Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/tileentity/machine/TileEntityMachineAssemblyFactory.java
2026-01-28 10:52:00 +01:00

725 lines
26 KiB
Java

package com.hbm.tileentity.machine;
import java.util.HashMap;
import java.util.List;
import java.util.Random;
import com.hbm.blocks.ModBlocks;
import com.hbm.interfaces.IControlReceiver;
import com.hbm.interfaces.NotableComments;
import com.hbm.inventory.UpgradeManagerNT;
import com.hbm.inventory.container.ContainerMachineAssemblyFactory;
import com.hbm.inventory.fluid.Fluids;
import com.hbm.inventory.fluid.tank.FluidTank;
import com.hbm.inventory.gui.GUIMachineAssemblyFactory;
import com.hbm.inventory.recipes.AssemblyMachineRecipes;
import com.hbm.inventory.recipes.loader.GenericRecipe;
import com.hbm.items.ModItems;
import com.hbm.items.machine.ItemMachineUpgrade;
import com.hbm.items.machine.ItemMachineUpgrade.UpgradeType;
import com.hbm.lib.Library;
import com.hbm.main.MainRegistry;
import com.hbm.module.machine.ModuleMachineAssembler;
import com.hbm.sound.AudioWrapper;
import com.hbm.tileentity.IConditionalInvAccess;
import com.hbm.tileentity.IGUIProvider;
import com.hbm.tileentity.IUpgradeInfoProvider;
import com.hbm.tileentity.TileEntityMachineBase;
import com.hbm.tileentity.TileEntityProxyDyn.IProxyDelegateProvider;
import com.hbm.util.BobMathUtil;
import com.hbm.util.fauxpointtwelve.DirPos;
import com.hbm.util.i18n.I18nUtil;
import api.hbm.energymk2.IEnergyReceiverMK2;
import api.hbm.fluidmk2.IFluidStandardTransceiverMK2;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
// TODO: make a base class because 90% of this is just copy pasted from the chemfac
@NotableComments
public class TileEntityMachineAssemblyFactory extends TileEntityMachineBase implements IEnergyReceiverMK2, IFluidStandardTransceiverMK2, IUpgradeInfoProvider, IControlReceiver, IGUIProvider, IProxyDelegateProvider, IConditionalInvAccess {
public FluidTank[] allTanks;
public FluidTank[] inputTanks;
public FluidTank[] outputTanks;
public FluidTank water;
public FluidTank lps;
public long power;
public long maxPower = 1_000_000;
public boolean[] didProcess = new boolean[4];
public boolean frame = false;
private AudioWrapper audio;
public TragicYuri[] animations;
public ModuleMachineAssembler[] assemblerModule;
public UpgradeManagerNT upgradeManager = new UpgradeManagerNT(this);
protected DelegateAssemblyFactoy delegate = new DelegateAssemblyFactoy();
public TileEntityMachineAssemblyFactory() {
super(60);
animations = new TragicYuri[2];
for(int i = 0; i < animations.length; i++) animations[i] = new TragicYuri(i);
this.inputTanks = new FluidTank[4];
this.outputTanks = new FluidTank[4];
for(int i = 0; i < 4; i++) {
this.inputTanks[i] = new FluidTank(Fluids.NONE, 4_000);
this.outputTanks[i] = new FluidTank(Fluids.NONE, 4_000);
}
this.water = new FluidTank(Fluids.WATER, 4_000);
this.lps = new FluidTank(Fluids.SPENTSTEAM, 4_000);
this.allTanks = new FluidTank[this.inputTanks.length + this.outputTanks.length + 2];
for(int i = 0; i < inputTanks.length; i++) this.allTanks[i] = this.inputTanks[i];
for(int i = 0; i < outputTanks.length; i++) this.allTanks[i + this.inputTanks.length] = this.outputTanks[i];
this.allTanks[this.allTanks.length - 2] = this.water;
this.allTanks[this.allTanks.length - 1] = this.lps;
this.assemblerModule = new ModuleMachineAssembler[4];
for(int i = 0; i < 4; i++) this.assemblerModule[i] = new ModuleMachineAssembler(i, this, slots)
.itemInput(5 + i * 14).itemOutput(17 + i * 14)
.fluidInput(inputTanks[i]).fluidOutput(outputTanks[i]);
}
@Override
public boolean canExtractItem(int i, ItemStack itemStack, int j) {
for(int k = 0; k < 4; k++) if(i == 17 + k * 14) return true;
for(int k = 0; k < 4; k++) if(this.assemblerModule[k].isSlotClogged(i)) return true;
return false;
}
@Override
public boolean isItemValidForSlot(int slot, ItemStack stack) {
if(slot == 0) return true; // battery
for(int i = 0; i < 4; i++) if(slot == 4 + i * 14 && stack.getItem() == ModItems.blueprints) return true;
if(slot >= 1 && slot <= 3 && stack.getItem() instanceof ItemMachineUpgrade) return true; // upgrades
for(int i = 0; i < 4; i++) if(this.assemblerModule[i].isItemValid(slot, stack)) return true; // recipe input crap
return false;
}
@Override
public int[] getAccessibleSlotsFromSide(int side) {
return new int[] {
5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,
19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45,
47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59
}; // ho boy, a big fucking array of hand-written values, surely this isn't gonna bite me in the ass some day
}
/// CONDITIONAL ACCESS ///
@Override public boolean isItemValidForSlot(int x, int y, int z, int slot, ItemStack stack) { return this.isItemValidForSlot(slot, stack); }
@Override public boolean canInsertItem(int x, int y, int z, int slot, ItemStack stack, int side) { return this.canInsertItem(slot, stack, side); }
@Override public boolean canExtractItem(int x, int y, int z, int slot, ItemStack stack, int side) { return this.canExtractItem(slot, stack, side); }
@Override public int[] getAccessibleSlotsFromSide(int x, int y, int z, int side) {
DirPos[] io = getIOPos();
for(int i = 0; i < io.length; i++) {
if(io[i].compare(x + io[i].getDir().offsetX, y, z + io[i].getDir().offsetZ)) {
return new int[] {
5 + i * 14, 6 + i * 14, 7 + i * 14, 8 + i * 14,
9 + i * 14, 10 + i * 14, 11 + i * 14, 12 + i * 14,
13 + i * 14, 14 + i * 14, 15 + i * 14, 16 + i * 14,
17, 31, 45, 59 // entering flavor town...
};
}
}
return this.getAccessibleSlotsFromSide(side);
}
@Override
public String getName() {
return "container.machineAssemblyFactory";
}
@Override
public void updateEntity() {
if(maxPower <= 0) this.maxPower = 10_000_000;
if(!worldObj.isRemote) {
long nextMaxPower = 0;
for(int i = 0; i < 4; i++) {
GenericRecipe recipe = AssemblyMachineRecipes.INSTANCE.recipeNameMap.get(assemblerModule[i].recipe);
if(recipe != null) {
nextMaxPower += recipe.power * 100;
}
}
this.maxPower = nextMaxPower;
this.maxPower = BobMathUtil.max(this.power, this.maxPower, 1_000_000);
this.power = Library.chargeTEFromItems(slots, 0, power, maxPower);
upgradeManager.checkSlots(slots, 1, 3);
for(DirPos pos : getConPos()) {
this.trySubscribe(worldObj, pos);
for(FluidTank tank : inputTanks) if(tank.getTankType() != Fluids.NONE) this.trySubscribe(tank.getTankType(), worldObj, pos);
for(FluidTank tank : outputTanks) if(tank.getFill() > 0) this.tryProvide(tank, worldObj, pos);
}
for(DirPos pos : getCoolPos()) {
delegate.trySubscribe(worldObj, pos);
delegate.trySubscribe(water.getTankType(), worldObj, pos);
delegate.tryProvide(lps, worldObj, pos);
}
double speed = 1D;
double pow = 1D;
speed += Math.min(upgradeManager.getLevel(UpgradeType.SPEED), 3) / 3D;
speed += Math.min(upgradeManager.getLevel(UpgradeType.OVERDRIVE), 3);
pow -= Math.min(upgradeManager.getLevel(UpgradeType.POWER), 3) * 0.25D;
pow += Math.min(upgradeManager.getLevel(UpgradeType.SPEED), 3) * 1D;
pow += Math.min(upgradeManager.getLevel(UpgradeType.OVERDRIVE), 3) * 10D / 3D;
boolean markDirty = false;
for(int i = 0; i < 4; i++) {
this.assemblerModule[i].update(speed * 2D, pow * 2D, canCool(), slots[4 + i * 14]);
this.didProcess[i] = this.assemblerModule[i].didProcess;
markDirty |= this.assemblerModule[i].markDirty;
if(this.assemblerModule[i].didProcess) {
this.water.setFill(this.water.getFill() - 100);
this.lps.setFill(this.lps.getFill() + 100);
}
}
if(markDirty) this.markDirty();
this.networkPackNT(100);
} else {
if((didProcess[0] ||didProcess[1] ||didProcess[2] ||didProcess[3]) && MainRegistry.proxy.me().getDistance(xCoord , yCoord, zCoord) < 50) {
if(audio == null) {
audio = createAudioLoop();
audio.startSound();
} else if(!audio.isPlaying()) {
audio = rebootAudio(audio);
}
audio.keepAlive();
audio.updatePitch(0.75F);
audio.updateVolume(this.getVolume(0.5F));
} else {
if(audio != null) {
audio.stopSound();
audio = null;
}
}
for(TragicYuri animation : animations) animation.update(didProcess[0] ||didProcess[1] ||didProcess[2] ||didProcess[3]);
if(worldObj.getTotalWorldTime() % 20 == 0) {
frame = !worldObj.getBlock(xCoord, yCoord + 3, zCoord).isAir(worldObj, xCoord, yCoord + 3, zCoord);
}
}
}
@Override public AudioWrapper createAudioLoop() {
return MainRegistry.proxy.getLoopedSound("hbm:block.motor", xCoord, yCoord, zCoord, 0.5F, 15F, 0.75F, 20);
}
@Override public void onChunkUnload() {
if(audio != null) { audio.stopSound(); audio = null; }
}
@Override public void invalidate() {
super.invalidate();
if(audio != null) { audio.stopSound(); audio = null; }
}
public boolean canCool() {
return water.getFill() >= 100 && lps.getFill() <= lps.getMaxFill() - 100;
}
public DirPos[] getConPos() {
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - 10);
ForgeDirection rot = dir.getRotation(ForgeDirection.UP);
return new DirPos[] {
new DirPos(xCoord + 3, yCoord, zCoord - 2, Library.POS_X),
new DirPos(xCoord + 3, yCoord, zCoord + 0, Library.POS_X),
new DirPos(xCoord + 3, yCoord, zCoord + 2, Library.POS_X),
new DirPos(xCoord - 3, yCoord, zCoord - 2, Library.NEG_X),
new DirPos(xCoord - 3, yCoord, zCoord + 0, Library.NEG_X),
new DirPos(xCoord - 3, yCoord, zCoord + 2, Library.NEG_X),
new DirPos(xCoord - 2, yCoord, zCoord + 3, Library.POS_Z),
new DirPos(xCoord + 0, yCoord, zCoord + 3, Library.POS_Z),
new DirPos(xCoord + 2, yCoord, zCoord + 3, Library.POS_Z),
new DirPos(xCoord - 2, yCoord, zCoord - 3, Library.NEG_Z),
new DirPos(xCoord + 0, yCoord, zCoord - 3, Library.NEG_Z),
new DirPos(xCoord + 2, yCoord, zCoord - 3, Library.NEG_Z),
new DirPos(xCoord + dir.offsetX + rot.offsetX * 3, yCoord, zCoord + dir.offsetZ + rot.offsetZ * 3, rot),
new DirPos(xCoord - dir.offsetX + rot.offsetX * 3, yCoord, zCoord - dir.offsetZ + rot.offsetZ * 3, rot),
new DirPos(xCoord + dir.offsetX - rot.offsetX * 3, yCoord, zCoord + dir.offsetZ - rot.offsetZ * 3, rot.getOpposite()),
new DirPos(xCoord - dir.offsetX - rot.offsetX * 3, yCoord, zCoord - dir.offsetZ - rot.offsetZ * 3, rot.getOpposite()),
};
}
public DirPos[] getCoolPos() {
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - 10);
ForgeDirection rot = dir.getRotation(ForgeDirection.UP);
return new DirPos[] {
new DirPos(xCoord + rot.offsetX + dir.offsetX * 3, yCoord, zCoord + rot.offsetZ + dir.offsetZ * 3, dir),
new DirPos(xCoord - rot.offsetX + dir.offsetX * 3, yCoord, zCoord - rot.offsetZ + dir.offsetZ * 3, dir),
new DirPos(xCoord + rot.offsetX - dir.offsetX * 3, yCoord, zCoord + rot.offsetZ - dir.offsetZ * 3, dir.getOpposite()),
new DirPos(xCoord - rot.offsetX - dir.offsetX * 3, yCoord, zCoord - rot.offsetZ - dir.offsetZ * 3, dir.getOpposite()),
};
}
public DirPos[] getIOPos() {
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - 10);
ForgeDirection rot = dir.getRotation(ForgeDirection.UP);
return new DirPos[] {
new DirPos(xCoord + dir.offsetX + rot.offsetX * 3, yCoord, zCoord + dir.offsetZ + rot.offsetZ * 3, rot),
new DirPos(xCoord - dir.offsetX + rot.offsetX * 3, yCoord, zCoord - dir.offsetZ + rot.offsetZ * 3, rot),
new DirPos(xCoord + dir.offsetX - rot.offsetX * 3, yCoord, zCoord + dir.offsetZ - rot.offsetZ * 3, rot.getOpposite()),
new DirPos(xCoord - dir.offsetX - rot.offsetX * 3, yCoord, zCoord - dir.offsetZ - rot.offsetZ * 3, rot.getOpposite()),
};
}
@Override
public void serialize(ByteBuf buf) {
super.serialize(buf);
for(FluidTank tank : inputTanks) tank.serialize(buf);
for(FluidTank tank : outputTanks) tank.serialize(buf);
water.serialize(buf);
lps.serialize(buf);
buf.writeLong(power);
buf.writeLong(maxPower);
for(boolean b : didProcess) buf.writeBoolean(b);
for(int i = 0; i < 4; i++) this.assemblerModule[i].serialize(buf);
}
@Override
public void deserialize(ByteBuf buf) {
super.deserialize(buf);
for(FluidTank tank : inputTanks) tank.deserialize(buf);
for(FluidTank tank : outputTanks) tank.deserialize(buf);
water.deserialize(buf);
lps.deserialize(buf);
this.power = buf.readLong();
this.maxPower = buf.readLong();
for(int i = 0; i < 4; i++) this.didProcess[i] = buf.readBoolean();
for(int i = 0; i < 4; i++) this.assemblerModule[i].deserialize(buf);
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
for(int i = 0; i < inputTanks.length; i++) this.inputTanks[i].readFromNBT(nbt, "i" + i);
for(int i = 0; i < outputTanks.length; i++) this.outputTanks[i].readFromNBT(nbt, "o" + i);
this.water.readFromNBT(nbt, "w");
this.lps.readFromNBT(nbt, "s");
this.power = nbt.getLong("power");
this.maxPower = nbt.getLong("maxPower");
for(int i = 0; i < 4; i++) this.assemblerModule[i].readFromNBT(nbt);
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
for(int i = 0; i < inputTanks.length; i++) this.inputTanks[i].writeToNBT(nbt, "i" + i);
for(int i = 0; i < outputTanks.length; i++) this.outputTanks[i].writeToNBT(nbt, "o" + i);
this.water.writeToNBT(nbt, "w");
this.lps.writeToNBT(nbt, "s");
nbt.setLong("power", power);
nbt.setLong("maxPower", maxPower);
for(int i = 0; i < 4; i++) this.assemblerModule[i].writeToNBT(nbt);
}
@Override public long getPower() { return power; }
@Override public void setPower(long power) { this.power = power; }
@Override public long getMaxPower() { return maxPower; }
@Override public FluidTank[] getReceivingTanks() { return inputTanks; }
@Override public FluidTank[] getSendingTanks() { return outputTanks; }
@Override public FluidTank[] getAllTanks() { return allTanks; }
@Override public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) { return new ContainerMachineAssemblyFactory(player.inventory, this); }
@Override @SideOnly(Side.CLIENT) public Object provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) { return new GUIMachineAssemblyFactory(player.inventory, this); }
@Override public boolean hasPermission(EntityPlayer player) { return this.isUseableByPlayer(player); }
@Override
public void receiveControl(NBTTagCompound data) {
if(data.hasKey("index") && data.hasKey("selection")) {
int index = data.getInteger("index");
String selection = data.getString("selection");
if(index >= 0 && index < 4) {
this.assemblerModule[index].recipe = selection;
this.markChanged();
}
}
}
AxisAlignedBB bb = null;
@Override
public AxisAlignedBB getRenderBoundingBox() {
if(bb == null) bb = AxisAlignedBB.getBoundingBox(xCoord - 2, yCoord, zCoord - 2, xCoord + 3, yCoord + 3, zCoord + 3);
return bb;
}
@Override
@SideOnly(Side.CLIENT)
public double getMaxRenderDistanceSquared() {
return 65536.0D;
}
@Override
public boolean canProvideInfo(UpgradeType type, int level, boolean extendedInfo) {
return type == UpgradeType.SPEED || type == UpgradeType.POWER || type == UpgradeType.OVERDRIVE;
}
@Override
public void provideInfo(UpgradeType type, int level, List<String> info, boolean extendedInfo) {
info.add(IUpgradeInfoProvider.getStandardLabel(ModBlocks.machine_assembly_factory));
if(type == UpgradeType.SPEED) {
info.add(EnumChatFormatting.GREEN + I18nUtil.resolveKey(KEY_SPEED, "+" + (level * 100 / 3) + "%"));
info.add(EnumChatFormatting.RED + I18nUtil.resolveKey(KEY_CONSUMPTION, "+" + (level * 50) + "%"));
}
if(type == UpgradeType.POWER) {
info.add(EnumChatFormatting.GREEN + I18nUtil.resolveKey(KEY_CONSUMPTION, "-" + (level * 25) + "%"));
}
if(type == UpgradeType.OVERDRIVE) {
info.add((BobMathUtil.getBlink() ? EnumChatFormatting.RED : EnumChatFormatting.DARK_GRAY) + "YES");
}
}
@Override
public HashMap<UpgradeType, Integer> getValidUpgrades() {
HashMap<UpgradeType, Integer> upgrades = new HashMap<>();
upgrades.put(UpgradeType.SPEED, 3);
upgrades.put(UpgradeType.POWER, 3);
upgrades.put(UpgradeType.OVERDRIVE, 3);
return upgrades;
}
public DirPos[] coolantLine;
@Override // carelessly copy pasted from TileEntityMachineChemicalFactory
public Object getDelegateForPosition(int x, int y, int z) {
ForgeDirection dir = ForgeDirection.getOrientation(this.getBlockMetadata() - 10);
ForgeDirection rot = dir.getRotation(ForgeDirection.UP);
if(coolantLine == null) coolantLine = new DirPos[] {
new DirPos(xCoord + rot.offsetX + dir.offsetX * 2, yCoord, zCoord + rot.offsetZ + dir.offsetZ * 2, dir),
new DirPos(xCoord - rot.offsetX + dir.offsetX * 2, yCoord, zCoord - rot.offsetZ + dir.offsetZ * 2, dir),
new DirPos(xCoord + rot.offsetX - dir.offsetX * 2, yCoord, zCoord + rot.offsetZ - dir.offsetZ * 2, dir.getOpposite()),
new DirPos(xCoord - rot.offsetX - dir.offsetX * 2, yCoord, zCoord - rot.offsetZ - dir.offsetZ * 2, dir.getOpposite()),
};
for(DirPos pos : coolantLine) if(pos.compare(x, y, z)) return this.delegate; // this actually fucking works
return null;
}
public class DelegateAssemblyFactoy implements IEnergyReceiverMK2, IFluidStandardTransceiverMK2 { // scumware
@Override public long getPower() { return TileEntityMachineAssemblyFactory.this.getPower(); }
@Override public void setPower(long power) { TileEntityMachineAssemblyFactory.this.setPower(power); }
@Override public long getMaxPower() { return TileEntityMachineAssemblyFactory.this.getMaxPower(); }
@Override public boolean isLoaded() { return TileEntityMachineAssemblyFactory.this.isLoaded(); }
@Override public FluidTank[] getReceivingTanks() { return new FluidTank[] {TileEntityMachineAssemblyFactory.this.water}; }
@Override public FluidTank[] getSendingTanks() { return new FluidTank[] {TileEntityMachineAssemblyFactory.this.lps}; }
@Override public FluidTank[] getAllTanks() { return TileEntityMachineAssemblyFactory.this.getAllTanks(); }
}
/**
* Carriage consisting of two arms - a striker and a saw
* Movement of both arms is inverted, one pedestal can only be serviced by one arm at a time
*
* @author hbm
*/
public class TragicYuri {
public AssemblerArm striker;
public AssemblerArm saw;
Random rand = new Random();
YuriState state = YuriState.WORKING;
double slider = 0;
double prevSlider = 0;
boolean direction = false;
int timeUntilReposition;
public TragicYuri(int group) {
striker = new AssemblerArm( group == 0 ? 0 : 3);
saw = new AssemblerArm( group == 0 ? 1 : 2).yepThatsASaw();
timeUntilReposition = 140 + rand.nextInt(161);
}
public void update(boolean working) {
this.prevSlider = this.slider;
// one of the arms must do something. doesn't matter which or what position the carriage is in
if(didProcess[striker.recipeIndex] || didProcess[saw.recipeIndex]) switch(state) {
case WORKING: {
timeUntilReposition--;
if(timeUntilReposition <= 0) {
state = YuriState.RETIRING;
}
} break;
case RETIRING: {
if(striker.state == ArmState.WAIT && saw.state == ArmState.WAIT) { // only progress as soon as both arms are done moving
state = YuriState.SLIDING;
direction = !direction;
if(!muffled) MainRegistry.proxy.playSoundClient(xCoord, yCoord, zCoord, "hbm:block.assemblerStart", getVolume(0.25F), 1.25F + worldObj.rand.nextFloat() * 0.25F);
}
} break;
case SLIDING: {
double sliderSpeed = 1D / 10D; // 10 ticks for transit
if(direction) {
slider += sliderSpeed;
if(slider >= 1) {
slider = 1;
state = YuriState.WORKING;
}
} else {
slider -= sliderSpeed;
if(slider <= 0) {
slider = 0;
state = YuriState.WORKING;
}
}
if(state == YuriState.WORKING) timeUntilReposition = 140 + rand.nextInt(161); // 7 to 15 seconds
} break;
}
striker.updateArm();
saw.updateArm();
}
public double getSlider(float interp) {
return this.prevSlider + (this.slider - this.prevSlider) * interp;
}
// there's a ton of way to make this more optimized/readable/professional/scrungular but i don't care i am happy this crap works at all
public class AssemblerArm { // more fucking nesting!!!11
public double[] angles = new double[4];
public double[] prevAngles = new double[4];
public double[] targetAngles = new double[4];
public double[] speed = new double[4];
public double sawAngle;
public double prevSawAngle;
public int recipeIndex; // the index of which pedestal is serviced, assuming the carriage is at default position
ArmState state = ArmState.REPOSITION;
int actionDelay = 0;
boolean saw = false;
public AssemblerArm(int index) {
this.recipeIndex = index;
this.resetSpeed();
this.chooseNewArmPoistion();
}
public AssemblerArm yepThatsASaw() { this.saw = true; this.chooseNewArmPoistion(); return this; }
private void resetSpeed() {
speed[0] = 15; //Pivot
speed[1] = 15; //Arm
speed[2] = 15; //Piston
speed[3] = saw ? 0.125 : 0.5; //Striker
}
public void updateArm() {
resetSpeed();
for(int i = 0; i < angles.length; i++) {
prevAngles[i] = angles[i];
}
prevSawAngle = sawAngle;
int serviceIndex = recipeIndex;
if(slider > 0.5) serviceIndex += (serviceIndex % 2 == 0 ? 1 : -1); // if the carriage has moved, swap the indices so they match up with the serviced pedestal
if(!didProcess[serviceIndex]) state = ArmState.RETIRE;
if(state == ArmState.CUT || state == ArmState.EXTEND) {
this.sawAngle += 45D;
}
if(actionDelay > 0) {
actionDelay--;
return;
}
switch(state) {
// Move. If done moving, set a delay and progress to EXTEND
case REPOSITION: {
if(move()) {
actionDelay = 2;
state = ArmState.EXTEND;
targetAngles[3] = saw ? -0.375D : -0.75D;
}
} break;
case EXTEND:
if(move()) {
if(saw) {
state = ArmState.CUT;
targetAngles[2] = -targetAngles[2];
if(!muffled) MainRegistry.proxy.playSoundClient(xCoord, yCoord, zCoord, "hbm:block.assemblerCut", getVolume(0.5F), 1F + rand.nextFloat() * 0.25F);
} else {
state = ArmState.RETRACT;
targetAngles[3] = 0D;
if(!muffled) MainRegistry.proxy.playSoundClient(xCoord, yCoord, zCoord, "hbm:block.assemblerStrike", getVolume(0.5F), 1F);
}
}
break;
case CUT: {
speed[2] = Math.abs(targetAngles[2] / 20D);
if(move()) {
state = ArmState.RETRACT;
targetAngles[3] = 0D;
}
} break;
case RETRACT:
if(move()) {
actionDelay = 2 + rand.nextInt(5);
chooseNewArmPoistion();
state = TragicYuri.this.state == YuriState.RETIRING ? ArmState.RETIRE : ArmState.REPOSITION;
}
break;
case RETIRE: {
this.targetAngles[0] = 0;
this.targetAngles[1] = 0;
this.targetAngles[2] = 0;
this.targetAngles[3] = 0;
if(move()) {
actionDelay = 2 + rand.nextInt(5);
chooseNewArmPoistion();
state = ArmState.WAIT;
}
} break;
case WAIT: {
if(TragicYuri.this.state == YuriState.WORKING) this.state = ArmState.REPOSITION;
} break;
}
}
public void chooseNewArmPoistion() {
double[][] pos = !saw ? new double[][] {
// striker
{10, 10, -10},
{15, 15, -15},
{25, 10, -15},
{30, 0, -10},
{-10, 10, 0},
{-20, 30, -15}
} : new double[][] {
// saw
{-15, 15, -10},
{-15, 15, -15},
{-15, 15, 10},
{-15, 15, 15},
{-15, 15, 2},
{-15, 15, -2}
};
int chosen = rand.nextInt(pos.length);
this.targetAngles[0] = pos[chosen][0];
this.targetAngles[1] = pos[chosen][1];
this.targetAngles[2] = pos[chosen][2];
}
private boolean move() {
boolean didMove = false;
for(int i = 0; i < angles.length; i++) {
if(angles[i] == targetAngles[i])
continue;
didMove = true;
double angle = angles[i];
double target = targetAngles[i];
double turn = speed[i];
double delta = Math.abs(angle - target);
if(delta <= turn) {
angles[i] = targetAngles[i];
continue;
}
if(angle < target) {
angles[i] += turn;
} else {
angles[i] -= turn;
}
}
return !didMove;
}
public double[] getPositions(float interp) {
return new double[] {
BobMathUtil.interp(this.prevAngles[0], this.angles[0], interp),
BobMathUtil.interp(this.prevAngles[1], this.angles[1], interp),
BobMathUtil.interp(this.prevAngles[2], this.angles[2], interp),
BobMathUtil.interp(this.prevAngles[3], this.angles[3], interp),
BobMathUtil.interp(this.prevSawAngle, this.sawAngle, interp)
};
}
}
}
/*
* Arms cycle through REPOSITION -> EXTEND -> CUT (if saw) -> RETRACT
* If transit is planned, the carriage's state will change to RETIRING
* If the carriage is RETIRING, each arm will enter RETIRE state after RETRACT
* Once the arm has returned to null position, it changes to WAIT
* If both arms WAIT, the carriage switches to SLIDING
* Once transit is done, carriage returns to WORKING
* If the carriage is WORKING, any arm that is in the WAIT state will return to REPOSITION
*/
public static enum YuriState {
WORKING,
RETIRING, // waiting for arms to enter WAITING state
SLIDING // transit to next position
}
public static enum ArmState {
REPOSITION,
EXTEND,
CUT,
RETRACT,
RETIRE, // return to null position for carriage transit
WAIT // either waiting for or in the middle of carriage transit
}
}