mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
181 lines
5.8 KiB
Java
181 lines
5.8 KiB
Java
package com.hbm.render.entity.projectile;
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import java.awt.Color;
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import java.util.Random;
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import org.lwjgl.opengl.GL11;
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import com.hbm.entity.projectile.EntityChemical;
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import com.hbm.entity.projectile.EntityChemical.ChemicalStyle;
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import com.hbm.lib.RefStrings;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.Vec3;
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public class RenderChemical extends Render {
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private static ResourceLocation gas = new ResourceLocation(RefStrings.MODID + ":textures/particle/particle_base.png");
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@Override
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public void doRender(Entity entity, double x, double y, double z, float f0, float f1) {
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GL11.glPushMatrix();
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GL11.glTranslated(x, y, z);
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EntityChemical chem = (EntityChemical) entity;
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ChemicalStyle style = chem.getStyle();
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if(style == ChemicalStyle.AMAT || style == ChemicalStyle.LIGHTNING)
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renderAmatBeam(chem, f1);
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if(style == ChemicalStyle.GAS) {
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this.bindEntityTexture(chem);
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renderGasCloud(chem, f1);
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}
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if(style == ChemicalStyle.GASFLAME) {
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this.bindEntityTexture(chem);
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renderGasFire(chem, f1);
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}
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GL11.glPopMatrix();
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}
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private void renderGasFire(EntityChemical chem, float interp) {
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float exp = (float) (chem.ticksExisted + interp) / (float) chem.getMaxAge();
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double size = 0.0 + exp * 2;
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Color color = Color.getHSBColor(Math.max((60 - exp * 100) / 360F, 0.0F), 1 - exp * 0.25F, 1 - exp * 0.5F);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glAlphaFunc(GL11.GL_GREATER, 0);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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GL11.glDepthMask(false);
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Tessellator tess = Tessellator.instance;
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GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
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tess.startDrawingQuads();
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tess.setNormal(0.0F, 1.0F, 0.0F);
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tess.setColorRGBA_I(color.getRGB(), (int) Math.max(255 * (1 - exp), 0));
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tess.addVertexWithUV(-size, -size, 0.0D, 1, 1);
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tess.addVertexWithUV(size, -size, 0.0D, 0, 1);
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tess.addVertexWithUV(size, size, 0.0D, 0, 0);
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tess.addVertexWithUV(-size, size, 0.0D, 1, 0);
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tess.draw();
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GL11.glDepthMask(true);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.1F);
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}
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private void renderGasCloud(EntityChemical chem, float interp) {
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double exp = (double) (chem.ticksExisted + interp) / (double) chem.getMaxAge();
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double size = 0.0 + exp * 10;
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int color = chem.getType().getColor();
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glAlphaFunc(GL11.GL_GREATER, 0);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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GL11.glDepthMask(false);
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Tessellator tess = Tessellator.instance;
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GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
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Random rand = new Random(chem.getEntityId());
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int i = rand.nextInt(2);
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int j = rand.nextInt(2);
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tess.startDrawingQuads();
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tess.setNormal(0.0F, 1.0F, 0.0F);
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tess.setColorRGBA_I(color, (int) Math.max(127 * (1 - exp), 0));
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tess.addVertexWithUV(-size, -size, 0.0D, 1 - i, 1 - j);
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tess.addVertexWithUV(size, -size, 0.0D, i, 1 - j);
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tess.addVertexWithUV(size, size, 0.0D, i, j);
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tess.addVertexWithUV(-size, size, 0.0D, 1 - i, j);
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tess.draw();
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GL11.glDepthMask(true);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.1F);
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}
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private void renderAmatBeam(EntityChemical chem, float interp) {
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float yaw = chem.prevRotationYaw + (chem.rotationYaw - chem.prevRotationYaw) * interp;
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float pitch = chem.prevRotationPitch + (chem.rotationPitch - chem.prevRotationPitch) * interp;
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GL11.glRotatef(yaw, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-pitch - 90, 1.0F, 0.0F, 0.0F);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
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GL11.glDisable(GL11.GL_ALPHA_TEST);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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GL11.glDepthMask(false);
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/*double x0 = chem.prevPosX + (chem.posX - chem.prevPosX) * interp;
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double y0 = chem.prevPosX + (chem.posY - chem.prevPosY) * interp;
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double z0 = chem.prevPosX + (chem.posZ - chem.prevPosZ) * interp;*/
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double length = Vec3.createVectorHelper(chem.motionX, chem.motionY, chem.motionZ).lengthVector() * (chem.ticksExisted + interp) * 0.75;
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double size = 0.0625;
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float o = 0.2F;
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Tessellator tess = Tessellator.instance;
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tess.startDrawingQuads();
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tess.setColorRGBA_F(1F, 1F, 1F, o);
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tess.addVertex(-size, 0, -size);
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tess.addVertex(size, 0, -size);
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tess.setColorRGBA_F(1F, 1F, 1F, 0.0F);
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tess.addVertex(size, length, -size);
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tess.addVertex(-size, length, -size);
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tess.setColorRGBA_F(1F, 1F, 1F, o);
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tess.addVertex(-size, 0, size);
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tess.addVertex(size, 0, size);
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tess.setColorRGBA_F(1F, 1F, 1F, 0.0F);
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tess.addVertex(size, length, size);
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tess.addVertex(-size, length, size);
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tess.setColorRGBA_F(1F, 1F, 1F, o);
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tess.addVertex(-size, 0, -size);
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tess.addVertex(-size, 0, size);
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tess.setColorRGBA_F(1F, 1F, 1F, 0.0F);
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tess.addVertex(-size, length, size);
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tess.addVertex(-size, length, -size);
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tess.setColorRGBA_F(1F, 1F, 1F, o);
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tess.addVertex(size, 0, -size);
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tess.addVertex(size, 0, size);
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tess.setColorRGBA_F(1F, 1F, 1F, 0.0F);
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tess.addVertex(size, length, size);
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tess.addVertex(size, length, -size);
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tess.draw();
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GL11.glDepthMask(true);
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity entity) {
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return gas;
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}
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}
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