2024-02-02 14:59:02 +01:00

164 lines
4.6 KiB
Java

package com.hbm.entity.mob.glyphid;
import com.hbm.blocks.BlockDummyable;
import com.hbm.blocks.ModBlocks;
import com.hbm.entity.projectile.EntityRubble;
import com.hbm.lib.Library;
import com.hbm.main.ResourceManager;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.init.Blocks;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import java.util.List;
public class EntityGlyphidDigger extends EntityGlyphid {
protected Entity lastTarget;
protected double lastX;
protected double lastY;
protected double lastZ;
public EntityGlyphidDigger(World world) {
super(world);
}
public ResourceLocation getSkin() {
return ResourceManager.glyphid_digger_tex;
}
@Override
public double getScale() {
return 1.3D;
}
@Override
protected void applyEntityAttributes() {
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(GlyphidStats.getStats().getDigger().health);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(GlyphidStats.getStats().getDigger().speed);
this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(GlyphidStats.getStats().getDigger().damage);
}
@Override public float getDivisorPerArmorPoint() { return GlyphidStats.getStats().getDigger().divisor; }
@Override public float getDamageThreshold() { return GlyphidStats.getStats().getDigger().damageThreshold; }
public int timer = 0;
@Override
public void onUpdate(){
super.onUpdate();
Entity e = this.getEntityToAttack();
if (e != null && this.isEntityAlive()) {
this.lastX = e.posX;
this.lastY = e.posY;
this.lastZ = e.posZ;
if (--timer <= 0) {
groundSlam();
timer = 120;
}
}
}
/** Mainly composed of crusty old power fist code, with some touch ups **/
public void groundSlam(){
if (!worldObj.isRemote && entityToAttack instanceof EntityLivingBase && this.getDistanceToEntity(entityToAttack) < 30) {
Entity e = this.getEntityToAttack();
boolean topAttack = false;
int l = 6;
float part = -1F / 16F;
int bugX = (int) posX;
int bugY = (int) posY;
int bugZ = (int) posZ;
Vec3 vec0 = getLookVec();
List<int[]> list = Library.getBlockPosInPath(bugX, bugY, bugZ, l, vec0);
for (int i = 0; i < 8; i++) {
vec0.rotateAroundY(part);
list.addAll(Library.getBlockPosInPath(bugX, bugY - 1, bugZ, l, vec0));
}
double velX = e.posX - lastX;
double velY = e.posY - lastY;
double velZ = e.posZ - lastZ;
if(this.lastTarget != e) {
velX = velY = velZ = 0;
}
if (this.getDistanceToEntity(e) > 20) {
topAttack = true;
}
int prediction = 60;
Vec3 delta = Vec3.createVectorHelper(e.posX - posX + velX * prediction, (e.posY + e.height / 2) - (posY + 1) + velY * prediction, e.posZ - posZ + velZ * prediction);
double len = delta.lengthVector();
if(len < 3) return;
double targetYaw = -Math.atan2(delta.xCoord, delta.zCoord);
double x = Math.sqrt(delta.xCoord * delta.xCoord + delta.zCoord * delta.zCoord);
double y = delta.yCoord;
double v0 = 1.2;
double v02 = v0 * v0;
double g = 0.03D;
double upperLower = topAttack ? 1 : -1;
double targetPitch = Math.atan((v02 + Math.sqrt(v02*v02 - g*(g*x*x + 2*y*v02)) * upperLower) / (g*x));
Vec3 fireVec = null;
if(!Double.isNaN(targetPitch)) {
fireVec = Vec3.createVectorHelper(v0, 0, 0);
fireVec.rotateAroundZ((float) -targetPitch);
fireVec.rotateAroundY((float) -(targetYaw + Math.PI * 0.5));
}
for (int[] ints : list) {
int x1 = ints[0];
int y1 = ints[1];
int z1 = ints[2];
Block b = worldObj.getBlock(x1, y1, z1);
float k = b.getExplosionResistance(this, worldObj, x1, y1, z1, posX, posY, posZ);
if (k < ModBlocks.concrete.getExplosionResistance(this) && b.isNormalCube() && !(b instanceof BlockDummyable) && worldObj.getTileEntity(x1, y1, z1) == null) {
EntityRubble rubble = new EntityRubble(worldObj);
rubble.posX = x1 + 0.5F;
rubble.posY = y1 + 2;
rubble.posZ = z1 + 0.5F;
rubble.setMetaBasedOnBlock(b, worldObj.getBlockMetadata(x1, y1, z1));
if(fireVec != null)
rubble.setThrowableHeading(fireVec.xCoord, fireVec.yCoord, fireVec.zCoord, (float) v0, rand.nextFloat());
worldObj.spawnEntityInWorld(rubble);
worldObj.setBlock(x1, y1, z1, Blocks.air);
}
}
}
}
@Override
public boolean isArmorBroken(float amount) {
return this.rand.nextInt(100) <= Math.min(Math.pow(amount * 0.25, 2), 100);
}
@Override
protected boolean canDig() {
return true;
}
}