mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
68 lines
2.9 KiB
Java
68 lines
2.9 KiB
Java
package com.hbm.render.util;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.renderer.Tessellator;
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public class SmallBlockPronter {
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static float pixel = 1F/16F;
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/**
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* Bind the required texture yourself bruh
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* @param loc
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* @param x
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* @param y
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* @param z
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*/
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public static void renderSmolBlockAt(float x, float y, float z) {
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GL11.glPushMatrix();
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GL11.glTranslatef(x - 1, y - 1, z);
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Tessellator tesseract = Tessellator.instance;
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tesseract.startDrawingQuads();
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 0);
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tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 0);
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tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1);
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tesseract.draw();
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tesseract.startDrawingQuads();
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 1, 0);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 0);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 1, 1);
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tesseract.draw();
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tesseract.startDrawingQuads();
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tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 1, 0);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0, 0);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0, 1);
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tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 1, 1);
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tesseract.draw();
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tesseract.startDrawingQuads();
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tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 0);
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tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0, 0);
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tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0, 1);
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tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1);
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tesseract.draw();
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tesseract.startDrawingQuads();
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 1, 0);
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tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0, 0);
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tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1);
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tesseract.draw();
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tesseract.startDrawingQuads();
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tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 1, 0);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0, 0);
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tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1);
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tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1);
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tesseract.draw();
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GL11.glPopMatrix();
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}
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}
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