536 lines
15 KiB
Java

package com.hbm.items.weapon;
import java.util.List;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import com.hbm.entity.projectile.EntityBulletBase;
import com.hbm.handler.BulletConfigSyncingUtil;
import com.hbm.handler.BulletConfiguration;
import com.hbm.handler.GunConfiguration;
import com.hbm.interfaces.IHoldableWeapon;
import com.hbm.items.ModItems;
import com.hbm.main.MainRegistry;
import com.hbm.packet.GunButtonPacket;
import com.hbm.packet.PacketDispatcher;
import com.hbm.render.misc.RenderScreenOverlay.Crosshair;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityClientPlayerMP;
import net.minecraft.client.resources.I18n;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import net.minecraftforge.client.event.MouseEvent;
public class ItemGunBase extends Item implements IHoldableWeapon {
public GunConfiguration mainConfig;
public GunConfiguration altConfig;
@SideOnly(Side.CLIENT)
public boolean m1;// = false;
@SideOnly(Side.CLIENT)
public boolean m2;// = false;
public ItemGunBase(GunConfiguration config) {
mainConfig = config;
this.setMaxStackSize(1);
}
public ItemGunBase(GunConfiguration config, GunConfiguration alt) {
mainConfig = config;
altConfig = alt;
this.setMaxStackSize(1);
}
@Override
public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean isCurrentItem) {
//if(!isCurrentItem)
// return;
if(entity instanceof EntityPlayer) {
if (FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT && world.isRemote) {
updateClient(stack, world, (EntityPlayer)entity, slot, isCurrentItem);
} else if(isCurrentItem) {
updateServer(stack, world, (EntityPlayer)entity, slot, isCurrentItem);
}
}
}
@SideOnly(Side.CLIENT)
private void updateClient(ItemStack stack, World world, EntityPlayer entity, int slot, boolean isCurrentItem) {
boolean clickLeft = Mouse.isButtonDown(0);
boolean clickRight = Mouse.isButtonDown(1);
boolean left = m1;
boolean right = m2;
if(isCurrentItem) {
if(left && right) {
PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(false, (byte) 0));
PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(false, (byte) 1));
//setIsMouseDown(stack, false);
//setIsAltDown(stack, false);
m1 = false;
m2 = false;
}
/*if(!left && !right) {
if(clickLeft) {
PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(true, (byte) 0));
//setIsMouseDown(stack, true);
m1 = true;
} else if(clickRight) {
PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(true, (byte) 1));
//setIsAltDown(stack, true);
m2 = true;
}
}*/
if(left && !clickLeft) {
PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(false, (byte) 0));
//setIsMouseDown(stack, false);
m1 = false;
}
if(right && !clickRight) {
PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(false, (byte) 1));
//setIsAltDown(stack, false);
m2 = false;
}
if(mainConfig.reloadType != mainConfig.RELOAD_NONE || (altConfig != null && altConfig.reloadType != 0)) {
if(Keyboard.isKeyDown(Keyboard.KEY_R) && getMag(stack) < mainConfig.ammoCap) {
PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(true, (byte) 2));
setIsReloading(stack, true);
resetReloadCycle(stack);
}
}
} else {
if(left) {
PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(false, (byte) 0));
m1 = false;
}
if(right) {
PacketDispatcher.wrapper.sendToServer(new GunButtonPacket(false, (byte) 1));
m2 = false;
}
}
}
private void updateServer(ItemStack stack, World world, EntityPlayer player, int slot, boolean isCurrentItem) {
if(getDelay(stack) > 0 && isCurrentItem)
setDelay(stack, getDelay(stack) - 1);
if(mainConfig.firingMode == 1 && getIsMouseDown(stack) && tryShoot(stack, world, player, isCurrentItem)) {
fire(stack, world, player);
setDelay(stack, mainConfig.rateOfFire);
//setMag(stack, getMag(stack) - 1);
useUpAmmo(player, stack);
}
if(getIsReloading(stack) && isCurrentItem) {
reload(stack, world, player);
}
}
//tries to shoot, bullet checks are done here
private boolean tryShoot(ItemStack stack, World world, EntityPlayer player, boolean main) {
if(getDelay(stack) == 0 && !getIsReloading(stack) && getItemWear(stack) < mainConfig.durability) {
if(mainConfig.reloadType == mainConfig.RELOAD_NONE) {
return getBeltSize(player, getBeltType(player, stack)) > 0;
} else {
return getMag(stack) > 0;
}
}
return false;
}
//called every time the gun shoots, overridden to change bullet entity/special additions
private void fire(ItemStack stack, World world, EntityPlayer player) {
BulletConfiguration config = null;
if(mainConfig.reloadType == mainConfig.RELOAD_NONE) {
config = getBeltCfg(player, stack);
} else {
config = BulletConfigSyncingUtil.pullConfig(mainConfig.config.get(getMagType(stack)));
}
int bullets = config.bulletsMin;
for(int k = 0; k < mainConfig.roundsPerCycle; k++) {
if(config.bulletsMax > config.bulletsMin)
bullets += world.rand.nextInt(config.bulletsMax - config.bulletsMin);
for(int i = 0; i < bullets; i++) {
spawnProjectile(world, player, stack, BulletConfigSyncingUtil.getKey(config));
}
setItemWear(stack, getItemWear(stack) + config.wear);
}
world.playSoundAtEntity(player, mainConfig.firingSound, 1.0F, mainConfig.firingPitch);
//player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_gold_ammo));
}
private void spawnProjectile(World world, EntityPlayer player, ItemStack stack, int config) {
EntityBulletBase bullet = new EntityBulletBase(world, config, player);
world.spawnEntityInWorld(bullet);
}
//called on click (server side, called by mouse packet)
public void startAction(ItemStack stack, World world, EntityPlayer player, boolean main) {
if(mainConfig.firingMode == mainConfig.FIRE_MANUAL && getIsMouseDown(stack) && tryShoot(stack, world, player, main)) {
fire(stack, world, player);
setDelay(stack, mainConfig.rateOfFire);
//setMag(stack, getMag(stack) - 1);
useUpAmmo(player, stack);
}
}
//called on click release
public void endAction(ItemStack stack, World world, EntityPlayer player, boolean main) {
}
//reload action, if existent
private void reload(ItemStack stack, World world, EntityPlayer player) {
if(getReloadCycle(stack) < 0 && stack == player.getHeldItem()) {
//if the mag has bullet in them -> load only the same type
if(getMag(stack) > 0) {
Item ammo = BulletConfigSyncingUtil.pullConfig(mainConfig.config.get(getMagType(stack))).ammo;
int count = 1;
if(mainConfig.reloadType == 1) {
count = mainConfig.ammoCap - getMag(stack);
}
for(int i = 0; i < count; i++) {
if(getMag(stack) < mainConfig.ammoCap) {
if(player.inventory.hasItem(ammo)) {
player.inventory.consumeInventoryItem(ammo);
setMag(stack, getMag(stack) + 1);
} else {
setIsReloading(stack, false);
world.playSoundAtEntity(player, mainConfig.reloadSound, 1.0F, 1.0F);
break;
}
}
if(getMag(stack) == mainConfig.ammoCap) {
setIsReloading(stack, false);
world.playSoundAtEntity(player, mainConfig.reloadSound, 1.0F, 1.0F);
break;
} else {
resetReloadCycle(stack);
}
}
//if the mag has no bullets in them -> load new type
} else {
Item ammo = null;
//determine new type
for(Integer config : mainConfig.config) {
BulletConfiguration cfg = BulletConfigSyncingUtil.pullConfig(config);
if(player.inventory.hasItem(cfg.ammo)) {
ammo = cfg.ammo;
setMagType(stack, mainConfig.config.indexOf(config));
break;
}
setIsReloading(stack, false);
}
//load new type if bullets are present
if(ammo != null) {
int count = 1;
if(mainConfig.reloadType == 1) {
count = mainConfig.ammoCap - getMag(stack);
}
for(int i = 0; i < count; i++) {
if(getMag(stack) < mainConfig.ammoCap) {
if(player.inventory.hasItem(ammo)) {
player.inventory.consumeInventoryItem(ammo);
setMag(stack, getMag(stack) + 1);
} else {
setIsReloading(stack, false);
world.playSoundAtEntity(player, mainConfig.reloadSound, 1.0F, 1.0F);
break;
}
}
if(getMag(stack) == mainConfig.ammoCap) {
setIsReloading(stack, false);
world.playSoundAtEntity(player, mainConfig.reloadSound, 1.0F, 1.0F);
break;
} else {
resetReloadCycle(stack);
}
}
}
}
} else {
setReloadCycle(stack, getReloadCycle(stack) - 1);
}
if(stack != player.getHeldItem()) {
setReloadCycle(stack, 0);
setIsReloading(stack, false);
}
}
//item mouseover text
@Override
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean bool) {
Item ammo = BulletConfigSyncingUtil.pullConfig(mainConfig.config.get(getMagType(stack))).ammo;
if(mainConfig.ammoCap > 0)
list.add("Ammo: " + getMag(stack) + " / " + mainConfig.ammoCap);
else
list.add("Ammo: Belt");
list.add("Ammo Type: " + I18n.format(ammo.getUnlocalizedName() + ".name"));
int dura = mainConfig.durability - getItemWear(stack);
if(dura < 0)
dura = 0;
list.add("Durability: " + dura + " / " + mainConfig.durability);
if(MainRegistry.enableDebugMode) {
list.add("");
list.add("Name: " + mainConfig.name);
list.add("Manufacturer: " + mainConfig.manufacturer);
}
if(MainRegistry.enableExtendedLogging) {
list.add("");
list.add("Type: " + getMagType(stack));
list.add("Is Reloading: " + getIsReloading(stack));
list.add("Reload Cycle: " + getReloadCycle(stack));
list.add("RoF Cooldown: " + getDelay(stack));
}
}
public static Item getBeltType(EntityPlayer player, ItemStack stack) {
ItemGunBase gun = (ItemGunBase)stack.getItem();
Item ammo = BulletConfigSyncingUtil.pullConfig(gun.mainConfig.config.get(0)).ammo;
for(Integer config : gun.mainConfig.config) {
BulletConfiguration cfg = BulletConfigSyncingUtil.pullConfig(config);
if(player.inventory.hasItem(cfg.ammo)) {
ammo = cfg.ammo;
break;
}
}
return ammo;
}
public static BulletConfiguration getBeltCfg(EntityPlayer player, ItemStack stack) {
ItemGunBase gun = (ItemGunBase)stack.getItem();
Item ammo = getBeltType(player, stack);
for(Integer config : gun.mainConfig.config) {
BulletConfiguration cfg = BulletConfigSyncingUtil.pullConfig(config);
if(player.inventory.hasItem(cfg.ammo)) {
return cfg;
}
}
return BulletConfigSyncingUtil.pullConfig(gun.mainConfig.config.get(0));
}
public static int getBeltSize(EntityPlayer player, Item ammo) {
int amount = 0;
for(ItemStack stack : player.inventory.mainInventory) {
if(stack != null && stack.getItem() == ammo)
amount += stack.stackSize;
}
return amount;
}
public void useUpAmmo(EntityPlayer player, ItemStack stack) {
if(mainConfig.allowsInfinity && EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, stack) > 0)
return;
for(int k = 0; k < mainConfig.roundsPerCycle; k++) {
if(mainConfig.reloadType != mainConfig.RELOAD_NONE)
setMag(stack, getMag(stack) - 1);
else
player.inventory.consumeInventoryItem(getBeltType(player, stack));
}
}
/*//returns main config from itemstack
public static GunConfiguration extractConfig(ItemStack stack) {
if(stack != null && stack.getItem() instanceof ItemGunBase) {
return ((ItemGunBase)stack.getItem()).mainConfig;
}
return null;
}*/
/// sets reload cycle to config defult ///
public static void resetReloadCycle(ItemStack stack) {
writeNBT(stack, "reload", ((ItemGunBase)stack.getItem()).mainConfig.reloadDuration);
}
/// if reloading routine is active ///
public static void setIsReloading(ItemStack stack, boolean b) {
writeNBT(stack, "isReloading", b ? 1 : 0);
}
public static boolean getIsReloading(ItemStack stack) {
return readNBT(stack, "isReloading") == 1;
}
/// if left mouse button is down ///
public static void setIsMouseDown(ItemStack stack, boolean b) {
writeNBT(stack, "isMouseDown", b ? 1 : 0);
}
public static boolean getIsMouseDown(ItemStack stack) {
return readNBT(stack, "isMouseDown") == 1;
}
/// if alt mouse button is down ///
public static void setIsAltDown(ItemStack stack, boolean b) {
writeNBT(stack, "isAltDown", b ? 1 : 0);
}
public static boolean getIsAltDown(ItemStack stack) {
return readNBT(stack, "isAltDown") == 1;
}
/// RoF cooldown ///
public static void setDelay(ItemStack stack, int i) {
writeNBT(stack, "dlay", i);
}
public static int getDelay(ItemStack stack) {
return readNBT(stack, "dlay");
}
/// Gun wear ///
public static void setItemWear(ItemStack stack, int i) {
writeNBT(stack, "wear", i);
}
public static int getItemWear(ItemStack stack) {
return readNBT(stack, "wear");
}
/// R/W cycle animation timer ///
public static void setCycleAnim(ItemStack stack, int i) {
writeNBT(stack, "cycle", i);
}
public static int getCycleAnim(ItemStack stack) {
return readNBT(stack, "cycle");
}
/// R/W reload animation timer ///
public static void setReloadCycle(ItemStack stack, int i) {
writeNBT(stack, "reload", i);
}
public static int getReloadCycle(ItemStack stack) {
return readNBT(stack, "reload");
}
/// magazine capacity ///
public static void setMag(ItemStack stack, int i) {
writeNBT(stack, "magazine", i);
}
public static int getMag(ItemStack stack) {
return readNBT(stack, "magazine");
}
/// magazine type (int specified by index in bullet config list) ///
public static void setMagType(ItemStack stack, int i) {
writeNBT(stack, "magazineType", i);
}
public static int getMagType(ItemStack stack) {
return readNBT(stack, "magazineType");
}
/// NBT utility ///
private static void writeNBT(ItemStack stack, String key, int value) {
if(!stack.hasTagCompound())
stack.stackTagCompound = new NBTTagCompound();
stack.stackTagCompound.setInteger(key, value);
}
private static int readNBT(ItemStack stack, String key) {
if(!stack.hasTagCompound())
return 0;
return stack.stackTagCompound.getInteger(key);
}
@Override
public Crosshair getCrosshair() {
return mainConfig.crosshair;
}
}