mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
57 lines
1.2 KiB
Java
57 lines
1.2 KiB
Java
package com.hbm.tileentity.machine.rbmk;
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import com.hbm.handler.rbmkmk2.RBMKHandler.RBMKNode;
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import com.hbm.tileentity.machine.rbmk.TileEntityRBMKConsole.ColumnType;
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import com.hbm.util.fauxpointtwelve.BlockPos;
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import net.minecraft.util.Vec3;
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import static com.hbm.handler.rbmkmk2.RBMKHandler.*;
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public class TileEntityRBMKRodReaSim extends TileEntityRBMKRod {
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public TileEntityRBMKRodReaSim() {
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super();
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}
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@Override
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public String getName() {
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return "container.rbmkReaSim";
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}
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@Override
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public void spreadFlux(double flux, double ratio) {
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BlockPos pos = new BlockPos(this);
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if (flux == 0) {
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// simple way to remove the node from the cache when no flux is going into it!
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removeNode(pos);
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return;
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}
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RBMKNode node = getNode(pos);
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if(node == null) {
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node = makeNode(this);
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addNode(node);
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}
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int count = RBMKDials.getReaSimCount(worldObj);
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for (int i = 0; i < count; i++) {
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Vec3 neutronVector = Vec3.createVectorHelper(1, 0, 0);
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neutronVector.rotateAroundY((float)(Math.PI * 2D * worldObj.rand.nextDouble()));
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new NeutronStream(makeNode(this), neutronVector, flux, ratio);
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// Create new neutron streams
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}
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}
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@Override
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public ColumnType getConsoleType() {
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return ColumnType.FUEL_SIM;
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}
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}
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