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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
66 lines
1.3 KiB
Java
66 lines
1.3 KiB
Java
package com.hbm.blocks.bomb;
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import com.hbm.blocks.machine.BlockMachineBase;
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import com.hbm.interfaces.IBomb;
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import com.hbm.tileentity.bomb.TileEntityNukeBalefire;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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public class NukeBalefire extends BlockMachineBase implements IBomb {
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public NukeBalefire(Material mat) {
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super(mat, 0);
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rotatable = true;
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}
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@Override
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public TileEntity createNewTileEntity(World world, int meta) {
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return new TileEntityNukeBalefire();
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}
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@Override
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public int getRenderType(){
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return -1;
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}
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@Override
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public boolean isOpaqueCube() {
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return false;
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}
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@Override
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public boolean renderAsNormalBlock() {
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return false;
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}
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@Override
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public void onNeighborBlockChange(World world, int x, int y, int z, Block b) {
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if (world.isBlockIndirectlyGettingPowered(x, y, z)) {
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explode(world, x, y, z);
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}
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}
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@Override
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public BombReturnCode explode(World world, int x, int y, int z) {
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if(!world.isRemote) {
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TileEntityNukeBalefire bomb = (TileEntityNukeBalefire) world.getTileEntity(x, y, z);
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if(bomb.isLoaded()) {
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bomb.explode();
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return BombReturnCode.DETONATED;
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}
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return BombReturnCode.ERROR_MISSING_COMPONENT;
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}
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return BombReturnCode.UNDEFINED;
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}
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}
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