2023-06-22 21:02:19 +02:00

100 lines
3.0 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.tileentity.machine.TileEntityMachineCompressor;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderCompressor extends TileEntitySpecialRenderer implements IItemRendererProvider {
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
switch(tile.getBlockMetadata() - BlockDummyable.offset) {
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
}
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.compressor_tex);
ResourceManager.compressor.renderPart("Compressor");
TileEntityMachineCompressor compressor = (TileEntityMachineCompressor) tile;
float lift = compressor.prevPiston + (compressor.piston - compressor.prevPiston) * interp;
float fan = compressor.prevFanSpin + (compressor.fanSpin - compressor.prevFanSpin) * interp;
GL11.glPushMatrix();
GL11.glTranslatef(0, lift * 3 - 3, 0);
ResourceManager.compressor.renderPart("Pump");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(0, 1.5, 0);
GL11.glRotatef(fan, 1, 0, 0);
GL11.glTranslated(0, -1.5, 0);
ResourceManager.compressor.renderPart("Fan");
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.machine_compressor);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase() {
public void renderInventory() {
GL11.glTranslated(0, -4, 0);
GL11.glScaled(3, 3, 3);
}
public void renderCommon() {
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glScaled(0.5, 0.5, 0.5);
bindTexture(ResourceManager.compressor_tex);
ResourceManager.compressor.renderPart("Compressor");
double lift = (System.currentTimeMillis() * 0.005) % 9;
if(lift > 3) lift = 3 - (lift - 3) / 2D;
GL11.glPushMatrix();
GL11.glTranslated(0, -lift, 0);
ResourceManager.compressor.renderPart("Pump");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(0, 1.5, 0);
GL11.glRotated((System.currentTimeMillis() * 0.25) % 360D, 1, 0, 0);
GL11.glTranslated(0, -1.5, 0);
ResourceManager.compressor.renderPart("Fan");
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glEnable(GL11.GL_CULL_FACE);
}};
}
}