mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
136 lines
4.5 KiB
Java
136 lines
4.5 KiB
Java
package com.hbm.packet.toclient;
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import java.util.function.BiConsumer;
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import java.util.function.BiFunction;
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import com.hbm.items.IAnimatedItem;
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import com.hbm.items.armor.ArmorTrenchmaster;
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import com.hbm.items.weapon.sedna.GunConfig;
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import com.hbm.items.weapon.sedna.ItemGunBaseNT;
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import com.hbm.items.weapon.sedna.Receiver;
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import com.hbm.items.weapon.sedna.ItemGunBaseNT.LambdaContext;
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import com.hbm.render.anim.BusAnimation;
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import com.hbm.render.anim.HbmAnimations;
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import com.hbm.render.anim.HbmAnimations.AnimType;
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import com.hbm.render.anim.HbmAnimations.Animation;
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import cpw.mods.fml.common.network.simpleimpl.IMessage;
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import cpw.mods.fml.common.network.simpleimpl.IMessageHandler;
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import cpw.mods.fml.common.network.simpleimpl.MessageContext;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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public class GunAnimationPacket implements IMessage {
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public short type;
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public int receiverIndex;
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public int gunIndex;
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public GunAnimationPacket() { }
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public GunAnimationPacket(int type) {
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this.type = (short) type;
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this.receiverIndex = 0;
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this.gunIndex = 0;
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}
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public GunAnimationPacket(int type, int rec) {
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this.type = (short) type;
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this.receiverIndex = rec;
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this.gunIndex = 0;
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}
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public GunAnimationPacket(int type, int rec, int gun) {
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this.type = (short) type;
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this.receiverIndex = rec;
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this.gunIndex = gun;
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}
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@Override
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public void fromBytes(ByteBuf buf) {
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type = buf.readShort();
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receiverIndex = buf.readInt();
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gunIndex = buf.readInt();
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}
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@Override
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public void toBytes(ByteBuf buf) {
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buf.writeShort(type);
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buf.writeInt(receiverIndex);
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buf.writeInt(gunIndex);
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}
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public static class Handler implements IMessageHandler<GunAnimationPacket, IMessage> {
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@Override
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@SideOnly(Side.CLIENT)
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public IMessage onMessage(GunAnimationPacket m, MessageContext ctx) {
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try {
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EntityPlayer player = Minecraft.getMinecraft().thePlayer;
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ItemStack stack = player.getHeldItem();
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int slot = player.inventory.currentItem;
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if(stack == null) return null;
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if(stack.getItem() instanceof ItemGunBaseNT) {
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handleSedna(player, stack, slot, AnimType.values()[m.type], m.receiverIndex, m.gunIndex);
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} else if(stack.getItem() instanceof IAnimatedItem) {
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handleItem(player, stack, slot, AnimType.values()[m.type], m.receiverIndex, m.gunIndex);
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}
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} catch(Exception x) { }
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return null;
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}
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public static void handleSedna(EntityPlayer player, ItemStack stack, int slot, AnimType type, int receiverIndex, int gunIndex) {
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ItemGunBaseNT gun = (ItemGunBaseNT) stack.getItem();
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GunConfig config = gun.getConfig(stack, gunIndex);
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if(type == AnimType.CYCLE) {
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if(gunIndex < gun.lastShot.length) gun.lastShot[gunIndex] = System.currentTimeMillis();
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gun.shotRand = player.worldObj.rand.nextDouble();
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Receiver[] receivers = config.getReceivers(stack);
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if(receiverIndex >= 0 && receiverIndex < receivers.length) {
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Receiver rec = receivers[receiverIndex];
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BiConsumer<ItemStack, LambdaContext> onRecoil= rec.getRecoil(stack);
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if(onRecoil != null) onRecoil.accept(stack, new LambdaContext(config, player, player.inventory, receiverIndex));
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}
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}
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BiFunction<ItemStack, AnimType, BusAnimation> anims = config.getAnims(stack);
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BusAnimation animation = anims.apply(stack, type);
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if(animation == null && (type == AnimType.ALT_CYCLE || type == AnimType.CYCLE_EMPTY)) {
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animation = anims.apply(stack, AnimType.CYCLE);
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}
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if(animation != null) {
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Minecraft.getMinecraft().entityRenderer.itemRenderer.resetEquippedProgress();
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Minecraft.getMinecraft().entityRenderer.itemRenderer.itemToRender = stack;
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boolean isReloadAnimation = type == AnimType.RELOAD || type == AnimType.RELOAD_CYCLE;
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if(isReloadAnimation && ArmorTrenchmaster.isTrenchMaster(player)) animation.setTimeMult(0.5D);
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HbmAnimations.hotbar[slot][gunIndex] = new Animation(stack.getItem().getUnlocalizedName(), System.currentTimeMillis(), animation, isReloadAnimation && config.getReloadAnimSequential(stack));
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}
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}
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public static void handleItem(EntityPlayer player, ItemStack stack, int slot, AnimType type, int receiverIndex, int itemIndex) {
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IAnimatedItem item = (IAnimatedItem) stack.getItem();
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BusAnimation animation = item.getAnimation(type, stack);
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if(animation != null) {
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HbmAnimations.hotbar[slot][itemIndex] = new Animation(stack.getItem().getUnlocalizedName(), System.currentTimeMillis(), animation);
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}
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}
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}
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}
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