Hbm-s-Nuclear-Tech-GIT/com/hbm/render/ItemRenderXVL1456.java
2016-07-14 23:18:05 +02:00

76 lines
2.4 KiB
Java

package com.hbm.render;
import org.lwjgl.opengl.GL11;
import com.hbm.items.GunXVL1456;
import com.hbm.lib.RefStrings;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.client.IItemRenderer.ItemRendererHelper;
public class ItemRenderXVL1456 implements IItemRenderer {
protected ModelXVL1456 swordModel;
public ItemRenderXVL1456() {
swordModel = new ModelXVL1456();
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch(type) {
case EQUIPPED:
case EQUIPPED_FIRST_PERSON:
case ENTITY:
return true;
default: return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return false;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
float f = 0;
if((Entity)data[1] instanceof EntityPlayer)
f = ((EntityPlayer)data[1]).getItemInUseCount() > 0 && ((Entity)data[1]).isSneaking() ? 0.05F : 0;
switch(type) {
case EQUIPPED_FIRST_PERSON:
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelXVL1456.png"));
GL11.glRotatef(-135.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-0.9F, 0.0F, -0.2F);
GL11.glScalef(0.3F, 0.3F, 0.3F);
swordModel.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, f);
GL11.glPopMatrix();
break;
case EQUIPPED:
case ENTITY:
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelXVL1456.png"));
GL11.glTranslatef(0.25F, 0F, 1F);
GL11.glRotatef(-200.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(75.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-30.0F, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(0.0F, -0.2F, -0.5F);
GL11.glRotatef(-5.0F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(0.5F, -0.2F, -0.2F);
GL11.glScalef(0.75F, 0.75F, 0.75F);
swordModel.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, f);
GL11.glPopMatrix();
default: break;
}
}
}