mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
99 lines
2.6 KiB
Java
99 lines
2.6 KiB
Java
package com.hbm.render.block;
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import org.lwjgl.opengl.GL11;
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import com.hbm.render.util.ObjUtil;
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import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.client.model.IModelCustom;
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import net.minecraftforge.client.model.obj.WavefrontObject;
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public class RenderBlockRotated implements ISimpleBlockRenderingHandler {
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private int renderID;
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private IModelCustom model;
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public RenderBlockRotated(int renderType, IModelCustom IModelCustom) {
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this.renderID = renderType;
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this.model = IModelCustom;
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}
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@Override
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public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
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GL11.glPushMatrix();
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Tessellator tessellator = Tessellator.instance;
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IIcon iicon = block.getIcon(0, 0);
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tessellator.setColorOpaque_F(1, 1, 1);
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if(renderer.hasOverrideBlockTexture()) {
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iicon = renderer.overrideBlockTexture;
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}
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GL11.glRotated(-90, 0, 1, 0);
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GL11.glRotated(-90, 0, 0, 1);
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GL11.glTranslated(0, 0.375, 0);
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tessellator.startDrawingQuads();
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ObjUtil.renderWithIcon((WavefrontObject) model, iicon, tessellator, 0, false);
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tessellator.draw();
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GL11.glPopMatrix();
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}
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@Override
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public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
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Tessellator tessellator = Tessellator.instance;
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IIcon iicon = block.getIcon(0, 0);
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tessellator.setColorOpaque_F(1, 1, 1);
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if(renderer.hasOverrideBlockTexture()) {
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iicon = renderer.overrideBlockTexture;
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}
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tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z));
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tessellator.setColorOpaque_F(1, 1, 1);
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float flip = 0;
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float rotation = 0;
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int meta = world.getBlockMetadata(x, y, z);
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if(meta == 0)
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flip = (float)Math.PI;
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if(meta == 2)
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rotation = 90F / 180F * (float) Math.PI;
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if(meta == 3)
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rotation = 270F / 180F * (float) Math.PI;
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if(meta == 4)
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rotation = 180F / 180F * (float)Math.PI;
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if(rotation != 0F || meta == 5)
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flip = (float)Math.PI * 0.5F;
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tessellator.addTranslation(x + 0.5F, y + 0.5F, z + 0.5F);
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ObjUtil.renderWithIcon((WavefrontObject) model, iicon, tessellator, rotation, flip, true);
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tessellator.addTranslation(-x - 0.5F, -y - 0.5F, -z - 0.5F);
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return true;
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}
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@Override
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public boolean shouldRender3DInInventory(int modelId) {
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return true;
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}
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@Override
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public int getRenderId() {
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return this.renderID;
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}
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}
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