mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
274 lines
8.6 KiB
Java
274 lines
8.6 KiB
Java
package com.hbm.handler.guncfg;
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import java.util.ArrayList;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.handler.CasingEjector;
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import com.hbm.handler.GunConfiguration;
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import com.hbm.inventory.RecipesCommon.ComparableStack;
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import com.hbm.items.ModItems;
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import com.hbm.items.ItemAmmoEnums.Ammo20Gauge;
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import com.hbm.lib.HbmCollection;
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import com.hbm.lib.HbmCollection.EnumGunManufacturer;
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import com.hbm.particle.SpentCasing;
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import com.hbm.particle.SpentCasing.CasingType;
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import com.hbm.render.anim.BusAnimation;
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import com.hbm.render.anim.BusAnimationKeyframe;
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import com.hbm.render.anim.BusAnimationSequence;
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import com.hbm.render.anim.HbmAnimations.AnimType;
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import com.hbm.render.util.RenderScreenOverlay.Crosshair;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.Vec3;
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public class Gun20GaugeFactory {
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private static final CasingEjector EJECTOR_SHOTGUN;
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private static final SpentCasing CASING20GAUGE;
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static {
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EJECTOR_SHOTGUN = new CasingEjector().setMotion(Vec3.createVectorHelper(-0.4, 0.95, 0)).setOffset(Vec3.createVectorHelper(-0.55, 0, 0.5)).setAngleRange(0.01F, 0.05F);
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CASING20GAUGE = new SpentCasing(CasingType.SHOTGUN).setScale(1.25F).setBounceMotion(0.01F, 0.05F).setupSmoke(0.25F, 0.5D, 60, 20);
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}
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public static GunConfiguration getShotgunConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 25;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.reloadDuration = 10;
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config.firingDuration = 0;
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config.ammoCap = 6;
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config.reloadType = GunConfiguration.RELOAD_SINGLE;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_CIRCLE;
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config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
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config.animations.put(AnimType.CYCLE, new BusAnimation()
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.addBus("LEVER_ROTATE", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 250))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 45, 500))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 500))
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)
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.addBus("LEVER_RECOIL", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0.5, 0, 0, 50))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 50))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 150))
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.addKeyframe(new BusAnimationKeyframe(0, -0.5, 0, 500))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 500))
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)
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);
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config.config = HbmCollection.g20;
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config.ejector = EJECTOR_SHOTGUN;
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return config;
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}
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public static GunConfiguration getMareConfig() {
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GunConfiguration config = getShotgunConfig();
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config.durability = 2000;
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config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
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config.firingSound = "hbm:weapon.revolverShootAlt";
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config.firingPitch = 0.75F;
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config.hasSights = true;
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config.zoomFOV = 0.75F;
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config.name = "win1887";
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config.manufacturer = EnumGunManufacturer.WINCHESTER;
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config.config = HbmCollection.g20;
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return config;
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}
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public static GunConfiguration getMareDarkConfig() {
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GunConfiguration config = getShotgunConfig();
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config.durability = 2500;
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config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
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config.firingSound = "hbm:weapon.revolverShootAlt";
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config.firingPitch = 0.75F;
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config.hasSights = true;
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config.zoomFOV = 0.75F;
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config.name = "win1887Inox";
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config.manufacturer = EnumGunManufacturer.WINCHESTER;
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config.config = HbmCollection.g20;
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return config;
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}
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public static BulletConfiguration get20GaugeConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.STOCK));
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bullet.dmgMin = 3;
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bullet.dmgMax = 5;
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bullet.spentCasing = CASING20GAUGE.clone().register("20GaStock").setColor(0xB52B2B, SpentCasing.COLOR_CASE_BRASS);
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return bullet;
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}
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public static BulletConfiguration get20GaugeSlugConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.SLUG));
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bullet.dmgMin = 18;
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bullet.dmgMax = 22;
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bullet.wear = 7;
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bullet.style = BulletConfiguration.STYLE_NORMAL;
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bullet.spentCasing = CASING20GAUGE.clone().register("20GaSlug").setColor(0x2A2A2A, SpentCasing.COLOR_CASE_BRASS);
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return bullet;
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}
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public static BulletConfiguration get20GaugeFlechetteConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.FLECHETTE));
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bullet.dmgMin = 8;
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bullet.dmgMax = 15;
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bullet.wear = 15;
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bullet.style = BulletConfiguration.STYLE_FLECHETTE;
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bullet.HBRC = 2;
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bullet.LBRC = 95;
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bullet.spentCasing = CASING20GAUGE.clone().register("20GaFlech").setColor(0x2847FF, SpentCasing.COLOR_CASE_BRASS);
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return bullet;
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}
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public static BulletConfiguration get20GaugeFireConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.INCENDIARY));
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bullet.dmgMin = 3;
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bullet.dmgMax = 6;
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bullet.wear = 15;
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bullet.incendiary = 5;
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bullet.spentCasing = CASING20GAUGE.clone().register("20GaInc").setColor(0xFF6329, SpentCasing.COLOR_CASE_BRASS).setupSmoke(1F, 0.5D, 60, 40);
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return bullet;
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}
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public static BulletConfiguration get20GaugeShrapnelConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.SHRAPNEL));
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bullet.wear = 15;
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bullet.dmgMin = 7;
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bullet.dmgMax = 12;
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bullet.ricochetAngle = 15;
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bullet.HBRC = 80;
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bullet.LBRC = 95;
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bullet.spentCasing = CASING20GAUGE.clone().register("20GaShrap").setColor(0xF0E800, SpentCasing.COLOR_CASE_BRASS);
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return bullet;
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}
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public static BulletConfiguration get20GaugeExplosiveConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.EXPLOSIVE));
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bullet.dmgMin = 7;
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bullet.dmgMax = 12;
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bullet.wear = 25;
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bullet.explosive = 0.5F;
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bullet.spentCasing = CASING20GAUGE.clone().register("20GaExp").setColor(0xF0E800, SpentCasing.COLOR_CASE_BRASS);
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return bullet;
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}
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public static BulletConfiguration get20GaugeCausticConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.CAUSTIC));
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bullet.dmgMin = 3;
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bullet.dmgMax = 7;
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bullet.wear = 25;
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bullet.caustic = 5;
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bullet.doesRicochet = false;
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bullet.HBRC = 0;
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bullet.LBRC = 0;
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bullet.effects = new ArrayList();
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bullet.effects.add(new PotionEffect(Potion.poison.id, 10 * 20, 1));
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bullet.spentCasing = CASING20GAUGE.clone().register("20GaCaus").setColor(0x64E800, SpentCasing.COLOR_CASE_BRASS);
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return bullet;
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}
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public static BulletConfiguration get20GaugeShockConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.SHOCK));
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bullet.dmgMin = 4;
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bullet.dmgMax = 8;
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bullet.wear = 25;
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bullet.emp = 2;
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bullet.doesRicochet = false;
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bullet.HBRC = 0;
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bullet.LBRC = 0;
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bullet.effects = new ArrayList();
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bullet.effects.add(new PotionEffect(Potion.moveSlowdown.id, 10 * 20, 1));
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bullet.effects.add(new PotionEffect(Potion.weakness.id, 10 * 20, 4));
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bullet.spentCasing = CASING20GAUGE.clone().register("20GaShock").setColor(0x00EFEF, SpentCasing.COLOR_CASE_BRASS);
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return bullet;
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}
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public static BulletConfiguration get20GaugeWitherConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.WITHER));
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bullet.dmgMin = 4;
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bullet.dmgMax = 8;
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bullet.effects = new ArrayList();
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bullet.effects.add(new PotionEffect(Potion.wither.id, 10 * 20, 2));
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bullet.spentCasing = CASING20GAUGE.clone().register("20GaWith").setColor(0x391717, SpentCasing.COLOR_CASE_BRASS);
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return bullet;
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}
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public static BulletConfiguration get20GaugeSleekConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardAirstrikeConfig();
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bullet.ammo = new ComparableStack(ModItems.ammo_20gauge.stackFromEnum(Ammo20Gauge.SLEEK));
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bullet.spentCasing = CASING20GAUGE.clone().register("20GaIF").setColor(0x2A2A2A, SpentCasing.COLOR_CASE_BRASS);
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return bullet;
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}
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}
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