2016-11-30 10:08:15 +01:00

98 lines
2.9 KiB
Java

// Date: 19.05.2015 21:27:25
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.hbm.render.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelBigSword extends ModelBase
{
//fields
ModelRenderer HandleBottom;
ModelRenderer HandleGrip;
ModelRenderer Handle1;
ModelRenderer Handle2;
ModelRenderer Blade;
ModelRenderer SBladeTip;
public ModelBigSword()
{
textureWidth = 128;
textureHeight = 32;
HandleBottom = new ModelRenderer(this, 1, 1);
HandleBottom.addBox(0F, 0F, 0F, 1, 3, 3);
HandleBottom.setRotationPoint(0F, 0F, 0F);
HandleBottom.setTextureSize(64, 32);
HandleBottom.mirror = true;
setRotation(HandleBottom, -0.7853982F, 0F, 0F);
HandleGrip = new ModelRenderer(this, 17, 1);
HandleGrip.addBox(0F, 0F, 0F, 1, 5, 2);
HandleGrip.setRotationPoint(0F, -4F, -1F);
HandleGrip.setTextureSize(64, 32);
HandleGrip.mirror = true;
setRotation(HandleGrip, 0F, 0F, 0F);
Handle1 = new ModelRenderer(this, 25, 1);
Handle1.addBox(0F, -1F, 0F, 2, 1, 4);
Handle1.setRotationPoint(-0.5F, -3F, 0F);
Handle1.setTextureSize(64, 32);
Handle1.mirror = true;
setRotation(Handle1, 0.2617994F, 0F, 0F);
Handle2 = new ModelRenderer(this, 41, 1);
Handle2.addBox(0F, -1F, -4F, 2, 1, 4);
Handle2.setRotationPoint(-0.5F, -3F, 0F);
Handle2.setTextureSize(64, 32);
Handle2.mirror = true;
setRotation(Handle2, -0.2617994F, 0F, 0F);
Blade = new ModelRenderer(this, 57, 1);
Blade.addBox(0F, 0F, 0F, 3, 18, 1);
Blade.setRotationPoint(0F, -22F, 1.5F);
Blade.setTextureSize(64, 32);
Blade.mirror = true;
setRotation(Blade, 0F, 1.570796F, 0F);
SBladeTip = new ModelRenderer(this, 2, 10);
SBladeTip.addBox(0F, 0F, 0F, 1, 2, 2);
SBladeTip.setRotationPoint(0F, -23.5F, 0F);
SBladeTip.setTextureSize(64, 32);
SBladeTip.mirror = true;
setRotation(SBladeTip, -0.7853982F, 0F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
HandleBottom.render(f5);
HandleGrip.render(f5);
Handle1.render(f5);
Handle2.render(f5);
Blade.render(f5);
SBladeTip.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}