2020-04-11 19:46:07 +02:00

77 lines
3.4 KiB
Java

package com.hbm.blocks.generic;
import java.util.ArrayList;
import java.util.Random;
import com.hbm.items.ModItems;
import com.hbm.lib.RefStrings;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
public class BlockAmmoCrate extends Block {
@SideOnly(Side.CLIENT)
private IIcon iconTop;
@SideOnly(Side.CLIENT)
private IIcon iconBottom;
public BlockAmmoCrate(Material p_i45394_1_) {
super(p_i45394_1_);
}
@Override
@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister) {
this.iconTop = iconRegister.registerIcon(RefStrings.MODID + ":crate_ammo_top");
this.iconBottom = iconRegister.registerIcon(RefStrings.MODID + ":crate_ammo_bottom");
this.blockIcon = iconRegister.registerIcon(RefStrings.MODID + ":crate_ammo_side");
}
@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon(int side, int metadata) {
return side == 0 ? this.iconBottom : (side == 1 ? this.iconTop : this.blockIcon);
}
Random rand = new Random();
public ArrayList<ItemStack> getDrops(World world, int x, int y, int z, int metadata, int fortune) {
ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
ret.add(new ItemStack(ModItems.cap_nuka, 12 + rand.nextInt(21)));
ret.add(new ItemStack(ModItems.syringe_metal_stimpak, 1 + rand.nextInt(3)));
if(rand.nextBoolean()) ret.add(new ItemStack(ModItems.ammo_22lr, 16 + rand.nextInt(17)));
if(rand.nextBoolean()) ret.add(new ItemStack(ModItems.ammo_9mm, 6 + rand.nextInt(13)));
if(rand.nextBoolean()) ret.add(new ItemStack(ModItems.ammo_12gauge, 6 + rand.nextInt(4)));
if(rand.nextBoolean()) ret.add(new ItemStack(ModItems.ammo_20gauge, 3 + rand.nextInt(4)));
if(rand.nextBoolean()) ret.add(new ItemStack(ModItems.gun_revolver_ammo, 10 + rand.nextInt(11)));
if(rand.nextBoolean()) ret.add(new ItemStack(ModItems.gun_revolver_iron_ammo, 12 + rand.nextInt(15)));
if(rand.nextBoolean()) ret.add(new ItemStack(ModItems.ammo_50bmg, 2 + rand.nextInt(7)));
if(rand.nextBoolean()) ret.add(new ItemStack(ModItems.ammo_rocket, 1));
if(rand.nextBoolean()) ret.add(new ItemStack(ModItems.ammo_grenade, 1 + rand.nextInt(2)));
if(rand.nextInt(10) == 0) ret.add(new ItemStack(ModItems.ammo_12gauge_incendiary, 3));
if(rand.nextInt(10) == 0) ret.add(new ItemStack(ModItems.ammo_20gauge_incendiary, 3));
if(rand.nextInt(10) == 0) ret.add(new ItemStack(ModItems.ammo_20gauge_caustic, 3));
if(rand.nextInt(10) == 0) ret.add(new ItemStack(ModItems.ammo_20gauge_flechette, 3));
if(rand.nextInt(10) == 0) ret.add(new ItemStack(ModItems.ammo_9mm_ap, 7));
if(rand.nextInt(10) == 0) ret.add(new ItemStack(ModItems.ammo_rocket_incendiary, 1));
if(rand.nextInt(10) == 0) ret.add(new ItemStack(ModItems.ammo_rocket_sleek, 1));
if(rand.nextInt(10) == 0) ret.add(new ItemStack(ModItems.ammo_grenade_he, 1));
if(rand.nextInt(10) == 0) ret.add(new ItemStack(ModItems.ammo_grenade_incendiary, 1));
if(rand.nextInt(10) == 0) ret.add(new ItemStack(ModItems.ammo_grenade_sleek, 1));
if(rand.nextInt(10) == 0) ret.add(new ItemStack(ModItems.syringe_metal_super, 2));
return ret;
}
}