275 lines
8.5 KiB
Java

package com.hbm.handler.guncfg;
import java.util.ArrayList;
import com.hbm.handler.BulletConfiguration;
import com.hbm.handler.CasingEjector;
import com.hbm.handler.GunConfiguration;
import com.hbm.inventory.RecipesCommon.ComparableStack;
import com.hbm.items.ModItems;
import com.hbm.items.ItemAmmoEnums.Ammo20Gauge;
import com.hbm.lib.HbmCollection;
import com.hbm.lib.HbmCollection.EnumGunManufacturer;
import com.hbm.particle.SpentCasing;
import com.hbm.particle.SpentCasing.CasingType;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationKeyframe;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.render.util.RenderScreenOverlay.Crosshair;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.Vec3;
public class Gun20GaugeFactory {
private static final CasingEjector EJECTOR_SHOTGUN;
private static final SpentCasing CASING20GAUGE;
static {
EJECTOR_SHOTGUN = new CasingEjector().setMotion(Vec3.createVectorHelper(-0.4, 0.95, 0)).setOffset(Vec3.createVectorHelper(-0.55, 0, 0.5)).setAngleRange(0.01F, 0.05F);
CASING20GAUGE = new SpentCasing(CasingType.SHOTGUN).setScale(1.25F).setBounceMotion(0.01F, 0.05F).setupSmoke(0.25F, 0.5D, 60, 20);
}
public static GunConfiguration getShotgunConfig() {
GunConfiguration config = new GunConfiguration();
config.rateOfFire = 25;
config.roundsPerCycle = 1;
config.gunMode = GunConfiguration.MODE_NORMAL;
config.firingMode = GunConfiguration.FIRE_MANUAL;
config.reloadDuration = 10;
config.firingDuration = 0;
config.ammoCap = 6;
config.reloadType = GunConfiguration.RELOAD_SINGLE;
config.allowsInfinity = true;
config.crosshair = Crosshair.L_CIRCLE;
config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
config.animations.put(AnimType.CYCLE, new BusAnimation()
.addBus("LEVER_ROTATE", new BusAnimationSequence()
.addKeyframePosition(0, 0, 0, 250)
.addKeyframePosition(0, 0, 45, 500)
.addKeyframePosition(0, 0, 0, 500)
)
.addBus("LEVER_RECOIL", new BusAnimationSequence()
.addKeyframePosition(0.5, 0, 0, 50)
.addKeyframePosition(0, 0, 0, 50)
.addKeyframePosition(0, 0, 0, 150)
.addKeyframePosition(0, -0.5, 0, 500)
.addKeyframePosition(0, 0, 0, 500)
)
);
config.config = HbmCollection.g20;
config.ejector = EJECTOR_SHOTGUN;
return config;
}
public static GunConfiguration getMareConfig() {
GunConfiguration config = getShotgunConfig();
config.durability = 2000;
config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
config.firingSound = "hbm:weapon.revolverShootAlt";
config.firingPitch = 0.75F;
config.hasSights = true;
config.zoomFOV = 0.75F;
config.name = "win1887";
config.manufacturer = EnumGunManufacturer.WINCHESTER;
config.config = HbmCollection.g20;
return config;
}
public static GunConfiguration getMareDarkConfig() {
GunConfiguration config = getShotgunConfig();
config.durability = 2500;
config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
config.firingSound = "hbm:weapon.revolverShootAlt";
config.firingPitch = 0.75F;
config.hasSights = true;
config.zoomFOV = 0.75F;
config.name = "win1887Inox";
config.manufacturer = EnumGunManufacturer.WINCHESTER;
config.config = HbmCollection.g20;
return config;
}
public static BulletConfiguration get20GaugeConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.STOCK));
bullet.dmgMin = 3;
bullet.dmgMax = 5;
bullet.spentCasing = CASING20GAUGE.clone().register("20GaStock").setColor(0xB52B2B, SpentCasing.COLOR_CASE_BRASS);
return bullet;
}
public static BulletConfiguration get20GaugeSlugConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.SLUG));
bullet.dmgMin = 18;
bullet.dmgMax = 22;
bullet.wear = 7;
bullet.style = BulletConfiguration.STYLE_NORMAL;
bullet.spentCasing = CASING20GAUGE.clone().register("20GaSlug").setColor(0x2A2A2A, SpentCasing.COLOR_CASE_BRASS);
return bullet;
}
public static BulletConfiguration get20GaugeFlechetteConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.FLECHETTE));
bullet.dmgMin = 8;
bullet.dmgMax = 15;
bullet.wear = 15;
bullet.style = BulletConfiguration.STYLE_FLECHETTE;
bullet.HBRC = 2;
bullet.LBRC = 95;
BulletConfigFactory.makeFlechette(bullet);
bullet.spentCasing = CASING20GAUGE.clone().register("20GaFlech").setColor(0x2847FF, SpentCasing.COLOR_CASE_BRASS);
return bullet;
}
public static BulletConfiguration get20GaugeFireConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.INCENDIARY));
bullet.dmgMin = 3;
bullet.dmgMax = 6;
bullet.wear = 15;
bullet.incendiary = 5;
bullet.spentCasing = CASING20GAUGE.clone().register("20GaInc").setColor(0xFF6329, SpentCasing.COLOR_CASE_BRASS).setupSmoke(1F, 0.5D, 60, 40);
return bullet;
}
public static BulletConfiguration get20GaugeShrapnelConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.SHRAPNEL));
bullet.wear = 15;
bullet.dmgMin = 7;
bullet.dmgMax = 12;
bullet.ricochetAngle = 15;
bullet.HBRC = 80;
bullet.LBRC = 95;
bullet.spentCasing = CASING20GAUGE.clone().register("20GaShrap").setColor(0xF0E800, SpentCasing.COLOR_CASE_BRASS);
return bullet;
}
public static BulletConfiguration get20GaugeExplosiveConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.EXPLOSIVE));
bullet.dmgMin = 7;
bullet.dmgMax = 12;
bullet.wear = 25;
bullet.explosive = 0.5F;
bullet.spentCasing = CASING20GAUGE.clone().register("20GaExp").setColor(0xF0E800, SpentCasing.COLOR_CASE_BRASS);
return bullet;
}
public static BulletConfiguration get20GaugeCausticConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.CAUSTIC));
bullet.dmgMin = 3;
bullet.dmgMax = 7;
bullet.wear = 25;
bullet.caustic = 5;
bullet.doesRicochet = false;
bullet.HBRC = 0;
bullet.LBRC = 0;
bullet.effects = new ArrayList();
bullet.effects.add(new PotionEffect(Potion.poison.id, 10 * 20, 1));
bullet.spentCasing = CASING20GAUGE.clone().register("20GaCaus").setColor(0x64E800, SpentCasing.COLOR_CASE_BRASS);
return bullet;
}
public static BulletConfiguration get20GaugeShockConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.SHOCK));
bullet.dmgMin = 4;
bullet.dmgMax = 8;
bullet.wear = 25;
bullet.emp = 2;
bullet.doesRicochet = false;
bullet.HBRC = 0;
bullet.LBRC = 0;
bullet.effects = new ArrayList();
bullet.effects.add(new PotionEffect(Potion.moveSlowdown.id, 10 * 20, 1));
bullet.effects.add(new PotionEffect(Potion.weakness.id, 10 * 20, 4));
bullet.spentCasing = CASING20GAUGE.clone().register("20GaShock").setColor(0x00EFEF, SpentCasing.COLOR_CASE_BRASS);
return bullet;
}
public static BulletConfiguration get20GaugeWitherConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.WITHER));
bullet.dmgMin = 4;
bullet.dmgMax = 8;
bullet.effects = new ArrayList();
bullet.effects.add(new PotionEffect(Potion.wither.id, 10 * 20, 2));
bullet.spentCasing = CASING20GAUGE.clone().register("20GaWith").setColor(0x391717, SpentCasing.COLOR_CASE_BRASS);
return bullet;
}
public static BulletConfiguration get20GaugeSleekConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardAirstrikeConfig();
bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.SLEEK));
bullet.spentCasing = CASING20GAUGE.clone().register("20GaIF").setColor(0x2A2A2A, SpentCasing.COLOR_CASE_BRASS);
return bullet;
}
}