2024-02-05 16:45:29 +01:00

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## Added
* More custom machine parts
* Custom machines now have a neutron acceptor which allows them to use flux from the breeding reactor in recipes
* There is now a heat acceptor which can accept heat from things like fireboxes or electric heaters
* Also added a config option to create pollution
## Changed
* Deco bocks now drop all of the time, but they drop themselves instead of ingots
* To get the ingots, deco blocks now have to be deconstructed in the anvil, yielding an ingot 25% of the time
* If I see one more person complaining about the chances I'm reducing it down to 10%
* Catalytic reformers now have a tooltip informing about the need for a catalytic converter
* Several guns now have reload animations including most .357 revolvers and Samuel
* Updated stealth missile texture
* Some of the larger oil machines now render using display lists which should make them somewhat more performant
* Glyphid diggers can no longer yeet multiblocks or blocks with tile entity
* Parasite-infested glyphids now explode into gore when the parasites pop out
* Missiles now have a top acceleration twice as much as the previous acceleration, but instead of being static, the acceleration goes up from 0 to max within 3 seconds
* This makes missiles reach top speed faster while also making the launches themselves slower and more pleasant
* Strange stone can no longer be destroyed via AoE, making it easier to find without accidentally mining it
* Launch pads now spawn launch smoke just like custom missile compact launchers
* Remodeled all tier 0 missiles
* Tier 0 missiles now have a much thinner contrail to match their size better
* Covneyor ejectors can now eject sulfur out of the side ports of refineries
## Fixed
* Fixed dupe caused by shift-clicking ashes out of the bricked furnace
* Fixed missiles jerkingly rotating when launching, they should now smoothly transition from being part of the launch pad to being an entity
* Fixed missile control and launch smoke shifting around when the player is moving
* Fixed fast-moving missiles spawning too few particles, causing holes in the contrail
* Fixed coker units creating soot when not processing anything
* Foundry molds can no longer be removed from basins when there's still material in them, fixing a bug where doing so would void the material
* Fixed molds not saving when cooling off, allowing to dupe metal when leaving and rejoining