mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
509 lines
18 KiB
Java
509 lines
18 KiB
Java
package com.hbm.items.machine;
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import java.util.List;
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import java.util.Locale;
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import com.hbm.items.ModItems;
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import com.hbm.main.MainRegistry;
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import com.hbm.tileentity.machine.rbmk.IRBMKFluxReceiver.NType;
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import com.hbm.tileentity.machine.rbmk.RBMKDials;
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import com.hbm.util.I18nUtil;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumChatFormatting;
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import net.minecraft.world.World;
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public class ItemRBMKRod extends Item {
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public ItemRBMKPellet pellet;
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public String fullName = ""; //full name of the fuel rod
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public double reactivity; //endpoint of the function
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public double selfRate; //self-inflicted flux from self-igniting fuels
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public EnumBurnFunc function = EnumBurnFunc.LOG_TEN;
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public EnumDepleteFunc depFunc = EnumDepleteFunc.GENTLE_SLOPE;
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public double xGen = 0.5D; //multiplier for xenon production
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public double xBurn = 50D; //divider for xenon burnup
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public double heat = 1D; //heat produced per outFlux
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public double yield; //total potential inFlux the rod can take in its lifetime
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public double meltingPoint = 1000D; //the maximum heat of the rod's hull before shit hits the fan. the core can be as hot as it wants to be
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public double diffusion = 0.02D; //the speed at which the core heats the hull
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public NType nType = NType.SLOW; //neutronType, the most efficient neutron type for fission
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public NType rType = NType.FAST; //releaseType, the type of neutrons released by this fuel
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/* _____
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* ,I I I I,
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* |'-----'|
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* | |
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* '-----'
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* I I I I
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* I I I I
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* I I I I
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* I I I I
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* I I I I
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* I I I I
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* ,I I I I,
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* |'-----'|
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* | |
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* '-----'
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* I I I I
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*
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* i drew a fuel rod yay
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*/
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public ItemRBMKRod(ItemRBMKPellet pellet) {
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this(pellet.fullName);
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this.pellet = pellet;
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}
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public ItemRBMKRod(String fullName) {
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this.fullName = fullName;
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this.setContainerItem(ModItems.rbmk_fuel_empty);
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this.setMaxStackSize(1);
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this.setCreativeTab(MainRegistry.controlTab);
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}
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public ItemRBMKRod setYield(double yield) {
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this.yield = yield;
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return this;
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}
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public ItemRBMKRod setStats(double funcEnd) {
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return setStats(funcEnd, 0);
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}
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public ItemRBMKRod setStats(double funcEnd, double selfRate) {
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this.reactivity = funcEnd;
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this.selfRate = selfRate;
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return this;
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}
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public ItemRBMKRod setFunction(EnumBurnFunc func) {
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this.function = func;
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return this;
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}
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public ItemRBMKRod setDepletionFunction(EnumDepleteFunc func) {
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this.depFunc = func;
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return this;
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}
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public ItemRBMKRod setXenon(double gen, double burn) {
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this.xGen = gen;
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this.xBurn = burn;
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return this;
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}
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public ItemRBMKRod setHeat(double heat) {
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this.heat = heat;
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return this;
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}
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public ItemRBMKRod setDiffusion(double diffusion) {
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this.diffusion = diffusion;
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return this;
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}
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public ItemRBMKRod setMeltingPoint(double meltingPoint) {
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this.meltingPoint = meltingPoint;
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return this;
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}
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public ItemRBMKRod setNeutronTypes(NType nType, NType rType) {
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this.nType = nType;
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this.rType = rType;
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return this;
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}
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/**
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* Adjusts the input flux using the poison level
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* Generates, then burns poison
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* Calculates the outflux based on influx, enrichment and poison
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* Depletes the yield, then returns the outflux
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* @param stack
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* @param inFlux
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* @return outFlux
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*/
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public double burn(World world, ItemStack stack, double inFlux) {
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inFlux += selfRate;
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double xenon = getPoison(stack);
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xenon -= xenonBurnFunc(inFlux);
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inFlux *= (1D - getPoisonLevel(stack));
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xenon += xenonGenFunc(inFlux);
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if(xenon < 0D) xenon = 0D;
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if(xenon > 100D) xenon = 100D;
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setPoison(stack, xenon);
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double outFlux = reactivityFunc(inFlux, getEnrichment(stack)) * RBMKDials.getReactivityMod(world);
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double y = getYield(stack);
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y -= inFlux;
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if(y < 0D) y = 0D;
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setYield(stack, y);
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double coreHeat = this.getCoreHeat(stack);
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coreHeat += outFlux * heat;
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this.setCoreHeat(stack, rectify(coreHeat));
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return outFlux;
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}
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private double rectify(double num) {
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if(num > 1_000_000D) num = 1_000_000D;
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if(num < 20D || Double.isNaN(num)) num = 20D;
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return num;
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}
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/**
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* Heat up the core based on the outFlux, then move some heat to the hull
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* @param stack
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*/
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public void updateHeat(World world, ItemStack stack, double mod) {
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double coreHeat = this.getCoreHeat(stack);
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double hullHeat = this.getHullHeat(stack);
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if(coreHeat > hullHeat) {
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double mid = (coreHeat - hullHeat) / 2D;
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coreHeat -= mid * this.diffusion * RBMKDials.getFuelDiffusionMod(world) * mod;
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hullHeat += mid * this.diffusion * RBMKDials.getFuelDiffusionMod(world) * mod;
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this.setCoreHeat(stack, rectify(coreHeat));
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this.setHullHeat(stack, rectify(hullHeat));
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}
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}
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/**
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* return one tick's worth of heat and cool the hull of the fuel rod, this heat goes into the fuel rod assembly block
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* @param stack
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* @return
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*/
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public double provideHeat(World world, ItemStack stack, double heat, double mod) {
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double hullHeat = this.getHullHeat(stack);
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//metldown! the hull melts so the entire structure stops making sense
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//hull and core heats are instantly equalized into 33% of their sum each,
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//the rest is sent to the component which is always fatal
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if(hullHeat > this.meltingPoint) {
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double coreHeat = this.getCoreHeat(stack);
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double avg = (heat + hullHeat + coreHeat) / 3D;
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this.setCoreHeat(stack, avg);
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this.setHullHeat(stack, avg);
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return avg - heat;
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}
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if(hullHeat <= heat)
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return 0;
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double ret = (hullHeat - heat) / 2;
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ret *= RBMKDials.getFuelHeatProvision(world) * mod;
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hullHeat -= ret;
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this.setHullHeat(stack, hullHeat);
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return ret;
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}
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public static enum EnumBurnFunc {
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PASSIVE(EnumChatFormatting.DARK_GREEN + "SAFE / PASSIVE"), //const, no reactivity
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LOG_TEN(EnumChatFormatting.YELLOW + "MEDIUM / LOGARITHMIC"), //log10(x + 1) * reactivity * 50
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PLATEU(EnumChatFormatting.GREEN + "SAFE / EULER"), //(1 - e^(-x/25)) * reactivity * 100
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ARCH(EnumChatFormatting.RED + "DANGEROUS / NEGATIVE-QUADRATIC"), //x-(x²/1000) * reactivity
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SIGMOID(EnumChatFormatting.GREEN + "SAFE / SIGMOID"), //100 / (1 + e^(-(x - 50) / 10)) <- tiny amount of reactivity at x=0 !
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SQUARE_ROOT(EnumChatFormatting.YELLOW + "MEDIUM / SQUARE ROOT"), //sqrt(x) * 10 * reactivity
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LINEAR(EnumChatFormatting.RED + "DANGEROUS / LINEAR"), //x * reactivity
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QUADRATIC(EnumChatFormatting.RED + "DANGEROUS / QUADRATIC"), //x^2 / 100 * reactivity
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EXPERIMENTAL(EnumChatFormatting.RED + "EXPERIMENTAL / SINE SLOPE"); //x * (sin(x) + 1)
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public String title = "";
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private EnumBurnFunc(String title) {
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this.title = title;
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}
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}
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/**
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* @param reactivity [0;100] ...or at least those are sane levels
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* @return the amount of reactivity yielded, unmodified by xenon
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*/
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public double reactivityFunc(double in, double enrichment) {
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double flux = in * reactivityModByEnrichment(enrichment);
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switch(this.function) {
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case PASSIVE: return selfRate * enrichment;
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case LOG_TEN: return Math.log10(flux + 1) * 0.5D * reactivity;
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case PLATEU: return (1 - Math.pow(Math.E, -flux / 25D)) * reactivity;
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case ARCH: return Math.max((flux - (flux * flux / 10000D)) / 100D * reactivity, 0D);
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case SIGMOID: return reactivity / (1 + Math.pow(Math.E, -(flux - 50D) / 10D));
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case SQUARE_ROOT: return Math.sqrt(flux) * reactivity / 10D;
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case LINEAR: return flux / 100D * reactivity;
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case QUADRATIC: return flux * flux / 10000D * reactivity;
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case EXPERIMENTAL: return flux * (Math.sin(flux) + 1) * reactivity;
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}
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return 0;
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}
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public String getFuncDescription(ItemStack stack) {
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String function;
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switch(this.function) {
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case PASSIVE: function = EnumChatFormatting.RED + "" + selfRate;
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break;
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case LOG_TEN: function = "log10(%1$s + 1) * 0.5 * %2$s";
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break;
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case PLATEU: function = "(1 - e^-%1$s / 25)) * %2$s";
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break;
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case ARCH: function = "(%1$s - %1$s² / 10000) / 100 * %2$s [0;∞]";
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break;
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case SIGMOID: function = "%2$s / (1 + e^(-(%1$s - 50) / 10))";
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break;
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case SQUARE_ROOT: function = "sqrt(%1$s) * %2$s / 10";
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break;
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case LINEAR: function = "%1$s / 100 * %2$s";
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break;
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case QUADRATIC: function = "%1$s² / 10000 * %2$s";
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break;
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case EXPERIMENTAL: function = "%1$s * (sin(%1$s) + 1) * %2$s";
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break;
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default: function = "ERROR";
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}
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double enrichment = getEnrichment(stack);
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if(enrichment < 1) {
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enrichment = reactivityModByEnrichment(enrichment);
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String reactivity = EnumChatFormatting.YELLOW + "" + ((int)(this.reactivity * enrichment * 1000D) / 1000D) + EnumChatFormatting.WHITE;
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String enrichmentPer = EnumChatFormatting.GOLD + " (" + ((int)(enrichment * 1000D) / 10D) + "%)";
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return String.format(Locale.US, function, selfRate > 0 ? "(x" + EnumChatFormatting.RED + " + " + selfRate + "" + EnumChatFormatting.WHITE + ")" : "x", reactivity).concat(enrichmentPer);
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}
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return String.format(Locale.US, function, selfRate > 0 ? "(x" + EnumChatFormatting.RED + " + " + selfRate + "" + EnumChatFormatting.WHITE + ")" : "x", reactivity);
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}
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public static enum EnumDepleteFunc {
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LINEAR, //old function
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RAISING_SLOPE, //for breeding fuels such as MEU, maximum of 110% at 28% depletion
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BOOSTED_SLOPE, //for strong breeding fuels such Th232, maximum of 132% at 64% depletion
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GENTLE_SLOPE, //recommended for most fuels, maximum barely over the start, near the beginning
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STATIC; //for arcade-style neutron sources
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}
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public double reactivityModByEnrichment(double enrichment) {
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switch(this.depFunc) {
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default:
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case LINEAR: return enrichment;
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case STATIC: return 1D;
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case BOOSTED_SLOPE: return enrichment + Math.sin((enrichment - 1) * (enrichment - 1) * Math.PI); //x + sin([x - 1]^2 * pi) works
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case RAISING_SLOPE: return enrichment + (Math.sin(enrichment * Math.PI) / 2D); //x + (sin(x * pi) / 2) actually works
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case GENTLE_SLOPE: return enrichment + (Math.sin(enrichment * Math.PI) / 3D); //x + (sin(x * pi) / 3) also works
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}
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}
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/**
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* Xenon generated per tick, linear function
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* @param flux
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* @return
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*/
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public double xenonGenFunc(double flux) {
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return flux * xGen;
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}
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/**
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* Xenon burned away per tick, quadratic function
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* @param flux
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* @return
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*/
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public double xenonBurnFunc(double flux) {
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return (flux * flux) / xBurn;
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}
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/**
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* @param stack
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* @return enrichment [0;1]
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*/
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public static double getEnrichment(ItemStack stack) {
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return getYield(stack) / ((ItemRBMKRod) stack.getItem()).yield;
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}
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/**
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* @param stack
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* @return poison [0;1]
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*/
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public static double getPoisonLevel(ItemStack stack) {
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return getPoison(stack) / 100D;
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}
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@Override
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public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean bool) {
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list.add(EnumChatFormatting.ITALIC + this.fullName);
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if(this == ModItems.rbmk_fuel_drx) {
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if(selfRate > 0 || this.function == EnumBurnFunc.SIGMOID) {
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list.add(EnumChatFormatting.RED + I18nUtil.resolveKey("trait.rbmx.source"));
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}
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list.add(EnumChatFormatting.GREEN + I18nUtil.resolveKey("trait.rbmx.depletion", ((int)(((yield - getYield(stack)) / yield) * 100000)) / 1000D + "%"));
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list.add(EnumChatFormatting.DARK_PURPLE + I18nUtil.resolveKey("trait.rbmx.xenon", ((int)(getPoison(stack) * 1000D) / 1000D) + "%"));
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list.add(EnumChatFormatting.BLUE + I18nUtil.resolveKey("trait.rbmx.splitsWith", I18nUtil.resolveKey(nType.unlocalized + ".x")));
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list.add(EnumChatFormatting.BLUE + I18nUtil.resolveKey("trait.rbmx.splitsInto", I18nUtil.resolveKey(rType.unlocalized + ".x")));
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list.add(EnumChatFormatting.YELLOW + I18nUtil.resolveKey("trait.rbmx.fluxFunc", EnumChatFormatting.WHITE + getFuncDescription(stack)));
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list.add(EnumChatFormatting.YELLOW + I18nUtil.resolveKey("trait.rbmx.funcType", this.function.title));
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list.add(EnumChatFormatting.YELLOW + I18nUtil.resolveKey("trait.rbmx.xenonGen", EnumChatFormatting.WHITE + "x * " + xGen));
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list.add(EnumChatFormatting.YELLOW + I18nUtil.resolveKey("trait.rbmx.xenonBurn", EnumChatFormatting.WHITE + "x² * " + xBurn));
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list.add(EnumChatFormatting.GOLD + I18nUtil.resolveKey("trait.rbmx.heat", heat + "°C"));
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list.add(EnumChatFormatting.GOLD + I18nUtil.resolveKey("trait.rbmx.diffusion", diffusion + "¹/²"));
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list.add(EnumChatFormatting.RED + I18nUtil.resolveKey("trait.rbmx.skinTemp", ((int)(getHullHeat(stack) * 10D) / 10D) + "m"));
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list.add(EnumChatFormatting.RED + I18nUtil.resolveKey("trait.rbmx.coreTemp", ((int)(getCoreHeat(stack) * 10D) / 10D) + "m"));
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list.add(EnumChatFormatting.DARK_RED + I18nUtil.resolveKey("trait.rbmx.melt", meltingPoint + "m"));
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} else {
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if(selfRate > 0 || this.function == EnumBurnFunc.SIGMOID) {
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list.add(EnumChatFormatting.RED + I18nUtil.resolveKey("trait.rbmk.source"));
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}
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list.add(EnumChatFormatting.GREEN + I18nUtil.resolveKey("trait.rbmk.depletion", ((int)(((yield - getYield(stack)) / yield) * 100000D)) / 1000D + "%"));
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list.add(EnumChatFormatting.DARK_PURPLE + I18nUtil.resolveKey("trait.rbmk.xenon", ((int)(getPoison(stack) * 1000D) / 1000D) + "%"));
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list.add(EnumChatFormatting.BLUE + I18nUtil.resolveKey("trait.rbmk.splitsWith", I18nUtil.resolveKey(nType.unlocalized)));
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list.add(EnumChatFormatting.BLUE + I18nUtil.resolveKey("trait.rbmk.splitsInto", I18nUtil.resolveKey(rType.unlocalized)));
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list.add(EnumChatFormatting.YELLOW + I18nUtil.resolveKey("trait.rbmk.fluxFunc", EnumChatFormatting.WHITE + getFuncDescription(stack)));
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list.add(EnumChatFormatting.YELLOW + I18nUtil.resolveKey("trait.rbmk.funcType", this.function.title));
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list.add(EnumChatFormatting.YELLOW + I18nUtil.resolveKey("trait.rbmk.xenonGen", EnumChatFormatting.WHITE + "x * " + xGen));
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list.add(EnumChatFormatting.YELLOW + I18nUtil.resolveKey("trait.rbmk.xenonBurn", EnumChatFormatting.WHITE + "x² * " + xBurn));
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list.add(EnumChatFormatting.GOLD + I18nUtil.resolveKey("trait.rbmk.heat", heat + "°C"));
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list.add(EnumChatFormatting.GOLD + I18nUtil.resolveKey("trait.rbmk.diffusion", diffusion + "¹/²"));
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list.add(EnumChatFormatting.RED + I18nUtil.resolveKey("trait.rbmk.skinTemp", ((int)(getHullHeat(stack) * 10D) / 10D) + "°C"));
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list.add(EnumChatFormatting.RED + I18nUtil.resolveKey("trait.rbmk.coreTemp", ((int)(getCoreHeat(stack) * 10D) / 10D) + "°C"));
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list.add(EnumChatFormatting.DARK_RED + I18nUtil.resolveKey("trait.rbmk.melt", meltingPoint + "°C"));
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}
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/*list.add(EnumChatFormatting.GREEN + "Depletion: " + ((int)(((yield - getYield(stack)) / yield) * 10000)) / 10000D + "%");
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list.add(EnumChatFormatting.DARK_PURPLE + "Xenon poison: " + ((getPoison(stack) * 100D) / 100D) + "%");
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list.add(EnumChatFormatting.BLUE + "Splits with: " + nType.unlocalized);
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list.add(EnumChatFormatting.BLUE + "Splits into: " + rType.unlocalized);
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list.add(EnumChatFormatting.YELLOW + "Flux function: " + EnumChatFormatting.WHITE + "" + funcEnd + " * x" + (selfRate > 0 ? (EnumChatFormatting.RED + " + " + selfRate) : ""));
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list.add(EnumChatFormatting.YELLOW + "Xenon gen function: " + EnumChatFormatting.WHITE + "x * " + xGen);
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list.add(EnumChatFormatting.YELLOW + "Xenon burn function: " + EnumChatFormatting.WHITE + "x² * " + xBurn);
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list.add(EnumChatFormatting.GOLD + "Heat per tick at full power: " + heat + "°C");
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list.add(EnumChatFormatting.GOLD + "Diffusion: " + diffusion + "°C/t");
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list.add(EnumChatFormatting.RED + "Skin temp: " + ((int)(getHullHeat(stack) * 10D) / 10D) + "°C");
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list.add(EnumChatFormatting.RED + "Core temp: " + ((int)(getCoreHeat(stack) * 10D) / 10D) + "°C");
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list.add(EnumChatFormatting.DARK_RED + "Melting point: " + meltingPoint + "°C");*/
|
|
|
|
super.addInformation(stack, player, list, bool);
|
|
}
|
|
|
|
/* __ __ ____ ________
|
|
* | \ | | | __ \ |__ __|
|
|
* | \ | | | |__| | | |
|
|
* | |\\| | | __ < | |
|
|
* | | \ | | |__| | | |
|
|
* |__| \__| |_____/ |__|
|
|
*/
|
|
|
|
public static void setYield(ItemStack stack, double yield) {
|
|
setDouble(stack, "yield", yield);
|
|
}
|
|
|
|
public static double getYield(ItemStack stack) {
|
|
|
|
if(stack.getItem() instanceof ItemRBMKRod) {
|
|
return getDouble(stack, "yield");
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
public static void setPoison(ItemStack stack, double xenon) {
|
|
setDouble(stack, "xenon", xenon);
|
|
}
|
|
|
|
public static double getPoison(ItemStack stack) {
|
|
return getDouble(stack, "xenon");
|
|
}
|
|
|
|
public static void setCoreHeat(ItemStack stack, double heat) {
|
|
setDouble(stack, "core", heat);
|
|
}
|
|
|
|
public static double getCoreHeat(ItemStack stack) {
|
|
return getDouble(stack, "core");
|
|
}
|
|
|
|
public static void setHullHeat(ItemStack stack, double heat) {
|
|
setDouble(stack, "hull", heat);
|
|
}
|
|
|
|
public static double getHullHeat(ItemStack stack) {
|
|
return getDouble(stack, "hull");
|
|
}
|
|
|
|
@Override
|
|
public boolean showDurabilityBar(ItemStack stack) {
|
|
return getDurabilityForDisplay(stack) > 0D;
|
|
}
|
|
|
|
@Override
|
|
public double getDurabilityForDisplay(ItemStack stack) {
|
|
return 1D - getEnrichment(stack);
|
|
}
|
|
|
|
public static void setDouble(ItemStack stack, String key, double yield) {
|
|
|
|
if(!stack.hasTagCompound())
|
|
setNBTDefaults(stack);
|
|
|
|
stack.stackTagCompound.setDouble(key, yield);
|
|
}
|
|
|
|
public static double getDouble(ItemStack stack, String key) {
|
|
|
|
if(!stack.hasTagCompound())
|
|
setNBTDefaults(stack);
|
|
|
|
return stack.stackTagCompound.getDouble(key);
|
|
}
|
|
|
|
/**
|
|
* Sets up the default values for all NBT data because doing it one-by-one will only correctly set the first called value and the rest stays 0 which is very not good
|
|
* @param stack
|
|
*/
|
|
private static void setNBTDefaults(ItemStack stack) {
|
|
|
|
stack.stackTagCompound = new NBTTagCompound();
|
|
setYield(stack, ((ItemRBMKRod)stack.getItem()).yield);
|
|
setCoreHeat(stack, 20.0D);
|
|
setHullHeat(stack, 20.0D);
|
|
}
|
|
|
|
@Override
|
|
public void onCreated(ItemStack stack, World world, EntityPlayer player) {
|
|
setNBTDefaults(stack); //minimize the window where NBT screwups can happen
|
|
}
|
|
}
|