2026-03-04 10:32:06 +01:00

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## Changed
* Updated RBMK visuals
* The indentations on most RBMK passive elements have been removed, heavily reducing tri count and allowing face culling, making RBMKs render much more efficiently
* The caps no longer render as part of the TESR and instead use much more performant ISBRH rendering
* Due to most passive elements no longer needing TESRs for their caps, most parts no longer use any TESRs at all
* This should fix various issues regarding lower-end hardware (especially Pojav) as well as issues with TESRs getting skipped due to the sheer number of things to render
* Control rods now show their set color as part of the model
* Improved buzzsaw tree detection
* Instead of just clearing a pillar, it now tries to detect branches
* The max size of trees that can be successfully harvested is now way bigger
* This means that things like 2x2 jungle trees can now be automated
* Annihilating radioactive items now creates that item's radiation value x5 as chunk radiation
* The maximum per tick is a 1000 RAD/s increase to prevent world-destroying radiation levels from annihilating demon cores
## Fixed
* Fixed NBTStack serialization omitting the stack size most of the time, preventing deserialization (mainly in the precision assembler config)
* Fixed precision assembler not being listed in the creative inventory
* Fixed OpenComputers integration for the CCGT
* Fixed tool abilities switching when clicking on a block with a special interaction
* Fixed outdated info on the QMAW pages involving AA and BSCCO due to the fusion reactor update
* Fixed ammo container giving 9mm instead of .22 for the akimbo target pistols
* Fixed RBMK control rods incorrectly showing up in the red group when no group is set