mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
21 lines
1.1 KiB
Plaintext
21 lines
1.1 KiB
Plaintext
## Added
|
|
* ???
|
|
|
|
## Changed
|
|
* Adjusted the model for the mining helmet
|
|
* The ladders on the acidizer and fluid tanks are now climbable
|
|
* Removed those unused blue dungeon bricks
|
|
* Red phosphorus is no longer pyrophoric, meaning that multi purpose bomb kits no longer instantly explode
|
|
* Adjusted M2's rotations
|
|
|
|
## Fixed
|
|
* Fixed recipe conflict in the arc welder with the medium and large missile fuel tanks
|
|
* Fixed doomsday missile not being launchable
|
|
* Fixed rocket artillery turret power connectors not working with cables
|
|
* Fixed arc welder energy consumption check not taking upgrades into account
|
|
* Fixed glyphid gland and 16k item barrels not having a proper container item set, effectively voiding the emtpy container when used in crafting
|
|
* Fixed confusing item quantity display in the exposure chamber's NEI handler
|
|
* Fixed pheromone being tagged as viscous and therefore not being dispersable, making modified pheromone useless
|
|
* Fixed mobs not being able to pathfind through open doors
|
|
* Fixed the benelli ejecting the casings wrong
|
|
* Fixed casing ejection in general being inconsistent, sometimes flying off into the wrong direction |