mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-02-21 13:32:28 +00:00
725 lines
26 KiB
Java
725 lines
26 KiB
Java
package com.hbm.tileentity.machine;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Random;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.interfaces.IControlReceiver;
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import com.hbm.interfaces.NotableComments;
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import com.hbm.inventory.UpgradeManagerNT;
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import com.hbm.inventory.container.ContainerMachineAssemblyFactory;
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import com.hbm.inventory.fluid.Fluids;
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import com.hbm.inventory.fluid.tank.FluidTank;
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import com.hbm.inventory.gui.GUIMachineAssemblyFactory;
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import com.hbm.inventory.recipes.AssemblyMachineRecipes;
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import com.hbm.inventory.recipes.loader.GenericRecipe;
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import com.hbm.items.ModItems;
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import com.hbm.items.machine.ItemMachineUpgrade;
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import com.hbm.items.machine.ItemMachineUpgrade.UpgradeType;
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import com.hbm.lib.Library;
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import com.hbm.main.MainRegistry;
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import com.hbm.module.machine.ModuleMachineAssembler;
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import com.hbm.sound.AudioWrapper;
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import com.hbm.tileentity.IConditionalInvAccess;
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import com.hbm.tileentity.IGUIProvider;
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import com.hbm.tileentity.IUpgradeInfoProvider;
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import com.hbm.tileentity.TileEntityMachineBase;
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import com.hbm.tileentity.TileEntityProxyDyn.IProxyDelegateProvider;
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import com.hbm.util.BobMathUtil;
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import com.hbm.util.fauxpointtwelve.DirPos;
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import com.hbm.util.i18n.I18nUtil;
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import api.hbm.energymk2.IEnergyReceiverMK2;
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import api.hbm.fluidmk2.IFluidStandardTransceiverMK2;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.EnumChatFormatting;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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// TODO: make a base class because 90% of this is just copy pasted from the chemfac
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@NotableComments
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public class TileEntityMachineAssemblyFactory extends TileEntityMachineBase implements IEnergyReceiverMK2, IFluidStandardTransceiverMK2, IUpgradeInfoProvider, IControlReceiver, IGUIProvider, IProxyDelegateProvider, IConditionalInvAccess {
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public FluidTank[] allTanks;
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public FluidTank[] inputTanks;
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public FluidTank[] outputTanks;
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public FluidTank water;
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public FluidTank lps;
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public long power;
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public long maxPower = 1_000_000;
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public boolean[] didProcess = new boolean[4];
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public boolean frame = false;
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private AudioWrapper audio;
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public TragicYuri[] animations;
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public ModuleMachineAssembler[] assemblerModule;
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public UpgradeManagerNT upgradeManager = new UpgradeManagerNT(this);
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protected DelegateAssemblyFactoy delegate = new DelegateAssemblyFactoy();
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public TileEntityMachineAssemblyFactory() {
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super(60);
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animations = new TragicYuri[2];
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for(int i = 0; i < animations.length; i++) animations[i] = new TragicYuri(i);
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this.inputTanks = new FluidTank[4];
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this.outputTanks = new FluidTank[4];
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for(int i = 0; i < 4; i++) {
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this.inputTanks[i] = new FluidTank(Fluids.NONE, 4_000);
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this.outputTanks[i] = new FluidTank(Fluids.NONE, 4_000);
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}
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this.water = new FluidTank(Fluids.WATER, 4_000);
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this.lps = new FluidTank(Fluids.SPENTSTEAM, 4_000);
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this.allTanks = new FluidTank[this.inputTanks.length + this.outputTanks.length + 2];
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for(int i = 0; i < inputTanks.length; i++) this.allTanks[i] = this.inputTanks[i];
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for(int i = 0; i < outputTanks.length; i++) this.allTanks[i + this.inputTanks.length] = this.outputTanks[i];
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this.allTanks[this.allTanks.length - 2] = this.water;
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this.allTanks[this.allTanks.length - 1] = this.lps;
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this.assemblerModule = new ModuleMachineAssembler[4];
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for(int i = 0; i < 4; i++) this.assemblerModule[i] = new ModuleMachineAssembler(i, this, slots)
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.itemInput(5 + i * 14).itemOutput(17 + i * 14)
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.fluidInput(inputTanks[i]).fluidOutput(outputTanks[i]);
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}
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@Override
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public boolean canExtractItem(int i, ItemStack itemStack, int j) {
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for(int k = 0; k < 4; k++) if(i == 17 + k * 14) return true;
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for(int k = 0; k < 4; k++) if(this.assemblerModule[k].isSlotClogged(i)) return true;
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return false;
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}
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@Override
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public boolean isItemValidForSlot(int slot, ItemStack stack) {
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if(slot == 0) return true; // battery
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for(int i = 0; i < 4; i++) if(slot == 4 + i * 14 && stack.getItem() == ModItems.blueprints) return true;
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if(slot >= 1 && slot <= 3 && stack.getItem() instanceof ItemMachineUpgrade) return true; // upgrades
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for(int i = 0; i < 4; i++) if(this.assemblerModule[i].isItemValid(slot, stack)) return true; // recipe input crap
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return false;
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}
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@Override
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public int[] getAccessibleSlotsFromSide(int side) {
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return new int[] {
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5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,
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19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
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33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45,
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47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59
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}; // ho boy, a big fucking array of hand-written values, surely this isn't gonna bite me in the ass some day
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}
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/// CONDITIONAL ACCESS ///
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@Override public boolean isItemValidForSlot(int x, int y, int z, int slot, ItemStack stack) { return this.isItemValidForSlot(slot, stack); }
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@Override public boolean canInsertItem(int x, int y, int z, int slot, ItemStack stack, int side) { return this.canInsertItem(slot, stack, side); }
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@Override public boolean canExtractItem(int x, int y, int z, int slot, ItemStack stack, int side) { return this.canExtractItem(slot, stack, side); }
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@Override public int[] getAccessibleSlotsFromSide(int x, int y, int z, int side) {
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DirPos[] io = getIOPos();
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for(int i = 0; i < io.length; i++) {
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if(io[i].compare(x + io[i].getDir().offsetX, y, z + io[i].getDir().offsetZ)) {
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return new int[] {
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5 + i * 14, 6 + i * 14, 7 + i * 14, 8 + i * 14,
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9 + i * 14, 10 + i * 14, 11 + i * 14, 12 + i * 14,
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13 + i * 14, 14 + i * 14, 15 + i * 14, 16 + i * 14,
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17, 31, 45, 59 // entering flavor town...
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};
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}
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}
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return this.getAccessibleSlotsFromSide(side);
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}
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@Override
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public String getName() {
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return "container.machineAssemblyFactory";
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}
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@Override
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public void updateEntity() {
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if(maxPower <= 0) this.maxPower = 10_000_000;
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if(!worldObj.isRemote) {
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long nextMaxPower = 0;
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for(int i = 0; i < 4; i++) {
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GenericRecipe recipe = AssemblyMachineRecipes.INSTANCE.recipeNameMap.get(assemblerModule[i].recipe);
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if(recipe != null) {
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nextMaxPower += recipe.power * 100;
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}
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}
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this.maxPower = nextMaxPower;
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this.maxPower = BobMathUtil.max(this.power, this.maxPower, 1_000_000);
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this.power = Library.chargeTEFromItems(slots, 0, power, maxPower);
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upgradeManager.checkSlots(slots, 1, 3);
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for(DirPos pos : getConPos()) {
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this.trySubscribe(worldObj, pos);
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for(FluidTank tank : inputTanks) if(tank.getTankType() != Fluids.NONE) this.trySubscribe(tank.getTankType(), worldObj, pos);
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for(FluidTank tank : outputTanks) if(tank.getFill() > 0) this.tryProvide(tank, worldObj, pos);
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}
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for(DirPos pos : getCoolPos()) {
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delegate.trySubscribe(worldObj, pos);
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delegate.trySubscribe(water.getTankType(), worldObj, pos);
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delegate.tryProvide(lps, worldObj, pos);
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}
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double speed = 1D;
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double pow = 1D;
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speed += Math.min(upgradeManager.getLevel(UpgradeType.SPEED), 3) / 3D;
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speed += Math.min(upgradeManager.getLevel(UpgradeType.OVERDRIVE), 3);
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pow -= Math.min(upgradeManager.getLevel(UpgradeType.POWER), 3) * 0.25D;
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pow += Math.min(upgradeManager.getLevel(UpgradeType.SPEED), 3) * 1D;
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pow += Math.min(upgradeManager.getLevel(UpgradeType.OVERDRIVE), 3) * 10D / 3D;
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boolean markDirty = false;
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for(int i = 0; i < 4; i++) {
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this.assemblerModule[i].update(speed * 2D, pow * 2D, canCool(), slots[4 + i * 14]);
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this.didProcess[i] = this.assemblerModule[i].didProcess;
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markDirty |= this.assemblerModule[i].markDirty;
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if(this.assemblerModule[i].didProcess) {
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this.water.setFill(this.water.getFill() - 100);
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this.lps.setFill(this.lps.getFill() + 100);
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}
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}
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if(markDirty) this.markDirty();
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this.networkPackNT(100);
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} else {
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if((didProcess[0] ||didProcess[1] ||didProcess[2] ||didProcess[3]) && MainRegistry.proxy.me().getDistance(xCoord , yCoord, zCoord) < 50) {
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if(audio == null) {
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audio = createAudioLoop();
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audio.startSound();
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} else if(!audio.isPlaying()) {
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audio = rebootAudio(audio);
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}
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audio.keepAlive();
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audio.updatePitch(0.75F);
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audio.updateVolume(this.getVolume(0.5F));
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} else {
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if(audio != null) {
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audio.stopSound();
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audio = null;
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}
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}
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for(TragicYuri animation : animations) animation.update(didProcess[0] ||didProcess[1] ||didProcess[2] ||didProcess[3]);
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if(worldObj.getTotalWorldTime() % 20 == 0) {
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frame = !worldObj.getBlock(xCoord, yCoord + 3, zCoord).isAir(worldObj, xCoord, yCoord + 3, zCoord);
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}
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}
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}
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@Override public AudioWrapper createAudioLoop() {
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return MainRegistry.proxy.getLoopedSound("hbm:block.motor", xCoord, yCoord, zCoord, 0.5F, 15F, 0.75F, 20);
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}
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@Override public void onChunkUnload() {
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if(audio != null) { audio.stopSound(); audio = null; }
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}
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@Override public void invalidate() {
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super.invalidate();
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if(audio != null) { audio.stopSound(); audio = null; }
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}
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public boolean canCool() {
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return water.getFill() >= 100 && lps.getFill() <= lps.getMaxFill() - 100;
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}
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public DirPos[] getConPos() {
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ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - 10);
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ForgeDirection rot = dir.getRotation(ForgeDirection.UP);
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return new DirPos[] {
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new DirPos(xCoord + 3, yCoord, zCoord - 2, Library.POS_X),
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new DirPos(xCoord + 3, yCoord, zCoord + 0, Library.POS_X),
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new DirPos(xCoord + 3, yCoord, zCoord + 2, Library.POS_X),
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new DirPos(xCoord - 3, yCoord, zCoord - 2, Library.NEG_X),
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new DirPos(xCoord - 3, yCoord, zCoord + 0, Library.NEG_X),
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new DirPos(xCoord - 3, yCoord, zCoord + 2, Library.NEG_X),
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new DirPos(xCoord - 2, yCoord, zCoord + 3, Library.POS_Z),
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new DirPos(xCoord + 0, yCoord, zCoord + 3, Library.POS_Z),
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new DirPos(xCoord + 2, yCoord, zCoord + 3, Library.POS_Z),
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new DirPos(xCoord - 2, yCoord, zCoord - 3, Library.NEG_Z),
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new DirPos(xCoord + 0, yCoord, zCoord - 3, Library.NEG_Z),
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new DirPos(xCoord + 2, yCoord, zCoord - 3, Library.NEG_Z),
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new DirPos(xCoord + dir.offsetX + rot.offsetX * 3, yCoord, zCoord + dir.offsetZ + rot.offsetZ * 3, rot),
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new DirPos(xCoord - dir.offsetX + rot.offsetX * 3, yCoord, zCoord - dir.offsetZ + rot.offsetZ * 3, rot),
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new DirPos(xCoord + dir.offsetX - rot.offsetX * 3, yCoord, zCoord + dir.offsetZ - rot.offsetZ * 3, rot.getOpposite()),
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new DirPos(xCoord - dir.offsetX - rot.offsetX * 3, yCoord, zCoord - dir.offsetZ - rot.offsetZ * 3, rot.getOpposite()),
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};
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}
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public DirPos[] getCoolPos() {
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ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - 10);
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ForgeDirection rot = dir.getRotation(ForgeDirection.UP);
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return new DirPos[] {
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new DirPos(xCoord + rot.offsetX + dir.offsetX * 3, yCoord, zCoord + rot.offsetZ + dir.offsetZ * 3, dir),
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new DirPos(xCoord - rot.offsetX + dir.offsetX * 3, yCoord, zCoord - rot.offsetZ + dir.offsetZ * 3, dir),
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new DirPos(xCoord + rot.offsetX - dir.offsetX * 3, yCoord, zCoord + rot.offsetZ - dir.offsetZ * 3, dir.getOpposite()),
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new DirPos(xCoord - rot.offsetX - dir.offsetX * 3, yCoord, zCoord - rot.offsetZ - dir.offsetZ * 3, dir.getOpposite()),
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};
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}
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public DirPos[] getIOPos() {
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ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - 10);
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ForgeDirection rot = dir.getRotation(ForgeDirection.UP);
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return new DirPos[] {
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new DirPos(xCoord + dir.offsetX + rot.offsetX * 3, yCoord, zCoord + dir.offsetZ + rot.offsetZ * 3, rot),
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new DirPos(xCoord - dir.offsetX + rot.offsetX * 3, yCoord, zCoord - dir.offsetZ + rot.offsetZ * 3, rot),
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new DirPos(xCoord + dir.offsetX - rot.offsetX * 3, yCoord, zCoord + dir.offsetZ - rot.offsetZ * 3, rot.getOpposite()),
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new DirPos(xCoord - dir.offsetX - rot.offsetX * 3, yCoord, zCoord - dir.offsetZ - rot.offsetZ * 3, rot.getOpposite()),
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};
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}
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@Override
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public void serialize(ByteBuf buf) {
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super.serialize(buf);
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for(FluidTank tank : inputTanks) tank.serialize(buf);
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for(FluidTank tank : outputTanks) tank.serialize(buf);
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water.serialize(buf);
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lps.serialize(buf);
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buf.writeLong(power);
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buf.writeLong(maxPower);
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for(boolean b : didProcess) buf.writeBoolean(b);
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for(int i = 0; i < 4; i++) this.assemblerModule[i].serialize(buf);
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}
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@Override
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public void deserialize(ByteBuf buf) {
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super.deserialize(buf);
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for(FluidTank tank : inputTanks) tank.deserialize(buf);
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for(FluidTank tank : outputTanks) tank.deserialize(buf);
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water.deserialize(buf);
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lps.deserialize(buf);
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this.power = buf.readLong();
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this.maxPower = buf.readLong();
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for(int i = 0; i < 4; i++) this.didProcess[i] = buf.readBoolean();
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for(int i = 0; i < 4; i++) this.assemblerModule[i].deserialize(buf);
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}
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@Override
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public void readFromNBT(NBTTagCompound nbt) {
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super.readFromNBT(nbt);
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for(int i = 0; i < inputTanks.length; i++) this.inputTanks[i].readFromNBT(nbt, "i" + i);
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for(int i = 0; i < outputTanks.length; i++) this.outputTanks[i].readFromNBT(nbt, "o" + i);
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this.water.readFromNBT(nbt, "w");
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this.lps.readFromNBT(nbt, "s");
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this.power = nbt.getLong("power");
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this.maxPower = nbt.getLong("maxPower");
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for(int i = 0; i < 4; i++) this.assemblerModule[i].readFromNBT(nbt);
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}
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@Override
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public void writeToNBT(NBTTagCompound nbt) {
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super.writeToNBT(nbt);
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for(int i = 0; i < inputTanks.length; i++) this.inputTanks[i].writeToNBT(nbt, "i" + i);
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for(int i = 0; i < outputTanks.length; i++) this.outputTanks[i].writeToNBT(nbt, "o" + i);
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this.water.writeToNBT(nbt, "w");
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this.lps.writeToNBT(nbt, "s");
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nbt.setLong("power", power);
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nbt.setLong("maxPower", maxPower);
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for(int i = 0; i < 4; i++) this.assemblerModule[i].writeToNBT(nbt);
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}
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@Override public long getPower() { return power; }
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@Override public void setPower(long power) { this.power = power; }
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@Override public long getMaxPower() { return maxPower; }
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@Override public FluidTank[] getReceivingTanks() { return inputTanks; }
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@Override public FluidTank[] getSendingTanks() { return outputTanks; }
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@Override public FluidTank[] getAllTanks() { return allTanks; }
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@Override public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) { return new ContainerMachineAssemblyFactory(player.inventory, this); }
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@Override @SideOnly(Side.CLIENT) public Object provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) { return new GUIMachineAssemblyFactory(player.inventory, this); }
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@Override public boolean hasPermission(EntityPlayer player) { return this.isUseableByPlayer(player); }
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@Override
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public void receiveControl(NBTTagCompound data) {
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if(data.hasKey("index") && data.hasKey("selection")) {
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int index = data.getInteger("index");
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String selection = data.getString("selection");
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if(index >= 0 && index < 4) {
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this.assemblerModule[index].recipe = selection;
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this.markChanged();
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}
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}
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}
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AxisAlignedBB bb = null;
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@Override
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public AxisAlignedBB getRenderBoundingBox() {
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if(bb == null) bb = AxisAlignedBB.getBoundingBox(xCoord - 2, yCoord, zCoord - 2, xCoord + 3, yCoord + 3, zCoord + 3);
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return bb;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public double getMaxRenderDistanceSquared() {
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return 65536.0D;
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}
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@Override
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public boolean canProvideInfo(UpgradeType type, int level, boolean extendedInfo) {
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return type == UpgradeType.SPEED || type == UpgradeType.POWER || type == UpgradeType.OVERDRIVE;
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}
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@Override
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public void provideInfo(UpgradeType type, int level, List<String> info, boolean extendedInfo) {
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info.add(IUpgradeInfoProvider.getStandardLabel(ModBlocks.machine_assembly_factory));
|
|
if(type == UpgradeType.SPEED) {
|
|
info.add(EnumChatFormatting.GREEN + I18nUtil.resolveKey(KEY_SPEED, "+" + (level * 100 / 3) + "%"));
|
|
info.add(EnumChatFormatting.RED + I18nUtil.resolveKey(KEY_CONSUMPTION, "+" + (level * 50) + "%"));
|
|
}
|
|
if(type == UpgradeType.POWER) {
|
|
info.add(EnumChatFormatting.GREEN + I18nUtil.resolveKey(KEY_CONSUMPTION, "-" + (level * 25) + "%"));
|
|
}
|
|
if(type == UpgradeType.OVERDRIVE) {
|
|
info.add((BobMathUtil.getBlink() ? EnumChatFormatting.RED : EnumChatFormatting.DARK_GRAY) + "YES");
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public HashMap<UpgradeType, Integer> getValidUpgrades() {
|
|
HashMap<UpgradeType, Integer> upgrades = new HashMap<>();
|
|
upgrades.put(UpgradeType.SPEED, 3);
|
|
upgrades.put(UpgradeType.POWER, 3);
|
|
upgrades.put(UpgradeType.OVERDRIVE, 3);
|
|
return upgrades;
|
|
}
|
|
|
|
public DirPos[] coolantLine;
|
|
|
|
@Override // carelessly copy pasted from TileEntityMachineChemicalFactory
|
|
public Object getDelegateForPosition(int x, int y, int z) {
|
|
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - 10);
|
|
ForgeDirection rot = dir.getRotation(ForgeDirection.UP);
|
|
|
|
if(coolantLine == null) coolantLine = new DirPos[] {
|
|
new DirPos(xCoord + rot.offsetX + dir.offsetX * 2, yCoord, zCoord + rot.offsetZ + dir.offsetZ * 2, dir),
|
|
new DirPos(xCoord - rot.offsetX + dir.offsetX * 2, yCoord, zCoord - rot.offsetZ + dir.offsetZ * 2, dir),
|
|
new DirPos(xCoord + rot.offsetX - dir.offsetX * 2, yCoord, zCoord + rot.offsetZ - dir.offsetZ * 2, dir.getOpposite()),
|
|
new DirPos(xCoord - rot.offsetX - dir.offsetX * 2, yCoord, zCoord - rot.offsetZ - dir.offsetZ * 2, dir.getOpposite()),
|
|
};
|
|
|
|
for(DirPos pos : coolantLine) if(pos.compare(x, y, z)) return this.delegate; // this actually fucking works
|
|
|
|
return null;
|
|
}
|
|
|
|
public class DelegateAssemblyFactoy implements IEnergyReceiverMK2, IFluidStandardTransceiverMK2 { // scumware
|
|
|
|
@Override public long getPower() { return TileEntityMachineAssemblyFactory.this.getPower(); }
|
|
@Override public void setPower(long power) { TileEntityMachineAssemblyFactory.this.setPower(power); }
|
|
@Override public long getMaxPower() { return TileEntityMachineAssemblyFactory.this.getMaxPower(); }
|
|
@Override public boolean isLoaded() { return TileEntityMachineAssemblyFactory.this.isLoaded(); }
|
|
|
|
@Override public FluidTank[] getReceivingTanks() { return new FluidTank[] {TileEntityMachineAssemblyFactory.this.water}; }
|
|
@Override public FluidTank[] getSendingTanks() { return new FluidTank[] {TileEntityMachineAssemblyFactory.this.lps}; }
|
|
|
|
@Override public FluidTank[] getAllTanks() { return TileEntityMachineAssemblyFactory.this.getAllTanks(); }
|
|
}
|
|
|
|
/**
|
|
* Carriage consisting of two arms - a striker and a saw
|
|
* Movement of both arms is inverted, one pedestal can only be serviced by one arm at a time
|
|
*
|
|
* @author hbm
|
|
*/
|
|
public class TragicYuri {
|
|
|
|
public AssemblerArm striker;
|
|
public AssemblerArm saw;
|
|
|
|
Random rand = new Random();
|
|
YuriState state = YuriState.WORKING;
|
|
double slider = 0;
|
|
double prevSlider = 0;
|
|
boolean direction = false;
|
|
int timeUntilReposition;
|
|
|
|
public TragicYuri(int group) {
|
|
striker = new AssemblerArm( group == 0 ? 0 : 3);
|
|
saw = new AssemblerArm( group == 0 ? 1 : 2).yepThatsASaw();
|
|
timeUntilReposition = 140 + rand.nextInt(161);
|
|
}
|
|
|
|
public void update(boolean working) {
|
|
this.prevSlider = this.slider;
|
|
|
|
// one of the arms must do something. doesn't matter which or what position the carriage is in
|
|
if(didProcess[striker.recipeIndex] || didProcess[saw.recipeIndex]) switch(state) {
|
|
case WORKING: {
|
|
timeUntilReposition--;
|
|
if(timeUntilReposition <= 0) {
|
|
state = YuriState.RETIRING;
|
|
}
|
|
} break;
|
|
case RETIRING: {
|
|
if(striker.state == ArmState.WAIT && saw.state == ArmState.WAIT) { // only progress as soon as both arms are done moving
|
|
state = YuriState.SLIDING;
|
|
direction = !direction;
|
|
if(!muffled) MainRegistry.proxy.playSoundClient(xCoord, yCoord, zCoord, "hbm:block.assemblerStart", getVolume(0.25F), 1.25F + worldObj.rand.nextFloat() * 0.25F);
|
|
}
|
|
} break;
|
|
case SLIDING: {
|
|
double sliderSpeed = 1D / 10D; // 10 ticks for transit
|
|
if(direction) {
|
|
slider += sliderSpeed;
|
|
if(slider >= 1) {
|
|
slider = 1;
|
|
state = YuriState.WORKING;
|
|
}
|
|
} else {
|
|
slider -= sliderSpeed;
|
|
if(slider <= 0) {
|
|
slider = 0;
|
|
state = YuriState.WORKING;
|
|
}
|
|
}
|
|
if(state == YuriState.WORKING) timeUntilReposition = 140 + rand.nextInt(161); // 7 to 15 seconds
|
|
} break;
|
|
}
|
|
|
|
striker.updateArm();
|
|
saw.updateArm();
|
|
}
|
|
|
|
public double getSlider(float interp) {
|
|
return this.prevSlider + (this.slider - this.prevSlider) * interp;
|
|
}
|
|
|
|
// there's a ton of way to make this more optimized/readable/professional/scrungular but i don't care i am happy this crap works at all
|
|
public class AssemblerArm { // more fucking nesting!!!11
|
|
|
|
public double[] angles = new double[4];
|
|
public double[] prevAngles = new double[4];
|
|
public double[] targetAngles = new double[4];
|
|
public double[] speed = new double[4];
|
|
public double sawAngle;
|
|
public double prevSawAngle;
|
|
public int recipeIndex; // the index of which pedestal is serviced, assuming the carriage is at default position
|
|
|
|
ArmState state = ArmState.REPOSITION;
|
|
int actionDelay = 0;
|
|
boolean saw = false;
|
|
|
|
public AssemblerArm(int index) {
|
|
this.recipeIndex = index;
|
|
this.resetSpeed();
|
|
this.chooseNewArmPoistion();
|
|
}
|
|
|
|
public AssemblerArm yepThatsASaw() { this.saw = true; this.chooseNewArmPoistion(); return this; }
|
|
|
|
private void resetSpeed() {
|
|
speed[0] = 15; //Pivot
|
|
speed[1] = 15; //Arm
|
|
speed[2] = 15; //Piston
|
|
speed[3] = saw ? 0.125 : 0.5; //Striker
|
|
}
|
|
|
|
public void updateArm() {
|
|
resetSpeed();
|
|
|
|
for(int i = 0; i < angles.length; i++) {
|
|
prevAngles[i] = angles[i];
|
|
}
|
|
|
|
prevSawAngle = sawAngle;
|
|
|
|
int serviceIndex = recipeIndex;
|
|
if(slider > 0.5) serviceIndex += (serviceIndex % 2 == 0 ? 1 : -1); // if the carriage has moved, swap the indices so they match up with the serviced pedestal
|
|
if(!didProcess[serviceIndex]) state = ArmState.RETIRE;
|
|
|
|
if(state == ArmState.CUT || state == ArmState.EXTEND) {
|
|
this.sawAngle += 45D;
|
|
}
|
|
|
|
if(actionDelay > 0) {
|
|
actionDelay--;
|
|
return;
|
|
}
|
|
|
|
switch(state) {
|
|
// Move. If done moving, set a delay and progress to EXTEND
|
|
case REPOSITION: {
|
|
if(move()) {
|
|
actionDelay = 2;
|
|
state = ArmState.EXTEND;
|
|
targetAngles[3] = saw ? -0.375D : -0.75D;
|
|
}
|
|
} break;
|
|
case EXTEND:
|
|
if(move()) {
|
|
|
|
if(saw) {
|
|
state = ArmState.CUT;
|
|
targetAngles[2] = -targetAngles[2];
|
|
if(!muffled) MainRegistry.proxy.playSoundClient(xCoord, yCoord, zCoord, "hbm:block.assemblerCut", getVolume(0.5F), 1F + rand.nextFloat() * 0.25F);
|
|
} else {
|
|
state = ArmState.RETRACT;
|
|
targetAngles[3] = 0D;
|
|
if(!muffled) MainRegistry.proxy.playSoundClient(xCoord, yCoord, zCoord, "hbm:block.assemblerStrike", getVolume(0.5F), 1F);
|
|
}
|
|
}
|
|
break;
|
|
case CUT: {
|
|
speed[2] = Math.abs(targetAngles[2] / 20D);
|
|
if(move()) {
|
|
state = ArmState.RETRACT;
|
|
targetAngles[3] = 0D;
|
|
}
|
|
} break;
|
|
case RETRACT:
|
|
if(move()) {
|
|
actionDelay = 2 + rand.nextInt(5);
|
|
chooseNewArmPoistion();
|
|
state = TragicYuri.this.state == YuriState.RETIRING ? ArmState.RETIRE : ArmState.REPOSITION;
|
|
}
|
|
break;
|
|
case RETIRE: {
|
|
this.targetAngles[0] = 0;
|
|
this.targetAngles[1] = 0;
|
|
this.targetAngles[2] = 0;
|
|
this.targetAngles[3] = 0;
|
|
|
|
if(move()) {
|
|
actionDelay = 2 + rand.nextInt(5);
|
|
chooseNewArmPoistion();
|
|
state = ArmState.WAIT;
|
|
}
|
|
} break;
|
|
case WAIT: {
|
|
if(TragicYuri.this.state == YuriState.WORKING) this.state = ArmState.REPOSITION;
|
|
} break;
|
|
}
|
|
}
|
|
|
|
public void chooseNewArmPoistion() {
|
|
|
|
double[][] pos = !saw ? new double[][] {
|
|
// striker
|
|
{10, 10, -10},
|
|
{15, 15, -15},
|
|
{25, 10, -15},
|
|
{30, 0, -10},
|
|
{-10, 10, 0},
|
|
{-20, 30, -15}
|
|
} : new double[][] {
|
|
// saw
|
|
{-15, 15, -10},
|
|
{-15, 15, -15},
|
|
{-15, 15, 10},
|
|
{-15, 15, 15},
|
|
{-15, 15, 2},
|
|
{-15, 15, -2}
|
|
};
|
|
|
|
int chosen = rand.nextInt(pos.length);
|
|
this.targetAngles[0] = pos[chosen][0];
|
|
this.targetAngles[1] = pos[chosen][1];
|
|
this.targetAngles[2] = pos[chosen][2];
|
|
}
|
|
|
|
private boolean move() {
|
|
boolean didMove = false;
|
|
|
|
for(int i = 0; i < angles.length; i++) {
|
|
if(angles[i] == targetAngles[i])
|
|
continue;
|
|
|
|
didMove = true;
|
|
|
|
double angle = angles[i];
|
|
double target = targetAngles[i];
|
|
double turn = speed[i];
|
|
double delta = Math.abs(angle - target);
|
|
|
|
if(delta <= turn) {
|
|
angles[i] = targetAngles[i];
|
|
continue;
|
|
}
|
|
|
|
if(angle < target) {
|
|
angles[i] += turn;
|
|
} else {
|
|
angles[i] -= turn;
|
|
}
|
|
}
|
|
|
|
return !didMove;
|
|
}
|
|
|
|
public double[] getPositions(float interp) {
|
|
return new double[] {
|
|
BobMathUtil.interp(this.prevAngles[0], this.angles[0], interp),
|
|
BobMathUtil.interp(this.prevAngles[1], this.angles[1], interp),
|
|
BobMathUtil.interp(this.prevAngles[2], this.angles[2], interp),
|
|
BobMathUtil.interp(this.prevAngles[3], this.angles[3], interp),
|
|
BobMathUtil.interp(this.prevSawAngle, this.sawAngle, interp)
|
|
};
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Arms cycle through REPOSITION -> EXTEND -> CUT (if saw) -> RETRACT
|
|
* If transit is planned, the carriage's state will change to RETIRING
|
|
* If the carriage is RETIRING, each arm will enter RETIRE state after RETRACT
|
|
* Once the arm has returned to null position, it changes to WAIT
|
|
* If both arms WAIT, the carriage switches to SLIDING
|
|
* Once transit is done, carriage returns to WORKING
|
|
* If the carriage is WORKING, any arm that is in the WAIT state will return to REPOSITION
|
|
*/
|
|
|
|
public static enum YuriState {
|
|
WORKING,
|
|
RETIRING, // waiting for arms to enter WAITING state
|
|
SLIDING // transit to next position
|
|
}
|
|
|
|
public static enum ArmState {
|
|
REPOSITION,
|
|
EXTEND,
|
|
CUT,
|
|
RETRACT,
|
|
RETIRE, // return to null position for carriage transit
|
|
WAIT // either waiting for or in the middle of carriage transit
|
|
}
|
|
}
|