99 lines
2.6 KiB
Java

package com.hbm.render.block;
import org.lwjgl.opengl.GL11;
import com.hbm.render.util.ObjUtil;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.model.IModelCustom;
import net.minecraftforge.client.model.obj.WavefrontObject;
public class RenderBlockRotated implements ISimpleBlockRenderingHandler {
private int renderID;
private IModelCustom model;
public RenderBlockRotated(int renderType, IModelCustom IModelCustom) {
this.renderID = renderType;
this.model = IModelCustom;
}
@Override
public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
GL11.glPushMatrix();
Tessellator tessellator = Tessellator.instance;
IIcon iicon = block.getIcon(0, 0);
tessellator.setColorOpaque_F(1, 1, 1);
if(renderer.hasOverrideBlockTexture()) {
iicon = renderer.overrideBlockTexture;
}
GL11.glRotated(-90, 0, 1, 0);
GL11.glRotated(-90, 0, 0, 1);
GL11.glTranslated(0, 0.375, 0);
tessellator.startDrawingQuads();
ObjUtil.renderWithIcon((WavefrontObject) model, iicon, tessellator, 0, false);
tessellator.draw();
GL11.glPopMatrix();
}
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
Tessellator tessellator = Tessellator.instance;
IIcon iicon = block.getIcon(0, 0);
tessellator.setColorOpaque_F(1, 1, 1);
if(renderer.hasOverrideBlockTexture()) {
iicon = renderer.overrideBlockTexture;
}
tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z));
tessellator.setColorOpaque_F(1, 1, 1);
float flip = 0;
float rotation = 0;
int meta = world.getBlockMetadata(x, y, z);
if(meta == 0)
flip = (float)Math.PI;
if(meta == 2)
rotation = 90F / 180F * (float) Math.PI;
if(meta == 3)
rotation = 270F / 180F * (float) Math.PI;
if(meta == 4)
rotation = 180F / 180F * (float)Math.PI;
if(rotation != 0F || meta == 5)
flip = (float)Math.PI * 0.5F;
tessellator.addTranslation(x + 0.5F, y + 0.5F, z + 0.5F);
ObjUtil.renderWithIcon((WavefrontObject) model, iicon, tessellator, rotation, flip, true);
tessellator.addTranslation(-x - 0.5F, -y - 0.5F, -z - 0.5F);
return true;
}
@Override
public boolean shouldRender3DInInventory(int modelId) {
return true;
}
@Override
public int getRenderId() {
return this.renderID;
}
}