270 lines
10 KiB
Java

package com.hbm.blocks.test;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Random;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.MainRegistry;
import com.hbm.tileentity.bomb.TileEntityTestNuke;
import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.enchantment.EnchantmentProtection;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class TestNuke extends BlockContainer {
protected int timer1 = 20;
int timer2 = timer1;
public TileEntityTestNuke tetn = new TileEntityTestNuke();
private final Random field_149933_a = new Random();
private static boolean keepInventory = false;
private Map field_77288_k = new HashMap();
private boolean isExploding = false;
public TestNuke(Material p_i45386_1_) {
super(p_i45386_1_);
}
@Override
public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {
return new TileEntityTestNuke();
}
@Override
public Item getItemDropped(int p_149650_1_, Random p_149650_2_, int p_149650_3_)
{
return Item.getItemFromBlock(ModBlocks.test_nuke);
}
@Override
public void breakBlock(World p_149749_1_, int p_149749_2_, int p_149749_3_, int p_149749_4_, Block p_149749_5_, int p_149749_6_)
{
if (!keepInventory)
{
TileEntityTestNuke tileentityfurnace = (TileEntityTestNuke)p_149749_1_.getTileEntity(p_149749_2_, p_149749_3_, p_149749_4_);
if (tileentityfurnace != null)
{
for (int i1 = 0; i1 < tileentityfurnace.getSizeInventory(); ++i1)
{
ItemStack itemstack = tileentityfurnace.getStackInSlot(i1);
if (itemstack != null)
{
float f = this.field_149933_a.nextFloat() * 0.8F + 0.1F;
float f1 = this.field_149933_a.nextFloat() * 0.8F + 0.1F;
float f2 = this.field_149933_a.nextFloat() * 0.8F + 0.1F;
while (itemstack.stackSize > 0)
{
int j1 = this.field_149933_a.nextInt(21) + 10;
if (j1 > itemstack.stackSize)
{
j1 = itemstack.stackSize;
}
itemstack.stackSize -= j1;
EntityItem entityitem = new EntityItem(p_149749_1_, p_149749_2_ + f, p_149749_3_ + f1, p_149749_4_ + f2, new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage()));
if (itemstack.hasTagCompound())
{
entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());
}
float f3 = 0.05F;
entityitem.motionX = (float)this.field_149933_a.nextGaussian() * f3;
entityitem.motionY = (float)this.field_149933_a.nextGaussian() * f3 + 0.2F;
entityitem.motionZ = (float)this.field_149933_a.nextGaussian() * f3;
p_149749_1_.spawnEntityInWorld(entityitem);
}
}
}
p_149749_1_.func_147453_f(p_149749_2_, p_149749_3_, p_149749_4_, p_149749_5_);
}
}
super.breakBlock(p_149749_1_, p_149749_2_, p_149749_3_, p_149749_4_, p_149749_5_, p_149749_6_);
}
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
if(world.isRemote)
{
return true;
} else if(!player.isSneaking())
{
TileEntityTestNuke entity = (TileEntityTestNuke) world.getTileEntity(x, y, z);
if(entity != null)
{
FMLNetworkHandler.openGui(player, MainRegistry.instance, ModBlocks.guiID_test_nuke, world, x, y, z);
}
return true;
} else {
return false;
}
}
@Override
public void onNeighborBlockChange(World p_149695_1_, int x, int y, int z, Block p_149695_5_)
{
TileEntityTestNuke entity = (TileEntityTestNuke) p_149695_1_.getTileEntity(x, y, z);
if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z))
{
if(entity.getNukeTier() > 0)
{
this.onBlockDestroyedByPlayer(p_149695_1_, x, y, z, 1);
int pootis = entity.getNukeTier();
entity.clearSlots();
p_149695_1_.setBlockToAir(x, y, z);
switch(pootis)
{
case 1:
igniteTestBomb(p_149695_1_, x, y, z, 20); break;
case 2:
igniteTestBomb(p_149695_1_, x, y, z, 40); break;
case 999:
igniteTestBomb(p_149695_1_, x, y, z, 200); break;
}
}
}
}
public boolean igniteTestBomb(World world, int x, int y, int z, int bombStartStrength)
{
if (!world.isRemote)
detonateTestBomb(world,x,y,z, bombStartStrength);
world.spawnParticle("hugeexplosion", x, y, z, 0, 0, 0); //spawns a huge explosion particle
world.playSoundEffect(x, y, z, "random.explode", 1.0f, world.rand.nextFloat() * 0.1F + 0.9F); //x,y,z,sound,volume,pitch
return false;
}
public void detonateTestBomb(World world, int x, int y, int z, int bombStartStrength)
{
//Rodol's awesome destruction code
int r = bombStartStrength; //radius of explosion (change this to bigger numbers for more epicness)
int r2 = r*r; //radius^2, for faster distance checks. (No sqrt needed for pythagoras)
int r22 = r2/2; //half of r^2, calculations outside the loop only get called once. Always pull out as many things from the loop as possible.
for (int xx = -r; xx < r; xx++)
{
int X = xx+x; //x coordinate we are working on
int XX = xx*xx; //more stuff for a faster distance check
for (int yy = -r; yy < r; yy++)
{
int Y = yy+y; //y coord
int YY = XX+yy*yy*3;
for (int zz = -r; zz < r; zz++)
{
int Z = zz+z; //z coord
int ZZ = YY+zz*zz; //final= x*x+y*y+z*z. remind you of anything?
if (ZZ<r22+world.rand.nextInt(r22)) //and the distance check. x*x+y*y+z*z < radius^2 is the same as sqrt(x*x+y*y+z*z) < radius, the distance formula. Here we use a random number between r^2 and r^2/2 for a jagged explosion.
{ //but since sqrt is slow we optimize the algorithm for super fast explosions! Yay!
//faster explosions means more explosions per second!
if(world.getBlock(X, Y, Z) != Blocks.bedrock)world.setBlock(X, Y, Z, Blocks.air, 0, 3); //destroy the block if its within the radius ...and if it's not bedrock :D
} //you can change the if statement to if (ZZ<r2) for a smoother explosion crater.
}
}
}
//BlockTNT.class Damage code
float f = bombStartStrength;
HashSet hashset = new HashSet();
int i;
int j;
int k;
double d5;
double d6;
double d7;
double wat = bombStartStrength*2;
bombStartStrength *= 2.0F;
i = MathHelper.floor_double(x - wat - 1.0D);
j = MathHelper.floor_double(x + wat + 1.0D);
k = MathHelper.floor_double(y - wat - 1.0D);
int i2 = MathHelper.floor_double(y + wat + 1.0D);
int l = MathHelper.floor_double(z - wat - 1.0D);
int j2 = MathHelper.floor_double(z + wat + 1.0D);
List list = world.getEntitiesWithinAABBExcludingEntity(null, AxisAlignedBB.getBoundingBox(i, k, l, j, i2, j2));
Vec3 vec3 = Vec3.createVectorHelper(x, y, z);
for (int i1 = 0; i1 < list.size(); ++i1)
{
Entity entity = (Entity)list.get(i1);
double d4 = entity.getDistance(x, y, z) / bombStartStrength;
if (d4 <= 1.0D)
{
d5 = entity.posX - x;
d6 = entity.posY + entity.getEyeHeight() - y;
d7 = entity.posZ - z;
double d9 = MathHelper.sqrt_double(d5 * d5 + d6 * d6 + d7 * d7);
if (d9 < wat)
{
d5 /= d9;
d6 /= d9;
d7 /= d9;
double d10 = world.getBlockDensity(vec3, entity.boundingBox);
double d11 = (1.0D - d4);// * d10;
entity.attackEntityFrom(DamageSource.generic, ((int)((d11 * d11 + d11) / 2.0D * 8.0D * bombStartStrength + 1.0D)));
double d8 = EnchantmentProtection.func_92092_a(entity, d11);
entity.motionX += d5 * d8;
entity.motionY += d6 * d8;
entity.motionZ += d7 * d8;
if (entity instanceof EntityPlayer)
{
this.field_77288_k.put(entity, Vec3.createVectorHelper(d5 * d11, d6 * d11, d7 * d11));
}
}
}
}
bombStartStrength = (int)f;
//Particle creation: coming soon!
//spawnMush(world, x, y, z);
}
public void spawnMush(World world, int x, int y, int z)
{
for(int m = 0; m < 10; m++)
{
//world.spawnParticle("largesmoke", x, y + m, z, 0, 0, 0);
world.setBlock(x, y + m, z, ModBlocks.event_tester, 0, 0);
}
for(int m = -4; m < 6; m++)
{
for(int n = -6; n < 4; n++)
{
//world.spawnParticle("largesmoke", x + m, y + 10, z + n, 0, 0, 0);
world.setBlock(x + m, y + 10, z + n, ModBlocks.event_tester, 0, 0);
}
}
}
}