mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
70 lines
2.2 KiB
Java
70 lines
2.2 KiB
Java
package com.hbm.render.model;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.MathHelper;
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public class ModelBlockSpider extends ModelBase {
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private final RenderBlocks field_147920_a = new RenderBlocks();
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@Override
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
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super.render(entity, f, f1, f2, f3, f4, f5);
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GL11.glPushMatrix();
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GL11.glRotatef(90, 0, -1, 0);
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GL11.glRotatef(180, 0, 0, 1);
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GL11.glTranslatef(0, -1.5F, 0);
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float rot = -(MathHelper.cos(f * 0.6662F * 2.0F + 0.0F) * 0.4F) * f1 * 57.3F;
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int blockid = entity.getDataWatcher().getWatchableObjectInt(12);
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int meta = entity.getDataWatcher().getWatchableObjectInt(13);
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Block block = Block.getBlockById(blockid);
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if(block == null) {
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GL11.glPopMatrix();
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return;
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}
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GL11.glPushMatrix();
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GL11.glTranslated(0, rot * 0.005, 0);
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GL11.glRotatef(rot, 0, 1, 0);
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ResourceManager.spider.renderPart("Leg1");
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ResourceManager.spider.renderPart("Leg3");
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ResourceManager.spider.renderPart("Leg5");
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ResourceManager.spider.renderPart("Leg7");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslated(0, rot * -0.005, 0);
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GL11.glRotatef(rot, 0, -1, 0);
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ResourceManager.spider.renderPart("Leg2");
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ResourceManager.spider.renderPart("Leg4");
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ResourceManager.spider.renderPart("Leg6");
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ResourceManager.spider.renderPart("Leg8");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture);
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GL11.glTranslated(0, 0.75, 0);
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this.field_147920_a.renderBlockAsItem(block, meta, entity.getBrightness(f5));
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GL11.glPopMatrix();
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//this.field_147920_a.setRenderBoundsFromBlock(block);
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//this.field_147920_a.renderBlockSandFalling(block, entity.worldObj, (int)Math.floor(entity.posX), (int)Math.floor(entity.posY), (int)Math.floor(entity.posZ), blockid);
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GL11.glPopMatrix();
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}
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}
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