mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
76 lines
2.4 KiB
Java
76 lines
2.4 KiB
Java
package com.hbm.render;
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import org.lwjgl.opengl.GL11;
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import com.hbm.items.GunXVL1456;
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import com.hbm.lib.RefStrings;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import net.minecraftforge.client.IItemRenderer.ItemRendererHelper;
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public class ItemRenderXVL1456 implements IItemRenderer {
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protected ModelXVL1456 swordModel;
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public ItemRenderXVL1456() {
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swordModel = new ModelXVL1456();
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}
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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switch(type) {
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case EQUIPPED:
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case EQUIPPED_FIRST_PERSON:
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case ENTITY:
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return true;
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default: return false;
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}
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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return false;
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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float f = 0;
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if((Entity)data[1] instanceof EntityPlayer)
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f = ((EntityPlayer)data[1]).getItemInUseCount() > 0 && ((Entity)data[1]).isSneaking() ? 0.05F : 0;
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switch(type) {
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case EQUIPPED_FIRST_PERSON:
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelXVL1456.png"));
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GL11.glRotatef(-135.0F, 0.0F, 0.0F, 1.0F);
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GL11.glTranslatef(-0.9F, 0.0F, -0.2F);
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GL11.glScalef(0.3F, 0.3F, 0.3F);
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swordModel.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, f);
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GL11.glPopMatrix();
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break;
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case EQUIPPED:
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case ENTITY:
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelXVL1456.png"));
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GL11.glTranslatef(0.25F, 0F, 1F);
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GL11.glRotatef(-200.0F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(75.0F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-30.0F, 1.0F, 0.0F, 0.0F);
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GL11.glTranslatef(0.0F, -0.2F, -0.5F);
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GL11.glRotatef(-5.0F, 0.0F, 0.0F, 1.0F);
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GL11.glTranslatef(0.5F, -0.2F, -0.2F);
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GL11.glScalef(0.75F, 0.75F, 0.75F);
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swordModel.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, f);
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GL11.glPopMatrix();
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default: break;
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}
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}
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}
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