67 lines
1.9 KiB
Java

package com.hbm.blocks.bomb;
import com.hbm.entity.particle.EntityGasFlameFX;
import com.hbm.entity.projectile.EntityBullet;
import com.hbm.entity.projectile.EntityFire;
import com.hbm.tileentity.bomb.TileEntityTurretFlamer;
import com.hbm.tileentity.bomb.TileEntityTurretHeavy;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class TurretFlamer extends TurretBase {
public TurretFlamer(Material mat) {
super(mat);
}
@Override
public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {
return new TileEntityTurretFlamer();
}
@Override
public void executeHoldAction(World world, int i, double yaw, double pitch, int x, int y, int z) {
if(pitch < -60)
pitch = -60;
if(pitch > 30)
pitch = 30;
if(true) {
Vec3 vector = Vec3.createVectorHelper(
-Math.sin(yaw / 180.0F * (float) Math.PI) * Math.cos(pitch / 180.0F * (float) Math.PI),
-Math.sin(pitch / 180.0F * (float) Math.PI),
Math.cos(yaw / 180.0F * (float) Math.PI) * Math.cos(pitch / 180.0F * (float) Math.PI));
vector.normalize();
if(!world.isRemote) {
EntityFire bullet = new EntityFire(world);
bullet.posX = x + vector.xCoord * 2 + 0.5;
bullet.posY = y + vector.yCoord * 2 + 1;
bullet.posZ = z + vector.zCoord * 2 + 0.5;
bullet.motionX = vector.xCoord * 3;
bullet.motionY = vector.yCoord * 3;
bullet.motionZ = vector.zCoord * 3;
bullet.setDamage(6 + rand.nextInt(5));
world.spawnEntityInWorld(bullet);
}
if(i == 0)
world.playSoundEffect(x, y, z, "hbm:weapon.flamethrowerIgnite", 1.0F, 1.0F);
else
world.playSoundEffect(x, y, z, "hbm:weapon.flamethrowerShoot", 1.0F, 1.0F);
}
}
@Override
public void executeReleaseAction(World world, int i, double yaw, double pitch, int x, int y, int z) { }
}