mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
475 lines
28 KiB
Java
475 lines
28 KiB
Java
package com.hbm.items.special;
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import java.util.List;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.interfaces.Spaghetti;
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import com.hbm.inventory.OreDictManager.DictFrame;
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import com.hbm.inventory.fluid.Fluids;
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import com.hbm.items.ModItems;
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import com.hbm.items.machine.ItemBatteryPack.EnumBatteryPack;
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import com.hbm.items.machine.ItemBreedingRod.BreedingRodType;
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import com.hbm.items.machine.ItemCircuit.EnumCircuitType;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.world.World;
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@Deprecated
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@Spaghetti("i do not care how much 'optimization' you want to throw at this dumpster fire but there's no saving grace here")
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public class ItemStarterKit extends Item {
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private void giveHaz(World world, EntityPlayer p, int tier) {
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for(int i = 0; i < 4; i++) {
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if(p.inventory.armorInventory[i] != null && !world.isRemote) {
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world.spawnEntityInWorld(new EntityItem(world, p.posX, p.posY + p.eyeHeight, p.posZ, p.inventory.armorInventory[i]));
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}
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}
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switch(tier) {
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case 0:
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p.inventory.armorInventory[3] = new ItemStack(ModItems.hazmat_helmet);
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p.inventory.armorInventory[2] = new ItemStack(ModItems.hazmat_plate);
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p.inventory.armorInventory[1] = new ItemStack(ModItems.hazmat_legs);
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p.inventory.armorInventory[0] = new ItemStack(ModItems.hazmat_boots);
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break;
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case 1:
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p.inventory.armorInventory[3] = new ItemStack(ModItems.hazmat_helmet_red);
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p.inventory.armorInventory[2] = new ItemStack(ModItems.hazmat_plate_red);
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p.inventory.armorInventory[1] = new ItemStack(ModItems.hazmat_legs_red);
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p.inventory.armorInventory[0] = new ItemStack(ModItems.hazmat_boots_red);
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break;
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case 2:
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p.inventory.armorInventory[3] = new ItemStack(ModItems.hazmat_helmet_grey);
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p.inventory.armorInventory[2] = new ItemStack(ModItems.hazmat_plate_grey);
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p.inventory.armorInventory[1] = new ItemStack(ModItems.hazmat_legs_grey);
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p.inventory.armorInventory[0] = new ItemStack(ModItems.hazmat_boots_grey);
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break;
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}
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}
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@Override
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public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) {
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//stack.damageItem(5, player);
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if(this == ModItems.nuke_starter_kit)
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{
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.ingot_uranium, 32));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.powder_yellowcake, 32));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.template_folder, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_press, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_difurnace_off, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_gascent, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_reactor_breeding, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_assembly_machine, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_chemical_plant, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.reactor_research, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_turbine, 2));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.radaway, 8));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.radx, 2));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.stamp_titanium_flat, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.stamp_titanium_flat, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.stamp_titanium_flat, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.ingot_steel, 64));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.ingot_lead, 64));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.ingot_copper, 64));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.gas_mask_m65, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.geiger_counter, 1));
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giveHaz(world, player, 1);
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}
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if(this == ModItems.nuke_advanced_kit)
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{
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.powder_yellowcake, 64));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.powder_plutonium, 64));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.ingot_steel, 64));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.ingot_copper, 64));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.ingot_tungsten, 64));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.ingot_lead, 64));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.ingot_polymer, 64));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_difurnace_off, 3));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_gascent, 3));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_centrifuge, 2));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_uf6_tank, 2));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_puf6_tank, 2));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_reactor_breeding, 2));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.reactor_research, 4));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_turbine, 4));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_radgen, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_rtg_grey, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_assembly_machine, 3));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_chemical_plant, 2));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_fluidtank, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.pellet_rtg, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.pellet_rtg, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.pellet_rtg, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.pellet_rtg_weak, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.pellet_rtg_weak, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.pellet_rtg_weak, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.cell_empty, 32));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.rod_empty, 32));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.fluid_barrel_full, 4, Fluids.COOLANT.getID()));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.radaway_strong, 4));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.radx, 4));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.pill_iodine, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.geiger_counter, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.survey_scanner, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.gas_mask_m65, 1));
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giveHaz(world, player, 2);
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}
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if(this == ModItems.nuke_commercially_kit)
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{
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.reactor_research, 8));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_reactor_breeding, 8));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_fluidtank, 8));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.billet_pu238be, 40));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.ingot_u233, 40));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.ingot_uranium_fuel, 32));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.ingot_plutonium_fuel, 16));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.ingot_mox_fuel, 8));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.inf_water_mk2, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.inf_water_mk2, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.inf_water_mk2, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.rod_empty, 64));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.rod_dual_empty, 64));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.rod_quad_empty, 64));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.fluid_tank_lead_empty, 64));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.fluid_barrel_empty, 64));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.barrel_steel, 16));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.plate_iron, 64));
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player.inventory.addItemStackToInventory(new ItemStack(Items.dye, 64));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.template_folder, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.radaway_flush, 8));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.iv_blood, 8));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.pill_iodine, 8));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.gas_mask_filter_combo, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.gas_mask_filter_combo, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.gas_mask_filter_combo, 1));
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giveHaz(world, player, 2);
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}
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if(this == ModItems.nuke_electric_kit)
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{
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.coil_copper, 16));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.coil_gold, 8));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.coil_tungsten, 8));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.motor, 4));
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player.inventory.addItemStackToInventory(DictFrame.fromOne(ModItems.circuit, EnumCircuitType.VACUUM_TUBE, 16));
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player.inventory.addItemStackToInventory(DictFrame.fromOne(ModItems.circuit, EnumCircuitType.CAPACITOR, 16));
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player.inventory.addItemStackToInventory(DictFrame.fromOne(ModItems.circuit, EnumCircuitType.BASIC, 16));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.wiring_red_copper, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.magnetron, 5));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.piston_selenium, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.piston_selenium, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.piston_selenium, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.canister_full, 16, Fluids.DIESEL.getID()));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.canister_full, 16, Fluids.BIOFUEL.getID()));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.battery_potato, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.screwdriver, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_excavator, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_diesel, 2));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.red_cable, 64));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.red_wire_coated, 16));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.red_pylon, 8));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_battery_socket, 4));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.battery_pack, 4, EnumBatteryPack.BATTERY_LEAD.ordinal()));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_converter_he_rf, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.machine_converter_rf_he, 1));
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}
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if(this == ModItems.gadget_kit)
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{
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player.inventory.addItemStackToInventory(new ItemStack(Item.getItemFromBlock(ModBlocks.nuke_gadget), 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.early_explosive_lenses, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.early_explosive_lenses, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.early_explosive_lenses, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.early_explosive_lenses, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.gadget_wireing, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.gadget_core, 1));
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giveHaz(world, player, 0);
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}
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if(this == ModItems.boy_kit)
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{
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player.inventory.addItemStackToInventory(new ItemStack(Item.getItemFromBlock(ModBlocks.nuke_boy), 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.boy_shielding, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.boy_target, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.boy_bullet, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.boy_propellant, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.boy_igniter, 1));
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giveHaz(world, player, 0);
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}
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if(this == ModItems.man_kit)
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{
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player.inventory.addItemStackToInventory(new ItemStack(Item.getItemFromBlock(ModBlocks.nuke_man), 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.early_explosive_lenses, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.early_explosive_lenses, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.early_explosive_lenses, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.early_explosive_lenses, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.man_igniter, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.man_core, 1));
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giveHaz(world, player, 0);
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}
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if(this == ModItems.mike_kit)
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{
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player.inventory.addItemStackToInventory(new ItemStack(Item.getItemFromBlock(ModBlocks.nuke_mike), 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.explosive_lenses, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.explosive_lenses, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.explosive_lenses, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.explosive_lenses, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.man_core, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.mike_core, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.mike_deut, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.mike_cooling_unit, 1));
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giveHaz(world, player, 0);
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}
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if(this == ModItems.tsar_kit)
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{
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player.inventory.addItemStackToInventory(new ItemStack(Item.getItemFromBlock(ModBlocks.nuke_tsar), 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.explosive_lenses, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.explosive_lenses, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.explosive_lenses, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.explosive_lenses, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.man_core, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.tsar_core, 1));
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giveHaz(world, player, 0);
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}
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if(this == ModItems.multi_kit)
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{
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player.inventory.addItemStackToInventory(new ItemStack(Item.getItemFromBlock(ModBlocks.bomb_multi), 6));
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player.inventory.addItemStackToInventory(new ItemStack(Item.getItemFromBlock(Blocks.tnt), 26));
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player.inventory.addItemStackToInventory(new ItemStack(Items.gunpowder, 2));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.pellet_cluster, 2));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.powder_fire, 2));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.powder_poison, 2));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.pellet_gas, 2));
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}
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if(this == ModItems.custom_kit)
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{
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player.inventory.addItemStackToInventory(new ItemStack(ModBlocks.nuke_custom));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_tnt, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_tnt, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_tnt, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_tnt, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_tnt, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_tnt, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_nuke, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_nuke, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_nuke, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_nuke, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_hydro, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_hydro, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_amat, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_amat, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_dirty, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_dirty, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_dirty, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_schrab, 1));
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.custom_fall, 1));
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}
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if(this == ModItems.grenade_kit)
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{
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player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_generic, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_strong, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_frag, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_fire, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_shrapnel, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_cluster, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_flare, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_electric, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_poison, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_gas, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_cloud, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_pink_cloud, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_smart, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_mirv, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_breach, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_burst, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_pulse, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_plasma, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_tau, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_schrabidium, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_lemon, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_gascan, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_mk2, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_aschrab, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_nuke, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_nuclear, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_zomg, 16));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.grenade_black_hole, 16));
|
|
}
|
|
|
|
if(this == ModItems.fleija_kit)
|
|
{
|
|
player.inventory.addItemStackToInventory(new ItemStack(Item.getItemFromBlock(ModBlocks.nuke_fleija), 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.fleija_igniter, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.fleija_igniter, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.fleija_propellant, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.fleija_propellant, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.fleija_propellant, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.fleija_core, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.fleija_core, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.fleija_core, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.fleija_core, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.fleija_core, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.fleija_core, 1));
|
|
|
|
giveHaz(world, player, 2);
|
|
}
|
|
|
|
if(this == ModItems.solinium_kit)
|
|
{
|
|
player.inventory.addItemStackToInventory(new ItemStack(Item.getItemFromBlock(ModBlocks.nuke_solinium), 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.solinium_igniter, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.solinium_igniter, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.solinium_igniter, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.solinium_igniter, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.solinium_propellant, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.solinium_propellant, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.solinium_propellant, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.solinium_propellant, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.solinium_core, 1));
|
|
|
|
giveHaz(world, player, 1);
|
|
}
|
|
|
|
if(this == ModItems.prototype_kit)
|
|
{
|
|
player.inventory.addItemStackToInventory(new ItemStack(Item.getItemFromBlock(ModBlocks.nuke_prototype), 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.igniter, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.cell_sas3, 4));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.rod_quad, 4, BreedingRodType.URANIUM.ordinal()));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.rod_quad, 4, BreedingRodType.LEAD.ordinal()));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.rod_quad, 2, BreedingRodType.NP237.ordinal()));
|
|
|
|
giveHaz(world, player, 2);
|
|
}
|
|
|
|
if(this == ModItems.missile_kit)
|
|
{
|
|
player.inventory.addItemStackToInventory(new ItemStack(Item.getItemFromBlock(ModBlocks.launch_pad), 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.designator, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.designator_range, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.designator_manual, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_generic, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_strong, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_burst, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_incendiary, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_incendiary_strong, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_inferno, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_cluster, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_cluster_strong, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_rain, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_buster, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_buster_strong, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_drill, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_nuclear, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_nuclear_cluster, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_volcano, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_doomsday, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_taint, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_micro, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_bhole, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_schrabidium, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.missile_emp, 1));
|
|
}
|
|
|
|
if(this == ModItems.stealth_boy)
|
|
{
|
|
player.addPotionEffect(new PotionEffect(Potion.invisibility.id, 30 * 20, 1, true));
|
|
}
|
|
|
|
if(this == ModItems.euphemium_kit)
|
|
{
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.euphemium_helmet, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.euphemium_plate, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.euphemium_legs, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(ModItems.euphemium_boots, 1));
|
|
player.inventory.addItemStackToInventory(new ItemStack(Item.getItemFromBlock(ModBlocks.statue_elb_f), 1));
|
|
}
|
|
|
|
if(this == ModItems.hazmat_kit) {
|
|
giveHaz(world, player, 0);
|
|
}
|
|
|
|
if(this == ModItems.hazmat_red_kit) {
|
|
giveHaz(world, player, 1);
|
|
}
|
|
|
|
if(this == ModItems.hazmat_grey_kit) {
|
|
giveHaz(world, player, 2);
|
|
}
|
|
|
|
world.playSoundAtEntity(player, "hbm:item.unpack", 1.0F, 1.0F);
|
|
stack.stackSize--;
|
|
return stack;
|
|
|
|
}
|
|
|
|
@SideOnly(Side.CLIENT)
|
|
@Override
|
|
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean b) {
|
|
|
|
if(this == ModItems.nuke_starter_kit ||
|
|
this == ModItems.nuke_advanced_kit ||
|
|
this == ModItems.nuke_commercially_kit ||
|
|
this == ModItems.nuke_electric_kit ||
|
|
this == ModItems.gadget_kit ||
|
|
this == ModItems.boy_kit ||
|
|
this == ModItems.man_kit ||
|
|
this == ModItems.mike_kit ||
|
|
this == ModItems.tsar_kit ||
|
|
this == ModItems.prototype_kit ||
|
|
this == ModItems.fleija_kit ||
|
|
this == ModItems.solinium_kit ||
|
|
this == ModItems.grenade_kit ||
|
|
this == ModItems.missile_kit ||
|
|
this == ModItems.multi_kit) {
|
|
list.add("Please empty inventory before opening!");
|
|
}
|
|
if(this == ModItems.nuke_starter_kit ||
|
|
this == ModItems.nuke_advanced_kit ||
|
|
this == ModItems.nuke_commercially_kit ||
|
|
this == ModItems.gadget_kit ||
|
|
this == ModItems.boy_kit ||
|
|
this == ModItems.man_kit ||
|
|
this == ModItems.mike_kit ||
|
|
this == ModItems.tsar_kit ||
|
|
this == ModItems.prototype_kit ||
|
|
this == ModItems.fleija_kit ||
|
|
this == ModItems.solinium_kit ||
|
|
this == ModItems.hazmat_kit) {
|
|
list.add("Armor will be displaced by hazmat suit.");
|
|
}
|
|
}
|
|
|
|
}
|