mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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42 lines
3.0 KiB
Plaintext
42 lines
3.0 KiB
Plaintext
## Added
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* Doors!
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* Your favorites from 1.12, the 7 remaining doors have finally been ported
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* Thanks to KoblizekXD for biting the bullet
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* Rubber boat
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* Made from latex or synthetic rubber
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* A much less jankier alternative to the vanilla boat. Rotations are silky smooth and done via the strafe keys instead of based on the player's orientation
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* Won't break from ramming into blocks
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* Faster than a regular boat, but will decelerate quicker when there's nobody sitting in it, preventing the boat from drifting off too far when empty
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* Exposure chamber
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* Now performs the particle transmutation recipes that were previously done in the crafting table
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* Stylish as hell
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* Decoy missile
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* A cheap tier 1 missile that shows up on radar screens as tier 4 (eg. nuclear) missiles
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## Changed
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* Reduced the blast resistance of the large doors from absurdly high to still very but not quite as high
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* Custom missiles are now launchable using the radar
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* NTM's structures should no longer spawn in dimensions besides the overworld. Ores will still generate, assuming the config option is set.
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* Decreased M1tty's radiation resistance
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* It's really damn cheap, what did you expect
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* M1tty's helmet now acts like a protective mask
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* Most non-custom missiles except tier 0s are now assembled in the arc welder
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* Crafting complexity has been reduced, the recipes only need the three major components without any extra loose plates
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* Non-custom missiles have been slightly buffed
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* Explosions are now slightly larger and they use the new cross-detection entity damage code which still affects entities behind small hills that would otherwise be shielded
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* Explosions now have a 2x larger entity damage radius
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* Updated the digiminer recipe for mekanism compat
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* Added config options to the ground water pumps
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* Missile parts such as non-custom thrusters and fuselages are now made in the arc welder, recipe ingredients have been adjusted as well
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* Null grenades now have a slightly larger radius, should no longer wipe playerdata and require UNDEFINED to make
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* Added some breedable material to BFB PWR fuel rods, meaning that the recycling recipes now actually yield a net positive instead of being a massive waste of time
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## Fixed
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* Fixed ancient bug where custom missiles launched using the launch table would not use the accuracy calculation and always be pin-point accurate
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* Fixed RBMK heat exchangers being able to use heatable fluids that don't have heat exchanger efficiency defined like liquid sodium, heavy water and thorium salt
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* Fixed RBMK heat exchangers not using the heat exchanger efficiency variable to determine cooling power
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* Fixed the ballistic gauntlet spawning a client-side ghost bullet that doesn't move or despawn
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* Fixed bug where different custom machine cores would merge in a stack when picked up, turning them into the same type
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* Fixed radar screen blips being visible through the back of the model
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* Fixed desh crate's last half of slots preventing radiation entirely
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* Fixed large mining drill shift-clicking |