2026-06-18 16:52:07 +02:00

173 lines
5.0 KiB
Java

package com.hbm.handler.guncfg;
import java.util.List;
import com.hbm.entity.projectile.EntityBulletBaseNT;
import com.hbm.entity.projectile.EntityBulletBaseNT.*;
import com.hbm.handler.BulletConfiguration;
import com.hbm.util.BobMathUtil;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.Vec3;
public class BulletConfigFactory {
public static final float defaultSpread = 0.005F;
/// STANDARD CONFIGS ///
//do not include damage or ammo
public static BulletConfiguration standardBulletConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 5.0F;
bullet.spread = defaultSpread;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.gravity = 0D;
bullet.maxAge = 100;
bullet.doesRicochet = true;
bullet.ricochetAngle = 5;
bullet.HBRC = 2;
bullet.LBRC = 95;
bullet.bounceMod = 0.8;
bullet.doesPenetrate = true;
bullet.doesBreakGlass = true;
bullet.destroysBlocks = false;
bullet.style = BulletConfiguration.STYLE_NORMAL;
bullet.plink = BulletConfiguration.PLINK_BULLET;
bullet.leadChance = 5;
return bullet;
}
public static BulletConfiguration standardRocketConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 2.0F;
bullet.spread = defaultSpread;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.gravity = 0.005D;
bullet.maxAge = 300;
bullet.doesRicochet = true;
bullet.ricochetAngle = 10;
bullet.HBRC = 2;
bullet.LBRC = 100;
bullet.bounceMod = 0.8;
bullet.doesPenetrate = false;
bullet.doesBreakGlass = false;
bullet.explosive = 5.0F;
bullet.style = BulletConfiguration.STYLE_ROCKET;
bullet.plink = BulletConfiguration.PLINK_GRENADE;
bullet.vPFX = "smoke";
return bullet;
}
public static BulletConfiguration standardGrenadeConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.velocity = 2.0F;
bullet.spread = defaultSpread;
bullet.bulletsMin = 1;
bullet.bulletsMax = 1;
bullet.gravity = 0.035D;
bullet.maxAge = 300;
bullet.doesRicochet = false;
bullet.ricochetAngle = 0;
bullet.HBRC = 0;
bullet.LBRC = 0;
bullet.bounceMod = 1.0;
bullet.doesPenetrate = false;
bullet.doesBreakGlass = false;
bullet.explosive = 2.5F;
bullet.style = BulletConfiguration.STYLE_GRENADE;
bullet.plink = BulletConfiguration.PLINK_GRENADE;
bullet.vPFX = "smoke";
return bullet;
}
public static IBulletUpdateBehaviorNT getHomingBehavior(final double range, final double angle) {
IBulletUpdateBehaviorNT onUpdate = new IBulletUpdateBehaviorNT() {
@Override
public void behaveUpdate(EntityBulletBaseNT bullet) {
if(bullet.worldObj.isRemote)
return;
if(bullet.worldObj.getEntityByID(bullet.getEntityData().getInteger("homingTarget")) == null) {
chooseTarget(bullet);
}
Entity target = bullet.worldObj.getEntityByID(bullet.getEntityData().getInteger("homingTarget"));
if(target != null) {
Vec3 delta = Vec3.createVectorHelper(target.posX - bullet.posX, target.posY + target.height / 2 - bullet.posY, target.posZ - bullet.posZ);
delta = delta.normalize();
double vel = Vec3.createVectorHelper(bullet.motionX, bullet.motionY, bullet.motionZ).lengthVector();
bullet.motionX = delta.xCoord * vel;
bullet.motionY = delta.yCoord * vel;
bullet.motionZ = delta.zCoord * vel;
}
}
private void chooseTarget(EntityBulletBaseNT bullet) {
List<EntityLivingBase> entities = bullet.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, bullet.boundingBox.expand(range, range, range));
Vec3 mot = Vec3.createVectorHelper(bullet.motionX, bullet.motionY, bullet.motionZ);
EntityLivingBase target = null;
double targetAngle = angle;
for(EntityLivingBase e : entities) {
if(!e.isEntityAlive() || e == bullet.getThrower())
continue;
Vec3 delta = Vec3.createVectorHelper(e.posX - bullet.posX, e.posY + e.height / 2 - bullet.posY, e.posZ - bullet.posZ);
if(bullet.worldObj.func_147447_a(Vec3.createVectorHelper(bullet.posX, bullet.posY, bullet.posZ), Vec3.createVectorHelper(e.posX, e.posY + e.height / 2, e.posZ), false, true, false) != null)
continue;
double dist = e.getDistanceSqToEntity(bullet);
if(dist < range * range) {
double deltaAngle = BobMathUtil.getCrossAngle(mot, delta);
if(deltaAngle < targetAngle) {
//Checks if the bullet is not already inside the entity's bounding box, so it doesn't pick the same target
if(bullet.getConfig().doesPenetrate && bullet.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, bullet.boundingBox.expand(2, 2, 2)) == null) {
continue;
}
target = e;
targetAngle = deltaAngle;
}
}
}
if(target != null) {
bullet.getEntityData().setInteger("homingTarget", target.getEntityId());
}
}
};
return onUpdate;
}
/** Resets the bullet's target **/
public static IBulletHurtBehaviorNT getPenHomingBehavior(){
return (bullet, hit) -> bullet.getEntityData().setInteger("homingTarget", 0);
}
}