Hbm-s-Nuclear-Tech-GIT/com/hbm/tileentity/machine/TileEntityWatzCore.java
2018-11-04 21:32:49 +01:00

780 lines
21 KiB
Java

package com.hbm.tileentity.machine;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import com.hbm.blocks.ModBlocks;
import com.hbm.entity.logic.EntityNukeExplosionMK3;
import com.hbm.handler.FluidTypeHandler.FluidType;
import com.hbm.interfaces.IConsumer;
import com.hbm.interfaces.IFluidAcceptor;
import com.hbm.interfaces.IFluidContainer;
import com.hbm.interfaces.IFluidSource;
import com.hbm.interfaces.IReactor;
import com.hbm.interfaces.ISource;
import com.hbm.inventory.FluidTank;
import com.hbm.items.ModItems;
import com.hbm.items.special.WatzFuel;
import com.hbm.lib.Library;
import com.hbm.main.MainRegistry;
import com.hbm.packet.AuxElectricityPacket;
import com.hbm.packet.PacketDispatcher;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
public class TileEntityWatzCore extends TileEntity implements ISidedInventory, IReactor, ISource, IFluidContainer, IFluidSource {
public long power;
public final static long maxPower = 100000000;
public int heat;
public int heatMultiplier;
public int powerMultiplier;
public int decayMultiplier;
public int heatList;
public int wasteList;
public int powerList;
Random rand = new Random();
private ItemStack slots[];
public int age = 0;
public List<IConsumer> list = new ArrayList();
public List<IFluidAcceptor> list1 = new ArrayList();
public FluidTank tank;
private String customName;
public TileEntityWatzCore() {
slots = new ItemStack[40];
tank = new FluidTank(FluidType.WATZ, 64000, 0);
}
@Override
public int getSizeInventory() {
return slots.length;
}
@Override
public ItemStack getStackInSlot(int i) {
return slots[i];
}
@Override
public ItemStack getStackInSlotOnClosing(int i) {
if(slots[i] != null)
{
ItemStack itemStack = slots[i];
slots[i] = null;
return itemStack;
} else {
return null;
}
}
@Override
public void setInventorySlotContents(int i, ItemStack itemStack) {
slots[i] = itemStack;
if(itemStack != null && itemStack.stackSize > getInventoryStackLimit())
{
itemStack.stackSize = getInventoryStackLimit();
}
}
@Override
public String getInventoryName() {
return this.hasCustomInventoryName() ? this.customName : "container.watzPowerplant";
}
@Override
public boolean hasCustomInventoryName() {
return this.customName != null && this.customName.length() > 0;
}
public void setCustomName(String name) {
this.customName = name;
}
@Override
public int getInventoryStackLimit() {
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer player) {
if(worldObj.getTileEntity(xCoord, yCoord, zCoord) != this)
{
return false;
}else{
return true;
}
}
@Override
public void openInventory() {}
@Override
public void closeInventory() {}
@Override
public boolean isItemValidForSlot(int i, ItemStack itemStack) {
return true;
}
@Override
public ItemStack decrStackSize(int i, int j) {
if(slots[i] != null)
{
if(slots[i].stackSize <= j)
{
ItemStack itemStack = slots[i];
slots[i] = null;
return itemStack;
}
ItemStack itemStack1 = slots[i].splitStack(j);
if (slots[i].stackSize == 0)
{
slots[i] = null;
}
return itemStack1;
} else {
return null;
}
}
@Override
public int[] getAccessibleSlotsFromSide(int p_94128_1_) {
return null;
}
@Override
public boolean canInsertItem(int p_102007_1_, ItemStack p_102007_2_, int p_102007_3_) {
return false;
}
@Override
public boolean canExtractItem(int p_102008_1_, ItemStack p_102008_2_, int p_102008_3_) {
return false;
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
NBTTagList list = nbt.getTagList("items", 10);
power = nbt.getLong("power");
tank.readFromNBT(nbt, "watz");
slots = new ItemStack[getSizeInventory()];
for(int i = 0; i < list.tagCount(); i++)
{
NBTTagCompound nbt1 = list.getCompoundTagAt(i);
byte b0 = nbt1.getByte("slot");
if(b0 >= 0 && b0 < slots.length)
{
slots[b0] = ItemStack.loadItemStackFromNBT(nbt1);
}
}
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
nbt.setLong("power", power);
tank.writeToNBT(nbt, "watz");
NBTTagList list = new NBTTagList();
for(int i = 0; i < slots.length; i++)
{
if(slots[i] != null)
{
NBTTagCompound nbt1 = new NBTTagCompound();
nbt1.setByte("slot", (byte)i);
slots[i].writeToNBT(nbt1);
list.appendTag(nbt1);
}
}
nbt.setTag("items", list);
}
@Override
public boolean isStructureValid(World world) {
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 3, this.yCoord + i, this.zCoord - 1) != ModBlocks.reinforced_brick)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 3, this.yCoord + i, this.zCoord + 1) != ModBlocks.reinforced_brick)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 2, this.yCoord + i, this.zCoord - 2) != ModBlocks.reinforced_brick)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 2, this.yCoord + i, this.zCoord - 1) != ModBlocks.watz_element)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 2, this.yCoord + i, this.zCoord) != ModBlocks.watz_control)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 2, this.yCoord + i, this.zCoord + 1) != ModBlocks.watz_element)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 2, this.yCoord + i, this.zCoord + 2) != ModBlocks.reinforced_brick)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 1, this.yCoord + i, this.zCoord - 3) != ModBlocks.reinforced_brick)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 1, this.yCoord + i, this.zCoord - 2) != ModBlocks.watz_element)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 1, this.yCoord + i, this.zCoord - 1) != ModBlocks.watz_control)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 1, this.yCoord + i, this.zCoord) != ModBlocks.watz_cooler)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 1, this.yCoord + i, this.zCoord + 1) != ModBlocks.watz_control)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 1, this.yCoord + i, this.zCoord + 2) != ModBlocks.watz_element)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 1, this.yCoord + i, this.zCoord + 3) != ModBlocks.reinforced_brick)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 0, this.yCoord + i, this.zCoord - 2) != ModBlocks.watz_control)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 0, this.yCoord + i, this.zCoord - 1) != ModBlocks.watz_cooler)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 0, this.yCoord + i, this.zCoord + 1) != ModBlocks.watz_cooler)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 0, this.yCoord + i, this.zCoord + 2) != ModBlocks.watz_control)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord - 1, this.yCoord + i, this.zCoord - 3) != ModBlocks.reinforced_brick)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord - 1, this.yCoord + i, this.zCoord - 2) != ModBlocks.watz_element)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord - 1, this.yCoord + i, this.zCoord - 1) != ModBlocks.watz_control)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord - 1, this.yCoord + i, this.zCoord) != ModBlocks.watz_cooler)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord - 1, this.yCoord + i, this.zCoord + 1) != ModBlocks.watz_control)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord - 1, this.yCoord + i, this.zCoord + 2) != ModBlocks.watz_element)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord - 1, this.yCoord + i, this.zCoord + 3) != ModBlocks.reinforced_brick)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord - 2, this.yCoord + i, this.zCoord - 2) != ModBlocks.reinforced_brick)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord - 2, this.yCoord + i, this.zCoord - 1) != ModBlocks.watz_element)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord - 2, this.yCoord + i, this.zCoord) != ModBlocks.watz_control)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord - 2, this.yCoord + i, this.zCoord + 1) != ModBlocks.watz_element)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord - 2, this.yCoord + i, this.zCoord + 2) != ModBlocks.reinforced_brick)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord - 3, this.yCoord + i, this.zCoord - 1) != ModBlocks.reinforced_brick)
return false;
}
for(int i = -5; i <= 5; i++)
{
if(world.getBlock(this.xCoord - 3, this.yCoord + i, this.zCoord + 1) != ModBlocks.reinforced_brick)
return false;
}
for(int i = -5; i <= -1; i++)
{
if(world.getBlock(this.xCoord, this.yCoord + i, this.zCoord) != ModBlocks.watz_conductor)
return false;
}
for(int i = 1; i <= 5; i++)
{
if(world.getBlock(this.xCoord, this.yCoord + i, this.zCoord) != ModBlocks.watz_conductor)
return false;
}
for(int i = -5; i <= -1; i++)
{
if(world.getBlock(this.xCoord + 3, this.yCoord + i, this.zCoord) != ModBlocks.reinforced_brick)
return false;
}
for(int i = 1; i <= 5; i++)
{
if(world.getBlock(this.xCoord + 3, this.yCoord + i, this.zCoord) != ModBlocks.reinforced_brick)
return false;
}
for(int i = -5; i <= -1; i++)
{
if(world.getBlock(this.xCoord - 3, this.yCoord + i, this.zCoord) != ModBlocks.reinforced_brick)
return false;
}
for(int i = 1; i <= 5; i++)
{
if(world.getBlock(this.xCoord - 3, this.yCoord + i, this.zCoord) != ModBlocks.reinforced_brick)
return false;
}
for(int i = -5; i <= -1; i++)
{
if(world.getBlock(this.xCoord, this.yCoord + i, this.zCoord + 3) != ModBlocks.reinforced_brick)
return false;
}
for(int i = 1; i <= 5; i++)
{
if(world.getBlock(this.xCoord, this.yCoord + i, this.zCoord + 3) != ModBlocks.reinforced_brick)
return false;
}
for(int i = -5; i <= -1; i++)
{
if(world.getBlock(this.xCoord, this.yCoord + i, this.zCoord - 3) != ModBlocks.reinforced_brick)
return false;
}
for(int i = 1; i <= 5; i++)
{
if(world.getBlock(this.xCoord, this.yCoord + i, this.zCoord - 3) != ModBlocks.reinforced_brick)
return false;
}
if(world.getBlock(this.xCoord + 3, this.yCoord, this.zCoord) != ModBlocks.watz_hatch)
return false;
if(world.getBlock(this.xCoord - 3, this.yCoord, this.zCoord) != ModBlocks.watz_hatch)
return false;
if(world.getBlock(this.xCoord, this.yCoord, this.zCoord + 3) != ModBlocks.watz_hatch)
return false;
if(world.getBlock(this.xCoord, this.yCoord, this.zCoord - 3) != ModBlocks.watz_hatch)
return false;
for(int i = -3; i <= 3; i++)
{
for(int j = -3; j <= 3; j++)
{
if(world.getBlock(this.xCoord + i, this.yCoord + 6, this.zCoord + j) != ModBlocks.watz_end && world.getBlock(this.xCoord + i, this.yCoord + 6, this.zCoord + j) != ModBlocks.watz_conductor)
return false;
}
}
for(int i = -3; i <= 3; i++)
{
for(int j = -3; j <= 3; j++)
{
if(world.getBlock(this.xCoord + i, this.yCoord - 6, this.zCoord + j) != ModBlocks.watz_end && world.getBlock(this.xCoord + i, this.yCoord - 6, this.zCoord + j) != ModBlocks.watz_conductor)
return false;
}
}
return true;
}
@Override
public boolean isCoatingValid(World world) {
{
return true;
}
//return false;
}
@Override
public boolean hasFuse() {
return slots[38] != null && slots[38].getItem() == ModItems.titanium_filter && slots[38].getItemDamage() < slots[38].getMaxDamage();
}
@Override
public int getWaterScaled(int i) {
return 0;
}
@Override
public long getPowerScaled(long i) {
return (power/100 * i) / (maxPower/100);
}
@Override
public int getCoolantScaled(int i) {
return 0;
}
@Override
public int getHeatScaled(int i) {
return 0;
}
@Override
public void updateEntity() {
if (this.isStructureValid(this.worldObj) && !worldObj.isRemote) {
age++;
if (age >= 20) {
age = 0;
}
if (age == 9 || age == 19) {
ffgeuaInit();
fillFluidInit(tank.getTankType());
}
powerMultiplier = 100;
heatMultiplier = 100;
decayMultiplier = 100;
powerList = 0;
heatList = 0;
heat = 0;
if (hasFuse()) {
//Adds power and heat
for (int i = 0; i < 36; i++) {
surveyPellet(slots[i]);
}
//Calculates modifiers
for (int i = 0; i < 36; i++) {
surveyPelletAgain(slots[i]);
}
//Decays pellet by (DECAYMULTIPLIER * DEFAULTDECAY=100)/100 ticks
for (int i = 0; i < 36; i++) {
decayPellet(i);
}
}
//Only damages filter when heat is present (thus waste being created)
if (heatList > 0) {
slots[38].setItemDamage(slots[38].getItemDamage() + 1);
}
heatList *= heatMultiplier;
heatList /= 100;
heat = heatList;
powerList *= powerMultiplier;
powerList /= 100;
power += powerList;
tank.setFill(tank.getFill() + ((decayMultiplier * heat) / 100) / 100);
if(power > maxPower)
power = maxPower;
//Gets rid of 1/4 of the total waste, if at least one access hatch is not occupied
if(tank.getFill() > tank.getMaxFill())
emptyWaste();
power = Library.chargeItemsFromTE(slots, 37, power, maxPower);
tank.updateTank(xCoord, yCoord, zCoord);
tank.unloadTank(36, 39, slots);
if(slots[36] != null && slots[36].getItem() == ModItems.titanium_filter && slots[36].getItemDamage() + 100 <= slots[36].getMaxDamage())
{
if(tank.getFill() - 10 >= 0)
{
tank.setFill(tank.getFill() - 10);
slots[36].setItemDamage(slots[36].getItemDamage() + 100);
} else {
if(tank.getFill() > 0)
{
tank.setFill(0);
slots[36].setItemDamage(slots[36].getItemDamage() + 100);
}
}
}
PacketDispatcher.wrapper.sendToAll(new AuxElectricityPacket(xCoord, yCoord, zCoord, power));
}
}
public void surveyPellet(ItemStack stack) {
if(stack != null && stack.getItem() instanceof WatzFuel)
{
WatzFuel fuel = (WatzFuel)stack.getItem();
this.powerList += fuel.power;
this.heatList += fuel.heat;
}
}
public void surveyPelletAgain(ItemStack stack) {
if(stack != null && stack.getItem() instanceof WatzFuel)
{
WatzFuel fuel = (WatzFuel)stack.getItem();
this.powerMultiplier *= fuel.powerMultiplier;
this.heatMultiplier *= fuel.heatMultiplier;
this.decayMultiplier *= fuel.decayMultiplier;
}
}
public void decayPellet(int i) {
if(slots[i] != null && slots[i].getItem() instanceof WatzFuel)
{
WatzFuel fuel = (WatzFuel)slots[i].getItem();
WatzFuel.setLifeTime(slots[i], WatzFuel.getLifeTime(slots[i]) + this.decayMultiplier);
WatzFuel.updateDamage(slots[i]);
if(WatzFuel.getLifeTime(slots[i]) >= fuel.lifeTime)
{
if(slots[i].getItem() == ModItems.pellet_lead)
slots[i] = new ItemStack(ModItems.powder_lead);
else
slots[i] = new ItemStack(ModItems.pellet_lead);
}
}
}
public void emptyWaste() {
tank.setFill(tank.getFill() / 4);
tank.setFill(tank.getFill() * 3);
if (!worldObj.isRemote) {
if (this.worldObj.getBlock(this.xCoord + 4, this.yCoord, this.zCoord) == Blocks.air)
{
this.worldObj.setBlock(this.xCoord + 4, this.yCoord, this.zCoord, ModBlocks.mud_block);
this.worldObj.playSoundEffect(this.xCoord, this.yCoord, this.zCoord, "game.neutral.swim.splash", 3.0F, 0.5F);
}
else if (this.worldObj.getBlock(this.xCoord - 4, this.yCoord, this.zCoord) == Blocks.air)
{
this.worldObj.setBlock(this.xCoord - 4, this.yCoord, this.zCoord, ModBlocks.mud_block);
this.worldObj.playSoundEffect(this.xCoord, this.yCoord, this.zCoord, "game.neutral.swim.splash", 3.0F, 0.5F);
}
else if (this.worldObj.getBlock(this.xCoord, this.yCoord, this.zCoord + 4) == Blocks.air)
{
this.worldObj.setBlock(this.xCoord, this.yCoord, this.zCoord + 4, ModBlocks.mud_block);
this.worldObj.playSoundEffect(this.xCoord, this.yCoord, this.zCoord, "game.neutral.swim.splash", 3.0F, 0.5F);
}
else if (this.worldObj.getBlock(this.xCoord, this.yCoord, this.zCoord - 4) == Blocks.air)
{
this.worldObj.setBlock(this.xCoord, this.yCoord, this.zCoord - 4, ModBlocks.mud_block);
this.worldObj.playSoundEffect(this.xCoord, this.yCoord, this.zCoord, "game.neutral.swim.splash", 3.0F, 0.5F);
}
else {
if (rand.nextInt(10) != 0) {
for (int i = -3; i <= 3; i++)
for (int j = -5; j <= 5; j++)
for (int k = -3; k <= 3; k++)
if (rand.nextInt(2) == 0)
this.worldObj.setBlock(this.xCoord + i, this.yCoord + j, this.zCoord + k,
ModBlocks.mud_block);
this.worldObj.setBlock(this.xCoord, this.yCoord, this.zCoord, ModBlocks.mud_block);
this.worldObj.playSoundEffect(this.xCoord, this.yCoord, this.zCoord, "game.neutral.swim.splash", 3.0F, 0.5F);
this.worldObj.playSoundEffect(this.xCoord, this.yCoord, this.zCoord, "random.explode", 3.0F, 0.75F);
} else {
EntityNukeExplosionMK3 entity = new EntityNukeExplosionMK3(worldObj);
entity.posX = this.xCoord;
entity.posY = this.yCoord;
entity.posZ = this.zCoord;
entity.destructionRange = MainRegistry.fleijaRadius;
entity.speed = 25;
entity.coefficient = 1.0F;
entity.waste = false;
worldObj.spawnEntityInWorld(entity);
}
}
}
}
@Override
public void ffgeua(int x, int y, int z, boolean newTact) {
Library.ffgeua(x, y, z, newTact, this, worldObj);
}
@Override
public void ffgeuaInit() {
ffgeua(this.xCoord, this.yCoord + 7, this.zCoord, getTact());
ffgeua(this.xCoord, this.yCoord - 7, this.zCoord, getTact());
}
@Override
public boolean getTact() {
if(age >= 0 && age < 10)
{
return true;
}
return false;
}
@Override
public long getSPower() {
return power;
}
@Override
public void setSPower(long i) {
this.power = i;
}
@Override
public List<IConsumer> getList() {
return list;
}
@Override
public void clearList() {
this.list.clear();
}
@Override
public void setFillstate(int fill, int index) {
tank.setFill(fill);
}
@Override
public void setType(FluidType type, int index) {
tank.setTankType(type);
}
@Override
public void fillFluidInit(FluidType type) {
fillFluid(this.xCoord + 4, this.yCoord, this.zCoord, getTact(), type);
fillFluid(this.xCoord - 4, this.yCoord, this.zCoord, getTact(), type);
fillFluid(this.xCoord, this.yCoord, this.zCoord + 4, getTact(), type);
fillFluid(this.xCoord, this.yCoord, this.zCoord - 4, getTact(), type);
}
@Override
public void fillFluid(int x, int y, int z, boolean newTact, FluidType type) {
Library.transmitFluid(x, y, z, newTact, this, worldObj, type);
}
@Override
public int getFluidFill(FluidType type) {
return tank.getFill();
}
@Override
public void setFluidFill(int i, FluidType type) {
tank.setFill(i);
}
@Override
public List<IFluidAcceptor> getFluidList(FluidType type) {
return list1;
}
@Override
public void clearFluidList(FluidType type) {
list1.clear();
}
@Override
public List<FluidTank> getTanks() {
List<FluidTank> list = new ArrayList();
list.add(tank);
return list;
}
}