mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
124 lines
3.7 KiB
Java
124 lines
3.7 KiB
Java
package com.hbm.render.block;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.network.BlockConveyor;
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import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.world.IBlockAccess;
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public class RenderConveyor implements ISimpleBlockRenderingHandler {
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@Override
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public void renderInventoryBlock(Block block, int meta, int modelId, RenderBlocks renderer) {
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GL11.glPushMatrix();
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Tessellator tessellator = Tessellator.instance;
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tessellator.setColorOpaque_F(1, 1, 1);
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GL11.glTranslatef(-0.5F, -0.25F, -0.5F);
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renderer.setRenderBounds( 0D, 0D, 0D, 1D, 0.25D, 1D);
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meta = 2;
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renderer.uvRotateTop = 3;
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renderer.uvRotateBottom = 0;
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renderer.uvRotateWest = 3;
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, -1.0F, 0.0F);
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renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 1.0F, 0.0F);
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renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 0.0F, -1.0F);
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renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 0.0F, 1.0F);
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renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(-1.0F, 0.0F, 0.0F);
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renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(1.0F, 0.0F, 0.0F);
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renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, meta));
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tessellator.draw();
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renderer.uvRotateTop = 0;
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renderer.uvRotateBottom = 0;
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renderer.uvRotateNorth = 0;
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renderer.uvRotateSouth = 0;
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renderer.uvRotateEast = 0;
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renderer.uvRotateWest = 0;
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GL11.glPopMatrix();
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}
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@Override
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public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
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Tessellator tessellator = Tessellator.instance;
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int meta = world.getBlockMetadata(x, y, z);
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tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z));
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tessellator.setColorOpaque_F(1, 1, 1);
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boolean bent = meta > 5;
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if(meta > 9) meta -= 8;
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if(meta > 5) meta -= 4;
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if(meta == 2) {
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renderer.uvRotateTop = 3;
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renderer.uvRotateBottom = 0;
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if(!bent) renderer.uvRotateWest = 3;
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}
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if(meta == 3) {
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renderer.uvRotateTop = 0;
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renderer.uvRotateBottom = 3;
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if(!bent) renderer.uvRotateEast = 3;
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}
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if(meta == 4) {
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renderer.uvRotateTop = 1;
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renderer.uvRotateBottom = 1;
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if(!bent) renderer.uvRotateSouth = 3;
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}
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if(meta == 5) {
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renderer.uvRotateTop = 2;
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renderer.uvRotateBottom = 2;
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if(!bent) renderer.uvRotateNorth = 3;
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}
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renderer.setRenderBounds((double) 0, 0.0D, (double) 0, (double) 1, 0.25D, (double) 1);
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renderer.renderStandardBlock(block, x, y, z);
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renderer.uvRotateTop = 0;
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renderer.uvRotateBottom = 0;
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renderer.uvRotateNorth = 0;
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renderer.uvRotateSouth = 0;
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renderer.uvRotateEast = 0;
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renderer.uvRotateWest = 0;
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return true;
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}
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@Override
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public boolean shouldRender3DInInventory(int modelId) {
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return true;
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}
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@Override
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public int getRenderId() {
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return BlockConveyor.renderID;
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}
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}
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