setBlock(x + 8, y + 2, z + 8, Block2, 0, 3);
world.setBlock(x + 10, y + 2, z + 8, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 0, y + 2, z + 9, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 4, y + 2, z + 9, Blocks.brick_block, 0, 3);
world.setBlock(x + 5, y + 2, z + 9, Blocks.brick_block, 0, 3);
world.setBlock(x + 6, y + 2, z + 9, Blocks.brick_block, 0, 3);
world.setBlock(x + 7, y + 2, z + 9, Blocks.brick_block, 0, 3);
world.setBlock(x + 8, y + 2, z + 9, Blocks.brick_block, 0, 3);
world.setBlock(x + 10, y + 2, z + 9, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 0, y + 2, z + 10, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 4, y + 2, z + 10, Blocks.brick_block, 0, 3);
world.setBlock(x + 5, y + 2, z + 10, Blocks.brick_block, 0, 3);
world.setBlock(x + 6, y + 2, z + 10, Blocks.brick_block, 0, 3);
world.setBlock(x + 7, y + 2, z + 10, Blocks.brick_block, 0, 3);
world.setBlock(x + 8, y + 2, z + 10, Blocks.brick_block, 0, 3);
world.setBlock(x + 10, y + 2, z + 10, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 4, y + 2, z + 11, Blocks.brick_block, 0, 3);
world.setBlock(x + 5, y + 2, z + 11, Blocks.brick_block, 0, 3);
world.setBlock(x + 6, y + 2, z + 11, Blocks.brick_block, 0, 3);
world.setBlock(x + 7, y + 2, z + 11, Blocks.brick_block, 0, 3);
world.setBlock(x + 8, y + 2, z + 11, Blocks.brick_block, 0, 3);
world.setBlock(x + 10, y + 2, z + 11, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 0, y + 2, z + 12, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 4, y + 2, z + 12, Blocks.brick_block, 0, 3);
world.setBlock(x + 5, y + 2, z + 12, Blocks.brick_block, 0, 3);
world.setBlock(x + 6, y + 2, z + 12, Blocks.brick_block, 0, 3);
world.setBlock(x + 7, y + 2, z + 12, Blocks.brick_block, 0, 3);
world.setBlock(x + 8, y + 2, z + 12, Blocks.brick_block, 0, 3);
world.setBlock(x + 10, y + 2, z + 12, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 0, y + 2, z + 13, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 4, y + 2, z + 13, Blocks.brick_block, 0, 3);
world.setBlock(x + 5, y + 2, z + 13, Blocks.brick_block, 0, 3);
world.setBlock(x + 6, y + 2, z + 13, Blocks.brick_block, 0, 3);
world.setBlock(x + 7, y + 2, z + 13, Blocks.brick_block, 0, 3);
world.setBlock(x + 8, y + 2, z + 13, Blocks.brick_block, 0, 3);
world.setBlock(x + 10, y + 2, z + 13, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 0, y + 2, z + 14, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 10, y + 2, z + 14, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 0, y + 2, z + 15, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 1, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 2, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 3, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 4, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 5, y + 2, z + 15, ModBlocks.deco_steel, 1, 3);
world.setBlock(x + 6, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 7, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 8, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 9, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
world.setBlock(x + 10, y + 2, z + 15, Library.getRandomConcrete(), 0, 3);
world.setBlock(x + 5, y + 3, z + 2, Block4, s3, 3);
world.setBlock(x + 6, y + 3, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 3, z + 2, Block4, s3, 3);
world.setBlock(x + 4, y + 3, z + 3, Block4, s5, 3);
world.setBlock(x + 5, y + 3, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 3, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 3, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 3, z + 3, Block4, s4, 3);
world.setBlock(x + 4, y + 3, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 3, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 3, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 3, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 3, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + 3, z + 5, Block4, s5, 3);
world.setBlock(x + 5, y + 3, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 3, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 3, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 3, z + 5, Block4, s4, 3);
world.setBlock(x + 9, y + 3, z + 5, Block2, 0, 3);
world.setBlock(x + 5, y + 3, z + 6, Block4, s2, 3);
world.setBlock(x + 6, y + 3, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 3, z + 6, Block4, s2, 3);
world.setBlock(x + 8, y + 3, z + 6, Block2, 0, 3);
world.setBlock(x + 9, y + 3, z + 6, Block2, 0, 3);
world.setBlock(x + 10, y + 3, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 3, z + 7, Block2, 0, 3);
world.setBlock(x + 8, y + 3, z + 7, Block2, 0, 3);
world.setBlock(x + 9, y + 3, z + 7, Block2, 0, 3);
world.setBlock(x + 5, y + 3, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 6, y + 3, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 7, y + 3, z + 8, Block2, 0, 3);
world.setBlock(x + 8, y + 3, z + 8, Block2, 0, 3);
world.setBlock(x + 5, y + 4, z + 2, Block4, s3, 3);
world.setBlock(x + 6, y + 4, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 4, z + 2, Block4, s3, 3);
world.setBlock(x + 4, y + 4, z + 3, Block4, s5, 3);
world.setBlock(x + 5, y + 4, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 4, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 4, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 4, z + 3, Block4, s4, 3);
world.setBlock(x + 4, y + 4, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 4, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 4, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 4, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 4, z + 4, Block2, 0, 3);
world.setBlock(x + 9, y + 4, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + 4, z + 5, Block4, s5, 3);
world.setBlock(x + 5, y + 4, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 4, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 4, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 4, z + 5, Block4, s4, 3);
world.setBlock(x + 9, y + 4, z + 5, Block2, 0, 3);
world.setBlock(x + 10, y + 4, z + 5, Block2, 0, 3);
world.setBlock(x + 5, y + 4, z + 6, Block4, s2, 3);
world.setBlock(x + 6, y + 4, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 4, z + 6, Block4, s2, 3);
world.setBlock(x + 10, y + 4, z + 6, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 9, y + 4, z + 7, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 10, y + 4, z + 7, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 6, y + 4, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 7, y + 4, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 8, y + 4, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 9, y + 4, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 5, z + 2, Block4, s3, 3);
world.setBlock(x + 6, y + 5, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 5, z + 2, Block4, s3, 3);
world.setBlock(x + 4, y + 5, z + 3, Block4, s5, 3);
world.setBlock(x + 5, y + 5, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 5, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 5, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 5, z + 3, Block4, s4, 3);
world.setBlock(x + 9, y + 5, z + 3, Block2, 0, 3);
world.setBlock(x + 4, y + 5, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 5, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 5, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 5, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 5, z + 4, Block2, 0, 3);
world.setBlock(x + 9, y + 5, z + 4, Block2, 0, 3);
world.setBlock(x + 10, y + 5, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + 5, z + 5, Block4, s5, 3);
world.setBlock(x + 5, y + 5, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 5, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 5, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 5, z + 5, Block4, s4, 3);
world.setBlock(x + 10, y + 5, z + 5, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 5, z + 6, Block4, s2, 3);
world.setBlock(x + 6, y + 5, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 5, z + 6, Block4, s2, 3);
world.setBlock(x + 10, y + 5, z + 6, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 8, y + 6, z + 0, Block2, 0, 3);
world.setBlock(x + 7, y + 6, z + 1, Block2, 0, 3);
world.setBlock(x + 8, y + 6, z + 1, Block2, 0, 3);
world.setBlock(x + 9, y + 6, z + 1, Block2, 0, 3);
world.setBlock(x + 5, y + 6, z + 2, Block4, s3, 3);
world.setBlock(x + 6, y + 6, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 6, z + 2, Block4, s3, 3);
world.setBlock(x + 8, y + 6, z + 2, Block2, 0, 3);
world.setBlock(x + 9, y + 6, z + 2, Block2, 0, 3);
world.setBlock(x + 10, y + 6, z + 2, Block2, 0, 3);
world.setBlock(x + 4, y + 6, z + 3, Block4, s5, 3);
world.setBlock(x + 5, y + 6, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 6, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 6, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 6, z + 3, Block4, s4, 3);
world.setBlock(x + 9, y + 6, z + 3, Block2, 0, 3);
world.setBlock(x + 10, y + 6, z + 3, Block2, 0, 3);
world.setBlock(x + 4, y + 6, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 6, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 6, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 6, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 6, z + 4, Block2, 0, 3);
world.setBlock(x + 10, y + 6, z + 4, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 6, z + 5, Block4, s5, 3);
world.setBlock(x + 5, y + 6, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 6, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 6, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 6, z + 5, Block4, s4, 3);
world.setBlock(x + 10, y + 6, z + 5, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 6, z + 6, Block4, s2, 3);
world.setBlock(x + 6, y + 6, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 6, z + 6, Block4, s2, 3);
world.setBlock(x + 7, y + 7, z + 0, Block2, 0, 3);
world.setBlock(x + 8, y + 7, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 9, y + 7, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 6, y + 7, z + 1, Block2, 0, 3);
world.setBlock(x + 7, y + 7, z + 1, Block2, 0, 3);
world.setBlock(x + 9, y + 7, z + 1, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 10, y + 7, z + 1, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 7, z + 2, Block4, s3, 3);
world.setBlock(x + 6, y + 7, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 7, z + 2, Block4, s3, 3);
world.setBlock(x + 10, y + 7, z + 2, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 7, z + 3, Block4, s5, 3);
world.setBlock(x + 5, y + 7, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 7, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 7, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 7, z + 3, Block4, s4, 3);
world.setBlock(x + 10, y + 7, z + 3, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 7, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 7, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 7, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 7, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 7, z + 4, Block2, 0, 3);
world.setBlock(x + 10, y + 7, z + 4, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 7, z + 5, Block4, s5, 3);
world.setBlock(x + 5, y + 7, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 7, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 7, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 7, z + 5, Block4, s4, 3);
world.setBlock(x + 5, y + 7, z + 6, Block4, s2, 3);
world.setBlock(x + 6, y + 7, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 7, z + 6, Block4, s2, 3);
world.setBlock(x + 6, y + 8, z + 0, Block2, 0, 3);
world.setBlock(x + 7, y + 8, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 8, y + 8, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 8, z + 1, Block2, 0, 3);
world.setBlock(x + 6, y + 8, z + 1, Block2, 0, 3);
world.setBlock(x + 5, y + 8, z + 2, Block4, s3, 3);
world.setBlock(x + 6, y + 8, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 8, z + 2, Block4, s3, 3);
world.setBlock(x + 4, y + 8, z + 3, Block4, s5, 3);
world.setBlock(x + 5, y + 8, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 8, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 8, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 8, z + 3, Block4, s4, 3);
world.setBlock(x + 4, y + 8, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 8, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 8, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 8, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 8, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + 8, z + 5, Block4, s5, 3);
world.setBlock(x + 5, y + 8, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 8, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 8, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 8, z + 5, Block4, s4, 3);
world.setBlock(x + 5, y + 8, z + 6, Block4, s2, 3);
world.setBlock(x + 6, y + 8, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 8, z + 6, Block4, s2, 3);
world.setBlock(x + 4, y + 9, z + 0, Block2, 0, 3);
world.setBlock(x + 5, y + 9, z + 0, Block2, 0, 3);
world.setBlock(x + 6, y + 9, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 7, y + 9, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 3, y + 9, z + 1, Block2, 0, 3);
world.setBlock(x + 4, y + 9, z + 1, Block2, 0, 3);
world.setBlock(x + 5, y + 9, z + 1, Block2, 0, 3);
world.setBlock(x + 2, y + 9, z + 2, Block2, 0, 3);
world.setBlock(x + 3, y + 9, z + 2, Block2, 0, 3);
world.setBlock(x + 4, y + 9, z + 2, Block2, 0, 3);
world.setBlock(x + 5, y + 9, z + 2, Block4, s3, 3);
world.setBlock(x + 6, y + 9, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 9, z + 2, Block4, s3, 3);
world.setBlock(x + 3, y + 9, z + 3, Block2, 0, 3);
world.setBlock(x + 4, y + 9, z + 3, Block4, s5, 3);
world.setBlock(x + 5, y + 9, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 9, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 9, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 9, z + 3, Block4, s4, 3);
world.setBlock(x + 4, y + 9, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 9, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 9, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 9, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 9, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + 9, z + 5, Block4, s5, 3);
world.setBlock(x + 5, y + 9, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 9, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 9, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 9, z + 5, Block4, s4, 3);
world.setBlock(x + 5, y + 9, z + 6, Block4, s2, 3);
world.setBlock(x + 6, y + 9, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 9, z + 6, Block4, s2, 3);
world.setBlock(x + 3, y + 10, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 10, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 10, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 6, y + 10, z + 0, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 2, y + 10, z + 1, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 3, y + 10, z + 1, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 2, y + 10, z + 2, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 10, z + 2, Block4, s3, 3);
world.setBlock(x + 6, y + 10, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 10, z + 2, Block4, s3, 3);
world.setBlock(x + 2, y + 10, z + 3, Block2, 0, 3);
world.setBlock(x + 3, y + 10, z + 3, Block2, 0, 3);
world.setBlock(x + 4, y + 10, z + 3, Block4, s5, 3);
world.setBlock(x + 5, y + 10, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 10, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 10, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 10, z + 3, Block4, s4, 3);
world.setBlock(x + 3, y + 10, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + 10, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 10, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 10, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 10, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 10, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + 10, z + 5, Block4, s5, 3);
world.setBlock(x + 5, y + 10, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 10, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 10, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 10, z + 5, Block4, s4, 3);
world.setBlock(x + 5, y + 10, z + 6, Block4, s2, 3);
world.setBlock(x + 6, y + 10, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 10, z + 6, Block4, s2, 3);
world.setBlock(x + 2, y + 11, z + 2, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 11, z + 2, Block4, s3, 3);
world.setBlock(x + 6, y + 11, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 11, z + 2, Block4, s3, 3);
world.setBlock(x + 2, y + 11, z + 3, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 11, z + 3, Block4, s5, 3);
world.setBlock(x + 5, y + 11, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 11, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 11, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 11, z + 3, Block4, s4, 3);
world.setBlock(x + 10, y + 11, z + 3, Block6, 0, 3);
world.setBlock(x + 2, y + 11, z + 4, Block2, 0, 3);
world.setBlock(x + 3, y + 11, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + 11, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 11, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 11, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 11, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 11, z + 4, Block2, 0, 3);
world.setBlock(x + 10, y + 11, z + 4, Block6, 0, 3);
world.setBlock(x + 3, y + 11, z + 5, Block2, 0, 3);
world.setBlock(x + 4, y + 11, z + 5, Block4, s5, 3);
world.setBlock(x + 5, y + 11, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 11, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 11, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 11, z + 5, Block4, s4, 3);
world.setBlock(x + 10, y + 11, z + 5, Block6, 0, 3);
world.setBlock(x + 5, y + 11, z + 6, Block4, s2, 3);
world.setBlock(x + 6, y + 11, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 11, z + 6, Block4, s2, 3);
world.setBlock(x + 5, y + 12, z + 2, Block4, s3, 3);
world.setBlock(x + 6, y + 12, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 12, z + 2, Block4, s3, 3);
world.setBlock(x + 10, y + 12, z + 2, Block6, 0, 3);
world.setBlock(x + 2, y + 12, z + 3, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 12, z + 3, Block4, s5, 3);
world.setBlock(x + 5, y + 12, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 12, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 12, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 12, z + 3, Block4, s4, 3);
world.setBlock(x + 9, y + 12, z + 3, Block6, 0, 3);
world.setBlock(x + 2, y + 12, z + 4, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 12, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 12, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 12, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 12, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 12, z + 4, Block2, 0, 3);
world.setBlock(x + 9, y + 12, z + 4, Block6, 0, 3);
world.setBlock(x + 2, y + 12, z + 5, Block2, 0, 3);
world.setBlock(x + 3, y + 12, z + 5, Block2, 0, 3);
world.setBlock(x + 4, y + 12, z + 5, Block4, s5, 3);
world.setBlock(x + 5, y + 12, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 12, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 12, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 12, z + 5, Block4, s4, 3);
world.setBlock(x + 9, y + 12, z + 5, Block6, 0, 3);
world.setBlock(x + 2, y + 12, z + 6, Block2, 0, 3);
world.setBlock(x + 3, y + 12, z + 6, Block2, 0, 3);
world.setBlock(x + 4, y + 12, z + 6, Block2, 0, 3);
world.setBlock(x + 5, y + 12, z + 6, Block4, s2, 3);
world.setBlock(x + 6, y + 12, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 12, z + 6, Block4, s2, 3);
world.setBlock(x + 10, y + 12, z + 6, Block6, 0, 3);
world.setBlock(x + 3, y + 12, z + 7, Block2, 0, 3);
world.setBlock(x + 4, y + 12, z + 7, Block2, 0, 3);
world.setBlock(x + 5, y + 12, z + 7, Block2, 0, 3);
world.setBlock(x + 4, y + 12, z + 8, Block2, 0, 3);
world.setBlock(x + 5, y + 13, z + 2, Block4, s3, 3);
world.setBlock(x + 6, y + 13, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 13, z + 2, Block4, s3, 3);
world.setBlock(x + 10, y + 13, z + 2, Block6, 0, 3);
world.setBlock(x + 4, y + 13, z + 3, Block4, s5, 3);
world.setBlock(x + 5, y + 13, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 13, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 13, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 13, z + 3, Block4, s4, 3);
world.setBlock(x + 9, y + 13, z + 3, Block6, 0, 3);
world.setBlock(x + 2, y + 13, z + 4, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 13, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 13, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 13, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 13, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 13, z + 4, Block2, 0, 3);
world.setBlock(x + 9, y + 13, z + 4, Block7, 0, 3);
world.setBlock(x + 10, y + 13, z + 4, Block7, 0, 3);
world.setBlock(x + 11, y + 13, z + 4, Block8, 0, 3);
world.setBlock(x + 2, y + 13, z + 5, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 13, z + 5, Block4, s5, 3);
world.setBlock(x + 5, y + 13, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 13, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 13, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 13, z + 5, Block4, s4, 3);
world.setBlock(x + 9, y + 13, z + 5, Block6, 0, 3);
world.setBlock(x + 2, y + 13, z + 6, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 13, z + 6, Block4, s2, 3);
world.setBlock(x + 6, y + 13, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 13, z + 6, Block4, s2, 3);
world.setBlock(x + 8, y + 13, z + 6, Block2, 0, 3);
world.setBlock(x + 9, y + 13, z + 6, Block2, 0, 3);
world.setBlock(x + 10, y + 13, z + 6, Block6, 0, 3);
world.setBlock(x + 2, y + 13, z + 7, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 3, y + 13, z + 7, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 13, z + 7, Block2, 0, 3);
world.setBlock(x + 6, y + 13, z + 7, Block2, 0, 3);
world.setBlock(x + 7, y + 13, z + 7, Block2, 0, 3);
world.setBlock(x + 8, y + 13, z + 7, Block2, 0, 3);
world.setBlock(x + 9, y + 13, z + 7, Block2, 0, 3);
world.setBlock(x + 3, y + 13, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 13, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 13, z + 8, Block2, 0, 3);
world.setBlock(x + 6, y + 13, z + 8, Block2, 0, 3);
world.setBlock(x + 7, y + 13, z + 8, Block2, 0, 3);
world.setBlock(x + 8, y + 13, z + 8, Block2, 0, 3);
world.setBlock(x + 5, y + 14, z + 2, Block4, s3, 3);
world.setBlock(x + 6, y + 14, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 14, z + 2, Block4, s3, 3);
world.setBlock(x + 10, y + 14, z + 2, Block6, 0, 3);
world.setBlock(x + 4, y + 14, z + 3, Block4, s5, 3);
world.setBlock(x + 5, y + 14, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 14, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 14, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 14, z + 3, Block4, s4, 3);
world.setBlock(x + 9, y + 14, z + 3, Block6, 0, 3);
world.setBlock(x + 4, y + 14, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 14, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 14, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 14, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 14, z + 4, Block2, 0, 3);
world.setBlock(x + 9, y + 14, z + 4, Block6, 0, 3);
world.setBlock(x + 4, y + 14, z + 5, Block4, s5, 3);
world.setBlock(x + 5, y + 14, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 14, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 14, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 14, z + 5, Block4, s4, 3);
world.setBlock(x + 9, y + 14, z + 5, Block6, 0, 3);
world.setBlock(x + 5, y + 14, z + 6, Block4, s2, 3);
world.setBlock(x + 6, y + 14, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 14, z + 6, Block4, s2, 3);
world.setBlock(x + 8, y + 14, z + 6, ModBlocks.crate_iron, 0, 3);
world.setBlockMetadataWithNotify(x + 8, y + 14, z + 6, 3, 3);
WeightedRandomChestContent.generateChestContents(rand, ItemPool.getPool(ItemPoolsLegacy.POOL_ANTENNA), (TileEntityCrateIron)world.getTileEntity(x + 8, y + 14, z + 6), 8);
world.setBlock(x + 9, y + 14, z + 6, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 10, y + 14, z + 6, Block6, 0, 3);
world.setBlock(x + 9, y + 14, z + 7, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 4, y + 14, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 14, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 6, y + 14, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 7, y + 14, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 8, y + 14, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 9, y + 14, z + 8, ModBlocks.fence_metal, 0, 3);
world.setBlock(x + 5, y + 15, z + 2, Block2, 0, 3);
world.setBlock(x + 6, y + 15, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 15, z + 2, Block2, 0, 3);
world.setBlock(x + 4, y + 15, z + 3, Block2, 0, 3);
world.setBlock(x + 5, y + 15, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 15, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 15, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 15, z + 3, Block2, 0, 3);
world.setBlock(x + 10, y + 15, z + 3, Block6, 0, 3);
world.setBlock(x + 4, y + 15, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 15, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 15, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 15, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 15, z + 4, Block2, 0, 3);
world.setBlock(x + 10, y + 15, z + 4, Block6, 0, 3);
world.setBlock(x + 4, y + 15, z + 5, Block2, 0, 3);
world.setBlock(x + 5, y + 15, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 15, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 15, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 15, z + 5, Block2, 0, 3);
world.setBlock(x + 10, y + 15, z + 5, Block6, 0, 3);
world.setBlock(x + 5, y + 15, z + 6, Block2, 0, 3);
world.setBlock(x + 6, y + 15, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 15, z + 6, Block2, 0, 3);
world.setBlock(x + 6, y + 16, z + 2, Block2, 0, 3);
world.setBlock(x + 5, y + 16, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 16, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 16, z + 3, Block2, 0, 3);
world.setBlock(x + 4, y + 16, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 16, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 16, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 16, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 16, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 16, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 16, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 16, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 16, z + 6, Block2, 0, 3);
world.setBlock(x + 5, y + 17, z + 3, Block4, s3, 3);
world.setBlock(x + 6, y + 17, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 17, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 17, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 17, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 17, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 17, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 17, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 17, z + 5, Block4, s2, 3);
world.setBlock(x + 5, y + 18, z + 3, Block4, s3, 3);
world.setBlock(x + 6, y + 18, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 18, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 18, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 18, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 18, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 18, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 18, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 18, z + 5, Block4, s2, 3);
world.setBlock(x + 5, y + 19, z + 3, Block4, s3, 3);
world.setBlock(x + 6, y + 19, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 19, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 19, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 19, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 19, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 19, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 19, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 19, z + 5, Block4, s2, 3);
world.setBlock(x + 5, y + 20, z + 3, Block4, s3, 3);
world.setBlock(x + 6, y + 20, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 20, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 20, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 20, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 20, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 20, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 20, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 20, z + 5, Block4, s2, 3);
world.setBlock(x + 5, y + 21, z + 3, Block4, s3, 3);
world.setBlock(x + 6, y + 21, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 21, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 21, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 21, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 21, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 21, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 21, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 21, z + 5, Block4, s2, 3);
world.setBlock(x + 5, y + 22, z + 3, Block4, s3, 3);
world.setBlock(x + 6, y + 22, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 22, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 22, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 22, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 22, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 22, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 22, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 22, z + 5, Block4, s2, 3);
world.setBlock(x + 5, y + 23, z + 3, Block4, s3, 3);
world.setBlock(x + 6, y + 23, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 23, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 23, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 23, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 23, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 23, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 23, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 23, z + 5, Block4, s2, 3);
world.setBlock(x + 5, y + 24, z + 3, Block4, s3, 3);
world.setBlock(x + 6, y + 24, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 24, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 24, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 24, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 24, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 24, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 24, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 24, z + 5, Block4, s2, 3);
world.setBlock(x + 3, y + 25, z + 3, Block6, 0, 3);
world.setBlock(x + 5, y + 25, z + 3, Block4, s3, 3);
world.setBlock(x + 6, y + 25, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 25, z + 3, Block4, s3, 3);
world.setBlock(x + 3, y + 25, z + 4, Block6, 0, 3);
world.setBlock(x + 5, y + 25, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 25, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 25, z + 4, Block2, 0, 3);
world.setBlock(x + 3, y + 25, z + 5, Block6, 0, 3);
world.setBlock(x + 5, y + 25, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 25, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 25, z + 5, Block4, s2, 3);
world.setBlock(x + 3, y + 26, z + 2, Block6, 0, 3);
world.setBlock(x + 4, y + 26, z + 3, Block6, 0, 3);
world.setBlock(x + 5, y + 26, z + 3, Block4, s3, 3);
world.setBlock(x + 6, y + 26, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 26, z + 3, Block4, s3, 3);
world.setBlock(x + 4, y + 26, z + 4, Block6, 0, 3);
world.setBlock(x + 5, y + 26, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 26, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 26, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + 26, z + 5, Block6, 0, 3);
world.setBlock(x + 5, y + 26, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 26, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 26, z + 5, Block4, s2, 3);
world.setBlock(x + 3, y + 26, z + 6, Block6, 0, 3);
world.setBlock(x + 3, y + 27, z + 2, Block6, 0, 3);
world.setBlock(x + 4, y + 27, z + 3, Block6, 0, 3);
world.setBlock(x + 5, y + 27, z + 3, Block4, s3, 3);
world.setBlock(x + 6, y + 27, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 27, z + 3, Block4, s3, 3);
world.setBlock(x + 2, y + 27, z + 4, Block8, 0, 3);
world.setBlock(x + 3, y + 27, z + 4, Block7, 0, 3);
world.setBlock(x + 4, y + 27, z + 4, Block7, 0, 3);
world.setBlock(x + 5, y + 27, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 27, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 27, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + 27, z + 5, Block6, 0, 3);
world.setBlock(x + 5, y + 27, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 27, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 27, z + 5, Block4, s2, 3);
world.setBlock(x + 3, y + 27, z + 6, Block6, 0, 3);
world.setBlock(x + 3, y + 28, z + 2, Block6, 0, 3);
world.setBlock(x + 4, y + 28, z + 3, Block6, 0, 3);
world.setBlock(x + 5, y + 28, z + 3, Block4, s3, 3);
world.setBlock(x + 6, y + 28, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 28, z + 3, Block4, s3, 3);
world.setBlock(x + 4, y + 28, z + 4, Block6, 0, 3);
world.setBlock(x + 5, y + 28, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 28, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 28, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + 28, z + 5, Block6, 0, 3);
world.setBlock(x + 5, y + 28, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 28, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 28, z + 5, Block4, s2, 3);
world.setBlock(x + 3, y + 28, z + 6, Block6, 0, 3);
world.setBlock(x + 3, y + 29, z + 3, Block6, 0, 3);
world.setBlock(x + 5, y + 29, z + 3, Block4, s3, 3);
world.setBlock(x + 6, y + 29, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 29, z + 3, Block4, s3, 3);
world.setBlock(x + 3, y + 29, z + 4, Block6, 0, 3);
world.setBlock(x + 5, y + 29, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 29, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 29, z + 4, Block2, 0, 3);
world.setBlock(x + 3, y + 29, z + 5, Block6, 0, 3);
world.setBlock(x + 5, y + 29, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 29, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 29, z + 5, Block4, s2, 3);
world.setBlock(x + 5, y + 30, z + 1, Block6, 0, 3);
world.setBlock(x + 6, y + 30, z + 1, Block6, 0, 3);
world.setBlock(x + 7, y + 30, z + 1, Block6, 0, 3);
world.setBlock(x + 5, y + 30, z + 3, Block4, s3, 3);
world.setBlock(x + 6, y + 30, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 30, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 30, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 30, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 30, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 30, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 30, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 30, z + 5, Block4, s2, 3);
world.setBlock(x + 4, y + 31, z + 1, Block6, 0, 3);
world.setBlock(x + 8, y + 31, z + 1, Block6, 0, 3);
world.setBlock(x + 5, y + 31, z + 2, Block6, 0, 3);
world.setBlock(x + 6, y + 31, z + 2, Block6, 0, 3);
world.setBlock(x + 7, y + 31, z + 2, Block6, 0, 3);
world.setBlock(x + 5, y + 31, z + 3, Block4, s3, 3);
world.setBlock(x + 6, y + 31, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 31, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 31, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 31, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 31, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 31, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 31, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 31, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 32, z + 0, Block8, 0, 3);
world.setBlock(x + 4, y + 32, z + 1, Block6, 0, 3);
world.setBlock(x + 6, y + 32, z + 1, Block7, 0, 3);
world.setBlock(x + 8, y + 32, z + 1, Block6, 0, 3);
world.setBlock(x + 5, y + 32, z + 2, Block6, 0, 3);
world.setBlock(x + 6, y + 32, z + 2, ModBlocks.crate_iron, 0, 3);
world.setBlockMetadataWithNotify(x + 6, y + 32, z + 2, 2, 3);
WeightedRandomChestContent.generateChestContents(rand, ItemPool.getPool(ItemPoolsLegacy.POOL_EXPENSIVE), (TileEntityCrateIron)world.getTileEntity(x + 6, y + 32, z + 2), 8);
world.setBlock(x + 7, y + 32, z + 2, Block6, 0, 3);
world.setBlock(x + 5, y + 32, z + 3, Block4, s3, 3);
world.setBlock(x + 6, y + 32, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 32, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 32, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 32, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 32, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 32, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 32, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 32, z + 5, Block4, s2, 3);
world.setBlock(x + 4, y + 33, z + 1, Block6, 0, 3);
world.setBlock(x + 8, y + 33, z + 1, Block6, 0, 3);
world.setBlock(x + 5, y + 33, z + 2, Block6, 0, 3);
world.setBlock(x + 6, y + 33, z + 2, Block6, 0, 3);
world.setBlock(x + 7, y + 33, z + 2, Block6, 0, 3);
world.setBlock(x + 5, y + 33, z + 3, Block4, s3, 3);
world.setBlock(x + 6, y + 33, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 33, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 33, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 33, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 33, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 33, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 33, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 33, z + 5, Block4, s2, 3);
world.setBlock(x + 5, y + 34, z + 1, Block6, 0, 3);
world.setBlock(x + 6, y + 34, z + 1, Block6, 0, 3);
world.setBlock(x + 7, y + 34, z + 1, Block6, 0, 3);
world.setBlock(x + 5, y + 34, z + 3, Block4, s3, 3);
world.setBlock(x + 6, y + 34, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 34, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 34, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 34, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 34, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 34, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 34, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 34, z + 5, Block4, s2, 3);
world.setBlock(x + 5, y + 35, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 35, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 35, z + 3, Block2, 0, 3);
world.setBlock(x + 5, y + 35, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 35, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 35, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 35, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 35, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 35, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 36, z + 3, Block2, 0, 3);
world.setBlock(x + 5, y + 36, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 36, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 36, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 36, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 37, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 37, z + 4, Block4, s5, 3);
world.setBlock(x + 6, y + 37, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 37, z + 4, Block4, s4, 3);
world.setBlock(x + 6, y + 37, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 38, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 38, z + 4, Block4, s5, 3);
world.setBlock(x + 6, y + 38, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 38, z + 4, Block4, s4, 3);
world.setBlock(x + 6, y + 38, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 39, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 39, z + 4, Block4, s5, 3);
world.setBlock(x + 6, y + 39, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 39, z + 4, Block4, s4, 3);
world.setBlock(x + 6, y + 39, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 40, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 40, z + 4, Block4, s5, 3);
world.setBlock(x + 6, y + 40, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 40, z + 4, Block4, s4, 3);
world.setBlock(x + 6, y + 40, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 41, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 41, z + 4, Block4, s5, 3);
world.setBlock(x + 6, y + 41, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 41, z + 4, Block4, s4, 3);
world.setBlock(x + 6, y + 41, z + 5, Block4, s2, 3);
world.setBlock(x + 5, y + 41, z + 6, Block6, 0, 3);
world.setBlock(x + 6, y + 41, z + 6, Block6, 0, 3);
world.setBlock(x + 7, y + 41, z + 6, Block6, 0, 3);
world.setBlock(x + 6, y + 42, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 42, z + 4, Block4, s5, 3);
world.setBlock(x + 6, y + 42, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 42, z + 4, Block4, s4, 3);
world.setBlock(x + 5, y + 42, z + 5, Block6, 0, 3);
world.setBlock(x + 6, y + 42, z + 5, Block6, 0, 3);
world.setBlock(x + 7, y + 42, z + 5, Block6, 0, 3);
world.setBlock(x + 4, y + 42, z + 6, Block6, 0, 3);
world.setBlock(x + 8, y + 42, z + 6, Block6, 0, 3);
world.setBlock(x + 6, y + 43, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 43, z + 4, Block4, s5, 3);
world.setBlock(x + 6, y + 43, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 43, z + 4, Block4, s4, 3);
world.setBlock(x + 5, y + 43, z + 5, Block6, 0, 3);
world.setBlock(x + 6, y + 43, z + 5, Block7, 0, 3);
world.setBlock(x + 7, y + 43, z + 5, Block6, 0, 3);
world.setBlock(x + 4, y + 43, z + 6, Block6, 0, 3);
world.setBlock(x + 6, y + 43, z + 6, Block7, 0, 3);
world.setBlock(x + 8, y + 43, z + 6, Block6, 0, 3);
world.setBlock(x + 6, y + 43, z + 7, Block8, 0, 3);
world.setBlock(x + 6, y + 44, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 44, z + 4, Block4, s5, 3);
world.setBlock(x + 6, y + 44, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 44, z + 4, Block4, s4, 3);
world.setBlock(x + 5, y + 44, z + 5, Block6, 0, 3);
world.setBlock(x + 6, y + 44, z + 5, Block6, 0, 3);
world.setBlock(x + 7, y + 44, z + 5, Block6, 0, 3);
world.setBlock(x + 4, y + 44, z + 6, Block6, 0, 3);
world.setBlock(x + 8, y + 44, z + 6, Block6, 0, 3);
world.setBlock(x + 6, y + 45, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 45, z + 4, Block4, s5, 3);
generate_r02(world, rand, x, y, z);
return true;
}
public boolean generate_r02(World world, Random rand, int x, int y, int z)
{
world.setBlock(x + 6, y + 45, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 45, z + 4, Block4, s4, 3);
world.setBlock(x + 6, y + 45, z + 5, Block4, s2, 3);
world.setBlock(x + 5, y + 45, z + 6, Block6, 0, 3);
world.setBlock(x + 6, y + 45, z + 6, Block6, 0, 3);
world.setBlock(x + 7, y + 45, z + 6, Block6, 0, 3);
world.setBlock(x + 6, y + 46, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 46, z + 4, Block4, s5, 3);
world.setBlock(x + 6, y + 46, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 46, z + 4, Block4, s4, 3);
world.setBlock(x + 6, y + 46, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 47, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 47, z + 4, Block4, s5, 3);
world.setBlock(x + 6, y + 47, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 47, z + 4, Block4, s4, 3);
world.setBlock(x + 6, y + 47, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 48, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 48, z + 4, Block4, s5, 3);
world.setBlock(x + 6, y + 48, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 48, z + 4, Block4, s4, 3);
world.setBlock(x + 6, y + 48, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 49, z + 3, Block4, s3, 3);
world.setBlock(x + 5, y + 49, z + 4, Block4, s5, 3);
world.setBlock(x + 6, y + 49, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 49, z + 4, Block4, s4, 3);
world.setBlock(x + 6, y + 49, z + 5, Block4, s2, 3);
world.setBlock(x + 6, y + 50, z + 3, Block2, 0, 3);
world.setBlock(x + 5, y + 50, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 50, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 7, y + 50, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 50, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 51, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 6, y + 52, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 6, y + 53, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 6, y + 54, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 6, y + 55, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 6, y + 56, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 6, y + 57, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 6, y + 58, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 6, y + 59, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 6, y + 60, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 6, y + 61, z + 4, ModBlocks.red_wire_coated, 0, 3);
world.setBlock(x + 6, y + 62, z + 4, Block9, 2, 3);
generate_r03_last(world, rand, x, y, z);
return true;
}
public boolean generate_r03_last(World world, Random rand, int x, int y, int z)
{
world.setBlock(x + 5, y + 1, z + 11, Blocks.torch, 1, 3);
world.setBlock(x + 3, y + 1, z + 12, Blocks.wall_sign, 4, 3);
if(GeneralConfig.enableDebugMode)
System.out.print("[Debug] Successfully spawned relay tower at " + x + " " + y +" " + z + "\n");
return true;
}
}