mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-03-11 20:25:36 +00:00
192 lines
6.3 KiB
Java
192 lines
6.3 KiB
Java
package com.hbm.items.weapon;
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import java.util.List;
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import com.google.common.collect.HashMultimap;
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import com.google.common.collect.Multimap;
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import com.hbm.handler.threading.PacketThreading;
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import com.hbm.items.IAnimatedItem;
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import com.hbm.items.IEquipReceiver;
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import com.hbm.items.tool.ItemSwordAbility;
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import com.hbm.packet.toclient.AuxParticlePacketNT;
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import com.hbm.render.anim.AnimationEnums.ToolAnimation;
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import com.hbm.render.anim.BusAnimation;
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import com.hbm.render.anim.BusAnimationSequence;
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import com.hbm.render.anim.HbmAnimations;
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import com.hbm.util.ShadyUtil;
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import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.audio.PositionedSoundRecord;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.ChatComponentText;
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import net.minecraft.util.ChatStyle;
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import net.minecraft.util.EnumChatFormatting;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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public class ItemCrucible extends ItemSwordAbility implements IEquipReceiver, IAnimatedItem<ToolAnimation> {
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public ItemCrucible(float damage, double movement, ToolMaterial material) {
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super(damage, movement, material);
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}
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@Override
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public void onEquip(EntityPlayer player, ItemStack stack) {
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if(!(player instanceof EntityPlayerMP))
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return;
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if(player.getHeldItem() != null && player.getHeldItem().getItemDamage() < player.getHeldItem().getMaxDamage()) {
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World world = player.worldObj;
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world.playSoundEffect(player.posX, player.posY, player.posZ, "hbm:weapon.cDeploy", 1.0F, 1.0F);
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playAnimation(player, ToolAnimation.EQUIP);
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}
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}
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@Override
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public boolean onEntitySwing(EntityLivingBase entityLiving, ItemStack stack) {
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if(!(entityLiving instanceof EntityPlayerMP))
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return false;
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if(entityLiving instanceof EntityPlayer && ((EntityPlayer)entityLiving).getUniqueID().toString().equals(ShadyUtil.Tankish)) {
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stack.setItemDamage(0);
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}
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if(stack.getItemDamage() >= stack.getMaxDamage())
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return false;
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playAnimation((EntityPlayerMP)entityLiving, ToolAnimation.SWING);
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return false;
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}
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@Override
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public boolean hitEntity(ItemStack stack, EntityLivingBase victim, EntityLivingBase attacker) {
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boolean active = stack.getItemDamage() < stack.getMaxDamage();
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if(active) {
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attacker.worldObj.playSoundEffect(victim.posX, victim.posY, victim.posZ, "mob.zombie.woodbreak", 1.0F, 0.75F + victim.getRNG().nextFloat() * 0.2F);
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if(!attacker.worldObj.isRemote && !victim.isEntityAlive()) {
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int count = Math.min((int)Math.ceil(victim.getMaxHealth() / 3D), 250);
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NBTTagCompound data = new NBTTagCompound();
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data.setString("type", "vanillaburst");
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data.setInteger("count", count * 4);
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data.setDouble("motion", 0.1D);
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data.setString("mode", "blockdust");
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data.setInteger("block", Block.getIdFromBlock(Blocks.redstone_block));
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PacketThreading.createAllAroundThreadedPacket(new AuxParticlePacketNT(data, victim.posX, victim.posY + victim.height * 0.5, victim.posZ), new TargetPoint(victim.dimension, victim.posX, victim.posY + victim.height * 0.5, victim.posZ, 50));
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}
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if(attacker instanceof EntityPlayer && (((EntityPlayer)attacker).getDisplayName().equals("Tankish") || ((EntityPlayer)attacker).getDisplayName().equals("Tankish020")))
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return true;
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return super.hitEntity(stack, victim, attacker);
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} else {
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if(!attacker.worldObj.isRemote && attacker instanceof EntityPlayer)
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((EntityPlayer)attacker).addChatComponentMessage(new ChatComponentText("Not enough energy.").setChatStyle(new ChatStyle().setColor(EnumChatFormatting.RED)));
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return false;
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}
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}
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public Multimap getAttributeModifiers(ItemStack stack) {
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Multimap multimap = HashMultimap.create();
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if(stack.getItemDamage() < stack.getMaxDamage()) {
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multimap.put(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName(), new AttributeModifier(field_111210_e, "Tool modifier", (double) this.damage, 0));
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multimap.put(SharedMonsterAttributes.movementSpeed.getAttributeUnlocalizedName(), new AttributeModifier(field_111210_e, "Tool modifier", movement, 1));
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}
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return multimap;
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}
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@SideOnly(Side.CLIENT)
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public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean ext) {
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String charge = EnumChatFormatting.RED + "Charge [";
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for(int i = 2; i >= 0; i--)
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if(stack.getItemDamage() <= i)
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charge += "||||||";
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else
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charge += " ";
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charge += "]";
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list.add(charge);
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}
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@Override
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public BusAnimation getAnimation(ToolAnimation type, ItemStack stack) {
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/* crucible deploy */
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if(type == ToolAnimation.EQUIP) {
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return new BusAnimation()
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.addBus("GUARD_ROT", new BusAnimationSequence()
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.addPos(90, 0, 1, 0)
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.addPos(90, 0, 1, 800)
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.addPos(0, 0, 1, 50));
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}
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/* crucible swing */
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if(type == ToolAnimation.SWING) {
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if(HbmAnimations.getRelevantTransformation("SWING_ROT")[0] == 0) {
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int offset = itemRand.nextInt(80) - 20;
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playSwing(0.8F + itemRand.nextFloat() * 0.2F);
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return new BusAnimation()
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.addBus("SWING_ROT", new BusAnimationSequence()
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.addPos(90 - offset, 90 - offset, 35, 75)
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.addPos(90 + offset, 90 - offset, -45, 150)
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.addPos(0, 0, 0, 500))
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.addBus("SWING_TRANS", new BusAnimationSequence()
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.addPos(-3, 0, 0, 75)
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.addPos(8, 0, 0, 150)
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.addPos(0, 0, 0, 500));
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}
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}
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return null;
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}
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// could do this better, but this preserves existing behaviour the closest with the least amount
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// of effort, without crashing servers (I'm learning my lesson :o_ )
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@SideOnly(Side.CLIENT)
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private void playSwing(float pitchProbablyIDontFuckingCare) {
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Minecraft.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.func_147674_a(new ResourceLocation("hbm:weapon.cSwing"), pitchProbablyIDontFuckingCare));
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}
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@Override
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public Class<ToolAnimation> getEnum() {
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return ToolAnimation.class;
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}
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@Override
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public boolean shouldPlayerModelAim(ItemStack stack) {
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return false;
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}
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}
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