mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
107 lines
3.8 KiB
Java
107 lines
3.8 KiB
Java
package com.hbm.render.block;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.machine.FoundryMold;
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import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.EntityRenderer;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.world.IBlockAccess;
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public class RenderFoundryMold implements ISimpleBlockRenderingHandler {
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@Override
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public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
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Tessellator tessellator = Tessellator.instance;
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FoundryMold basin = (FoundryMold) block;
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double x = 0;
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double y = 0;
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double z = 0;
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GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
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basin.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.5F, 1.0F);
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tessellator.startDrawingQuads();
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tessellator.setNormal(0F, 1F, 0F);
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renderer.renderFaceYPos(block, x, y, z, basin.iconTop);
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renderer.renderFaceYPos(block, x, y - 0.375D, z, basin.iconBottom);
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tessellator.setNormal(0F, -1F, 0F);
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renderer.renderFaceYNeg(block, x, y, z, basin.iconBottom);
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tessellator.setNormal(1F, 0F, 0F);
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renderer.renderFaceXPos(block, x, y, z, basin.iconSide);
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renderer.renderFaceXPos(block, x - 0.875D, y, z, basin.iconInner);
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tessellator.setNormal(-1F, 0F, 0F);
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renderer.renderFaceXNeg(block, x, y, z, basin.iconSide);
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renderer.renderFaceXNeg(block, x + 0.875D, y, z, basin.iconInner);
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tessellator.setNormal(0F, 0F, 1F);
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renderer.renderFaceZPos(block, x, y, z, basin.iconSide);
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renderer.renderFaceZPos(block, x, y, z - 0.875D, basin.iconInner);
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tessellator.setNormal(0F, 0F, -1F);
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renderer.renderFaceZNeg(block, x, y, z, basin.iconSide);
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renderer.renderFaceZNeg(block, x, y, z + 0.875D, basin.iconInner);
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tessellator.draw();
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}
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@Override
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public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
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Tessellator tessellator = Tessellator.instance;
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int colorMult = block.colorMultiplier(world, x, y, z);
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float r = (float) (colorMult >> 16 & 255) / 255.0F;
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float g = (float) (colorMult >> 8 & 255) / 255.0F;
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float b = (float) (colorMult & 255) / 255.0F;
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float mulBottom = 0.5F;
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float mulTop = 1.0F;
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float mulZ = 0.8F;
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float mulX = 0.6F;
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int brightness = block.getMixedBrightnessForBlock(world, x, y, z);
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tessellator.setBrightness(brightness);
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if(EntityRenderer.anaglyphEnable) {
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float aR = (r * 30.0F + g * 59.0F + b * 11.0F) / 100.0F;
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float aG = (r * 30.0F + g * 70.0F) / 100.0F;
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float aB = (r * 30.0F + b * 70.0F) / 100.0F;
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r = aR;
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g = aG;
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b = aB;
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}
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FoundryMold mold = (FoundryMold) block;
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tessellator.setColorOpaque_F(r * mulTop, g * mulTop, b * mulTop);
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renderer.renderFaceYPos(block, x, y, z, mold.iconTop);
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renderer.renderFaceYPos(block, x, y - 0.375D, z, mold.iconBottom);
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tessellator.setColorOpaque_F(r * mulBottom, g * mulBottom, b * mulBottom);
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renderer.renderFaceYNeg(block, x, y, z, mold.iconBottom);
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tessellator.setColorOpaque_F(r * mulX, g * mulX, b * mulX);
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renderer.renderFaceXPos(block, x, y, z, mold.iconSide);
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renderer.renderFaceXNeg(block, x, y, z, mold.iconSide);
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renderer.renderFaceXPos(block, x - 0.875D, y, z, mold.iconInner);
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renderer.renderFaceXNeg(block, x + 0.875D, y, z, mold.iconInner);
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tessellator.setColorOpaque_F(r * mulZ, g * mulZ, b * mulZ);
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renderer.renderFaceZPos(block, x, y, z, mold.iconSide);
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renderer.renderFaceZNeg(block, x, y, z, mold.iconSide);
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renderer.renderFaceZPos(block, x, y, z - 0.875D, mold.iconInner);
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renderer.renderFaceZNeg(block, x, y, z + 0.875D, mold.iconInner);
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return true;
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}
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@Override
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public boolean shouldRender3DInInventory(int modelId) {
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return true;
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}
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@Override
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public int getRenderId() {
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return FoundryMold.renderID;
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}
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}
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