mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
284 lines
9.9 KiB
Java
284 lines
9.9 KiB
Java
package com.hbm.explosion;
|
|
|
|
import java.util.Arrays;
|
|
import java.util.HashMap;
|
|
import java.util.HashSet;
|
|
import java.util.Iterator;
|
|
import java.util.List;
|
|
import java.util.Map;
|
|
import java.util.Random;
|
|
import java.util.Set;
|
|
|
|
import com.hbm.blocks.ModBlocks;
|
|
|
|
import net.minecraft.block.Block;
|
|
import net.minecraft.block.material.Material;
|
|
import net.minecraft.enchantment.EnchantmentProtection;
|
|
import net.minecraft.entity.Entity;
|
|
import net.minecraft.entity.EntityLivingBase;
|
|
import net.minecraft.entity.item.EntityTNTPrimed;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.init.Blocks;
|
|
import net.minecraft.util.AxisAlignedBB;
|
|
import net.minecraft.util.DamageSource;
|
|
import net.minecraft.util.MathHelper;
|
|
import net.minecraft.util.Vec3;
|
|
import net.minecraft.world.ChunkPosition;
|
|
import net.minecraft.world.Explosion;
|
|
import net.minecraft.world.World;
|
|
|
|
public class ExplosionNT extends Explosion {
|
|
|
|
public Set<ExAttrib> atttributes = new HashSet();
|
|
|
|
private Random explosionRNG = new Random();
|
|
private World worldObj;
|
|
protected int field_77289_h = 16;
|
|
protected Map affectedEntities = new HashMap();
|
|
|
|
public static final List<ExAttrib> nukeAttribs = Arrays.asList(new ExAttrib[] { ExAttrib.FIRE, ExAttrib.NOPARTICLE, ExAttrib.NOSOUND, ExAttrib.NODROP, ExAttrib.NOHURT });
|
|
|
|
public ExplosionNT(World world, Entity exploder, double x, double y, double z, float strength) {
|
|
super(world, exploder, x, y, z, strength);
|
|
this.worldObj = world;
|
|
}
|
|
|
|
public ExplosionNT addAttrib(ExAttrib attrib) {
|
|
atttributes.add(attrib);
|
|
return this;
|
|
}
|
|
|
|
public ExplosionNT addAllAttrib(List<ExAttrib> attrib) {
|
|
atttributes.addAll(attrib);
|
|
return this;
|
|
}
|
|
|
|
public ExplosionNT overrideResolution(int res) {
|
|
field_77289_h = res;
|
|
return this;
|
|
}
|
|
|
|
public void explode() {
|
|
doExplosionA();
|
|
doExplosionB(false);
|
|
}
|
|
|
|
public void doExplosionA() {
|
|
float f = this.explosionSize;
|
|
HashSet hashset = new HashSet();
|
|
int i;
|
|
int j;
|
|
int k;
|
|
double d5;
|
|
double d6;
|
|
double d7;
|
|
|
|
for(i = 0; i < this.field_77289_h; ++i) {
|
|
for(j = 0; j < this.field_77289_h; ++j) {
|
|
for(k = 0; k < this.field_77289_h; ++k) {
|
|
if(i == 0 || i == this.field_77289_h - 1 || j == 0 || j == this.field_77289_h - 1 || k == 0 || k == this.field_77289_h - 1) {
|
|
double d0 = (double) ((float) i / ((float) this.field_77289_h - 1.0F) * 2.0F - 1.0F);
|
|
double d1 = (double) ((float) j / ((float) this.field_77289_h - 1.0F) * 2.0F - 1.0F);
|
|
double d2 = (double) ((float) k / ((float) this.field_77289_h - 1.0F) * 2.0F - 1.0F);
|
|
double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
|
|
d0 /= d3;
|
|
d1 /= d3;
|
|
d2 /= d3;
|
|
float f1 = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F);
|
|
d5 = this.explosionX;
|
|
d6 = this.explosionY;
|
|
d7 = this.explosionZ;
|
|
|
|
for(float f2 = 0.3F; f1 > 0.0F; f1 -= f2 * 0.75F) {
|
|
int j1 = MathHelper.floor_double(d5);
|
|
int k1 = MathHelper.floor_double(d6);
|
|
int l1 = MathHelper.floor_double(d7);
|
|
Block block = this.worldObj.getBlock(j1, k1, l1);
|
|
|
|
if(block.getMaterial() != Material.air) {
|
|
float f3 = this.exploder != null ? this.exploder.func_145772_a(this, this.worldObj, j1, k1, l1, block) : block.getExplosionResistance(this.exploder, worldObj, j1, k1, l1, explosionX, explosionY, explosionZ);
|
|
f1 -= (f3 + 0.3F) * f2;
|
|
}
|
|
|
|
if(f1 > 0.0F && (this.exploder == null || this.exploder.func_145774_a(this, this.worldObj, j1, k1, l1, block, f1))) {
|
|
hashset.add(new ChunkPosition(j1, k1, l1));
|
|
}
|
|
|
|
d5 += d0 * (double) f2;
|
|
d6 += d1 * (double) f2;
|
|
d7 += d2 * (double) f2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
this.affectedBlockPositions.addAll(hashset);
|
|
|
|
if(!has(ExAttrib.NOHURT)) {
|
|
|
|
this.explosionSize *= 2.0F;
|
|
i = MathHelper.floor_double(this.explosionX - (double) this.explosionSize - 1.0D);
|
|
j = MathHelper.floor_double(this.explosionX + (double) this.explosionSize + 1.0D);
|
|
k = MathHelper.floor_double(this.explosionY - (double) this.explosionSize - 1.0D);
|
|
int i2 = MathHelper.floor_double(this.explosionY + (double) this.explosionSize + 1.0D);
|
|
int l = MathHelper.floor_double(this.explosionZ - (double) this.explosionSize - 1.0D);
|
|
int j2 = MathHelper.floor_double(this.explosionZ + (double) this.explosionSize + 1.0D);
|
|
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, AxisAlignedBB.getBoundingBox((double) i, (double) k, (double) l, (double) j, (double) i2, (double) j2));
|
|
net.minecraftforge.event.ForgeEventFactory.onExplosionDetonate(this.worldObj, this, list, this.explosionSize);
|
|
Vec3 vec3 = Vec3.createVectorHelper(this.explosionX, this.explosionY, this.explosionZ);
|
|
|
|
for(int i1 = 0; i1 < list.size(); ++i1) {
|
|
Entity entity = (Entity) list.get(i1);
|
|
double d4 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double) this.explosionSize;
|
|
|
|
if(d4 <= 1.0D) {
|
|
d5 = entity.posX - this.explosionX;
|
|
d6 = entity.posY + (double) entity.getEyeHeight() - this.explosionY;
|
|
d7 = entity.posZ - this.explosionZ;
|
|
double d9 = (double) MathHelper.sqrt_double(d5 * d5 + d6 * d6 + d7 * d7);
|
|
|
|
if(d9 != 0.0D) {
|
|
d5 /= d9;
|
|
d6 /= d9;
|
|
d7 /= d9;
|
|
double d10 = (double) this.worldObj.getBlockDensity(vec3, entity.boundingBox);
|
|
double d11 = (1.0D - d4) * d10;
|
|
entity.attackEntityFrom(DamageSource.setExplosionSource(this), (float) ((int) ((d11 * d11 + d11) / 2.0D * 8.0D * (double) this.explosionSize + 1.0D)));
|
|
double d8 = EnchantmentProtection.func_92092_a(entity, d11);
|
|
entity.motionX += d5 * d8;
|
|
entity.motionY += d6 * d8;
|
|
entity.motionZ += d7 * d8;
|
|
|
|
if(entity instanceof EntityPlayer) {
|
|
this.affectedEntities.put((EntityPlayer) entity, Vec3.createVectorHelper(d5 * d11, d6 * d11, d7 * d11));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
this.explosionSize = f;
|
|
}
|
|
}
|
|
|
|
public void doExplosionB(boolean p_77279_1_) {
|
|
|
|
if(!has(ExAttrib.NOSOUND))
|
|
this.worldObj.playSoundEffect(this.explosionX, this.explosionY, this.explosionZ, "random.explode", 4.0F, (1.0F + (this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat()) * 0.2F) * 0.7F);
|
|
|
|
if(!has(ExAttrib.NOPARTICLE)) {
|
|
if(this.explosionSize >= 2.0F && this.isSmoking) {
|
|
this.worldObj.spawnParticle("hugeexplosion", this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D);
|
|
} else {
|
|
this.worldObj.spawnParticle("largeexplode", this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D);
|
|
}
|
|
}
|
|
|
|
Iterator iterator;
|
|
ChunkPosition chunkposition;
|
|
int i;
|
|
int j;
|
|
int k;
|
|
Block block;
|
|
|
|
if(this.isSmoking) {
|
|
iterator = this.affectedBlockPositions.iterator();
|
|
|
|
while(iterator.hasNext()) {
|
|
chunkposition = (ChunkPosition) iterator.next();
|
|
i = chunkposition.chunkPosX;
|
|
j = chunkposition.chunkPosY;
|
|
k = chunkposition.chunkPosZ;
|
|
block = this.worldObj.getBlock(i, j, k);
|
|
|
|
if(!has(ExAttrib.NOPARTICLE)) {
|
|
double d0 = (double) ((float) i + this.worldObj.rand.nextFloat());
|
|
double d1 = (double) ((float) j + this.worldObj.rand.nextFloat());
|
|
double d2 = (double) ((float) k + this.worldObj.rand.nextFloat());
|
|
double d3 = d0 - this.explosionX;
|
|
double d4 = d1 - this.explosionY;
|
|
double d5 = d2 - this.explosionZ;
|
|
double d6 = (double) MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5);
|
|
d3 /= d6;
|
|
d4 /= d6;
|
|
d5 /= d6;
|
|
double d7 = 0.5D / (d6 / (double) this.explosionSize + 0.1D);
|
|
d7 *= (double) (this.worldObj.rand.nextFloat() * this.worldObj.rand.nextFloat() + 0.3F);
|
|
d3 *= d7;
|
|
d4 *= d7;
|
|
d5 *= d7;
|
|
this.worldObj.spawnParticle("explode", (d0 + this.explosionX * 1.0D) / 2.0D, (d1 + this.explosionY * 1.0D) / 2.0D, (d2 + this.explosionZ * 1.0D) / 2.0D, d3, d4, d5);
|
|
this.worldObj.spawnParticle("smoke", d0, d1, d2, d3, d4, d5);
|
|
}
|
|
|
|
if(block.getMaterial() != Material.air) {
|
|
if(block.canDropFromExplosion(this) && !has(ExAttrib.NODROP)) {
|
|
float chance = 1.0F;
|
|
|
|
if(!has(ExAttrib.ALLDROP))
|
|
chance = 1.0F / this.explosionSize;
|
|
|
|
block.dropBlockAsItemWithChance(this.worldObj, i, j, k, this.worldObj.getBlockMetadata(i, j, k), chance, 0);
|
|
}
|
|
|
|
block.onBlockExploded(this.worldObj, i, j, k, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(has(ExAttrib.FIRE) || has(ExAttrib.BALEFIRE) || has(ExAttrib.LAVA)) {
|
|
iterator = this.affectedBlockPositions.iterator();
|
|
|
|
while(iterator.hasNext()) {
|
|
chunkposition = (ChunkPosition) iterator.next();
|
|
i = chunkposition.chunkPosX;
|
|
j = chunkposition.chunkPosY;
|
|
k = chunkposition.chunkPosZ;
|
|
block = this.worldObj.getBlock(i, j, k);
|
|
Block block1 = this.worldObj.getBlock(i, j - 1, k);
|
|
|
|
boolean shouldReplace = true;
|
|
|
|
if(!has(ExAttrib.ALLMOD))
|
|
shouldReplace = this.explosionRNG.nextInt(3) == 0;
|
|
|
|
if(block.getMaterial() == Material.air && block1.func_149730_j() && shouldReplace) {
|
|
if(has(ExAttrib.FIRE))
|
|
this.worldObj.setBlock(i, j, k, Blocks.fire);
|
|
else if(has(ExAttrib.BALEFIRE))
|
|
this.worldObj.setBlock(i, j, k, ModBlocks.balefire);
|
|
else if(has(ExAttrib.LAVA))
|
|
this.worldObj.setBlock(i, j, k, Blocks.flowing_lava);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public Map func_77277_b() {
|
|
return this.affectedEntities;
|
|
}
|
|
|
|
public EntityLivingBase getExplosivePlacedBy() {
|
|
return this.exploder == null ? null : (this.exploder instanceof EntityTNTPrimed ? ((EntityTNTPrimed) this.exploder).getTntPlacedBy() : (this.exploder instanceof EntityLivingBase ? (EntityLivingBase) this.exploder : null));
|
|
}
|
|
|
|
// unconventional name, sure, but it's short
|
|
public boolean has(ExAttrib attrib) {
|
|
return this.atttributes.contains(attrib);
|
|
}
|
|
|
|
//this solution is a bit hacky but in the end easier to work with
|
|
public static enum ExAttrib {
|
|
FIRE, //classic vanilla fire explosion
|
|
BALEFIRE, //same with but with balefire
|
|
LAVA, //again the same thing but lava
|
|
ALLMOD, //block placer attributes like fire are applied for all destroyed blocks
|
|
ALLDROP, //miner TNT!
|
|
NODROP, //the opposite
|
|
NOPARTICLE,
|
|
NOSOUND,
|
|
NOHURT
|
|
}
|
|
|
|
}
|