mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
235 lines
6.3 KiB
Java
235 lines
6.3 KiB
Java
package com.hbm.tileentity.machine;
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import com.hbm.interfaces.IControlReceiver;
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import com.hbm.inventory.container.ContainerMachineAmmoPress;
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import com.hbm.inventory.gui.GUIMachineAmmoPress;
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import com.hbm.inventory.recipes.AmmoPressRecipes;
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import com.hbm.inventory.recipes.AmmoPressRecipes.AmmoPressRecipe;
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import com.hbm.tileentity.IGUIProvider;
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import com.hbm.tileentity.TileEntityMachineBase;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.World;
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public class TileEntityMachineAmmoPress extends TileEntityMachineBase implements IControlReceiver, IGUIProvider {
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public int selectedRecipe = -1;
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public AnimationState animState = AnimationState.LIFTING;
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public int playAnimation = 0;
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public float prevLift = 0F;
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public float lift = 0F;
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public float prevPress = 0F;
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public float press = 0F;
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public static enum AnimationState {
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LIFTING, PRESSING, RETRACTING, LOWERING
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}
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public TileEntityMachineAmmoPress() {
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super(10);
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}
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@Override
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public String getName() {
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return "container.machineAmmoPress";
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}
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@Override
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public void updateEntity() {
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if(!worldObj.isRemote) {
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if(this.playAnimation > 0) this.playAnimation--;
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this.performRecipe();
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this.networkPackNT(25);
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} else {
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this.prevLift = this.lift;
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this.prevPress = this.press;
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if(playAnimation > 0 || lift > 0) switch(animState) {
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case LIFTING:
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this.lift += 1F / 40F;
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if(this.lift >= 1F) {
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this.lift = 1F;
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this.animState = AnimationState.PRESSING;
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} break;
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case PRESSING:
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this.press += 1F / 20F;
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if(this.press >= 1F) {
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this.press = 1F;
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this.animState = AnimationState.RETRACTING;
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} break;
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case RETRACTING:
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this.press -= 1F / 20F;
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if(this.press <= 0F) {
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this.press = 0F;
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this.animState = AnimationState.LOWERING;
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} break;
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case LOWERING:
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this.lift -= 1F / 40F;
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if(this.lift <= 0F) {
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this.lift = 0F;
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this.animState = AnimationState.LIFTING;
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} break;
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}
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}
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}
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// we want to update the output every time the grid changes, but producing output changes the grid again, so we just put a recursion brake on this fucker
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public static boolean recipeLock = false;
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@Override
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public void setInventorySlotContents(int slot, ItemStack stack) {
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super.setInventorySlotContents(slot, stack);
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/*if(this.worldObj.isRemote) return;
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//while this allowed one shift click to process absolutely everything, it also caused a fuckton of issues
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if(!recipeLock) {
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recipeLock = true;
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if(slot < 10) this.performRecipe();
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recipeLock = false;
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}*/
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}
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public void performRecipe() {
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if(selectedRecipe < 0 || selectedRecipe >= AmmoPressRecipes.recipes.size()) return;
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AmmoPressRecipe recipe = AmmoPressRecipes.recipes.get(selectedRecipe);
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if(slots[9] != null) {
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if(slots[9].getItem() != recipe.output.getItem()) return;
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if(slots[9].getItemDamage() != recipe.output.getItemDamage()) return;
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if(slots[9].stackSize + recipe.output.stackSize > slots[9].getMaxStackSize()) return;
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}
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if(this.hasIngredients(recipe)) {
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this.produceAmmo(recipe);
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performRecipe();
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}
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}
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public boolean hasIngredients(AmmoPressRecipe recipe) {
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for(int i = 0; i < 9; i++) {
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if(recipe.input[i] == null && slots[i] == null) continue;
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if(recipe.input[i] != null && slots[i] == null) return false;
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if(recipe.input[i] == null && slots[i] != null) return false;
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if(!recipe.input[i].matchesRecipe(slots[i], false)) return false;
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}
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return true;
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}
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//implies hasIngredients returns true, will violently explode otherwise
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protected void produceAmmo(AmmoPressRecipe recipe) {
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for(int i = 0; i < 9; i++) {
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if(recipe.input[i] != null) this.decrStackSize(i, recipe.input[i].stacksize);
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}
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if(slots[9] == null) {
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slots[9] = recipe.output.copy();
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} else {
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slots[9].stackSize += recipe.output.stackSize;
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}
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this.playAnimation = 40;
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}
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public int[] access = new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
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@Override
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public int[] getAccessibleSlotsFromSide(int side) {
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return access;
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}
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@Override
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public boolean canExtractItem(int i, ItemStack stack, int j) {
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return i == 9;
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}
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@Override
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public boolean isItemValidForSlot(int slot, ItemStack stack) {
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if(slot > 8) return false;
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if(selectedRecipe < 0 || selectedRecipe >= AmmoPressRecipes.recipes.size()) return false;
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AmmoPressRecipe recipe = AmmoPressRecipes.recipes.get(selectedRecipe);
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if(recipe.input[slot] == null) return false;
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return recipe.input[slot].matchesRecipe(stack, true);
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}
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@Override public void serialize(ByteBuf buf) {
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super.serialize(buf);
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buf.writeInt(this.selectedRecipe);
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buf.writeInt(this.playAnimation);
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}
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@Override public void deserialize(ByteBuf buf) {
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super.deserialize(buf);
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this.selectedRecipe = buf.readInt();
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this.playAnimation = buf.readInt();
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}
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@Override
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public void readFromNBT(NBTTagCompound nbt) {
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super.readFromNBT(nbt);
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this.selectedRecipe = nbt.getInteger("recipe");
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}
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@Override
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public void writeToNBT(NBTTagCompound nbt) {
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super.writeToNBT(nbt);
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nbt.setInteger("recipe", selectedRecipe);
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}
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@Override
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public boolean hasPermission(EntityPlayer player) {
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return this.isUseableByPlayer(player);
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}
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@Override
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public void receiveControl(NBTTagCompound data) {
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int newRecipe = data.getInteger("selection");
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if(newRecipe == selectedRecipe) this.selectedRecipe = -1;
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else this.selectedRecipe = newRecipe;
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this.markDirty();
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}
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AxisAlignedBB bb = null;
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@Override
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public AxisAlignedBB getRenderBoundingBox() {
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if(bb == null) {
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bb = AxisAlignedBB.getBoundingBox(
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xCoord - 1,
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yCoord,
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zCoord - 1,
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xCoord + 2,
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yCoord + 2,
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zCoord + 2
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);
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}
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return bb;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public double getMaxRenderDistanceSquared() {
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return 65536.0D;
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}
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@Override public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) { return new ContainerMachineAmmoPress(player.inventory, this); }
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@Override @SideOnly(Side.CLIENT) public Object provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) { return new GUIMachineAmmoPress(player.inventory, this); }
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}
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